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Community Feedback Update - November 10 - Page 2

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
November 10 2016 22:23 GMT
#21
A little surprised the reaper grenade/3rax build wasn't mentioned once ...

Good to see better maps finally. I hope we can have 7 fresh maps every season, there are so many good maps that it shouldn't be an issue.

The portraits are quite nice ^.^

Dunno about the hydralisk stuff since i didn't make them much yet, but hopefully they won't suck. my initial reaction to seeing this split is negative, it's probably better to just tweak the upgrade timer carefully just like they did with the lurker den morph time.
Team Liquid
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
November 10 2016 22:25 GMT
#22
i really dont understand the concept of blizzard with ALL UNITS HAVE TO BE USEFULL IN EVERY MATCH.
come on... there are units that are going to be shit in certains MU, just leave it like that

no one complained about DARK ARCHONS just being use full on some PvZ MU and blizzard didnt buff the unit... so WTF blizzard keep trying to do this on SC2? we need diversity in strategy and gameplay, if but blizzard keep pushing their filosofy about all units have to be use.
How may help u?
Lunareste
Profile Joined July 2011
United States3596 Posts
November 10 2016 22:29 GMT
#23
Anyone know when you can buy Dva announcer pack without buying a Virtual Ticket?
KT FlaSh FOREVER
JimmyJRaynor
Profile Blog Joined April 2010
Canada17250 Posts
November 10 2016 22:31 GMT
#24
On November 11 2016 07:08 Probe1 wrote:
Show nested quote +
On November 11 2016 07:07 JimmyJRaynor wrote:
On November 11 2016 06:17 RoomOfMush wrote:
What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"...
Where was this determination before? At least they are doing the right thing in the end...

maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work.

It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us.

the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 10 2016 22:37 GMT
#25
On November 11 2016 07:31 JimmyJRaynor wrote:
Show nested quote +
On November 11 2016 07:08 Probe1 wrote:
On November 11 2016 07:07 JimmyJRaynor wrote:
On November 11 2016 06:17 RoomOfMush wrote:
What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"...
Where was this determination before? At least they are doing the right thing in the end...

maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work.

It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us.

the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow.

I think (as Guru just learned) there's a difference between "things you can say in private" and "things you can say in public".

Confidence is huge. If they don't believe in their game then how the hell will players? So repeat after me. Everything is fine.

And right now - I have confidence in them and their dedication in improving the game. If they had said things were bad maybe I'd be writing something different? I couldn't say.

I think we can all agree on this one incontrovertible truth however:
That overlord carbot portrait is the best one
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
CognacLover
Profile Joined January 2016
Poland66 Posts
Last Edited: 2016-11-10 22:42:58
November 10 2016 22:42 GMT
#26
Not wanna sound negative but I don't really like those chosen maps. It's like trying to select recycled things no one bought year before (they didn't make far on TLMC IIRC) Weren't you trying to get old maps back? I was really hyped to play on Daybreak, Newkirk Precinct TE, Whirlwind etc. on next patch.
Conservative olsdchooler.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17250 Posts
Last Edited: 2016-11-10 22:56:58
November 10 2016 22:42 GMT
#27
if Blizzard thought SC2 was a blind alley they would pull the funding. the company has the balls to cancel 5 year old games. if the really smart expert-type guys at Blizzard are putting their money where their mouth is.. that's good enough for me. i'm still having fun playing Co-Op and multiplayer 1v1s and 2v2s.
On November 11 2016 07:37 Probe1 wrote:
Show nested quote +
On November 11 2016 07:31 JimmyJRaynor wrote:
On November 11 2016 07:08 Probe1 wrote:
On November 11 2016 07:07 JimmyJRaynor wrote:
On November 11 2016 06:17 RoomOfMush wrote:
What is really making me angry about these changes is the fact that the community demanded these for so long and for so long blizzard did not want to do jack shit about these issues but now all of a sudden they are like "yeah, we totally see that this needs to be done guys"...
Where was this determination before? At least they are doing the right thing in the end...

maybe because its the off-season and Blizzard is willing to try all kinds of stuff including stuff they think might not work.

It helps that players are leaving and you can't really bullshit it. I mean it hurts. But they know and aren't going to deny it or hedge and say another expansion will save us.

the SC2 team seemed very bullish on multiplayer/competitive SC2 at the BlizzCon panel saying they expect the game to grow.

I think (as Guru just learned) there's a difference between "things you can say in private" and "things you can say in public".

Blizzard was straightforward and honest about D3's and Overwatch's deficiencies. They are generally honest.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jinjin5000
Profile Joined May 2010
United States1473 Posts
November 10 2016 22:44 GMT
#28
Wonder what they plan for cyclone. At patch state, it's just really a cheese unit and Midgame buffer at best, while we see more varied use of current cyclone


On the hydra nerf:
I think hydra would need a dmg or attack speed nerf rather than splitting the upgrade. It already come after lair and is really strong at 7 range. The nerf doesn't change much offensively off creep but it gets rid of it''s fast defensive ability on creep- it doesn't really deal with its strength midgame
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 10 2016 22:51 GMT
#29
There is more to business than "if it doesn't make money then lose it" Jimmy but this is getting way off track.

On November 11 2016 07:42 CognacLover wrote:
Not wanna sound negative but I don't really like those chosen maps. It's like trying to select recycled things no one bought year before (they didn't make far on TLMC IIRC) Weren't you trying to get old maps back? I was really hyped to play on Daybreak, Newkirk Precinct TE, Whirlwind etc. on next patch.


I really disagree about using pre-LotV economy maps to test balance. It's not smart. But that's irrelevant.
However, we also have Season 1 just ahead of us, and many of you offered suggestions about community maps that you felt were worth considering for use in Season 1 of next year. After reviewing these maps, we wanted to get your input as well!


They're not talking next season. They're talking the season after next.

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Athenau
Profile Joined March 2015
571 Posts
November 10 2016 22:53 GMT
#30
With 20% less damage vs armored (5 vs 4 damage against 1 base armor) the Cyclone is pretty bad now. Before it was at least good at killing buildings and taking map-control against low tier armored units. Now it's just a way-less cost-efficient and microable marauder with an unusable anti-air ability. I'd rather they bring back the old Cyclone and drop the supply to 3 if this is the direction they're headed in.
RaNgeD
Profile Blog Joined March 2009
United States733 Posts
November 10 2016 23:12 GMT
#31
Does anyone know if they are putting the voidray change into the live game? Movement speed from like 3.1 to 3.5. Seems small but its actually pretty huge if they decide to stick with it.
Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2016-11-10 23:47:56
November 10 2016 23:47 GMT
#32
Cool they're using some of the previous TLMC maps! That's awesome. Looking forward to TLMC next year!
On November 11 2016 06:15 Jer99 wrote:
Show nested quote +
Our community team has been in discussion with TeamLiquid regarding the first TeamLiquid Map Contest


Oh really?
Yes they have.
Administrator~ Spirit will set you free ~
Aegwynn
Profile Joined September 2015
Italy460 Posts
November 10 2016 23:50 GMT
#33
Now there will be 3 upgrades in hydra den. Considering Lurker Den upgrade takes like 2 upgrade time as well, it will take ages to do a decent push with hydras yet they want them to be core units. I think nerf to the dps is better than splitting upgrades or remove the range buff vs ground and keep it vs air.
Clonester
Profile Joined August 2014
Germany2808 Posts
November 10 2016 23:55 GMT
#34
So the trend of the LotV maps looks just like "make the 4th and 5th base more close and easier to take".

Soon nothing will have changed withi the eco system, as the 4th and 5th base are on some maps way to easy to take.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2016-11-11 00:01:46
November 10 2016 23:59 GMT
#35
Yeah. It would be nice to see these upgrades research time altered if it's going to be an even bigger commitment to get hydras out. I appreciate that the buff is making hydras very strong but they aren't exactly lights out amazing units right now. One of the big issues with that is when they come out. Adding more tech and delaying it even further is shifting some of their problems from one area and adding new problems to another.

I can't really say. The changes to mech are going to toss everything up.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 11 2016 00:03 GMT
#36
On November 11 2016 07:10 cSc.Dav1oN wrote:
All maps except Abyssal reef looks small?


Proxima Station and Honorgrounds are both bigger than Abyssal Reef...
jinjin5000
Profile Joined May 2010
United States1473 Posts
November 11 2016 00:25 GMT
#37
On November 11 2016 08:59 Probe1 wrote:
Yeah. It would be nice to see these upgrades research time altered if it's going to be an even bigger commitment to get hydras out. I appreciate that the buff is making hydras very strong but they aren't exactly lights out amazing units right now. One of the big issues with that is when they come out. Adding more tech and delaying it even further is shifting some of their problems from one area and adding new problems to another.

I can't really say. The changes to mech are going to toss everything up.



Hydras right out shit on mech right now though. Pure hydras are insanely cost effective- very unlike their unbuffed coutnerpart
choconet
Profile Joined July 2016
23 Posts
November 11 2016 00:43 GMT
#38
On November 11 2016 07:25 SC2BF3Love wrote:
i really dont understand the concept of blizzard with ALL UNITS HAVE TO BE USEFULL IN EVERY MATCH.
come on... there are units that are going to be shit in certains MU, just leave it like that

no one complained about DARK ARCHONS just being use full on some PvZ MU and blizzard didnt buff the unit... so WTF blizzard keep trying to do this on SC2? we need diversity in strategy and gameplay, if but blizzard keep pushing their filosofy about all units have to be use.


i actually had this thought since years ago.

don't know why they want to make every unit useful, it's never gonna happen. the more you go through the process the more some units will start being the same as other units, or fill in the same roles.

i LIKE the fact some units are way stronger than others, or way stronger in certain matchups, or certain army compositions
it's nice to have a clear path and strategy to go to.
xTJx
Profile Joined May 2014
Brazil419 Posts
November 11 2016 01:33 GMT
#39
I think it's time to nerf reapers. Terran can 3 racks reaper every game and we saw in WCS that a zerg at the same level as terran can't beat it.

Also concerned about ultra nerf, not sure if zerg will be able to close the game without op ultra.
No prejudices, i hate everyone equally.
imre
Profile Blog Joined November 2011
France9263 Posts
November 11 2016 01:53 GMT
#40
Not adressing the bullshit that are mass reapers opening vT/Z due to the charge is actually worrying. It has ruined the early game of both match up anytime you build more than 2.
Zest fanboy.
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