lower level players usually float the money for production from both stargates and usually lower level players have trouble keeping their arbiters alive in fights. pros only need 1 stargate because they manage to save their arbiters and reuse them but plebs like us usually just need to build more.
Simple Questions, Simple Answers - Page 262
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evilfatsh1t
Australia8596 Posts
lower level players usually float the money for production from both stargates and usually lower level players have trouble keeping their arbiters alive in fights. pros only need 1 stargate because they manage to save their arbiters and reuse them but plebs like us usually just need to build more. | ||
B-royal
Belgium1330 Posts
Feels really hard to do any damage and then the goliath count just builds up until you can't engage him anymore. | ||
ninazerg
United States7291 Posts
On June 22 2016 16:38 B-royal wrote: What are you supposed to do when you open 2 hatch vs a terran that's on 1 base (gas) and then goes for goliaths? Feels really hard to do any damage and then the goliath count just builds up until you can't engage him anymore. This is a very strange scenario, so I doubt you will encounter it often. I think it's more likely that you'll face some 3rax w/ academy on one base build first. But goliaths are kind of expensive for one base, so if you take a third base (for the gas) and keep making mutalisks, you should be able to kill them all, as long as you keep upgrading your air attack/air carapace and keep pumping out mutalisks. I'm not guaranteeing that this will work 100% of the time, but when you go 2-hatch mutalisk, you're essentially committed to that tech tree. If you try to drone up massively, your army will arrive too late. If you try to switch to hydralisks, your economy will be too weak to produce comparable numbers to challenge a goliath army. To reiterate: mass upgraded mutas can beat goliaths (not sure about the math, so I apologize for not giving a more precise answer) and if the mutas outnumber the goliaths, you have a good chance of winning if you engage well, such as over a cliff or something. If they have science vessels or valkyries, you may just be screwed. Zerglings, especially with the adrenaline gland upgrade, are good for combining with your mutalisks to hit the goliaths, but you should always be making mutalisks if you have the gas. I strongly advise against going guardians. | ||
Cryoc
Germany909 Posts
On June 22 2016 16:38 B-royal wrote: What are you supposed to do when you open 2 hatch vs a terran that's on 1 base (gas) and then goes for goliaths? Feels really hard to do any damage and then the goliath count just builds up until you can't engage him anymore. Maybe I am overlooking something, but why do you need to do damage, when Terran is on 1 base and you are on 2gas? You have the economic advantage so your only worry should be to take damage from a timing attack. I would just build muta only with your gas and build a 3rd hatch and drones as soon as you have the minerals until Terran expanded himself. With twice the amount of gas you can have an equal number of mutas to his goliaths, so it is not really possible to kill you. | ||
Bakuryu
Germany1065 Posts
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ArmadA[NaS]
United States346 Posts
ETA: Just read that 1200 dpi is the highest that doesn't skip pixels in SC, can anyone confirm this? | ||
REDBLUEGREEN
Germany1903 Posts
On June 24 2016 11:25 f10eqq wrote: What dpi do good players use? I've been playing 1800 dpi, 0 acceleration, and fastest mouse scroll speed in-game. Anything below 1000 dpi feels really slow to me, but I heard that's what pros use. Logitec mini optical is the most popular. It has 400 dpi i think. | ||
Crunchums
United States11143 Posts
e.g. i suspect that the idea is to get the drone's pre-build dance out of the way so that when you actually build your pool it skips the dance. can anyone confirm that, and doesn't anyone know what commands you issue to avoid building the building? | ||
Capresis
United States518 Posts
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jello_biafra
United Kingdom6632 Posts
On June 25 2016 10:40 Crunchums wrote: sometimes I see zergs intentionally build an evo chamber instead of their spawning pool but then cancel it before it starts building e.g. https://www.youtube.com/watch?v=U--0deD8X7o&feature=youtu.be i suspect that the idea is to get the drone's pre-build dance out of the way so that when you actually build your pool it skips the dance. can anyone confirm that, and doesn't anyone know what commands you issue to avoid building the building? Looks like that's the general idea and I'm guessing he just presses S to stop the drone. | ||
ArmadA[NaS]
United States346 Posts
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Ty2
United States1434 Posts
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Jealous
10086 Posts
On June 25 2016 20:17 Ty2 wrote: How does Flash set up his keyboard in exact measurements relative to himself? I notice he uses a ruler a lot to space out perfect dimensions for his layout and I want to make sure to copy him so I can start playing like Flash too. You (or someone else) will have to dig on their own into the particulars of what the actual measurements are. I'm sure there are interviews where he explains the ruler in detail but perhaps not the measurements themselves. This makes sense too because at the end of the day you are not Flash so what is ergonomic for him might not be so for you. From what I remember from VODs/1 interview I read eons ago, he uses the ruler to line up the keyboard with the screen by using the right edge of the monitor to line up with the right edge of the keyboard, then he uses the ruler to space his mousepad and distance of both from the edge of the table. I suggest you play around with your set-up without the ruler first to find what FEELS most convenient, THEN measure and make a method of placing everything in the appropriate location. Using the ruler to line-up monitor/keyboard should be step one, keyboard/mousepad step 2, then distance from table step 3. With the way modern thin monitors are, you might have better luck with a jointed ruler, or with some more square-like solid material like a piece of cardboard or wood to get alignments, and then use the ruler for measurements. | ||
Basti1
15 Posts
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Jonoman92
United States9101 Posts
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Basti1
15 Posts
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LetaBot
Netherlands557 Posts
Except for maps where mech isn't really a valid strategy ( like python ) and 12/13 pool muta, what other reasons would there be to not go for this build? | ||
Highgamer
1373 Posts
On June 26 2016 22:01 LetaBot wrote: Why don't Terran players go for the Iloveoov Fake Mech build every game? The only thing that you have to look out for is a 12/13 pool muta. Except for maps where mech isn't really a valid strategy ( like python ) and 12/13 pool muta, what other reasons would there be to not go for this build? Here are my guesses why this build doesn't get a revival and did not prevail: a) Terrans don't do too bad with the usual (bio-)openers in TvZ in the first place. These builds are very well established with a giant sample of games to study. There is no need really for another build order. b) 1rax FE gives you a super fast 2nd base as a major advantage to factory-openers and is almost 100% safe in the hands of a good player. c) Counter-question: What happened to that build of oov after it was dominant for a while (as the Wiki says)? To me it seems as if this build worked well for a while when it was new and wow, but over time it got figured out as a very vulnerable, because very technical and in a way too complicated build - that relies heavily on surprise to be effective in the first place. You have to fake and react, follow a complex build-order and use almost every unit in the tech-tree. It worked for oov for a while because he's a genius and used that build at the right time, and in a time with relatively few matches played publicly. To quote the liquipedia-article: "It must be understood that this is a very technical build order which is centred around a lack of information on the Zerg player's part and an extremely strong mid-game timing push based on this lack of information. As such, it is often difficult for beginners to execute, and players can have trouble when facing fast defilers. The Terran player does not have the infrastructure set up for a long game, so often their timing push has to work for them to win. All this considered, the Terran player will be successful if he can take advantage of a Zerg player who does not scout properly or who overreacts to Mech play. Such Zerg players will often have poor army compositions when facing a Valkonic Terran" Straight up bio-openers on the other hand are super safe, super economic, and super versatile - and relatively easy to use. I guess these are the main reasons why players only go for fact-openers from time to time (which they do). | ||
B-royal
Belgium1330 Posts
You're essentially delaying your 2nd base for quite a while to only build 1-2 vultures and 1 wraith. Your defense is quite precarious at that moment. Unless you get lucky, there's also no real way to stop a fast third from the zerg. You also have fast tanks but no army to attack with and zerg can still force you into making quite a few turrets and even valkyries by building a spire on time (with no real obligation to actually build the mutas) since you don't have any substantial bio force yet. So in summary: it's a build that relies a lot on the zerg making wrong choices or having poor judgement which especially at the top is not an ideal mentality or strategy to have. | ||
Bakuryu
Germany1065 Posts
why is it called "fake mech"? Because the "old fantasy" build was vult drop into valk + goli defence going mech and then attacking with goli/tank/few valks. But what do we know now? the valk/goli defence into mech is bad because valks and golis overlap hard in their role against mutas and you still need tanks to fight hydra only players. At the same time, you need a long time to get a big army together to fight even few amounts of hydras... valks + golis both cost lots of minerals and arent that great vs hydras. so that valk + goli defence vanished (similar to "flash build" with goli/marine defence vs mutas, just takes too long to get a push going). Then the "new fantasy" build came (vult drop into valkonic). i actually dont call any of these builds "fake mech".... from the 1 fac 1 port openings i distinguish between: fantasy build (vult drop into valkonic) (harass into valkonic muta defence) straight up valkonic (faster attack) 1 vulture 1 wraith opening. (to kill lings + scout ovis) fast vessel (in order to lose it to the first 2 scourges on the map.....) terran can play 1 fac expo into 1 port... or.... 1 fac 1 port into expansion depending on zerg build and how he feels like playing. but in general, 1 fac 1 port isnt that rigid, there are many variations you can do (vulture speed vs vulture mines, vulture/wraith number) and with 1 fac expo, you can also do all mech followups. about why it isnt played....because people play FS...... 1 sunken in nat easily covers all nat and its hard in general to runby (compared to destination, sin chupung ryeong). dropping enemy is harder to do because bases are in corners, main space not that big (compared to desti, snipers ridge) and the path from main to 3rd functions as "extra time" for zergs to react since there are mostly overlords/lings nearby scouting, while terran mostly cant clear the way. that explains vulture drop, but not straight valkonic or fast vessel. well, both builds can "easily" be played just by going 1 rax cc. flash often played 1 rax cc into valkonic like 2-3 weeks ago. and i saw hiya use fast vessel few times too (hardly watch hiya, so dont know exactly when...) (fast vessel is normally only used when zerg is cross position so mutas take longer to reach terran). And when you start with 1 rax cc, you could also go 2 rax aca or +1 4 rax....all those fun builds...... best thing is playing against 2 fac vulture runby on FS, since you just place 2 buildings next to sunken and its completely tight...... and then you watch 5 vultures wiggling near the sunken. PS: talking about transitions, best transition build ever is 14 cc into 2 fac vulture runby before mutas, defend with 2 fac goli + turrets and make 4 rax for goli/mnm/tank push, then transition into late mech. playing against terran sure is fun. | ||
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