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Norway839 Posts
A little surprised the reaper grenade/3rax build wasn't mentioned once ...
Good to see better maps finally. I hope we can have 7 fresh maps every season, there are so many good maps that it shouldn't be an issue.
The portraits are quite nice ^.^
Dunno about the hydralisk stuff since i didn't make them much yet, but hopefully they won't suck. my initial reaction to seeing this split is negative, it's probably better to just tweak the upgrade timer carefully just like they did with the lurker den morph time.
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Dominican Republic602 Posts
i really dont understand the concept of blizzard with ALL UNITS HAVE TO BE USEFULL IN EVERY MATCH. come on... there are units that are going to be shit in certains MU, just leave it like that
no one complained about DARK ARCHONS just being use full on some PvZ MU and blizzard didnt buff the unit... so WTF blizzard keep trying to do this on SC2? we need diversity in strategy and gameplay, if but blizzard keep pushing their filosofy about all units have to be use.
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Anyone know when you can buy Dva announcer pack without buying a Virtual Ticket?
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On November 11 2016 07:08 Probe1 wrote:Show nested quote +On November 11 2016 07:07 JimmyJRaynor wrote:On November 11 2016 06:17 RoomOfMush wrote: What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"... Where was this determination before? At least they are doing the right thing in the end... maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work. It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us. the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow.
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On November 11 2016 07:31 JimmyJRaynor wrote:Show nested quote +On November 11 2016 07:08 Probe1 wrote:On November 11 2016 07:07 JimmyJRaynor wrote:On November 11 2016 06:17 RoomOfMush wrote: What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"... Where was this determination before? At least they are doing the right thing in the end... maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work. It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us. the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow. I think (as Guru just learned) there's a difference between "things you can say in private" and "things you can say in public".
Confidence is huge. If they don't believe in their game then how the hell will players? So repeat after me. Everything is fine.
And right now - I have confidence in them and their dedication in improving the game. If they had said things were bad maybe I'd be writing something different? I couldn't say.
I think we can all agree on this one incontrovertible truth however: That overlord carbot portrait is the best one
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Not wanna sound negative but I don't really like those chosen maps. It's like trying to select recycled things no one bought year before (they didn't make far on TLMC IIRC) Weren't you trying to get old maps back? I was really hyped to play on Daybreak, Newkirk Precinct TE, Whirlwind etc. on next patch.
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if Blizzard thought SC2 was a blind alley they would pull the funding. the company has the balls to cancel 5 year old games. if the really smart expert-type guys at Blizzard are putting their money where their mouth is.. that's good enough for me. i'm still having fun playing Co-Op and multiplayer 1v1s and 2v2s.
On November 11 2016 07:37 Probe1 wrote:Show nested quote +On November 11 2016 07:31 JimmyJRaynor wrote:On November 11 2016 07:08 Probe1 wrote:On November 11 2016 07:07 JimmyJRaynor wrote:On November 11 2016 06:17 RoomOfMush wrote: What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"... Where was this determination before? At least they are doing the right thing in the end... maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work. It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us. the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow. I think (as Guru just learned) there's a difference between "things you can say in private" and "things you can say in public". Blizzard was straightforward and honest about D3's and Overwatch's deficiencies. They are generally honest.
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Wonder what they plan for cyclone. At patch state, it's just really a cheese unit and Midgame buffer at best, while we see more varied use of current cyclone
On the hydra nerf: I think hydra would need a dmg or attack speed nerf rather than splitting the upgrade. It already come after lair and is really strong at 7 range. The nerf doesn't change much offensively off creep but it gets rid of it''s fast defensive ability on creep- it doesn't really deal with its strength midgame
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There is more to business than "if it doesn't make money then lose it" Jimmy but this is getting way off track.
On November 11 2016 07:42 CognacLover wrote: Not wanna sound negative but I don't really like those chosen maps. It's like trying to select recycled things no one bought year before (they didn't make far on TLMC IIRC) Weren't you trying to get old maps back? I was really hyped to play on Daybreak, Newkirk Precinct TE, Whirlwind etc. on next patch.
I really disagree about using pre-LotV economy maps to test balance. It's not smart. But that's irrelevant.
However, we also have Season 1 just ahead of us, and many of you offered suggestions about community maps that you felt were worth considering for use in Season 1 of next year. After reviewing these maps, we wanted to get your input as well!
They're not talking next season. They're talking the season after next.
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With 20% less damage vs armored (5 vs 4 damage against 1 base armor) the Cyclone is pretty bad now. Before it was at least good at killing buildings and taking map-control against low tier armored units. Now it's just a way-less cost-efficient and microable marauder with an unusable anti-air ability. I'd rather they bring back the old Cyclone and drop the supply to 3 if this is the direction they're headed in.
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Does anyone know if they are putting the voidray change into the live game? Movement speed from like 3.1 to 3.5. Seems small but its actually pretty huge if they decide to stick with it.
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Aotearoa39261 Posts
Cool they're using some of the previous TLMC maps! That's awesome. Looking forward to TLMC next year! On November 11 2016 06:15 Jer99 wrote:Show nested quote +Our community team has been in discussion with TeamLiquid regarding the first TeamLiquid Map Contest Oh really? Yes they have.
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Now there will be 3 upgrades in hydra den. Considering Lurker Den upgrade takes like 2 upgrade time as well, it will take ages to do a decent push with hydras yet they want them to be core units. I think nerf to the dps is better than splitting upgrades or remove the range buff vs ground and keep it vs air.
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So the trend of the LotV maps looks just like "make the 4th and 5th base more close and easier to take".
Soon nothing will have changed withi the eco system, as the 4th and 5th base are on some maps way to easy to take.
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Yeah. It would be nice to see these upgrades research time altered if it's going to be an even bigger commitment to get hydras out. I appreciate that the buff is making hydras very strong but they aren't exactly lights out amazing units right now. One of the big issues with that is when they come out. Adding more tech and delaying it even further is shifting some of their problems from one area and adding new problems to another.
I can't really say. The changes to mech are going to toss everything up.
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On November 11 2016 07:10 cSc.Dav1oN wrote: All maps except Abyssal reef looks small?
Proxima Station and Honorgrounds are both bigger than Abyssal Reef...
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On November 11 2016 08:59 Probe1 wrote: Yeah. It would be nice to see these upgrades research time altered if it's going to be an even bigger commitment to get hydras out. I appreciate that the buff is making hydras very strong but they aren't exactly lights out amazing units right now. One of the big issues with that is when they come out. Adding more tech and delaying it even further is shifting some of their problems from one area and adding new problems to another.
I can't really say. The changes to mech are going to toss everything up.
Hydras right out shit on mech right now though. Pure hydras are insanely cost effective- very unlike their unbuffed coutnerpart
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On November 11 2016 07:25 SC2BF3Love wrote: i really dont understand the concept of blizzard with ALL UNITS HAVE TO BE USEFULL IN EVERY MATCH. come on... there are units that are going to be shit in certains MU, just leave it like that
no one complained about DARK ARCHONS just being use full on some PvZ MU and blizzard didnt buff the unit... so WTF blizzard keep trying to do this on SC2? we need diversity in strategy and gameplay, if but blizzard keep pushing their filosofy about all units have to be use.
i actually had this thought since years ago.
don't know why they want to make every unit useful, it's never gonna happen. the more you go through the process the more some units will start being the same as other units, or fill in the same roles.
i LIKE the fact some units are way stronger than others, or way stronger in certain matchups, or certain army compositions it's nice to have a clear path and strategy to go to.
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I think it's time to nerf reapers. Terran can 3 racks reaper every game and we saw in WCS that a zerg at the same level as terran can't beat it.
Also concerned about ultra nerf, not sure if zerg will be able to close the game without op ultra.
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Not adressing the bullshit that are mass reapers opening vT/Z due to the charge is actually worrying. It has ruined the early game of both match up anytime you build more than 2.
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