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Community Feedback Update - November 10 - Page 4

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Linglin
Profile Joined September 2016
8 Posts
November 11 2016 10:09 GMT
#61
Abyssal Reef looks great!!
KT_Elwood
Profile Joined July 2015
Germany1195 Posts
November 11 2016 10:11 GMT
#62
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Jj_82
Profile Joined December 2012
Swaziland419 Posts
November 11 2016 12:30 GMT
#63
Where is JYP's balance tournament at?
Once rode a waterslide with PartinG and TaeJa ✌
Musicus
Profile Joined August 2011
Germany23580 Posts
November 11 2016 12:38 GMT
#64
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

I also wonder if DK lost a bet :D.

"including my personal favorite, ‘Incontrol’, who is the best ‘Incontrol’ in the world"
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55594 Posts
November 11 2016 12:45 GMT
#65
On November 11 2016 21:38 Musicus wrote:
Show nested quote +
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

There's also a Youtube stream
Every 60 seconds in Africa, a minute passes.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
November 11 2016 13:22 GMT
#66
Maps look solid, and looking forward to playing that fresh update
Bijan
Profile Joined October 2010
United States286 Posts
November 11 2016 14:46 GMT
#67
On November 11 2016 07:29 Lunareste wrote:
Anyone know when you can buy Dva announcer pack without buying a Virtual Ticket?


You can buy them in-game.

On November 11 2016 15:10 insitelol wrote:
Like i ***ing hate this. Is that a 'new' standard to make intestines-like maps? So you focus more on finding your way out of the maze instead of actually playing the game. 3 heavy rains in the pool. AWESOME. Can you please leave at least 3 standard maps in the pool? Why are you so obsessed with rewamping the pool every ***ing half a year. Game is 6 years old already. There were maps that had proven themselves (like KSS, frost, coda, overgrowth, whirlwind and arguably some others) to be very good and balanced maps. But for some unknown reason people are being afraid to play on 'old' maps. It is almost considered blasphemy. While none of the shit maps DK 'experimented' with (like dash and terminal, dasan and many others) never delivered 'fun' games they were supposed to and were forgotten by everyone. Why keep doing this? FFS.



I'm pretty tired of standard maps. I would like very much for the game to get to a point where the "standard" map is much less standard.
rqPlan
Profile Joined December 2011
Nicaragua42 Posts
November 11 2016 19:55 GMT
#68
Remove unlimited unit selection
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
BronzeKnee
Profile Joined March 2011
United States5226 Posts
November 11 2016 22:46 GMT
#69
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.
jinjin5000
Profile Joined May 2010
United States1559 Posts
Last Edited: 2016-11-11 23:03:23
November 11 2016 23:03 GMT
#70
On November 11 2016 21:45 Elentos wrote:
Show nested quote +
On November 11 2016 21:38 Musicus wrote:
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

There's also a Youtube stream
https://www.youtube.com/watch?v=IoOBO_wlDOU



yep, it really shows the strength of cyclone as early game/all in unit, especially tvt.

I dont think theres really all that much protoss can do vs proxy cyclone on 1 base though. Cyclone may be weaker/bad in midgame but early game they are beasts with no real competition imo
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2016 23:33 GMT
#71
On November 12 2016 07:46 BronzeKnee wrote:
Show nested quote +
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-11-12 02:22:27
November 11 2016 23:55 GMT
#72
I think it's all this, too much dps/hp, too much dps/area, the pathing is surely the biggest problem but also mechanics of shooting/moving for many units, too many spells/abilities that break interactions and tend to create binary situations and the hard counter system
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 12 2016 00:21 GMT
#73
On November 12 2016 08:33 The_Red_Viper wrote:
Show nested quote +
On November 12 2016 07:46 BronzeKnee wrote:
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here

Like marine vs marine?
Topin
Profile Blog Joined December 2010
Peru10128 Posts
November 12 2016 00:58 GMT
#74
man cyclone dps is insane, that nerf was necessary (ByuN vs Myungsik)
i would define my style between a mix of ByuN, Maru and MKP
Charoisaur
Profile Joined August 2014
Germany16089 Posts
November 12 2016 04:09 GMT
#75
one question, didn't DK consider reverting the cyclone changes back to the current version of it a few weeks ago? what happened to that most people seemed to be in favor of that?
Many of the coolest moments in sc2 happen due to worker harassment
zakadar
Profile Joined December 2015
Germany409 Posts
November 12 2016 11:00 GMT
#76
no the people wanted the new
TY my boy gogo
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-11-12 12:00:11
November 12 2016 11:59 GMT
#77
On November 12 2016 04:55 rqPlan wrote:
Remove unlimited unit selection


Why have unit selection at all.

Set production facility waypoints and have them spawn on A-move.

Cereal
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-11-13 11:23:46
November 13 2016 11:04 GMT
#78
Has anyone actually got mech to work on the test map?

In my experience, mech still not playable outside of TvT.

The new Hydras makes it really hard to go mech. Vipers still hardcounter every mech unit, both ground and air.

Mech still does not work in TvP since Protoss both have the mobility advantage and can hard counter mech by using either Adepts to shade straight onto your tanks or just mass up on Disruptors which makes it impossible to even move your army forward. It basically seems like there is no way engage Disruptors with mech.

Am I missing something? Has anyone got mech to work outside of TvT against an equally skilled opponent?
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 13 2016 11:14 GMT
#79
The show matches were so bad. o_O
KT_Elwood
Profile Joined July 2015
Germany1195 Posts
November 13 2016 18:17 GMT
#80
+ Show Spoiler +
On November 12 2016 08:33 The_Red_Viper wrote:
Show nested quote +
On November 12 2016 07:46 BronzeKnee wrote:
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here




I think the Deathblob was never really fun. Especially in TvP.
LotV enables more fights before the 200/200, wich is nice.
But splitting armies has become less viable, also "saving" an army or retreating has become less of a thing (from my point of view). Once units engange you almost have to fight, save from "high mobility units" like muta,Blink stalker , Dropships, or lings. HaSuObs used stray-Templars to flank terran units, Terran triggered " Units Over Drones" by moving out and moving back. Now Zerg has to just check the clock and decide "thats no strong timing = fake".


For Terran there is still micro potential. Until it gets to the point were you play bandaid vs bandaid, aka 8 armor ultra vs liberator (A move vs autoattack zzzZZZzz)
For Protoss some, for zerg almost none. Making more units more quickly (because they trade okay) is more important than army control. Dark uses 1 army control group and ling bane until ultra vs byun. Like a good Diamond player could do.
Yes Starcraft was a numbers game, but control, timing, coordination,location all got less important when its the "number of units present" that dominates the engagement. 20 adepts vs 30 marines = dead marines. 20 Zealots ? if terran kites, its a fight, on both parts there is no viable micro for the protoss, besides shade following retreating marines.
if there was a templar with the zealots, it's a whole diffrent game.

TvZ is by far the best MU for viewers. Terran micro makes it nailbiting if there are "SOOOOOO MANY BANELINGS"
ZvP got super boring with immortal sentry attack on 3rd before Broodlord infestor can come out.
PvP has gone from "20 min no rush" to "Please god, no more disruptor Tennis"
ZvZ is the least liked MU for viewers (almost no micro/Strat, randomness and plain macro)

Conclusion:
Make Z and P have to micro. Make splitting units necessary. Dont flat out buff things because terran players can outmicro them (Ultra, now baneling).


"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
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