With new patch almost everyweek it's really easy to forgot "older" changes.
LotV Multiplayer Changes Compilation - Page 2
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Yiome
China1687 Posts
With new patch almost everyweek it's really easy to forgot "older" changes. | ||
NeoBlade
Germany262 Posts
> Essentially, the Thor is back to its WoL state with anti-light splash > damage Javelin Missile Launchers being its only AA. 250mm Strike Cannons has been removed and I don't think it's back in LOTV, right? What is with "Explosive Payload"? | ||
Beedebdoo
130 Posts
Explosive Payload was also removed, but can only be accessed in High Impact Payload.. which cannot be accessed. Figured it would be more easily understood if I didn't mention that Explosive Payload was also removed, but on second thought I'm not so sure. | ||
Beedebdoo
130 Posts
http://eu.battle.net/sc2/en/blog/19875306/legacy-of-the-void-beta-balance-update-preview-august-20-21-08-2015 Further discussion can be seen in the following forum posts http://us.battle.net/sc2/en/forum/topic/18300016914#1 http://us.battle.net/sc2/en/forum/topic/18710641223#1 Suggestions to upcoming changes in the following post: http://us.battle.net/sc2/en/forum/topic/18705072378#1 | ||
Athenau
555 Posts
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Lexender
Mexico2610 Posts
1) Banshee speed no longer requires fusion core 2) Cyclone lock-on breaks when you can't see the unit I don't know if these changes where announced but if you go and play a game thats how they are right now | ||
Athenau
555 Posts
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Beedebdoo
130 Posts
![]() 3rd September update to macro mechanics and other things added as well. Discussion: http://us.battle.net/sc2/en/forum/topic/18704214130#1 About the Banshee Hyperflight Rotors, they seem to require Fusion Core at the moment. Testing through custom games in the beta. Maybe they re-added the requirement..? | ||
Toster1024
8 Posts
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Toster1024
8 Posts
Spawn larva: Replace "Town Hall" with "Hatchery". You can also mention that queuing spawn larva instantly uses queen's energy, so queen should have enough energy to queue the inject. Adept: no more shield upgrade, instead attack speed upgrade and they also changed amount of shields I think. | ||
Magnifico
1958 Posts
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Beedebdoo
130 Posts
http://us.battle.net/sc2/en/blog/19911023/legacy-of-the-void-beta-balance-update-october-2-2015-10-2-2015 Thanks for the sharp eyes on the Colossus and the Ghost, Toster and Tiaraju ![]() 'Town Hall' is a wonderful word and this is a chance for me to use it, so I wont be replacing it with Hatchery, as it also encompasses Lairs and Hives (and unintentionally Command Center and Nexi gathered by means of Neural Parasite or team players). About the scaling on Colossus, added how the new unit scales with attack as well. Thanks again for mentioning it! | ||
Big J
Austria16289 Posts
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Pontius Pirate
United States1557 Posts
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Beedebdoo
130 Posts
Not sure what exactly you mean, Pontius. Do you mean creating legacy of the void pages for every unit with adjusted values or adjusting existing pages for once LotV comes out? WoL and HotS game speed is 1.4 times faster than LotV speed and some rounding to the closest integer, 1st- or 2nd decimal, so all the data is there except for the amount of rounding for specific things. | ||
Stetkaer
Denmark23 Posts
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JaKaTaKSc2
United States2787 Posts
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lZurgery
Australia12 Posts
Pick up range has been increased to 7. Warping in units takes 2 seconds, down from 5. Should be 5 seconds now to warp in. Thanks for the post though. | ||
Kingsky
Singapore298 Posts
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Hider
Denmark9236 Posts
In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues. | ||
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