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LotV Multiplayer Changes Compilation - Page 2

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 Next All
Yiome
Profile Joined February 2014
China1687 Posts
July 29 2015 10:50 GMT
#21
Thanks!
With new patch almost everyweek it's really easy to forgot "older" changes.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
July 30 2015 15:09 GMT
#22
I cannot start LOTV right now.

> Essentially, the Thor is back to its WoL state with anti-light splash
> damage Javelin Missile Launchers being its only AA.


250mm Strike Cannons has been removed and I don't think it's back in LOTV, right?

What is with "Explosive Payload"?
http://youtube.com/NeoBladeSC2
Beedebdoo
Profile Joined June 2013
130 Posts
July 30 2015 17:04 GMT
#23
250mm Strike Cannons aren't back in LotV, clarifying statement.

Explosive Payload was also removed, but can only be accessed in High Impact Payload.. which cannot be accessed. Figured it would be more easily understood if I didn't mention that Explosive Payload was also removed, but on second thought I'm not so sure.
Beedebdoo
Profile Joined June 2013
130 Posts
August 22 2015 16:36 GMT
#24
Updated with the latest patch. Patch notes + short explanation can be seen here:
http://eu.battle.net/sc2/en/blog/19875306/legacy-of-the-void-beta-balance-update-preview-august-20-21-08-2015

Further discussion can be seen in the following forum posts
http://us.battle.net/sc2/en/forum/topic/18300016914#1
http://us.battle.net/sc2/en/forum/topic/18710641223#1

Suggestions to upcoming changes in the following post:
http://us.battle.net/sc2/en/forum/topic/18705072378#1
Athenau
Profile Joined March 2015
571 Posts
August 23 2015 13:17 GMT
#25
Cyclones have 160 hp now, that nerf wasn't listed in the patch notes. Also, DKim mentioned in one of the community updates that they were changing the range to 7/15.
Lexender
Profile Joined September 2013
Mexico2656 Posts
August 23 2015 14:44 GMT
#26
I noticed two changes while playing.

1) Banshee speed no longer requires fusion core

2) Cyclone lock-on breaks when you can't see the unit

I don't know if these changes where announced but if you go and play a game thats how they are right now

Athenau
Profile Joined March 2015
571 Posts
August 23 2015 14:58 GMT
#27
The vision change was mentioned here: http://us.battle.net/sc2/en/forum/topic/18301002290
Beedebdoo
Profile Joined June 2013
130 Posts
September 05 2015 14:56 GMT
#28
ah, must have missed those Cyclone changes. Thanks for the heads up and sorry for the late response
3rd September update to macro mechanics and other things added as well.
Discussion: http://us.battle.net/sc2/en/forum/topic/18704214130#1

About the Banshee Hyperflight Rotors, they seem to require Fusion Core at the moment. Testing through custom games in the beta. Maybe they re-added the requirement..?
Toster1024
Profile Joined October 2015
8 Posts
Last Edited: 2015-10-04 12:55:52
October 04 2015 12:36 GMT
#29
Missing change: Colosus upgrade scaling is different in LotV. Colosus now gets only +1 attack for each attack upgrade.
Toster1024
Profile Joined October 2015
8 Posts
October 04 2015 12:55 GMT
#30
Please update: Ravager range upgrade is removed in last patch.
Spawn larva: Replace "Town Hall" with "Hatchery". You can also mention that queuing spawn larva instantly uses queen's energy, so queen should have enough energy to queue the inject.
Adept: no more shield upgrade, instead attack speed upgrade and they also changed amount of shields I think.
Magnifico
Profile Joined March 2013
1958 Posts
October 04 2015 13:21 GMT
#31
Ghost speed was increased to 2.813.
Beedebdoo
Profile Joined June 2013
130 Posts
October 05 2015 14:57 GMT
#32
Update from October 2. in place now
http://us.battle.net/sc2/en/blog/19911023/legacy-of-the-void-beta-balance-update-october-2-2015-10-2-2015

Thanks for the sharp eyes on the Colossus and the Ghost, Toster and Tiaraju
'Town Hall' is a wonderful word and this is a chance for me to use it, so I wont be replacing it with Hatchery, as it also encompasses Lairs and Hives (and unintentionally Command Center and Nexi gathered by means of Neural Parasite or team players).
About the scaling on Colossus, added how the new unit scales with attack as well. Thanks again for mentioning it!
Big J
Profile Joined March 2011
Austria16289 Posts
October 05 2015 15:11 GMT
#33
You're the man! (or woman, Idk hehe )
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
October 05 2015 16:33 GMT
#34
I feel that we need to have the Liquipedia pages of all the old units given LotV versions, so that they can be updated to show their new real-time clocked speeds, production times, and cooldowns. I don't think that change will be reverted, so we might as well start recording the information.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Beedebdoo
Profile Joined June 2013
130 Posts
October 06 2015 16:13 GMT
#35
Thanks Big J! ^^

Not sure what exactly you mean, Pontius. Do you mean creating legacy of the void pages for every unit with adjusted values or adjusting existing pages for once LotV comes out?
WoL and HotS game speed is 1.4 times faster than LotV speed and some rounding to the closest integer, 1st- or 2nd decimal, so all the data is there except for the amount of rounding for specific things.
Stetkaer
Profile Joined June 2013
Denmark23 Posts
October 07 2015 20:42 GMT
#36
Thx. Much needed!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 25 2015 20:53 GMT
#37
hell yea beedebdoo! thanks so much
Commentatorhttps://www.youtube.com/JaKaTaKtv
lZurgery
Profile Joined December 2012
Australia12 Posts
October 25 2015 21:31 GMT
#38
Warp Prism

Pick up range has been increased to 7.
Warping in units takes 2 seconds, down from 5.


Should be 5 seconds now to warp in. Thanks for the post though.
Kingsky
Profile Blog Joined October 2010
Singapore298 Posts
October 25 2015 21:33 GMT
#39
lmao i love how you did the little renaming of the reaver and valkyrie and the ''new'' lurker unit
Why do people hate the Colossus? Because the Colossus is like banksters from Wall Street: “too big to fail”. - TheDwF
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
October 25 2015 22:06 GMT
#40
Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun.

In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues.
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