• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:32
CEST 22:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches [Megathread] Daily Proleagues [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2365 users

Community Feedback Update - November 10 - Page 4

Forum Index > SC2 General
90 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Linglin
Profile Joined September 2016
8 Posts
November 11 2016 10:09 GMT
#61
Abyssal Reef looks great!!
KT_Elwood
Profile Joined July 2015
Germany1134 Posts
November 11 2016 10:11 GMT
#62
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Jj_82
Profile Joined December 2012
Swaziland419 Posts
November 11 2016 12:30 GMT
#63
Where is JYP's balance tournament at?
Once rode a waterslide with PartinG and TaeJa ✌
Musicus
Profile Joined August 2011
Germany23576 Posts
November 11 2016 12:38 GMT
#64
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

I also wonder if DK lost a bet :D.

"including my personal favorite, ‘Incontrol’, who is the best ‘Incontrol’ in the world"
Maru and Serral are probably top 5.
Elentos
Profile Blog Joined February 2015
55568 Posts
November 11 2016 12:45 GMT
#65
On November 11 2016 21:38 Musicus wrote:
Show nested quote +
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

There's also a Youtube stream
Every 60 seconds in Africa, a minute passes.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
November 11 2016 13:22 GMT
#66
Maps look solid, and looking forward to playing that fresh update
Bijan
Profile Joined October 2010
United States286 Posts
November 11 2016 14:46 GMT
#67
On November 11 2016 07:29 Lunareste wrote:
Anyone know when you can buy Dva announcer pack without buying a Virtual Ticket?


You can buy them in-game.

On November 11 2016 15:10 insitelol wrote:
Like i ***ing hate this. Is that a 'new' standard to make intestines-like maps? So you focus more on finding your way out of the maze instead of actually playing the game. 3 heavy rains in the pool. AWESOME. Can you please leave at least 3 standard maps in the pool? Why are you so obsessed with rewamping the pool every ***ing half a year. Game is 6 years old already. There were maps that had proven themselves (like KSS, frost, coda, overgrowth, whirlwind and arguably some others) to be very good and balanced maps. But for some unknown reason people are being afraid to play on 'old' maps. It is almost considered blasphemy. While none of the shit maps DK 'experimented' with (like dash and terminal, dasan and many others) never delivered 'fun' games they were supposed to and were forgotten by everyone. Why keep doing this? FFS.



I'm pretty tired of standard maps. I would like very much for the game to get to a point where the "standard" map is much less standard.
rqPlan
Profile Joined December 2011
Nicaragua42 Posts
November 11 2016 19:55 GMT
#68
Remove unlimited unit selection
1. Remove unlimed unit selection - 2. Remove macro boosters - 3. Six workers
BronzeKnee
Profile Joined March 2011
United States5219 Posts
November 11 2016 22:46 GMT
#69
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.
jinjin5000
Profile Joined May 2010
United States1488 Posts
Last Edited: 2016-11-11 23:03:23
November 11 2016 23:03 GMT
#70
On November 11 2016 21:45 Elentos wrote:
Show nested quote +
On November 11 2016 21:38 Musicus wrote:
On November 11 2016 21:30 Jj_82 wrote:
Where is JYP's balance tournament at?

It's live right now!

http://play.afreecatv.com/thefinal

There's also a Youtube stream
https://www.youtube.com/watch?v=IoOBO_wlDOU



yep, it really shows the strength of cyclone as early game/all in unit, especially tvt.

I dont think theres really all that much protoss can do vs proxy cyclone on 1 base though. Cyclone may be weaker/bad in midgame but early game they are beasts with no real competition imo
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 11 2016 23:33 GMT
#71
On November 12 2016 07:46 BronzeKnee wrote:
Show nested quote +
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-11-12 02:22:27
November 11 2016 23:55 GMT
#72
I think it's all this, too much dps/hp, too much dps/area, the pathing is surely the biggest problem but also mechanics of shooting/moving for many units, too many spells/abilities that break interactions and tend to create binary situations and the hard counter system
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 12 2016 00:21 GMT
#73
On November 12 2016 08:33 The_Red_Viper wrote:
Show nested quote +
On November 12 2016 07:46 BronzeKnee wrote:
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here

Like marine vs marine?
Topin
Profile Blog Joined December 2010
Peru10110 Posts
November 12 2016 00:58 GMT
#74
man cyclone dps is insane, that nerf was necessary (ByuN vs Myungsik)
i would define my style between a mix of ByuN, Maru and MKP
Charoisaur
Profile Joined August 2014
Germany16062 Posts
November 12 2016 04:09 GMT
#75
one question, didn't DK consider reverting the cyclone changes back to the current version of it a few weeks ago? what happened to that most people seemed to be in favor of that?
Many of the coolest moments in sc2 happen due to worker harassment
zakadar
Profile Joined December 2015
Germany409 Posts
November 12 2016 11:00 GMT
#76
no the people wanted the new
TY my boy gogo
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-11-12 12:00:11
November 12 2016 11:59 GMT
#77
On November 12 2016 04:55 rqPlan wrote:
Remove unlimited unit selection


Why have unit selection at all.

Set production facility waypoints and have them spawn on A-move.

Cereal
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-11-13 11:23:46
November 13 2016 11:04 GMT
#78
Has anyone actually got mech to work on the test map?

In my experience, mech still not playable outside of TvT.

The new Hydras makes it really hard to go mech. Vipers still hardcounter every mech unit, both ground and air.

Mech still does not work in TvP since Protoss both have the mobility advantage and can hard counter mech by using either Adepts to shade straight onto your tanks or just mass up on Disruptors which makes it impossible to even move your army forward. It basically seems like there is no way engage Disruptors with mech.

Am I missing something? Has anyone got mech to work outside of TvT against an equally skilled opponent?
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 13 2016 11:14 GMT
#79
The show matches were so bad. o_O
KT_Elwood
Profile Joined July 2015
Germany1134 Posts
November 13 2016 18:17 GMT
#80
+ Show Spoiler +
On November 12 2016 08:33 The_Red_Viper wrote:
Show nested quote +
On November 12 2016 07:46 BronzeKnee wrote:
On November 11 2016 19:11 KT_Elwood wrote:
Any atttention to SC2 is great Blizzard.
I hope for shorter "Seasons" with fresh maps.
I also want that any unit will be given more micro ability. Mostly Zerg and Protoss units lack features that let ProPlayers shine outside of a Mirror matchup. You either have enough units, or you dont. Pretty lame.
I dont count spamming abilities as "micro" btw. Corrosive Bile is no micro. Surrounding a drop with lings from 2 sides and after that bile them, thats micro.
Make the fights have more duration so Zerg and Protoss actually have the abiltity to FLANK instead of just getting 2 Armies crushed one after another when the stimmed deathblob comes for them, would make Mirrors that much better too.
Best thing you can do that = Add HP, remove some damage.


I almost had to rant until you said spamming abilities don't count as micro, because that is exactly what Blizzard has overloaded us with.

But everything you said is entirely true and I hope Blizzard listens. Especially when it comes to adding HP or removing damage (decreasing attack speed is another way to go). Less damage = units die slower = more time to micro.

One of the most intensive micro scenarios is Blink Stalker/Sentry vs Ling/Roach, because those units (save Lings) all have relatively high hit points but have low DPS.

I think you are wrong. The best micro scenarios are low unit count scenarios. Why? Because the dps isn't really the problem, the dps/area is the real one (there are units which have too much dps like oracles, but in general it's not a problem). Pathing is the issue which makes "deathballs" in sc2 that boring to watch, the bigger the armies get the worse the interactions are.
Ofc you could talk about the whole dmg system, which promotes hard counters and yeah changing that would already be a good first step but pathing (imo) is the bigger factor here




I think the Deathblob was never really fun. Especially in TvP.
LotV enables more fights before the 200/200, wich is nice.
But splitting armies has become less viable, also "saving" an army or retreating has become less of a thing (from my point of view). Once units engange you almost have to fight, save from "high mobility units" like muta,Blink stalker , Dropships, or lings. HaSuObs used stray-Templars to flank terran units, Terran triggered " Units Over Drones" by moving out and moving back. Now Zerg has to just check the clock and decide "thats no strong timing = fake".


For Terran there is still micro potential. Until it gets to the point were you play bandaid vs bandaid, aka 8 armor ultra vs liberator (A move vs autoattack zzzZZZzz)
For Protoss some, for zerg almost none. Making more units more quickly (because they trade okay) is more important than army control. Dark uses 1 army control group and ling bane until ultra vs byun. Like a good Diamond player could do.
Yes Starcraft was a numbers game, but control, timing, coordination,location all got less important when its the "number of units present" that dominates the engagement. 20 adepts vs 30 marines = dead marines. 20 Zealots ? if terran kites, its a fight, on both parts there is no viable micro for the protoss, besides shade following retreating marines.
if there was a templar with the zealots, it's a whole diffrent game.

TvZ is by far the best MU for viewers. Terran micro makes it nailbiting if there are "SOOOOOO MANY BANELINGS"
ZvP got super boring with immortal sentry attack on 3rd before Broodlord infestor can come out.
PvP has gone from "20 min no rush" to "Please god, no more disruptor Tennis"
ZvZ is the least liked MU for viewers (almost no micro/Strat, randomness and plain macro)

Conclusion:
Make Z and P have to micro. Make splitting units necessary. Dont flat out buff things because terran players can outmicro them (Ultra, now baneling).


"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 326
UpATreeSC 146
trigger 91
EmSc Tv 13
StarCraft: Brood War
EffOrt 862
ggaemo 148
Aegong 77
hero 63
IntoTheRainbow 15
Dota 2
capcasts305
League of Legends
JimRising 342
Counter-Strike
fl0m1547
Heroes of the Storm
Liquid`Hasu444
Other Games
summit1g8021
FrodaN3869
tarik_tv3185
Grubby2942
Beastyqt738
shahzam165
C9.Mang0138
Chillindude12
Organizations
StarCraft 2
angryscii 42
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta23
• Reevou 7
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1464
League of Legends
• TFBlade1195
Other Games
• imaqtpie1156
• Shiphtur203
Upcoming Events
PiGosaur Cup
3h 28m
Replay Cast
12h 28m
Afreeca Starleague
13h 28m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
14h 28m
Replay Cast
1d 3h
The PondCast
1d 13h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.