• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:57
CEST 02:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
BREAKING: Aligulac Acquired What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10727 users

Community Feedback Update - November 10 - Page 3

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
TKL
Profile Joined January 2013
France33 Posts
November 11 2016 01:58 GMT
#41
I'd love to see more work to Protoss for the upcoming update. Short end of the stick seems to be the kindest way to look at it.


A very kind way indeed, so far i haven't seen how protosses can possibly win if their opponent doesn't let them get to late game.
Hotshot
Profile Joined November 2004
Canada184 Posts
Last Edited: 2016-11-11 02:13:19
November 11 2016 02:08 GMT
#42
TL is my third most visited site according to FF and I can hardly bring myself to even read these sc2 'updates' anymore. Think blizzard lost the plot long ago.
Thaniri
Profile Blog Joined March 2011
1264 Posts
November 11 2016 02:50 GMT
#43
remove tankivac
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 11 2016 03:11 GMT
#44
On November 11 2016 11:50 Thaniri wrote:
remove tankivac

They are doing that
ㅇㅅㅌㅅ
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 11 2016 04:27 GMT
#45
Do i need to make a list again of things ignored by the developers and left unaddressed? Here we go.

-snipe should not be cancellable, let this unit not have a handicap
-para bomb nerfed / changed to not be so oppressive
-raven auto-turret too strong on test map, not sure if this was changed yet.
-swarmhost on test map is absolute cancer. Worse than old swarmhost because locust fly + cheaper. Bad unit, fix
-reaper grenade removed from the game. this needs to happen for both tvz and tvt. coinflip gameplay is bad.
-mech still has no anti-air. Anti-air is non-existent on test map vs carrier/tempest. cyclones worse vs air bad bad
-protoss adept still is OP, same with warp prism. These two units lead to terrible games.
-protoss design in general is hampered because the adept is ridiculously OP. Fix adepts, then address Protoss design
-mech upgrades should be re-combined, doesn't affect liberator because libs already were hardcore nerfed
-hydralisks are going to be OP as fuck with avilo hydralisk/lurker + viper style™ i can see everyone abusing this style now
-corruptor ability to piss on buildings is overboard, should be removed. Makes the unit too versatile.
-queen range needs a revert, it kills too many Terran openers, forcing 16 marine drop every single game.
-invincible nydus worm is absolute horseshit. why is it still in the game? Needs to be counter-able still...
-8 armor ultra...they say they are nerfing it but increasing it's base armor. We'll see

I would say the most pressing gameplay issues of the above mentioned things are these:

-REAPER GRENADE MUST BE ADDRESSED. It impacts two match-ups to be luck oriented build order win/loss allowing really bad players to beat players way over their skill level.

-MECH ANTI-AIR LEFT LARGELY UNADDRESSED

-SWARMHOST/RAVEN CANCER will return if these units are not addressed on the test map. No one wants this.

Just my thoughts
Sup
JimmyJRaynor
Profile Blog Joined April 2010
Canada17393 Posts
November 11 2016 04:33 GMT
#46
On November 11 2016 13:27 avilo wrote:
-MECH ANTI-AIR LEFT LARGELY UNADDRESSED

DK commented that he wants the Thor to be hte primary anti-air weapon of Mech and that the Cyclone's AA should be good enough to get a player to the stage where they can build Thors. Further, He doesn't want people using the Cyclone's AA like its just a big mechanical Marine.

so it has been addressed.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
November 11 2016 04:48 GMT
#47
I play Terran

Have been waiting for the tank to come back to its glory for so long. I might actually play this expansion now
John 15:13
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
November 11 2016 05:06 GMT
#48
-protoss adept still is OP, same with warp prism. These two units lead to terrible games.


Terran marine is still OP, same with medivac. These two units lead to terrible games
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
November 11 2016 05:58 GMT
#49
On November 11 2016 14:06 Cyro wrote:
Show nested quote +
-protoss adept still is OP, same with warp prism. These two units lead to terrible games.


Terran marine is still OP, same with medivac. These two units lead to terrible games

I wish Blizzard listened to the coaches about these sorts of issues... I feel like blizzard is just making the game as different as possible from the original just for the sake of it
John 15:13
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-11-11 06:14:42
November 11 2016 06:10 GMT
#50
Like i ***ing hate this. Is that a 'new' standard to make intestines-like maps? So you focus more on finding your way out of the maze instead of actually playing the game. 3 heavy rains in the pool. AWESOME. Can you please leave at least 3 standard maps in the pool? Why are you so obsessed with rewamping the pool every ***ing half a year. Game is 6 years old already. There were maps that had proven themselves (like KSS, frost, coda, overgrowth, whirlwind and arguably some others) to be very good and balanced maps. But for some unknown reason people are being afraid to play on 'old' maps. It is almost considered blasphemy. While none of the shit maps DK 'experimented' with (like dash and terminal, dasan and many others) never delivered 'fun' games they were supposed to and were forgotten by everyone. Why keep doing this? FFS.
Less is more.
Thaniri
Profile Blog Joined March 2011
1264 Posts
November 11 2016 06:16 GMT
#51
On November 11 2016 12:11 eviltomahawk wrote:
Show nested quote +
On November 11 2016 11:50 Thaniri wrote:
remove tankivac

They are doing that


I know it was in the balance test map when I was playing it, but I didn't notice them say that the change will go live.

In fact in Shoutcraft kings, where the proposed design changes are, tankivacs still exist:


t = 26m 40s

REMOVE. TANKIVACS.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 11 2016 06:22 GMT
#52
On November 11 2016 15:16 Thaniri wrote:
Show nested quote +
On November 11 2016 12:11 eviltomahawk wrote:
On November 11 2016 11:50 Thaniri wrote:
remove tankivac

They are doing that


I know it was in the balance test map when I was playing it, but I didn't notice them say that the change will go live.

In fact in Shoutcraft kings, where the proposed design changes are, tankivacs still exist:

https://www.youtube.com/watch?v=6fr2nIiV2q4#t=26m40s
t = 26m 40s

REMOVE. TANKIVACS.


What does Shoutcraft Kings September have to do with the new patch? The November Shoutcraft kings was played on the balance test map, but none of the others were.

On November 11 2016 15:10 insitelol wrote:
Like i ***ing hate this. Is that a 'new' standard to make intestines-like maps? So you focus more on finding your way out of the maze instead of actually playing the game. 3 heavy rains in the pool. AWESOME. Can you please leave at least 3 standard maps in the pool? Why are you so obsessed with rewamping the pool every ***ing half a year. Game is 6 years old already. There were maps that had proven themselves (like KSS, frost, coda, overgrowth, whirlwind and arguably some others) to be very good and balanced maps. But for some unknown reason people are being afraid to play on 'old' maps. It is almost considered blasphemy. While none of the shit maps DK 'experimented' with (like dash and terminal, dasan and many others) never delivered 'fun' games they were supposed to and were forgotten by everyone. Why keep doing this? FFS.


Most people don't like playing on stagnant maps made for a different game.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 11 2016 06:28 GMT
#53
Yeah, it was only the November Shoutcraft Kings at Blizzcon that was the special balance test map series. The ones before were with the live balance version.

Here is the official, comprehensive list of changes. They specifically mention removing Medivac pickup but never mention reverting that.

http://us.battle.net/sc2/en/blog/20241475/major-balance-changes-testing-now-available-8-16-2016
ㅇㅅㅌㅅ
insitelol
Profile Joined August 2012
845 Posts
November 11 2016 06:43 GMT
#54
On November 11 2016 15:22 ZigguratOfUr wrote:
Most people don't like playing on stagnant maps made for a different game.

I guess this is the reason KSS is being played in EVERY pro bo3-bo5. Because it stagnant and made for a different game. While dasan station is always the last to choose. Because its fresh and innovative.
Less is more.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 11 2016 07:11 GMT
#55
On November 11 2016 15:43 insitelol wrote:
Show nested quote +
On November 11 2016 15:22 ZigguratOfUr wrote:
Most people don't like playing on stagnant maps made for a different game.

I guess this is the reason KSS is being played in EVERY pro bo3-bo5. Because it stagnant and made for a different game. While dasan station is always the last to choose. Because its fresh and innovative.


Dasan isn't played because it's bad, not because of anything innately wrong with new maps. And these maps aren't hugely experimental either. Give the maps a chance to prove themselves before whinging. Every map has to start somewhere.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2016 07:14 GMT
#56
On November 11 2016 13:27 avilo wrote:
Do i need to make a list again of things ignored by the developers and left unaddressed? Here we go.

-snipe should not be cancellable, let this unit not have a handicap
-para bomb nerfed / changed to not be so oppressive
-raven auto-turret too strong on test map, not sure if this was changed yet.



The problem with any ability in sc2 always was that getting more spellcasters doesn't make the control any harder.
Ofc abilities which are designed to be strong are ridiculous when you can easily spam it.
Smartcast is the issue, any fix which doesn't address this is a bandaid.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
FoxDog
Profile Joined October 2007
170 Posts
Last Edited: 2016-11-11 07:18:17
November 11 2016 07:17 GMT
#57
Cyclone
Reducing the anti-ground +armored damage by 1. This puts the Cyclone at 3 (+2 vs armored) damage per shot.


you didnt test this did you? nobody is going to make cyclones outside all ins because you didnt adress mass viper or carrier, they will be produced as a gimmick to deny protoss 3rd or allin zerg and thats it

this is going to be SO frustrating for z/p players and adds nothing for mech

you need to take out the cyclones anti ground and make it a pure anti air ranged anti armored unit that can subtitute the immobile thor, but you wont do this and so i can only say "i told you so"

if you are not attacking constantly and you sit and build an army the z/p just go air and you will be contained on ~3 bases until the z has hive or protoss has mass air

also the new cyclone is terribly badly designed; guardian shield and non "armor" tagged units absolutely destroy it, if you are going to nerf an already bad easily hardcountered unit then atleast give us a choice about having the old one over this one, dont just surprise buttsecks us with a huge cyclone nerf after so much discussion on not even implementing the new cyclone to begin with...

and your tank fire rate nerf is entirely uncalled for.
Remember without fear, there is no courage!
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 11 2016 07:52 GMT
#58
On November 11 2016 08:59 Probe1 wrote:
Yeah. It would be nice to see these upgrades research time altered if it's going to be an even bigger commitment to get hydras out. I appreciate that the buff is making hydras very strong but they aren't exactly lights out amazing units right now. One of the big issues with that is when they come out. Adding more tech and delaying it even further is shifting some of their problems from one area and adding new problems to another.

I can't really say. The changes to mech are going to toss everything up.

Hydras are extremely good right now and even splitting their upgrades up might not be enough.
PowerSc2
Profile Joined October 2016
1 Post
November 11 2016 08:18 GMT
#59
don't need remove tankivac.
gab12
Profile Joined June 2016
Poland147 Posts
November 11 2016 09:00 GMT
#60
guys wtf is that hate on 3rax reaper??? Just because byun made it work now everyone as to complain about reaper being op??? its same as saying marines are imba because marineking splitted them like god or saying that Lifes lings need to be nerfed because he controlled them well, rly ppl wtf is wrong with u??? Anyway diffrent ways to open are interesting to viewers , do u wanna see only 2 options to expand as terran?
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft474
SpeCial 117
RuFF_SC2 55
JuggernautJason55
Ketroc 48
StarCraft: Brood War
GuemChi 4931
Artosis 698
Shine 24
Bale 12
Terrorterran 4
Dota 2
monkeys_forever885
League of Legends
JimRising 685
Counter-Strike
taco 4
Super Smash Bros
C9.Mang0377
PPMD159
Other Games
summit1g11001
ToD165
Maynarde95
Trikslyr42
Organizations
Other Games
gamesdonequick794
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta19
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4385
Counter-Strike
• Scarra812
Other Games
• imaqtpie935
Upcoming Events
Sparkling Tuna Cup
9h 3m
Afreeca Starleague
9h 3m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
23h 3m
Replay Cast
1d 8h
Afreeca Starleague
1d 9h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 23h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.