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LotV Multiplayer Changes Compilation - Page 3

Forum Index > Legacy of the Void
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Prev 1 2 3 4 5 Next All
TronJovolta
Profile Joined April 2013
United States323 Posts
October 25 2015 22:26 GMT
#41
Whoa, I didn't even know that that medivac upgrade existed. That's awesome.
RoomOfMush
Profile Joined March 2015
1296 Posts
October 25 2015 22:44 GMT
#42
On October 26 2015 07:06 Hider wrote:
Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun.

In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues.

Be realistic, Blizzard is never going to do that. That would be work.
EJK
Profile Blog Joined September 2013
United States1302 Posts
October 26 2015 00:47 GMT
#43
reaper grenades actually can kill tumors and i believe they do damage vs structures...
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
RedJohnSC2
Profile Joined April 2015
10 Posts
October 26 2015 06:04 GMT
#44
Tumors are not structures, u dont need to kill them to eliminate your adversary. Liberators can hit tumors? This would answer the question.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
October 26 2015 10:13 GMT
#45
On October 26 2015 07:44 RoomOfMush wrote:
Show nested quote +
On October 26 2015 07:06 Hider wrote:
Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun.

In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues.

Be realistic, Blizzard is never going to do that. That would be work.


I don't know, maybe. But I also think Blizzard has some type of irrational minimialistic approach where they try to get the most done with the fewest amount of changes.

On the other hand, I don't think the amount of changes is relevant at all. What matters for the learning curve is how difficult it is to play the game and not get majorly screwed. For instance the strenght of the Nydus all-in adds a ton extra to the learning curve.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 26 2015 11:02 GMT
#46
On October 26 2015 07:06 Hider wrote:
Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun.

In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues.



1000 stat changes? I'm not even sure if the game has that many stats. I mean, I get where you're coming from, but look at that list. It's still quite massive.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2015-10-26 11:19:34
October 26 2015 11:17 GMT
#47
On October 26 2015 20:02 KeksX wrote:
Show nested quote +
On October 26 2015 07:06 Hider wrote:
Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun.

In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues.



1000 stat changes? I'm not even sure if the game has that many stats. I mean, I get where you're coming from, but look at that list. It's still quite massive.


Well if you redesign one unit that alone is typically 10-15 variables you will change.And that will typically require changes to a couple of other units for balance and interaction-purposes. So one proper redeisng = 50 stat changes (general rule).

The issue is that Blizzard just throws down a new unit/ability without adjusting the rest of the game so that proper roles and microinteractions are implemented.

You can also just look Riots changelist in their redesign. One champion redesign is alone like 50-60 changes.
EJK
Profile Blog Joined September 2013
United States1302 Posts
October 26 2015 14:25 GMT
#48
On October 26 2015 15:04 RedJohnSC2 wrote:
Tumors are not structures, u dont need to kill them to eliminate your adversary. Liberators can hit tumors? This would answer the question.



k let me be more clear. i threw a grenade at a hatchery and it did damage. does that mean it does damage to structureS?
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Stilgar
Profile Joined August 2007
Bulgaria5 Posts
October 26 2015 17:03 GMT
#49
Isn't there a Spore Crawler bonus damage reduction?
Fear is the mind-killer!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
October 26 2015 18:43 GMT
#50
Lol Valkyrie.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 26 2015 21:38 GMT
#51
Need to correct this one as it changed:

Warp Prism
Warping in units takes 2 seconds, down from 5.

It was changed to 4 seconds for warp prisms and fast pylons.
moofang
Profile Joined June 2011
508 Posts
October 28 2015 07:53 GMT
#52
Liberator defender mode no longer requires upgrade (so should probably remove "Requires Defender Mode upgrade" to be clear).

And yeah, like a few others have mentioned, should remove the 2s warpin line from Warp Prism. It already correctly says 5s further down in the warp gate section.

Thanks for the synthesized notes!
KT_Elwood
Profile Joined July 2015
Germany1081 Posts
October 28 2015 18:19 GMT
#53
Isn't the Ghost's new ability also canceld by loss of vision on Target ?
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Haighstrom
Profile Joined March 2011
United Kingdom206 Posts
October 29 2015 16:30 GMT
#54
This is excellent, thank you for doing this.

One minor correction - you rightly point out that inject now spawn 3 rather than 4 larva, but your explanation about queuing then mentions 4 larva.
NConley9
Profile Joined October 2015
1 Post
October 29 2015 18:17 GMT
#55
The list is missing Swarm Host changes. I know the cost is different in LotV. Not sure if anything else is different.
besez
Profile Joined June 2010
Sweden54 Posts
October 29 2015 19:21 GMT
#56
On October 30 2015 01:30 Haighstrom wrote:
This is excellent, thank you for doing this.

One minor correction - you rightly point out that inject now spawn 3 rather than 4 larva, but your explanation about queuing then mentions 4 larva.

I noticed this too =)
haypro fighting
KT_Elwood
Profile Joined July 2015
Germany1081 Posts
November 02 2015 09:32 GMT
#57
Meh the Thor-Non-Splash was a cool move vs PDD . Dumb down everything and flood new dumb units.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 05 2015 07:41 GMT
#58
Did the remove the +bio damage on spore colonies?
DERASTAT
Profile Joined May 2014
Germany99 Posts
November 05 2015 10:19 GMT
#59
didnt get the mule get back to hots?
Kajiu, Troll der Zerstörung
Weerwolf
Profile Joined November 2010
75 Posts
November 05 2015 12:09 GMT
#60
The amount of expectionson units is just getting silly though.
Warp gate warps work in 5 seconds except if it meets some weird condition.
Liberator is a flying valkyrie/siege tank that can hit hard on a certain spot, but just not buildings (because.. no real reason, it just cant be balanced).
Weird invulnerability modes on Battlecruiser and Nydus.
Ravager gets Rapid Regeneration, just not while burrowed.

It's like idea's get thrown into the game that actually don't work, but are put in anyway.
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