The Game starts fairly normally, a ZvP on Python, with the Zerg at the 9 O’clock position and the Protoss at the 6. They both go macro heavy builds, the zerg with 3 hatch FE, the protoss with forge first FE.
Then the game gets boring fast.
In the middle, there’s a little bit of intermittent muta attacking. The protoss forgot to make cannons at his main, so he lost his nexus to a group of muta and starts turtling at his nat with cannons zeals and gateways. Then the zerg player gets the not so bright idea of trying to break said turtle with a small group of hydra and muta. Oops.
After that, the zerg starts expanding to the locations at 9 and 10. More random macroing goes on, but the zerg is clearly ahead 154 supply to 134.
The zerg then proceeds to lose a huge ultraling army to a group of zeal/temp/archon. The protoss army proceeds to demolish the entire nat and main of the zerg.
Now you ask how the hell this could have happened. Gosu storms? Hardly. It can be explained by this:
ITS AN ISLAND EXPANSION. WHY DO YOU HAVE LURKERS AT AN ISLAND EXPANSION. WHY DO YOU HAVE SO MANY UNITS AT YOUR ISLAND EXPANSION.
However, the zerg still has 4 bases to the protoss’s 3 bases. The zerg quickly masses up a large force and drops the main with a group of hydra ultra ling defiler. The protoss manages to not only suicide 5 high templar into the angry zerg swarm, but proceeds to beat off the attack anyways with a group of zeals. Here’s probably a reason why.
The zerg is ahead in everything right now, but little things like this:
keep making him recall his entire army and give the protoss time to do things like this:
Yep, that’s right, the protoss went CARRIERS. The poor zerg decided the best way to kill carriers was…
A) Scourge
B) Defilers Plague/Swarm
C) Hydras piecemeal
The answer is obviously C.
And the zerg continued trying to attack protoss expansions. Like this brilliant defiler micro:
which would have been useful had there been more than 3 ultra left.
The zerg player proceeds to lose his armies again and again, despite being 30-40 supply up. The protoss player proceeds to walk over all of his bases, and the zerg player is forced to do an all or nothing hydra-drone attack
which fails miserably.
What did the zerg do wrong?
He overreacted to lone DTs/Zeals.
He ran away from a superior force.
He was way too cautious with his troops. As zerg, you should throw wave after wave until your enemy is decimated, not run and let stray units get picked off.
He also forgot to expand after his initial three expos.
He also spent wayyyy too much on defense.
This was written in 10 minutes so I apologize for the rush but I promised I would get it in today so here it goes
Apologize to HeavonEarth for making fun of you so badly. I will give you a more productive role in the next one if there is a next one.
And I know it's not very funny right now but I promised to get it in today and i had like 10 minutes to do it. Sorry it will be better next time.