[M][T] Haunted Mansion 3 - Page 154
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Calix
3379 Posts
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Rels
France13467 Posts
On September 21 2016 06:09 Calix wrote: I really liked the dead player mechanics. Games are always a lot more fun when you have someone to discuss it with You can thank Skynx for the medic save, by the way. Glad to hear that since that was one of the purpose of the game! | ||
Rels
France13467 Posts
On September 21 2016 10:26 Superbia wrote: Btw I was fully aware BG could not save anyone tonight. But maybe mafia don't know that. ;p That tactical dumbtell. Sorry for not believing in you! | ||
Superbia
Netherlands8889 Posts
On September 21 2016 17:54 Rels wrote: That tactical dumbtell. Sorry for not believing in you! I properly read the OP after my d1 'strategy'. ;p | ||
Palmar
Iceland22630 Posts
Our strategy sorta went down the drain when shapelog couldn't show up and save himself, we were ready to lose a player on day 3, not day 2. The one thing I would criticize in the mechanics of the game is that allowing people to write wills AFTER they're dead is a bit brutal for mafia. I liked the new people btw, well played everyone. TW did an excellent job turning things around on him, Grack was on point most of the game, so was Skynx. HF had a rough start tunneling some townies, but turned it around and made a big play. I immediately figured there was a big chance of HF not shooting because he likes them big plays. Overall it was a solid town performance. | ||
Rels
France13467 Posts
- Themed but open. One of the objective was to have a themed game with an open setup. Often, themed game have closed setup to create surprise in the heart of the players. I wanted to have different mechanics, but completely disclosed at the beginning of the game. I think it went well; players had to spend time thinking and talking about the setup without being in the dark. I think it was fun to try to invent strategies around these new mechanics. - All Vanilla game with blue roles. I like all vanilla game. I also like roles and mechanics that carry the game forward. But I dislike the whole claim / counterclaim a normal game sometimes have. So that's why this game was all vanilla with blue powers on dead people, and this idea went well. - Scum had to cooperate to win. The setup was made in such a way that town roles would be powerful, but scum roles would be stronger that town roles if all three of them were still alive; but each scum death would be a very big hit on their power. It was a way of pushing scum to not bus and work as a team from the beginning. - Dead people chat. The ghosts and spirits QT were created with the idea of having little groups talking to each other. In normal games, there is a relation that is created when a few people talk privately to each other about something, like in scum or shadow QT. I wanted to create this atmosphere for every dead player, so there would continue reading the game and being interested in it while having a good time talking with 1 or 2 other cool dudes. Things not planned that were succesfull: - Ghost votes showing up 1 hour before deadline. I didn't have the idea of showing the ghosts vote only 1 hour before deadline when D1 started. Superbia and Palmar thought it worked this way during D1, and I realized it was a pretty cool idea; I had this idea that ghosts votes were too town favored if allowed to change during the whole day, since they could pass their actions like that for example. So I went with it and integrated it in the setup. I think ghosts vote were good that way; it couldn't be used as a way to show the actions of the ghost faction, and it added a cool feeling during the last hour of each day, where suddenly every player discovered the ghost votes and had to think quickly about what to do. It was quite cool. The objectives of the setup that didn't go so well : - Very swingy setup. I intended for this setup to be swingy. But it was too swingy. I think it is nearly impossible to win for scum if a scum is lynched D1, given the strong ghosts roles. On the other hand, some lucky/perfect actions for scum like kill the medic protection N1 + get an easy mislynch with a forged last will + vote would give victory to scum within 3 days with ease. Something has to be changed to reduce the swingness. Maybe removing the vig shot from the spirits and tweaking the last will mechanic would be enough - Ghosts/Spirits were OP. It was intended to be that way: ghosts/spirits would have strong roles, but would have trouble communicating with the alive players. But the last will mechanic was too strong. I can think of one change to fix that: the last will has to be sent to the hosts 12 hours after the daeth of the players; the scum can see the last will; they can change it with the Necromancer if they want to; and the last will is publishes as normal, at the start of the next phase. Maybe it is better. | ||
NeverUnlucky
Canada1622 Posts
On September 21 2016 11:10 scott31337 wrote: I glanced over the chat Bene QT earlier but reading it now it's so good so much to quote but you just need to read it for yourself. esp d4 Waouuuh! I read D4 and Calix roasted me pretty good. Calix, when's the diss track coming out? :p Also, what are your thoughts on this site? | ||
Skynx
Turkey7150 Posts
On September 21 2016 08:11 Holyflare wrote: This makes me sad to not be remembered as the best player ever Probably the worst games I've played ever! Read some of my profile, post count especially doesn't count. :D Luck of the draw, I pretty much started playin mafia when HF mafia just got underway On September 21 2016 08:24 Holyflare wrote: Also Skynx i scum read you n2 because you had the exact same thought process as me, I had it before you and then you made an entire case on me being mafia for having the same thought process as you. I even pointed out it was wrong and I had the thoughts first and you still scum read me. Like you, I also weigh mind meld quite highly and that just didn't quite add up enough for me. No hard feelings though, I got the revenge for the vig shot in the palmar game, I hold no grudges Nice save too ^^ So see the problem here, I basically scumread you for exact same reason You were just a wierd case for me at that point, I thought there was just no way for you to scumread me at that point as town (see Koshi in purge). It ended out working ok in the end as you and calix nailed out Vivax which i couldn't find on my own. In terms of mechanics, it pretty much played out to my expectations as even while dead i felt like a part of the game and still read and talked about it with calix ended up predicting a nk. However as Rels pointed out earlier mafia ends up in a big disadvantage if they lose members early on. Imo unkillable medics and cops are a bit too strong and mafia relies a lot on correct usage of their roles. I can also see how correctly used mafia abilities could end up in a landslide victory tho. Town played an excellent game, mislynches were preventable but also weren't too bad and ended up giving a lot of information. TW, Grack, Super, NU, Calix all established some good town agendas very early on. Damdred im sorry for the tunnel but it was kind of necessary as i messed up the quotes and you were right about sr'ing me at that point but you reaching those conclusions also led me tr you and shennanie to shape. As i see mafia had some issues regarding activity which is unfortunate due to mechanics of the game. Vivax played a good game imo, he made a lot of sense from my pow and I wouldn't really lynch him without others helping out. Thanks to hosting team, enjoyed this game. | ||
Skynx
Turkey7150 Posts
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disformation
Germany8352 Posts
@Calix did your QT name come from the Irish film of the same name? | ||
disformation
Germany8352 Posts
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disformation
Germany8352 Posts
On September 21 2016 15:07 Holyflare wrote: Day 1 was your best day, you established being town and were logical and had a solid approach. It was good. Also agreeing on this. | ||
Skynx
Turkey7150 Posts
On September 21 2016 21:24 disformation wrote: @Shape holy shit I am really sorry man. @Calix did your QT name come from the Irish film of the same name? Is shape ok? I can't read qts :/ | ||
Damdred
15669 Posts
On September 21 2016 16:13 Calix wrote: I'm still not 100% accustomed to the site meta. I'm not much of a bussing person myself - it's not a standard site play from where I am from although distancing is very common - and the tendency to suddenly switch wagons at EOD is curious. We like to bus weak members of our scum team, and i'm not even 100% sure that Vivax voting shape was even a bus it was much more a distance thing and then our shenanigans took over eod 2 that gave him his cred. We love our shenanigans more than we like bussing I think, nothing like switching the lynch vote with less than a minute to go after a solid day of working out who is scum, RIP TH ELIFE | ||
Half the Sky
Germany9029 Posts
On September 21 2016 22:16 Damdred wrote: We love our shenanigans more than we like bussing I think, nothing like switching the lynch vote with less than a minute to go after a solid day of working out who is scum, RIP TH ELIFE This is what I hate most about the current meta personally, 47h of work for those that did the work down the drain, and >90% of the time town get it wrong, you guys honestly got very lucky there as Shape wasn't able to defend himself (regardless of alignment), he's had issues where he's forced to disappear as both alignments. Holyflare lynch IMO was beyond awful. But the spirits/ghosts (unlike last game) saved it. | ||
Rels
France13467 Posts
On September 21 2016 21:05 Skynx wrote: As i see mafia had some issues regarding activity which is unfortunate due to mechanics of the game. Vivax played a good game imo, he made a lot of sense from my pow and I wouldn't really lynch him without others helping out. ++ totally agree. Vivax played a very strong scum game the first two days. Maybe the best scum game I've ever seen from him. | ||
disformation
Germany8352 Posts
On September 21 2016 22:32 Rels wrote: ++ totally agree. Vivax played a very strong scum game the first two days. Maybe the best scum game I've ever seen from him. also agreeing on that. I also liked Calix and NU btw. Was a bit iffy about NU dropping off super hard after N1, just after Calix (who seems to know him very well) died. | ||
Rels
France13467 Posts
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Damdred
15669 Posts
On September 21 2016 22:26 Half the Sky wrote: This is what I hate most about the current meta personally, 47h of work for those that did the work down the drain, and >90% of the time town get it wrong, you guys honestly got very lucky there as Shape wasn't able to defend himself (regardless of alignment), he's had issues where he's forced to disappear as both alignments. Holyflare lynch IMO was beyond awful. But the spirits/ghosts (unlike last game) saved it. I've made a post about this somewhere else (and talked to JAT about it). I think in some cases shenanigans are in fact necessary or good but for the most part I think we rely on them to much. Like take for example d2, Skynx and myself basically went full suicide mode because we both figured out the other person was town. It was a clear town tell to some extent (more for sky than myself that day). What are we to do anyway? Shape was always going to be in contention in the game because he was rather strange d1 and n1 was still al ittle off if you come to the conclusion that skynx was town. Was it lucky yes I think so, was it the right move given the context of the situation I think so as well. As for your lynch HF, yeah it was bad but we did almost pull off the switch to Vivax which would of been even better. IMO that day with both of our refusal to vote one another either we were both scum or we were both town hard aligning I do not think either of us were ever mafia. It was an unfortunate lynch but we still won. But yeah I would agree that shenanigans are used a bit to much now adays | ||
Holyflare
United Kingdom30774 Posts
On September 21 2016 22:26 Half the Sky wrote: This is what I hate most about the current meta personally, 47h of work for those that did the work down the drain, and >90% of the time town get it wrong, you guys honestly got very lucky there as Shape wasn't able to defend himself (regardless of alignment), he's had issues where he's forced to disappear as both alignments. Holyflare lynch IMO was beyond awful. But the spirits/ghosts (unlike last game) saved it. Personally I only support shenanigans if you think the person being lynched is towny and you want a switch, such as on damdred. There is no alternative to a "47 hour talked about case", people quite often spew town at deadline for some reason and if you don't do it then you're lynching town which is more dumb than switching to a higer chance than 0% potential mafia person. If it hits mafia, loads of info too. If it hits town then also info! | ||
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