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LotV Multiplayer Changes Compilation - Page 5

Forum Index > Legacy of the Void
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mnck
Profile Joined April 2010
Denmark1518 Posts
November 11 2015 11:10 GMT
#81
You are my savior. So much stuff in here I wanted to look up. THANKS Beedebdoo
@Munck
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-11 14:02:53
November 11 2015 14:02 GMT
#82
"Allied Commanders" was changed into "Legacy of the Void Features: Co-op Missions"

http://us.battle.net/sc2/en/blog/19930660/legacy-of-the-void-features-co-op-missions-10-28-2015

Please change it in "General", thanks!

THANKS Beedebdoo
http://youtube.com/NeoBladeSC2
Beedebdoo
Profile Joined June 2013
130 Posts
Last Edited: 2015-11-13 22:06:01
November 13 2015 22:02 GMT
#83
@Existor
Thanks for the list, Existor!

Pretty sure the range increase to Neural Parasite is already documented in the OP, unless something changed of which I'm unaware

The graphic showing if a pylon will power a structure seems to be campaign only. Didn't appear when I tested in the multiplayer.

@Kal_rA
It costs 50 energy to deploy a Statis Ward, so a single Oracle with full energy can deploy 4 in a row

@mnck
Glad to know that this has been helpful!

@NeoBlade
I corrected it, and added some structure to General. Thanks!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 14 2015 11:19 GMT
#84
It could be interesting if you can keep up this list, but split up the changes post release in a separate lost below. Then we can see both changes from hots and then post release lotv. Could be an interesting piece of history in a few years.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
November 19 2015 03:09 GMT
#85
Solved my issues figuring out which inject made it to release. Thanks a million!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-19 16:29:43
November 19 2015 16:25 GMT
#86
Question:

Patch notes say:

"Lock On now deals 400 damage over 20 seconds against both ground and air."

http://wiki.teamliquid.net/starcraft2/Patch_2.5.5

SC2 says:

"Locks the Cyclone's weapons on the target unit, dealing 400 damage over 14 seconds to ground targets, and 400 damage over 14 seconds to flying targets. Can move while firing. Cancels if target moves out of range."

Note: The SC2-Editor-Text uses variables, so it is not a Typo ...

"Locks the Cyclone's weapons on the target unit, dealing <d ref="Effect,LockOnCP,PeriodCount*Effect,CycloneWeaponDamage,Amount"/> damage over <d ref="Effect,LockOnCP,PeriodCount * Effect,LockOnCP,PeriodicPeriodArray[0]"/> seconds to ground targets, and <d ref="Effect,LockOnAirCP,PeriodCount*Effect,CycloneAirWeaponDamage,Amount"/> damage over <d ref="Effect,LockOnAirCP,PeriodCount * Effect,LockOnAirCP,PeriodicPeriodArray[0]"/> seconds to flying targets. Can move while firing. Cancels if target moves out of range.


Here is the SC2-Editor data

<CEffectCreatePersistent id="LockOnAirCP">
<EditorCategories value="Race:Terran"/>
<WhichLocation Value="TargetUnit"/>
<FinalEffect value="LockOnClearSet"/>
<PeriodCount value="20"/>


PeriodCount = 20, so I guess it's 20, since the XML tells us so.

What is correct?
http://youtube.com/NeoBladeSC2
RewardedFool
Profile Joined July 2015
17 Posts
Last Edited: 2015-11-19 16:37:21
November 19 2015 16:36 GMT
#87
Both, probably, the patch note is in Blizzard seconds like all the rest. 20 Blizz seconds = 14 game seconds now (I think)
Aquila-
Profile Blog Joined April 2011
516 Posts
December 01 2015 01:51 GMT
#88
When I look over the total Terran changes compared to the Zerg ones I get really sad. Half of the Terran stuff are nerfs, most other changes are pretty useless and will probably never be used at a high level. On the other hand Zerg has so many useful and fun new things that are also really strong at the moment. Sigh.
wishr
Profile Joined February 2012
Russian Federation262 Posts
December 01 2015 06:29 GMT
#89
Many thanks for this!
* Only girls complain about balance! *
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 03 2015 21:25 GMT
#90
Photon Overcharge lasts 11 seconds instead of 30 now
yurisan
Profile Joined October 2014
Poland35 Posts
Last Edited: 2015-12-07 12:35:51
December 07 2015 12:34 GMT
#91
wow - thats a great wrapup !!! precise and well written info. thanks.
a suggestion - would it be possible to state the patch version and the last balance update (link maybe) on the original post ?

If something can corrupt you, you're corrupted already.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-06-02 08:59:17
June 02 2016 05:15 GMT
#92
On that note, the maximum suggested worker count on mineral fields has been reduced from 3 per Mineral Field (max saturation) to 2 per Mineral Field (efficient saturation). Does not change the actual mining behavior of workers.


I bumped this thread because of old expansions: today upon playing for old time's sake WoL and HotS to see how game felt before I found out that instead of 24 harvesters per base you need (worker count show bug maybe? showing LotV count?) 16, 2 for each patch not 3. Doesn't this change destroy original experience? Why they left everything like it was - mineral fields, upgrades, etc. but changed efficiency of worker per patch? What's the point of having select menu of old expansions if it isn't same as they used to be? HotS just like WoL ended already so why they patched them? I think no one cares about past but Blizzard accidentally implemented LotV economy thing to old expansions. Also sometimes I still see outdated tooltip where it says 3 workers are needed for saturation mining, not 2. I don't know what else changed, I hope they didn't touch game speed. I will be glad if someone will post about it on official forums.

EDIT: Ah, my bad I'm so noob, didn't pay attention to "Does not change the actual mining behavior of workers". Blizz improved those stats a lot then.
sunbeams are never made like me...
jimminy_kriket
Profile Blog Joined February 2007
Canada5546 Posts
April 14 2018 09:29 GMT
#93
Any chance getting this updated with the latest changes?
life of lively to live to life of full life thx to shield battery
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