General
- New features: Automated Tournaments, Archon Mode, and Co-op
Quality of Life- New graphic added for small units hiding behind structures
+ Show Spoiler + - Red fonts added to over-saturated harvesting grounds
+ Show Spoiler + - On that note, the maximum suggested worker count on mineral fields has been reduced from 3 per Mineral Field (max saturation) to 2 per Mineral Field (efficient saturation). Does not change the actual mining behavior of workers.
- Added mini-map icons for destructible rocks and destructible towers.
- Added mini-map icons for possible enemy spawn locations at the start of the game.
- New tilesets and updated old.
- Creep animation updated, and tilesets can now be seen partially through the creep.
+ Show Spoiler +
Game Stats- Game speed changes: The default game speed 'Faster' is now 1 to 1 with real time. Thus a game that lasted 12 in-game minutes now lasted 12 actual minutes instead of 12 / 1.4 ~= 8 minutes and 34 seconds.
Consequently all unit movement speeds, rate of fire, build times and ability cooldowns have their numbers changed. For example a 110 second upgrade will now state 110 / 1.4 ~= 79 seconds in the tooltip, and have had its actual research time rounded to this number. Note that it still takes almost exactly the same time to finish such an upgrade because the in-game time is going proportionally slower.
Blizzard have in their patch notes for LotV updates mostly used the HotS timers, and so when stating times like cooldowns below, I will use the HotS timers aswell. - Seperation Radius
- Scan range
- Starting worker count increased from 6 to 12.
- All races have had the supply contribution of their town hall structures increased.
- Command Center: Increased from 11 to 15 supply
- Hatchery: Increased from 2 to 6 supply
- Nexus: Increased from 10 to 15 supply
- Command Center: Increased from 11 to 15 supply
- Mineral count on 4 of 8 Mineral Fields per base decreased from 1500 to 900.
+ Show Spoiler + - Gas count on Gas Geysers decreased from 2500 to 2000.
- New graphic added for small units hiding behind structures
Terran
- New Unit: Cyclone
- Ranged damage dealer. Uses lock-on missiles to deal high single target damage to an air or ground target.
- Costs 150 minerals, 150 gas, 45 seconds and 3 supply.
- Requires tech lab on Factory to build.
- 18(+2) damage, range 5, Weapon speed: 1.
- 120 HP, 1 armor, Tags: Armored - Mechanical. Movement speed: ~3.37 (same as Stim'd Marine)
- Ability: Lock On
- Locks the Cyclones weapons on the target unit dealing 400 damage over 20 seconds. Cancels if target goes out of range, or if vision to the target is broken.
- Cast range: 7. Leash range: 15.
- Cooldown: ~6 seconds. Auto-cast by default - will activate on Attack Moves placed on ground.
- Locks the Cyclones weapons on the target unit dealing 400 damage over 20 seconds. Cancels if target goes out of range, or if vision to the target is broken.
- Upgrade: Mag-Field Accelerator
- Increases Lock On damage to 400(+400 vs. Armored) over 20 seconds
- Researched at the Tech Lab.
- Costs 100 minerals, 100 gas, 110 seconds.
- Increases Lock On damage to 400(+400 vs. Armored) over 20 seconds
- Ranged damage dealer. Uses lock-on missiles to deal high single target damage to an air or ground target.
- New Unit:
ValkyrieLiberator- Large Air-to-Air fighter. Deals splash damage. Can Transform into 'Defender Mode' becoming stationary and dealing high single target damage in designated area.
- Costs 150 minerals, 150 gas, 60 seconds and 3 supply.
- Built from Starport. No addon required.
- 180 HP, 0 armor, Tags: Armored - Mechanical. Movement speed: ~3.37 (same as Stim'd Marine)
- Fighter Mode
- 7 damage, 2 attacks, 5 range. Weapon speed: 1.8
- Splash damage
- 7 damage, 2 attacks, 5 range. Weapon speed: 1.8
- Defender Mode
- 85(+5) damage. Weapon speed: ~1.6
- Deployment takes ~4 seconds.
- Select a zone of attack within 5 range of the liberator. Liberator can attack ground units in a radius 5 around the designated area.
- While deployed, the Liberator's sight radius is increased from 10 to 13.
- Cannot attack structures
- Undeployment takes ~1.4 seconds.
- Deployment takes ~4 seconds.
- Upgrade: Advanced Ballistics
- Increases the range at which Defender Mode can be deployed by 4.
- Researched at the Tech Lab. Requires Fusion Core.
- Costs 150 Minerals, 150 Gas and 110 seconds.
- Increases the range at which Defender Mode can be deployed by 4.
- Large Air-to-Air fighter. Deals splash damage. Can Transform into 'Defender Mode' becoming stationary and dealing high single target damage in designated area.
- Reaper
- New ability: KD8 Charge
- Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
- Cooldown: 10 seconds.
- Only affects ground.
- Knockback does not affect Massive units and of course structures. Damage does however.
- Toss a grenade which, after 2 seconds, causes 10 area of effect damage and knockback.
- New ability: KD8 Charge
- Marauder
- Now attacks twice for half the damage.
- Ghost
- Movement speed increased from 2.25 to 2.81 (same as worker).
- Snipe removed.
- New ability: Steady Targeting
- Deals 170 damage to a biological unit after channeling for 2 seconds.
- Channeling is interrupted if the Ghost is takes damage or loses sight of its target.
- Costs 50 energy.
- Deals 170 damage to a biological unit after channeling for 2 seconds.
- Movement speed increased from 2.25 to 2.81 (same as worker).
- Siege Tank
- Siege Tanks in Siege Mode can now be loaded into Medivacs
- Loading Siege Tanks in Siege Mode takes up the full load capacity of the Medivac.
- After being unloaded in Siege Mode, the Siege Tank will delay 2 seconds before firing.
- Loading Siege Tanks in Siege Mode takes up the full load capacity of the Medivac.
- Turret tracking added: Siege Tanks in Tank Mode will now track the nearest enemy unit while on the move.
- Siege Tanks in Siege Mode can now be loaded into Medivacs
- Thor
- High Impact Payload removed.
- Explosive Payload removed.
- Javelin Missile Launchers (Anti-Light splash damage) is now the only AA of the Thor.
- High Impact Payload removed.
- Medivac
- Caduceus Reactor upgrade removed. It's the energy upgrade.
- New upgrade: High Capacity Fuel Tanks
- Increases Ignite Afterburners duration by 50%.
- Reseached at the Tech Lab
- Reseach costs: 100 minerals, 100 gas and 80 seconds
- Increases Ignite Afterburners duration by 50%.
- Caduceus Reactor upgrade removed. It's the energy upgrade.
- Banshee
- New upgrade: Hyperflight Rotors
- Increases movement speed of Banshees to from 2.75 to 3.75.
- Researched at the Tech Lab. Requires Fusion Core.
- Research costs: 200 minerals, 200 gas and 130 seconds.
- Increases movement speed of Banshees to from 2.75 to 3.75.
- New upgrade: Hyperflight Rotors
- Raven
- Movement speed increased from 2.25 to 2.75 (same as Viking).
- Auto Turret
- Damage increased to 16 from 8.
- Duration decreased to 10 seconds from 160 seconds.
- Seeker Missile cost increased to 125 energy from 75.
- Durable Materials upgrade removed.
- New upgrade: Explosive Shrapnel Shells
- Increases damage of Seeker Missile and Auto Turret by 30%
- Reseached at the Tech Lab.
- Reseach costs: 150 minerals, 150 gas and 110 seconds.
- Increases damage of Seeker Missile and Auto Turret by 30%
- Damage increased to 16 from 8.
- Movement speed increased from 2.25 to 2.75 (same as Viking).
- Battlecruiser
- New ability: Tactical Jump
- After a short delay, warps to the target location. Battlecruiser is invulnerable while warping.
- Does not require vision.
- Unlimited range.
- Costs 125 energy.
- After a short delay, warps to the target location. Battlecruiser is invulnerable while warping.
- New ability: Tactical Jump
- Armory
- Vehicle and Ship Weapons separated.
- Costs for both remains the same as the merged upgrade.
- Vehicle and Ship Weapons separated.
- M.U.L.E.
- MULE harvest amount decreased to 25 from 30.
- The undisturbed return of a single MULE has consequently gone from 270 minerals total down to 225 minerals total.
- MULE harvest amount decreased to 25 from 30.
Zerg
- New unit: Ravager
- Morphs off the Roach.
- Costs 25 minerals, 75 gas, ~13 seconds and 1 supply to morph.
- Requires Roach Warren to morph.
- 16(+2) damage, 6 range, ~1.6 weapon speed.
- 120 HP, 1 Armor, Tags: Biological. Movement speed: 2.75 (a bit slower than worker)
- No Rapid Regeneration while burrowed. Does not benefit from Glial Reconstitution or Tunneling Claws.
- Ability: Corrosive Bile
- Mortar-style area of effect skill-shot which impacts after ~3 seconds once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.
- Range: 9.
- 60 damage.
- Cooldown: ~10 seconds.
- Mortar-style area of effect skill-shot which impacts after ~3 seconds once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with.
- Morphs off the Roach.
- 'New' Unit: Lurker
- Morphs off the Hydralisk.
- Costs 50 minerals, 100 gas, ~25 seconds and 1 supply to morph.
- Requires Lurker Den, mutated from Hydralisk Den for 150 minerals, 150 gas and 120 seconds.
- 20(+2) (+10(+3) vs Armored) damage, 9 range, Weapon Speed: 2.
- 200 HP, 1 Armor, Tags: Armored - Biological. Movement speed: 2.95 (same as Stalker / Baneling with Centrifugal Hooks off of Creep).
- Can Hold Fire.
- Morphs off the Hydralisk.
- Zergling
- Adrenal Glands
- Attack speed bonus increased to 40% from 18.6%
- Adrenal Glands
- Overlord
- Ventral Sacs removed
- Overlords can now evolve Ventral Sacs individually.
+ Show Spoiler [View Model] +- Costs: 25 minerals, 25 gas and 17 seconds. Requires Evolution Chamber.
- During evolution the Overlord is stationed inside a cocoon, just like if it had been morphing.
- Overlords who have evolved Ventral Sacs are identical to Overlords previously with the Ventral Sacs upgrade, and can morph into Overseers.
- Costs: 25 minerals, 25 gas and 17 seconds. Requires Evolution Chamber.
- Ventral Sacs removed
- Roach
- Glial Reconstitution
- Now also increases burrow move speed from 1.4 to ~2.25. This effect multiplies with creep speed bonus.
- Glial Reconstitution
- Hydralisk
- Added morph to Lurker.
- Grooved Spines removed, +1 range added to Muscular Augments.
- Added morph to Lurker.
- Corruptor
- Corruption removed.
- New ability: Caustic Spray
- Channeled ability that initially deals 5 damage per second to target structure.
- Damage is increased to 25 damage per second after 6 seconds.
- Cooldown: 45 seconds.
- Channeled ability that initially deals 5 damage per second to target structure.
- Corruption removed.
- Swarm Host
- Cost changed from 100 Minerals, 200 Gas, 4 Supply to 200 Minerals, 100 Gas, 3 Supply.
- Locust
- Flying Locusts no longer require research.
- Locust health down from 65 to 50.
- Flying Locusts no longer require research.
- Infestor
- Neural Parasite
- Cast range increased from 7 to 9.
- Neural Parasite
- Viper
- New ability: Parasitic Bomb
- Latch onto an air unit, dealing 90 damage over ~10 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.
- Costs 125 energy.
- Latch onto an air unit, dealing 90 damage over ~10 seconds to that unit and any air units around it. Effect persists for the remaining duration if the target is destroyed.
- New ability: Parasitic Bomb
- Ultralisk
- Chitinous Plating: Bonus armor increased from +2 to +4.
- Brood Lord
- Attack Range increased from 9.5 to 11
- Nydus Worm
- Invulnerable while unburrowing
- Queen
- Spawn Larvae
- Reduced Spawn Larva count from 4 to 3
- Can be queued multiple times upon the same town hall (Hatchery, Lair & Hive).
- By casting Spawn Larvae upon a currently incubating town hall, that town hall will instantly start incubating the next 3 eggs after the current batch is complete
- For example, if Spawn Larvae was cast 2 times in quick succession on the same idle Hatchery, that Hatchery would begin incubating 3 eggs, followed by an additional 3 eggs before going idle again.
- Note that energy is still spend at the time of the cast, so this system can be compared to queuing for the other races.
- By casting Spawn Larvae upon a currently incubating town hall, that town hall will instantly start incubating the next 3 eggs after the current batch is complete
- Reduced Spawn Larva count from 4 to 3
- Spawn Larvae
- Creep now spreads faster and recedes twice as fast.
- Spore Crawler
- Damage decreased from 15(+45 vs. Biological) to 15(+30 vs. Biological).
- Zerg Buildings now have their very own portrait!
+ Show Spoiler +
Protoss
- New unit: Adept
- Ranged ground damage dealer warped in from the Gateway
- Costs 100 minerals, 25 gas, 38 seconds and 2 supply to warp in. Warp Gate cooldown: 28 seconds.
- Requires Cybernetics Core to warp in.
- 10(+1) (+13(+2) vs Light) damage, 4 range. Weapon speed: 1.15
- 80 HP, 70 Shields, 1 armor, Tags: Light - Biological. Movement speed: 2.5 (Right between Zealot and Zealot with speed upgrade).
- Ability: Psionic Transfer
- Projects an invulnerable Psionic Image that can move but not attack. After ~10 seconds, the Adept teleports to the image’s location.
- Effect can be cancelled, but not activated prematurely.
- Cooldown: ~15 seconds.
- Projects an invulnerable Psionic Image that can move but not attack. After ~10 seconds, the Adept teleports to the image’s location.
- Upgrade: Resonating Glaives
- Increases the attack speed of Adepts by 45% (from ~2.25 to ~1.55)
- Researched at the Twillight Council.
- Costs 100 minerals, 100 gas and 140 seconds.
- Increases the attack speed of Adepts by 45% (from ~2.25 to ~1.55)
- Ranged ground damage dealer warped in from the Gateway
- New unit:
ReaverDisruptor- Uses Purification Novas to deal heavy area of effect damage. Warped in at the Robotics Facility.
- Costs 150 minerals, 150 gas, 50 seconds and 3 supply to warp in.
- Requires Robotics Bay to warp in.
- 100 HP, 100 Shields, 1 armor, Tags: Armored - Mechanical. Movement speed: 2.25 (same as Zealot, no upgrade)
- Ability: Purification Nova
- Once activated, the Disruptor becomes immobile and shoots out a ball of energy that can be controlled. After ~3 seconds emits a nova dealing 145 (+ 55 shields) to all ground units in a 1.5 radius.
- If the Disruptor is destroyed or picked up by a Warp Prism before the energy ball detonates, it will fail to explode.
- Can friendly fire, but not on self or fellow Disruptors.
- Once activated, the Disruptor becomes immobile and shoots out a ball of energy that can be controlled. After ~3 seconds emits a nova dealing 145 (+ 55 shields) to all ground units in a 1.5 radius.
- Uses Purification Novas to deal heavy area of effect damage. Warped in at the Robotics Facility.
- Zealot
- Charge now deals 8 damage on hit.
- Mothership
- Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
- Mass Recall cost reduced from 100 energy to 50 energy.
- Photon Overcharge
- Energy cost reduced from 100 to 25 energy.
- Now targets Pylons instead of Nexi.
- Range reduced from 13 to 7 and duration from 60 seconds to 30 seconds.
- Damage increased from 20 to 30.
- Energy cost reduced from 100 to 25 energy.
- Movement speed increased from 1.41 to 1.88.
- Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
- Mothership Core
- Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
- Mass Recall cost reduced from 100 energy to 50 energy.
- Photon Overcharge
- Energy cost reduced from 100 to 25 energy.
- Now targets Pylons instead of Nexi.
- Range reduced from 13 to 7 and duration from 60 seconds to 15 seconds.
- Damage increased from 20 to 30.
- Energy cost reduced from 100 to 25 energy.
- Time Warp maximum radius increased from 3.5 to 8. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size.
- Warp Prism
- Pick up range has been increased to 7.
- Immortal
- Hardened Shields removed.
- New ability: Barrier
- Immortal gains a 200 damage shield for 3 seconds.
- Cooldown: 60 seconds.
- Auto-cast by default. Activated upon taking damage. Damage from first hit before activation will still be taken.
- Immortal gains a 200 damage shield for 3 seconds.
- Turret tracking added: Immortals will now track the nearest enemy unit while on the move.
- Hardened Shields removed.
- Colossus
- Base damage reduced from 15(+2) to 12(+1).
- Oracle
- Envision removed.
- Revalation now tags cloaked and burrowed units, revealing them for 60 seconds. Cost reduced to 50 energy from 75 energy. Cast range increased from 9 to 12.
- New ability: Statis Ward
- Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in statis for 30 seconds, rendering them unable to take commands but also invulnerable.
- Costs 50 energy.
- Statis Wards remain in play until triggered or destroyed.
- Constructs a cloaked trap on target location. When triggered, enemy units in proximity are trapped in statis for 30 seconds, rendering them unable to take commands but also invulnerable.
- Envision removed.
- Carrier
- Carrier health decreased from 300 to 250.
- New ability: Release Interceptors
- Launches Interceptors to fight at target area for 60 seconds.
- Interceptors are destroyed when duration ends.
- Carrier can start construction of new Interceptors immediately
- Interceptors will remain for the full 60 seconds, even if the Carrier is destroyed.
- Can be cast while Interceptors are out in the field or docked in the Carrier. If docked in the Carrier, all Interceptors will be released near simultaneously, making it much faster than a Carrier using Graviton Catapult.
- Cooldown: 40 seconds.
- Launches Interceptors to fight at target area for 60 seconds.
- Carrier health decreased from 300 to 250.
- Warp Gate
- Warping in units at a Pylon increased to 16 seconds, up from 5.
- Warping in units at a Pylon that is near a Warp Gate or a Nexus will take 5 seconds.
- Warping in units at a Warp Prism will also take 5 seconds.
- New pylon graphics for 5 second warp in:
+ Show Spoiler +
- Warping in units at a Pylon increased to 16 seconds, up from 5.
- Chrono Boost
- Energy Cost removed.
- Is now permanently channeled onto a target. By default targeted on the Nexus when created.
- Can be retargeted onto other buildings. Cooldown: ~6 seconds.
- No retargeting delay: Effect is removed from previous target and applied to the new target instantly.
- If multiple Nexi are selected, the closest Nexus seems to be the caster. Keep in mind that other Nexi can take over if the closest one has retargeted within ~6 seconds.
- No retargeting delay: Effect is removed from previous target and applied to the new target instantly.
- Speed increase reduced from 50% to 15%
- Only a single Chrono Boost from a Nexus can be active on any building at any time.
- Energy Cost removed.
Sources:
http://www.reddit.com/r/starcraft/comments/2llk5v/compilation_of_legacy_of_the_void_related_tweets/
http://us.battle.net/sc2/en/blog/19932221/legacy-of-the-void-beta-balance-update-october-23-2015-10-23-2015
http://us.battle.net/sc2/en/blog/19919140/legacy-of-the-void-beta-balance-update-october-16-2015-10-16-2015
http://us.battle.net/sc2/en/blog/19919131/legacy-of-the-void-beta-balance-update-october-9-2015-10-9-2015
http://us.battle.net/sc2/en/blog/19911023/legacy-of-the-void-beta-balance-update-october-2-2015-10-2-2015
http://eu.battle.net/sc2/en/blog/19897909/legacy-of-the-void-beta-balance-update-september-17-2015-17-09-2015
http://us.battle.net/sc2/en/blog/19886262/legacy-of-the-void-beta-balance-update-september-3-2015-9-3-2015
http://eu.battle.net/sc2/en/blog/19850026/legacy-of-the-void-beta-patch-255-21-08-2015
http://us.battle.net/sc2/en/blog/19825246/legacy-of-the-void-beta-balance-update-july-16-2015-7-16-2015
http://us.battle.net/sc2/en/blog/19804162/legacy-of-the-void-beta-balance-update-june-17-2015-6-18-2015
http://us.battle.net/sc2/en/blog/19312547/legacy-of-the-void-beta-patch-252-5-27-2015
http://us.battle.net/sc2/en/blog/19127980/legacy-of-the-void-beta-balance-update-may-14-2015-5-14-2015
http://us.battle.net/sc2/en/blog/18792770/legacy-of-the-void-beta-balance-update-april-28-2015-4-28-2015
http://us.battle.net/sc2/en/blog/18777308/legacy-of-the-void-beta-balance-update-april-15-2015-4-15-2015
http://us.battle.net/sc2/en/blog/18483059/starcraft-ii-legacy-of-the-void-beta-release-patch-notes-3-31-2015