Simple Questions, Simple Answers - Page 266
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StarFoxeR
68 Posts
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jello_biafra
United Kingdom6632 Posts
On July 19 2016 07:48 StarFoxeR wrote: should a new terran player generally learn mech or Bio first ? probably mech since it's used more often, it's used in TvP, TvT and more and more frequently in TvZ | ||
StarFoxeR
68 Posts
Is it a bad idea to kinda play all three races for a while until I really figure out who I want to play ? | ||
ProMeTheus112
France2027 Posts
Macro openers? As P.. well I guess in PvT you can 2 gates goons nexus robo then 4-5 gates then 3rd and keep 1expo ahead and focus on macro... well you can also go 1 gate nexus or even nexus first.. but its more a matter of focusing on macro than having a macro opener? or what do you mean? in PvP uh.. 2 gates robo expo.. some people go nexus first sometimes.. in PvZ I dunno lol forge expand I don´t know tbh macro opener doenst make too much sense to me maybe its a protoss thing. You don´t have the macro power of Z and you don´t have the defensive power of T so. But theres still some room for going in that direction in an opener, I just dont really know how to answer that question or with nexus first in pvp and pvt and forge expand in pvz which you can sometimes make nexus first too. Its going to make a lot of your games shorter I think so I doubt it will help that much for actually practicing macro though (???), maybe rather make sure you have good survival so you can play longer games where there is more macro to do overall, that should also teach you early strategy more broadly. | ||
TheNewEra
Germany3128 Posts
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jello_biafra
United Kingdom6632 Posts
On July 19 2016 18:46 TheNewEra wrote: Does the 24/7 stream of old Broodwar games not exist anymore? It exists but it seems it's offline right this second https://www.twitch.tv/medrybw the thread is here: http://www.teamliquid.net/forum/brood-war/433034-24-7-classic-starcraft-vod-stream?page=17 if it stays down for a while you should probably ask there | ||
TheNewEra
Germany3128 Posts
On July 19 2016 20:31 jello_biafra wrote: It exists but it seems it's offline right this second https://www.twitch.tv/medrybw the thread is here: http://www.teamliquid.net/forum/brood-war/433034-24-7-classic-starcraft-vod-stream?page=17 if it stays down for a while you should probably ask there thanks alot | ||
Highgamer
1373 Posts
On July 19 2016 10:17 StarFoxeR wrote: Is there suggested macro openers for each race/matchup. Id like stuff that really teaches me to macro well. Is it a bad idea to kinda play all three races for a while until I really figure out who I want to play ? "Macro opener" is a term I find a bit odd because every strategy in BW that involves the step to take an expansion requires considerable amounts of macro (except some zerg stuff maybe). I guess you mean 'economic openings' with a build-order that revolves around the idea of securing an early natural base with minimum defenses. These openings can give you an early economy-boost that can be used to build a relatively big army early in the game - or to go for a very quick 3rd base and higher tech. As a beginner I would recommend you to pick safe, standard build-orders and to focus on macroing well with those. They all focus on getting your natural early, so in a way they are 'macro openers' as you called them. You could also call this a more 'macro-oriented' playstyle because constant worker production and resource-management are particularly crucial to develop the potential strengths of these openings (in contrast for example to rushing your opponent early on from one base, here you can succeed without doing much macro at all). One thing though: Good macro, especially in the mid- and lategame, is not the result of the build-order. It's in your actual skill to manage your economy, no matter what build-order you choose. Every build-order that aims for reaching the midgame is suited to practice your macro. In ZvT you can just use the 3hatch-muta-build you played in those replays you posted. It is the economic opening for that matchup. In TvP I recommend you practice Fake-Double (FD). If that's too hectic then Siege Expand In TvZ you could practice the 1Rax FE In TvT I want to tell you to check out the Progamer Last's 1Factory Expand, but this could result in a lot of losses to 2Factory openings or Wraith-play by your opponents... But all these openings are aiming to secure your natural early on relatively safely and allow for a macro-oriented style. For the other matchups I don't really know... I think you should pick a race before you start going too deep into build-orders for each matchup, it's really hard (and inefficient) to practice 9 matchups at the same time. Even if you pick a race I'd recommend you learn one matchup at a time. | ||
handsomeTom
Canada6 Posts
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Highgamer
1373 Posts
...but foreigners play on Iccup. This launcher is pretty convenient: MCA64Launcher | ||
B-royal
Belgium1330 Posts
On July 18 2016 07:20 Liquid`Drone wrote: 3 base or 2? I can see how 3 hatch 3 base would struggle a lot (for example if you take another natural on FS. If you're taking your own second natural it's much easier) because you end up forced to defend with lings despite making the hydra investment which would normally just enable you to put pressure on him instead, but small amounts of unupgraded hydras are absolutely terrible and that's prolly all you have.. This would depend on timing and stuff, but I honestly think if I did 3 hatch hydra from 3 base and I noticed that he went 2 gate before core, I prolly cancel hydra upgrades and get ling speed instead. Hard to say anything conclusive because so much depends on when you notice that he's 2gating. 3 hatch from 2 base however should be really good, his tech ends up being super slow and you can drone up heavily while waiting for hydra speed to kick in, at which point you can push him back, take your third and enter mid game in a really healthy position. I do think that if he does 2 gate before core, you should abandon any plans for killing him with a hydra bust, rather focus on getting 3 bases with full lair tech; if he 2 gates before core he can't really triple tech, so either mutas dominate non-corsair, hydras dominate lacking templar, or lurkers dominate lacking observer. Watch out for maelstrom I guess- when I've noticed that I couldn't get air control, that is one way I've somewhat frequently managed to stage a comeback. Yeah, I meant 3 bases. Thanks for the advice. If I can get a B/A protoss practice partner I'm going to try a few different approaches (Forgoing both hydra upgrades, cancelling only range, something else...) . I was struggling a lot in these games vs players that I normally beat without much effort in a standard game. On July 18 2016 17:40 [sc1f]eonzerg wrote: lets hunt pokemons :D,zvt vs mech is impossible ^^ You make a good point, well executed mech is very hard to beat :D but my post was about protoss! | ||
StarFoxeR
68 Posts
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jello_biafra
United Kingdom6632 Posts
On July 20 2016 21:12 StarFoxeR wrote: Do any good Terrans put Vultures in control groups 7-0 ? it seems more convenient to be near P and I. I don't think so, 8-0 are usually for scans and I think most have factory on 7 | ||
StarFoxeR
68 Posts
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Highgamer
1373 Posts
Other (better) players might give you different advice, their knowledge is much more detailed and time-tested than mine (and I hope they criticise my answers here if I'm dealing bullshit). Generally you have to gather a few trustworthy opinions and then choose what works for you. | ||
LetaBot
Netherlands557 Posts
It used to be the case that the starport was used for dropships, but nowadays I see more terrans going for a mass wraith strategy. Especially after taking the third base. | ||
Vivi57
United States6599 Posts
On July 21 2016 06:41 LetaBot wrote: Why are wraiths more common nowadays in TvT? It used to be the case that the starport was used for dropships, but nowadays I see more terrans going for a mass wraith strategy. Especially after taking the third base. We are especially curious if this is the result of the maps which exist today. If maps with more interesting terrain were still commonly played would dropship chess continue to exist? | ||
Bakuryu
Germany1065 Posts
drop play is very weak on FS. Because middle of CB is very open, drop play there is only good in few locations. bluestorm is rather good for drop play. | ||
Dante08
Singapore4119 Posts
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Cele
Germany4016 Posts
regardless if you open nex forge or gate (at natural) first, it's still counted as variation of forge fast FE. | ||
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