You'll Regret
Approaching Me
A Guide to Illidan
When to Pick Illidan - Maps - Conclusion
Overview
Pros:
- No mana! His Trait lowers the cooldowns of his abilities by one second per basic attack
- Fast attack speed with decent damage and lifesteal, allowing him to dish out a lot of damage over time and sustain well in lane
- Tons of damage mitigation to keep him alive during fights
- Extremely high mobility and unlimited chasing potential
- Basically, he’s really fun!
Cons:
- Low health pool which makes him vulnerable to burst
- Vulnerable to hard crowd control abilities
- Early game is weak compared to most Heroes
- Difficult to learn
- Needs a certain team composition in order to be good
Stats
Base Stats | Scaling | |
---|---|---|
Life: | 1483 | 4% |
Life Regen: | 3.09 | 4% |
Energy: | N/A | N/A |
Energy Regen: | N/A | N/A |
Damage: | 81.12 | 4% |
Attack Range: | 1.25 | |
Attack Speed | 1.67 |
Primary Abilities | Heroic Abilities | Heroic Trait | |||
---|---|---|---|---|---|
Dive Dive at the target, dealing damage and flipping to the other side of the target. | Sweeping Strike Dash towards target point, dealing damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds. | Evasion Evade enemy Basic Attacks for 2 seconds. | The Hunt Charge to target unit, dealing damage on impact and stunning the target for 1 second. | Metamorphosis Transform into Demon Form at the target location, dealing damage in the area. Gain temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | Betrayer's Thirst Basic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second. |
Synergies | ||
---|---|---|
Tassadar Shields Illidan and provides vision for the team. Also a strong laner. | Jaina Dishes out of a lot of back line damage while Illidan keeps the enemy team busy. Her slows also counter several tanks that can counter Illidan. | Rehgar Has a ton of burst healing as well as shields to keep Illidan alive. Lightning Shield also synergizes strongly with Illidan and boosts his damage in combat. |
Counters | ||
---|---|---|
Muradin Reverberation and Storm Bolt destroy a lot of Illidan's potential for self-healing and cooldown reduction. After level 13, Muradin can easily 1v1 Illidan, making him scary to play against. | Sonya Sonya dishes out a ton of damage between her auto attacks and Slam and she is tanky as well, meaning that she can outlast Illidan. The mini-stun from her spear as well as the stun from Leap can also be devastating. | Thrall Thrall has better damage, two forms of CC, and better overall sustain than Illidan. Without lots of support, Illidan will get wrecked by Thrall. |
Builds
(Standard) Metamorphosis Build:
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Shadow Shield Evasion grants a 62.5 (+12.5 per level) point Shield for 5 seconds. | Immolation After using Sweeping Strike, burn nearby enemies for 13 (+3 per level) damage a second for 4 seconds. | First Aid Activate to heal 35% of your max Health over 6 seconds. | Metamorphosis Cooldown: 120 secondsTransforms into demon form at the target location. Deal 20 (+4 per level) damage in the area. Illidan gains 100 (+15 per level) temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | Sixth Sense Take 50% reduced damage from Abilities while Evasion is active. | Blood for Blood Cooldown: 60 secondsActivate to deal 10% of target enemy's Max Health and heal for 200% of the damage dealt. | Demonic Form Permanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects. |
(Assassin) Hunt Build:
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Shadow Shield Evasion grants a 62.5 (+12.5 per level) point Shield for 5 seconds. | Immolation After using Sweeping Strike, burn nearby enemies for 13 (+3 per level) damage a second for 4 seconds. | First Aid Activate to heal 35% of your max Health over 6 seconds. | The Hunt Cooldown: 60 secondsCharge to target unit, dealing 150 (+20 per level) damage on impact and stunning for 1 second. | Sixth Sense Take 50% reduced damage from Abilities while Evasion is active. | Blood for Blood Cooldown: 60 secondsActivate to deal 10% of target enemy's Max Health and heal for 200% of the damage dealt. | Nexus Blades Basic attacks deal 20% more damage and slow the target for 1 second. |
Abilities in Depth
Betrayer’s Thirst (Trait)
Basic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second.
Here's some quick math on Illidan’s passive cooldown reduction (CDR) as it relates to his attack speed (AS). His AS is 1.67 attacks per second, so every three seconds, Illidan attacks approximately five times. Therefore, Dive’s cooldown of 6 seconds is reset approximately every 2.5 seconds if Illidan is attacking constantly (2.5*1.67 = ~4cdr + 2.5s = ~6). Evasion’s cooldown can be reset within 6 seconds (6*1.67 = 10cdr + 6s = ~15). Illidan’s heroic is also affected by his passive, potentially lowering Metamorphosis from a 120 second cooldown to just 45 seconds (45*1.67 = ~75cdr + 45 = ~120). With Metamorphosis and/or Thrill of Battle, his abilities are reset even faster. It’s not important to know these timings exactly, but knowing the math can help you understand how integral his basic attacks are in defining his playstyle. Illidan needs to be attacking as much as possible all the time in order to take full advantage of his kit and stay flexible.
Dive (Q)
Dive at a target, dealing 45 (+5 per level) damage and flipping to the other side of the target. 6 second cooldown.
Sweeping Strike (W)
Dash towards target point, dealing 60 (+10 per level) damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds. 8 second cooldown.
Evasion (E)
Evade enemy Basic Attacks for 2 seconds. 15 second cooldown.
The Hunt (R)
Charge to target unit, dealing 150 (+20 per level) damage on impact and stunning for 1 second. 60 second cooldown.
The Hunt can also be used effectively to split push in the late game. It allows your team to threaten an objective while you soak xp in another lane and push down forts, allowing you to target both objectives at the same time. With a cooldown of only 60 seconds and Illidan’s passive, you don't need to worry about saving The Hunt for special situations. Constant auto-attacking after using The Hunt can reset the cooldown in under 25 seconds, down to even 15 seconds with Thrill of Battle, meaning that you can use it pretty much any time without huge ramifications. In split push scenarios, The Hunt should still be used as a secondary engagement tool to pick off weak Heroes in the back line.
Metamorphosis (R)
Transform into Demon Form at target location, dealing 20 (+4 per level) damage in the area. Gain 100 (+15 per level) temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. 120 second cooldown.
However, even with such a huge nerf, Metamorphosis still remains a top pick simply because it provides an additional engage/disengage tool to Illidan’s tool kit as well as a decent buff to his general stats. Metamorphosis can be used as a gap closer to continue a chase and/or ensure a kill. The untargetable frames during casting can also be used as a good escape if Illidan is about to take massive damage from an ability such as Blizzard or Precision Strike. In most professional games, the utility and general stat boost of Metamorphosis keep it as the go-to ability, but Hunt builds are rapidly catching up in popularity.
Talents
Level 1
Battered AssaultIncreases the Basic Attack bonus of Sweeping Strike to 50%. | Skill Upgrade | |
Shadow ShieldEvasion grants a 62.5 (+12.5 per level) point Shield for 5 seconds. | Skill Upgrade | |
Regeneration MasterEvery Regeneration Globe gathered permanently increases Health Regeneration by +1.5 per second. | Passive | |
Seasoned MarksmanFor every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills. | Passive |
Level 4
Marked for DeathYour next Basic Attack on the Dive target deals 100% more damage. | Skill Upgrade | |
Fel ReachIncreases the range of Sweeping Strike by 20%. | Skill Upgrade | |
ImmolationAfter using Sweeping Strike, burn nearby enemies for 13 (+3 per level) damage a second for 4 seconds. | Skill Upgrade | |
Thirsting BladeHealing from Basic Attacks increased to 30% of damage dealt. | Trait Upgrade |
Level 7
Rapid ChaseGain 20% Movement Speed for 2.19 seconds after using Dive. | Skill Upgrade | |
Reflexive BlockGain 2 charges of Block (50% reduced Basic Attack damage) after Evasion wears off. Lasts 5 seconds. | Skill Upgrade | |
Follow ThroughAfter using an ability, your next Basic Attack deals 40% additional damage. | Passive | |
Thrill of BattleCooldown: 20 secondsActivate to double the cooldown reduction from Basic Attacks for 8 seconds. | Trait Upgrade | |
First AidCooldown: 60 secondsActivate to heal 35% of your max Health over 6 seconds. | Active |
Level 10
MetamorphosisCooldown: 120 secondsTransforms into demon form at the target location. Deal 20 (+4 per level) damage in the area. Illidan gains 100 (+15 per level) temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | Passive | |
The HuntCooldown: 60 secondsCharge to target unit, dealing 150 (+20 per level) damage on impact and stunning for 1 second. | Skill Upgrade |
As noted previously, Metamorphosis provides excellent stat boosts and extra mobility that allow Illidan to remain elusive and dish out quite a bit of damage over time. The Hunt, on the other hand, is primarily used as an assassination and split pushing tool, allowing him to threaten multiple objectives while still remaining relevant in team fights. At the moment, Metamorphosis is a clearly better choice, but The Hunt can still be used effectively in double Warrior compositions.
Level 13
Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | Passive | |
LungeIncreases the range of Dive by 30%. | Skill Upgrade | |
Friend or FoeCan use Dive on allies (but you will not flip). When used this way, the cooldown is reduced by 2 seconds. | Skill Upgrade | |
UnboundIgnore all collision while using Sweeping Strike, allowing you to go over walls and terrain. | Skill Upgrade | |
Sixth SenseTake 50% reduced damage from Abilities while Evasion is active. | Skill Upgrade |
Level 16
Hunter's OnslaughtAbilities heal for 15% of damage dealt. | Trait Upgrade | |
Second SweepStore up to 2 charges of Sweeping Strike. | Skill upgrade | |
Blood for BloodActivate to deal 10% of target enemy's Max Health and heal for 200% of the damage dealt. | Active | |
StoneskinCooldown: 60 secondsActivate to gain 30% of your maximum Health as Shields for 5 seconds. | Active |
Level 20
Demonic FormPermanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects. | Heroic Upgrade | |
Nowhere to HideGrants global range. | Heroic Upgrade | |
Nexus BladesBasic attacks deal 20% more damage and slow the target for 1 second. | Passive | |
Bolt of the StormCooldown: 40 secondsActivate to teleport to a nearby location. | Active |
Gameplay
Illidan’s early game is fairly weak. He has relatively poor waveclear, and it’s very easy to poke him out of lane due to his low health pool and poor HP regen, making it impossible for him to compete with the top solo laners currently like Zagara, Thrall, or Greymane. His kill potential is also rather low, making early ganks with him less impactful than with Zeratul, Thrall, or ETC. In a 1-1-1 split with a two-man gank squad, his job in the early game is to take an easy lane and soak passively, doing minor trades only when Evasion is up. In 1-1-3 and 1-4 splits, Illidan should travel in the group and use his bodyblocks and chase potential to secure kills for his team.
At level 4, Illidan gets Immolation and can solo early merc camps. On PvE maps like Blackheart's Bay and Garden of Terror, this is typically his cue to branch out from his team and start using his superior merc clear to start gaining map control. He also hits another power spike at level 7 when he gets First Aid/Thrill of Battle. First Aid allows Illidan to start taking extended fights in the mid game and be useful in skirmishes over objectives, but he still suffers from a low health pool. It’s not until level 10 that Illidan starts to really come into his own. The Hunt allows Illidan to quickly kill off weak Heroes and at least trade one for one while Metamorphosis allows Illidan to trade in the fight for almost twice as long.
In late game scenarios, Illidan has numerous roles. He can clear minion waves well, take merc camps, do some map objectives by himself, and even carry teamfights. With The Hunt, splitpushing is the name of the game since you can jump into the battle almost instantly while split soaking, as long as you're no further than a lane away. Metamorphosis players should stick with the team most of the time though, since Illidan is a crucial part of teamfights. During teamfights, Illidan should be poking around the edges of the fight, looking for a window onto the squishy back line and should never be the primary engager. Ideally, Illidan is doing his job correctly if he can get onto a target like Jaina or Zagara and chase them out of the fight and into a 1v1, thereby reducing the damage output of the enemy team. As long as he survives, he can then come back into the fight after chasing to clean up weakened stragglers with his relentless chase.
Combos and Tactics
Early Game Poke Combo (Q-E-W)
Basic Engagement Combo (W-E-W)
Chase Combo (Q-AA-W-AA-Q)
Engage/Disengage (W-Q/Q-W)
How to Merc
Using Walls to Your Advantage
Using Metamorphosis
- A second health bar
- Huge damage mitigation
- An additional gap closer
The second use of Metamorphosis is for huge damage mitigation. Against immense spell damage like Nova’s Precision Strike, The Butcher’s charge-Furnace combo, or a devastating combo from Jaina, Metamorphosis can be used to dodge the damage and negate big team fight Heroics.
Using The Hunt
The biggest thing to note about The Hunt is that it ends up having a very short cooldown due to Illidan’s trait. With the cooldown reduction, it's up every 30-40 seconds (down to almost 15-20 seconds with Thrill of Battle), making its frequent use very non-committal. Anytime a Hero is out of position, Hunting to them to punish them is excellent, even if you don’t get the kill. Even using it to get into lane quickly and clear a huge minion wave or pushing merc camp during down time is perfectly fine. Don’t be afraid to burn the cooldown.
In 5v5 teamfights, The Hunt should never be used as a primary engage. The lack of a stat boost and reliable escape that you would normally get from Metamorphosis will get him blown up immediately before your team has time to deal enough damage. Instead, Illidan should be poking around the sides of a battle without committing to cause a bit of disruption and only Hunt in on low health or isolated targets when you can ensure a kill. The most important thing is to let other players on your team initiate the fight and look for your opportunity to pick someone off.
The Hunt also allows Illidan to do split pushing of his own. He can lag behind his team for objectives in order to clear a large minion wave or threaten a fort while keeping an eye out for openings to Hunt in as a teamfight erupts. He can also push up a lane hard to distract the enemy team from an objective, and his Heroic can even be used as a quick semi-global escape tool if several enemies show up to gank him. When playing Illidan this way, it’s very important to watch your team carefully and pay attention to their engagement so that you come in at the right time.
When to Pick Illidan
- Requirement of burst healing like Ancestral Healing or Uther. Healers that heal over time like Malfurion, Brightwing, and Lili do not have the healing necessary to keep Illidan alive in team fights.
- Weak early game and lane presence, so he needs to paired with other heroes that have strengths in those areas like Zagara or Tassadar.
- Very weak to targeted CC like Uther's stun or The Butcher’s charge. Heavy CC keeps him from healing himself and dodging abilities with his mobility, effectively shutting him down.
- Strong against team compositions with a lot of squishy targets, but weaker against high health compositions like double healer or double Warrior.
- Maps that force early fights like Battlefield of Eternity are bad for Illidan because of his weak early game, but strong objective-based maps like Sky Temple or Infernal Shrines are ideal.
The second consideration for picking Illidan is the enemy team. Against tanky teams or lots of crowd control, Illidan is practically useless in teamfights and gets shut down before he can do the necessary damage. Heroes like Thrall, Muradin, and ETC can easily counteract Illidan's mobility and lock him down in place. Conversely, Illidan is excellent against compositions with a lot of squishy targets. Double or triple Assassin compositions allow Illidan to get into the fray, divert and mitigate a lot of damage, and kill off weak Heroes fairly easily.
Finally, consider which map you’re playing on. Maps with early objectives that cause lots of early skirmishes are bad for Illidan because of his weak early game. In addition losing early objectives on certain maps is very punishing and can snowball into a loss quickly. Haunted Mines, Blackheart’s Bay, Dragon Shire, Tomb of the Spider Queen, and Battlefield of Eternity are all difficult maps for Illidan. On the other hand, maps that allow Illidan time to build up or allow your team to give up an early objective are excellent. Also, Illidan does well on maps which allow his autonomy and sustain to deal with objectives on his own. The maps he’s best on are Cursed Hollow, Garden of Terror, and Sky Temple.
Maps
Battlefield of Eternity
Blackheart's Bay
Cursed Hollow
Dragon Shire
Garden of Terror
Infernal Shrines
Sky Temple
Tomb of the Spider Queen
Towers of Doom
Conclusion
+ Show Spoiler [Update Log] +
[list][*]General spelling/grammar update
[*]Numbers changed to reflect scaling changes
[*]Thrill of Battle talent (7) reevaluated
[*]The Hunt (10) reevaluated
[*]Farming combo removed -> proper camp clear video added
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