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Blazinghand
United States25550 Posts
On October 22 2015 06:24 Blazinghand wrote: The Post count for my RNG declaration post was 24999098
24999098 mod 13 = 7
7th player is rayn
##vote raynpelikoneet
rayn, your lynch has been determined by RNG. SUBMIT YOURSELF UNTO DEATH.
EBWOP
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On October 22 2015 06:21 Xatalos wrote:Show nested quote +On October 22 2015 06:19 Chromatically wrote:On October 22 2015 06:16 Xatalos wrote:On October 22 2015 06:09 Chromatically wrote:So protown Vivax. On October 22 2015 06:01 Xatalos wrote:The pressure is real Are you feeling pressure, Xatalos? Heh. I'd imagine your question is based on an invalid assumption. And what would that be? The assumption that you're mafia? What did you think the "pressure" was referring to? That's what I was originally asking. My first assumption was that you were feeling pressure now that the game's started.
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Blazinghand
United States25550 Posts
EBWOP again
you get the idea
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one time i impersonated BH in a game. i wonder if he enjoyed it.
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Blazinghand
United States25550 Posts
I'd enjoy it even more if you voted rayn
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What's modulo again? Like in this case the 13th square root of that shitty number?
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I'd say that's more like pseudo-pseudo-random though. It's not really as sophisticated as something like the Random class in Java. I'll give you that it's somewhat good in the sense that you can "prove" it's not just some number you made up, even if it's not exactly fully random.
In the end, I think we're utterly doomed if we can't make a better than RNG lynch with this list of players.... It could be somehow feasible if the players were mostly inactive to get things rolling (lol)
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We might already have caught mafia here since yammo doesn't reply in response to my phantastic intimidating presence.
When he's afk he's mafia.
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Blazinghand
United States25550 Posts
On October 22 2015 06:28 Vivax wrote: What's modulo again? Like in this case the 13th square root of that shitty number?
Modulo is best thought of as "where do we roll over and become 0"
For example, all numbers you think of normally are "modulo 10"
We go "1 2 3 4 5 6 7 8 9 0"
right?
now with modulo instead we go "1 2 3 4 5 6 7 8 9 10 11 12 0"
Another way of looking at it is "modulo = remainder in division"
So for example, 16 modulo 13 would be 16 / 13, which is "1 remainder 3"
and we grab that remainder
it's a way of taking a randomly generated integer (like absolute post count) and splitting it into an evenly spaced probability of a bunch of other andom integers. So I get a random number between 0 and 12 by taking the random post count and modulo 13ing it
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BH, you talk a lot about why your lynch is random but not at all about why we should follow it.
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On October 22 2015 06:19 Vivax wrote: That's ballsy gumbro
me no play long time / : I'm all pent up, but aside from that, it wasn't ballsy at all. You set the value of the vote. That value is equivalent to that of a hat. Atm voting for someone is the equivalent of storing your hat on a rack. Basically for the first day we all have awesome racks but shitty hats. As the game goes on, our racks will deteriorate, the wood changing from fine oak to base mahogany, but our hats shall grow in splendor. Soon they will be both outlandish and dignified. Not just one flavor, but two in conjunction. Chocolate and Vannila in perfect harmony.
Vivax would you consider yourself a prickly dude?
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On October 22 2015 06:25 Chromatically wrote:Show nested quote +On October 22 2015 06:21 Xatalos wrote:On October 22 2015 06:19 Chromatically wrote:On October 22 2015 06:16 Xatalos wrote:On October 22 2015 06:09 Chromatically wrote:So protown Vivax. On October 22 2015 06:01 Xatalos wrote:The pressure is real Are you feeling pressure, Xatalos? Heh. I'd imagine your question is based on an invalid assumption. And what would that be? The assumption that you're mafia? What did you think the "pressure" was referring to? That's what I was originally asking. My first assumption was that you were feeling pressure now that the game's started.
It was mainly referring to the pressure on the votecount tool (with the harsh voting rules requiring its perfect functioning etc.). Well, I'm pretty confident in it after so many test games.
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Oh well, Java's Random uses the system clock as well, so it's a bit similar, although "more" random.
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Blazinghand
United States25550 Posts
On October 22 2015 06:28 Xatalos wrote: I'd say that's more like pseudo-pseudo-random though. It's not really as sophisticated as something like the Random class in Java. I'll give you that it's somewhat good in the sense that you can "prove" it's not just some number you made up, even if it's not exactly fully random.
In the end, I think we're utterly doomed if we can't make a better than RNG lynch with this list of players.... It could be somehow feasible if the players were mostly inactive to get things rolling (lol)
I mean, it is "psuedo-random", but calling it that doesn't actually say anything negative about its use here. It's like noting that a dice roll isn't always perfectly random, or that it's really hard to generate randomness using computer. Sure, the Random class in Java isn't great, and maybe this is less random, but still this is SUPER random, so random you'd have to do it probably hundreds of thousands of time before there was a problem, or alternatively, due it a few hundred times per second or something.
It's random enough taht it's already way more random than it needs to be, and unlike literally all other attempts at RNG, it's provably not influenced by me.
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11589 Posts
On October 22 2015 06:30 Vivax wrote: We might already have caught mafia here since yammo doesn't reply in response to my phantastic intimidating presence.
When he's afk he's mafia. I just don't take you seriously.
If I do that and you're town, one of us is almost certainly going to die.
If I do that and you're mafia, it won't help lynch you in any way.
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This page:
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On October 22 2015 06:31 gumshoe wrote:me no play long time / : I'm all pent up, but aside from that, it wasn't ballsy at all. You set the value of the vote. That value is equivalent to that of a hat. Atm voting for someone is the equivalent of storing your hat on a rack. Basically for the first day we all have awesome racks but shitty hats. As the game goes on, our racks will deteriorate, the wood changing from fine oak to base mahogany, but our hats shall grow in splendor. Soon they will be both outlandish and dignified. Not just one flavor, but two in conjunction. Chocolate and Vannila in perfect harmony. Vivax would you consider yourself a prickly dude? Do you think vivax is mafia?
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On October 22 2015 06:30 Vivax wrote: We might already have caught mafia here since yammo doesn't reply in response to my phantastic intimidating presence.
When he's afk he's mafia.
Unbeatable logic.
I think I've seen him be pretty inactive/useless as scum all around, and mostly OK as town. I think there was one(?) game where he was inactive/useless as town too though.
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Blazinghand
United States25550 Posts
On October 22 2015 06:30 Chromatically wrote: BH, you talk a lot about why your lynch is random but not at all about why we should follow it.
I have to first establish that it *is* random (and this is harder than you might think given how much people know about math) before explaining why.
Now here's why:
I'm offering a 3/13 (23%) change to lynch scum, right here. that's a really good chance! We don't have blue claims to fall back on or mayoral elections or whatever, and we don't have coaches or power roles that activate during D1. This is all vanilla. Historicdally TL towns only barely beat RNG anyways, and although we are a strong group of players, unless the scumteam is like chrom ritoky marv (no offense marv, but you know as well as I do...) then the scumteam is ALSO strong. So we need to defeat their strength with our own resolution
resolution to RNG
23% success rate
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