On April 01 2017 09:36 ninazerg wrote:
I think siege tanks should have 9999 health and shoot nuclear missiles.
I think siege tanks should have 9999 health and shoot nuclear missiles.
Well zealot bombs would definitely be more effective
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JungleTerrain
Chile799 Posts
On April 01 2017 09:36 ninazerg wrote: I think siege tanks should have 9999 health and shoot nuclear missiles. Well zealot bombs would definitely be more effective | ||
Jealous
10023 Posts
On April 01 2017 10:45 JungleTerrain wrote: Show nested quote + On April 01 2017 09:36 ninazerg wrote: I think siege tanks should have 9999 health and shoot nuclear missiles. Well zealot bombs would definitely be more effective The Zerg overlord tactic that players like Killer and Kwanro iirc tried against Flash in SPL would finally work. Good for balance imo. | ||
outscar
2791 Posts
Some more input differences pointed out: On April 01 2017 08:59 outscar wrote: I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video. Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well. On April 01 2017 09:14 rand0MPrecisi0n wrote: Show nested quote + On April 01 2017 08:59 outscar wrote: On March 30 2017 23:03 outscar wrote: I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video. Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well. I don't think this is the same problem this guy is talking about. The mouse always prevented keyboard inputs, but the keyboard doesn't prevent mouse inputs. If it's changed from the original then it needs to be addressed for sure On April 01 2017 09:28 CognacLover wrote: Show nested quote + On April 01 2017 09:14 rand0MPrecisi0n wrote: On April 01 2017 08:59 outscar wrote: On March 30 2017 23:03 outscar wrote: I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video. Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well. I don't think this is the same problem this guy is talking about. The mouse always prevented keyboard inputs, but the keyboard doesn't prevent mouse inputs. If it's changed from the original then it needs to be addressed for sure I got same issue it's backwards opposite issue of what OP said. Now while pressing keyboard button I can't cycle through hotkey pressing, holding and mouse clicking. If I click mouse button while holding down hotkey I can't get back to my hotkey. On April 01 2017 13:02 outscar wrote: Show nested quote + On April 01 2017 12:29 GoShox wrote: On April 01 2017 08:59 outscar wrote: On March 30 2017 23:03 outscar wrote: I got some input issues related to spamming. On 1.16 if you holded key f.e. 3 (CC) and while holding that key if you clicked to minerals you could switch between CC and minerals. In this version if I click to minerals while holding my CC key and then release my click my screen doesn't go back to CC thus I need to push my 3 (CC) hotkey again. Hope I could explain. If not I will try to rec a video. Nice that someone finally noted this out. This thing should be fixed immediately! I mean just give back before input. Please post this on Battle.net forum as well. I believe this issue is due to the difference between L1 and L2. My guess is that when Blizz switches to L2, this will go back to the behavior in 1.16 I already tried it on single player and it has nothing to do with latency. What Randomprecision is saying right. Hope it will get added to TT1's issue list as different input behavior. Show nested quote + On April 01 2017 11:57 rand0MPrecisi0n wrote: Can someone else test this? I tested on 1.16 and what happens is that the game accepts key repetition (like when you're using word or notepad), so if you hold down a key it starts repeating. I can't run PTR here to see what is going on. Someone kind enough please test if you can't hold a key down and it keeps repeating (for example, group a unit to 1, tell the unit to go somewhere and hold down 1, if the screen keeps centering it's repeating, if not it isn't) Yeah it's not working if you hold that key, only works if you press it quickly two times. That sucks... Show nested quote + On April 01 2017 11:57 rand0MPrecisi0n wrote: Second test would be try to press the mouse when you have a key pressed down, see if the mouse click is registered Mouse click is registered but like I said above post after you relese mouse button you should go back to your pressed down key which is not happening in this new patch. Show nested quote + On April 01 2017 11:57 rand0MPrecisi0n wrote: Third would be to group something to any number, box somewhere empty, hold down the number you grouped, wait a second and then release the mouse button. See if the screen jumps to your grouped unit Same answer like to your 1st question. Screen is not jumping to those grouped units. It only works now if you press it quickly 2 times. EDIT: Reread 3rd question and didn't understand it well. You mean hotkey f.e. 4 scvs, hold that hotkey then left click and drag somewhere on ground and then release mouse button? So I should jump to my scvs? Hmm that doesn't work on 1.16.1 too if I get your question right. EDIT 2: If you click somehwere on minimap while holding your hotkey and then release mouse button then yeah it goes back to your hotkeyed units on 1.16.1. Lemme check this on new patch. Yeah of course this one also is not working on new patch. | ||
Legionnaire
Australia4514 Posts
2) Mass valks aren't going to change the game that much. He attack one battlecruiser w/ like 3-4 scvs repairing and it takes 2 cntrl groups of valks like 1 minute to kill it. SCVs aren't very good at taking down upgraded Ultras either. ie, Valks aren't meant to go up against BC. Valks are anti muta. Might also be useful for anti interceptor /carrier (shield at least) as well. So it will change the game. Having said that, i have no issue with it. | ||
iFU.pauline
France1391 Posts
On April 01 2017 08:53 outscar wrote: Show nested quote + On March 31 2017 15:48 ShivaN wrote: Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box. Playing super pixelated in windowed fullscreen sucks as well I got this problem too. Tried changing scaling, aspect ratio nothing helps. Weird since on 1.16.1 I could get fullscreen without problem (even stretched out if I changed aspect ratio to strech it and tiny one if If to choose other option as well). I had it too, you have to change nvidia settings to GPU aspect ratio, if i recall, try different settings for sure it is one of them. | ||
shaggles
Poland108 Posts
On April 01 2017 09:36 ninazerg wrote: I think siege tanks should have 9999 health and shoot nuclear missiles. plus, tank don't count into food limit, what say? | ||
outscar
2791 Posts
On April 01 2017 15:04 iFU.pauline wrote: Show nested quote + On April 01 2017 08:53 outscar wrote: On March 31 2017 15:48 ShivaN wrote: Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box. Playing super pixelated in windowed fullscreen sucks as well I got this problem too. Tried changing scaling, aspect ratio nothing helps. Weird since on 1.16.1 I could get fullscreen without problem (even stretched out if I changed aspect ratio to strech it and tiny one if If to choose other option as well). I had it too, you have to change nvidia settings to GPU aspect ratio, if i recall, try different settings for sure it is one of them. I got 2 video adapters on my laptop. One is Intel, other one is Nvidia. I used to go to Intel's panel to change aspect ratio, there are 3 of them: 1) Keep aspect ratio 2)Stretch 3) Center Image. I still can change to any of them and my 1.16.1 BW works fine with any scaling. But 1.18 refuses to change at all, it shows BW like "Center Image" which drives me crazy. About Nvidia: I don't have such options on my control panel, only some 3D options. If devs won't fix it it's unplayable for me. | ||
mechpaul
9 Posts
I had a problem with mouse choppiness. I updated to the newest nVidia drivers (378.92) and the problem is gone. BW 1.18 is now playable for me. | ||
quirinus
Croatia2489 Posts
On April 01 2017 09:12 neobowman wrote: Show nested quote + On March 31 2017 19:20 quirinus wrote: If you were talking about the miss chance, that doesn't have anything to with blance (directly), so you're wrong in calling it a balance change. A -50% damage is better than 50% miss chance. Miss chance can ruin a player's tournament - there's no room for randomness in competitive play, as it is detrimental to equality and planning. The problem is that people are used to the miss chance and won't want to change it, there would be problems with backwards compatibility, and it's less exciting. So I assume it won't be changed, but I wanted to hear people's opinion on it. There has never been a big tournament win decided by the hitrate. This is a much different type of RNG than stuff a lot of people complain about in Hearthstone. In Starcraft, you have many many instances of the rng happening so the overall impact is much lower. The only time it can be a bit swingy is in the early game and honestly, that's not really a problem. Plus, 50% hitrate is not the same mathematically as 50% damage reduction. I would definitely leave that. The fixed starting locations is also something I don't agree with. Having 3 locations to scout makes a big difference for something like ZvP where if the Protoss can scout the Zerg 100% every time, Zerg doesn't have the option of trying to sneak in a 12 hatch anymore. I much prefer having all of the possibilities open. I'm pretty sure there were games like that. Especially involving goons and tanks early game, but yeah, it's not often, since players learned to avoid those situations. I agree the impact is less, especially if there's many fast-firing units. The problem is that, unlike reaver shots that take skill to hit and dodge them, this doesn't. It's just random and sometimes unfair.. How is -50% dmg not the same as 50% miss chance, except the randomness? Anyway, I know it's not gonna change... As for positions, I think you missunderstood. People reported that spawning positions are bugged now and there are currently only 2 spawning spots, red and blue. On FS that's top left and right (in one on one game type). I'm saying they should fix that. Maybe I could have worded it better. On April 01 2017 10:40 FinalGame wrote: This is something super super minor I guess, might only be bugging me but when going from room searching and back to channel to chat if you don't join/play it clears it, rather than keeping what was there and then some. iirc older bnet didn't do that? Could be wrong though.. Yes, but you don't need to do that anymore. The game list is auto-updated. I know, I too have the reflex to opne/close the game list, but we gotta un-learn that. :D | ||
iFU.pauline
France1391 Posts
On April 01 2017 15:37 outscar wrote: Show nested quote + On April 01 2017 15:04 iFU.pauline wrote: On April 01 2017 08:53 outscar wrote: On March 31 2017 15:48 ShivaN wrote: Is there any fix for the Fullscreen bug? Mine either stretches or sets itself to a tiny 600x400 box. Playing super pixelated in windowed fullscreen sucks as well I got this problem too. Tried changing scaling, aspect ratio nothing helps. Weird since on 1.16.1 I could get fullscreen without problem (even stretched out if I changed aspect ratio to strech it and tiny one if If to choose other option as well). I had it too, you have to change nvidia settings to GPU aspect ratio, if i recall, try different settings for sure it is one of them. I got 2 video adapters on my laptop. One is Intel, other one is Nvidia. I used to go to Intel's panel to change aspect ratio, there are 3 of them: 1) Keep aspect ratio 2)Stretch 3) Center Image. I still can change to any of them and my 1.16.1 BW works fine with any scaling. But 1.18 refuses to change at all, it shows BW like "Center Image" which drives me crazy. About Nvidia: I don't have such options on my control panel, only some 3D options. If devs won't fix it it's unplayable for me. I can only advice for nvidia since it is what i have, first make sure you are using the nvidia graphic card video output and then make sure you have the nvidia drivers, you will have the same options as intel, also try the "Override aspect ratio for all programs" or something like that. | ||
Endymion
United States3701 Posts
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Dazed.
Canada3301 Posts
On April 01 2017 21:41 Endymion wrote: Yeah, I noticed that a couple days ago.morphing sunken colonies from creep colonies, it shows the building as a "creep colony" such that you can't tell what it's morphing into or even if it's just a creep colony building from a drone.. | ||
fabiano
Brazil4644 Posts
First of all, I'm behind ISP block (the mofos are blocking port 6112, I've port fowarded all that I could, the ISP is the one to blame!), so I am unable to host games on iCCup. However, on the PTR I can host games just fine. The catch is that on the PTR most games have to be set to "extra high latency". Because of that, I thought the games are actually hosted on Bnet. You might say "well, fuck, you are from Brazil and ISPs there are shit", and you will be completely right. However, on iCCup I can play most of the games vs north americans with low latency, and even west europeans. But then I played a match vs a fellow brazilian on the PTR and the game felt LAN-like. What's going on? | ||
sjon03
United States231 Posts
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Vasoline73
United States7675 Posts
I'm okay with being able to select multiple units at once but don't want production tabs/economy info, etc. Even stuff like a unit's current mana or being able to see what's inside of a dropship I could do without. Understandable that people want this stuff but here's to it not being changed much. | ||
BigFan
TLADT24919 Posts
On April 01 2017 01:41 LaLuSh wrote: I wanted to start a discussion around a request that I had for Brood War remastered. It's about whether Brood War should be able to register mouse inputs and keyboard inputs at the same time (the game currently cannot -- mouse inputs will block all keyboard inputs). http://www.teamliquid.net/forum/brood-war/520707-mouse-clicks-freezing-blocking-keyboard-inputs My opinion is that a player should be able to press a mouse button and click at the same time and still have all the inputs be registered. Thoughts? this is fixed in mcalauncher: "lost" keyboard input. yep, agree, should be fixed in BW. | ||
Endymion
United States3701 Posts
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arb
Noobville17917 Posts
On April 01 2017 23:01 Dazed_Spy wrote: Show nested quote + Yeah, I noticed that a couple days ago.On April 01 2017 21:41 Endymion wrote: morphing sunken colonies from creep colonies, it shows the building as a "creep colony" such that you can't tell what it's morphing into or even if it's just a creep colony building from a drone.. That ones frustrating when you think the creep colonies are late but its actually a bunch of sunkens. -_-. Other than that the sluggish mouse is kind of annoying too | ||
mechpaul
9 Posts
If you have a starport surrounded by other starports, it will refuse to create any air units from the central starport claiming that the exit is blocked. This can't be correct. At 37:30 he exposes the bug. | ||
Excalibur_Z
United States12181 Posts
On April 02 2017 05:54 mechpaul wrote: In the video in the OP, FBH also exposes another bug. If you have a starport surrounded by other starports, it will refuse to create any air units from the central starport claiming that the exit is blocked. This can't be correct. At 37:30 he exposes the bug. Nah that's not a bug. Air units still have collision, that collision is just ignored for them as they move. If it can't spawn a new unit within a certain radius because it would collide with other units, it will give that message. | ||
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