Community Feedback Update - November 10 - Page 4
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Linglin
8 Posts
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KT_Elwood
696 Posts
I hope for shorter "Seasons" with fresh maps. I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame. I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro. Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too. Best thing you can do that = Add HP, remove some damage. | ||
Jj_82
Swaziland419 Posts
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Musicus
Germany23570 Posts
On November 11 2016 21:30 Jj_82 wrote: Where is JYP's balance tournament at? It's live right now! http://play.afreecatv.com/thefinal I also wonder if DK lost a bet :D. "including my personal favorite, ‘Incontrol’, who is the best ‘Incontrol’ in the world" | ||
Elentos
55456 Posts
There's also a Youtube stream | ||
[PkF] Wire
France24192 Posts
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Bijan
United States286 Posts
On November 11 2016 07:29 Lunareste wrote: Anyone know when you can buy Dva announcer pack without buying a Virtual Ticket? You can buy them in-game. On November 11 2016 15:10 insitelol wrote: Like i ***ing hate this. Is that a 'new' standard to make intestines-like maps? So you focus more on finding your way out of the maze instead of actually playing the game. 3 heavy rains in the pool. AWESOME. Can you please leave at least 3 standard maps in the pool? Why are you so obsessed with rewamping the pool every ***ing half a year. Game is 6 years old already. There were maps that had proven themselves (like KSS, frost, coda, overgrowth, whirlwind and arguably some others) to be very good and balanced maps. But for some unknown reason people are being afraid to play on 'old' maps. It is almost considered blasphemy. While none of the shit maps DK 'experimented' with (like dash and terminal, dasan and many others) never delivered 'fun' games they were supposed to and were forgotten by everyone. Why keep doing this? FFS. I'm pretty tired of standard maps. I would like very much for the game to get to a point where the "standard" map is much less standard. | ||
rqPlan
Nicaragua42 Posts
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BronzeKnee
United States5212 Posts
On November 11 2016 19:11 KT_Elwood wrote: Any atttention to SC2 is great Blizzard. I hope for shorter "Seasons" with fresh maps. I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame. I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro. Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too. Best thing you can do that = Add HP, remove some damage. I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with. But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro. One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS. | ||
jinjin5000
United States1383 Posts
On November 11 2016 21:45 Elentos wrote: There's also a Youtube stream https://www.youtube.com/watch?v=IoOBO_wlDOU yep, it really shows the strength of cyclone as early game/all in unit, especially tvt. I dont think theres really all that much protoss can do vs proxy cyclone on 1 base though. Cyclone may be weaker/bad in midgame but early game they are beasts with no real competition imo | ||
The_Red_Viper
19533 Posts
On November 12 2016 07:46 BronzeKnee wrote: I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with. But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro. One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS. I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are. Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here | ||
ProMeTheus112
France2027 Posts
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Foxxan
Sweden3427 Posts
On November 12 2016 08:33 The_Red_Viper wrote: I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are. Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here Like marine vs marine? | ||
Topin
Peru10038 Posts
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Charoisaur
Germany15867 Posts
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zakadar
Germany409 Posts
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InfCereal
Canada1759 Posts
On November 12 2016 04:55 rqPlan wrote: Remove unlimited unit selection Why have unit selection at all. Set production facility waypoints and have them spawn on A-move. | ||
MockHamill
Sweden1798 Posts
In my experience, mech still not playable outside of TvT. The new Hydras makes it really hard to go mech. Vipers still hardcounter every mech unit, both ground and air. Mech still does not work in TvP since Protoss both have the mobility advantage and can hard counter mech by using either Adepts to shade straight onto your tanks or just mass up on Disruptors which makes it impossible to even move your army forward. It basically seems like there is no way engage Disruptors with mech. Am I missing something? Has anyone got mech to work outside of TvT against an equally skilled opponent? | ||
StarscreamG1
Portugal1652 Posts
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KT_Elwood
696 Posts
On November 12 2016 08:33 The_Red_Viper wrote: I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are. Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here I think the Deathblob was never really fun. Especially in TvP. LotV enables more fights before the 200/200, wich is nice. But splitting armies has become less viable, also "saving" an army or retreating has become less of a thing (from my point of view). Once units engange you almost have to fight, save from "high mobility units" like muta,Blink stalker , Dropships, or lings. HaSuObs used stray-Templars to flank terran units, Terran triggered " Units Over Drones" by moving out and moving back. Now Zerg has to just check the clock and decide "thats no strong timing = fake". For Terran there is still micro potential. Until it gets to the point were you play bandaid vs bandaid, aka 8 armor ultra vs liberator (A move vs autoattack zzzZZZzz) For Protoss some, for zerg almost none. Making more units more quickly (because they trade okay) is more important than army control. Dark uses 1 army control group and ling bane until ultra vs byun. Like a good Diamond player could do. Yes Starcraft was a numbers game, but control, timing, coordination,location all got less important when its the "number of units present" that dominates the engagement. 20 adepts vs 30 marines = dead marines. 20 Zealots ? if terran kites, its a fight, on both parts there is no viable micro for the protoss, besides shade following retreating marines. if there was a templar with the zealots, it's a whole diffrent game. TvZ is by far the best MU for viewers. Terran micro makes it nailbiting if there are "SOOOOOO MANY BANELINGS" ZvP got super boring with immortal sentry attack on 3rd before Broodlord infestor can come out. PvP has gone from "20 min no rush" to "Please god, no more disruptor Tennis" ZvZ is the least liked MU for viewers (almost no micro/Strat, randomness and plain macro) Conclusion: Make Z and P have to micro. Make splitting units necessary. Dont flat out buff things because terran players can outmicro them (Ultra, now baneling). | ||
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