LotV Multiplayer Changes Compilation - Page 3
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TronJovolta
United States323 Posts
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RoomOfMush
1296 Posts
On October 26 2015 07:06 Hider wrote: Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun. In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues. Be realistic, Blizzard is never going to do that. That would be work. | ||
EJK
United States1302 Posts
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RedJohnSC2
10 Posts
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Hider
Denmark9324 Posts
On October 26 2015 07:44 RoomOfMush wrote: Be realistic, Blizzard is never going to do that. That would be work. I don't know, maybe. But I also think Blizzard has some type of irrational minimialistic approach where they try to get the most done with the fewest amount of changes. On the other hand, I don't think the amount of changes is relevant at all. What matters for the learning curve is how difficult it is to play the game and not get majorly screwed. For instance the strenght of the Nydus all-in adds a ton extra to the learning curve. | ||
KeksX
Germany3634 Posts
On October 26 2015 07:06 Hider wrote: Quite scary how little existing units actually have been mentioned. Think about what the basic framework was: WOL was designed based on people like Dustin Browder thinking 8 minute games and Forcefields were superfun. In my opinion we should be seeing 500-1000 stat changes for each new expansion. Otherwise you are simply not going to fix the underlying issues. 1000 stat changes? I'm not even sure if the game has that many stats. I mean, I get where you're coming from, but look at that list. It's still quite massive. | ||
Hider
Denmark9324 Posts
On October 26 2015 20:02 KeksX wrote: 1000 stat changes? I'm not even sure if the game has that many stats. I mean, I get where you're coming from, but look at that list. It's still quite massive. Well if you redesign one unit that alone is typically 10-15 variables you will change.And that will typically require changes to a couple of other units for balance and interaction-purposes. So one proper redeisng = 50 stat changes (general rule). The issue is that Blizzard just throws down a new unit/ability without adjusting the rest of the game so that proper roles and microinteractions are implemented. You can also just look Riots changelist in their redesign. One champion redesign is alone like 50-60 changes. | ||
EJK
United States1302 Posts
On October 26 2015 15:04 RedJohnSC2 wrote: Tumors are not structures, u dont need to kill them to eliminate your adversary. Liberators can hit tumors? This would answer the question. k let me be more clear. i threw a grenade at a hatchery and it did damage. does that mean it does damage to structureS? | ||
Stilgar
Bulgaria5 Posts
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DinoMight
United States3725 Posts
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Blacklizard
United States1194 Posts
Warp Prism Warping in units takes 2 seconds, down from 5. It was changed to 4 seconds for warp prisms and fast pylons. | ||
moofang
508 Posts
And yeah, like a few others have mentioned, should remove the 2s warpin line from Warp Prism. It already correctly says 5s further down in the warp gate section. Thanks for the synthesized notes! | ||
KT_Elwood
499 Posts
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Haighstrom
United Kingdom194 Posts
One minor correction - you rightly point out that inject now spawn 3 rather than 4 larva, but your explanation about queuing then mentions 4 larva. | ||
NConley9
1 Post
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besez
Sweden54 Posts
On October 30 2015 01:30 Haighstrom wrote: This is excellent, thank you for doing this. One minor correction - you rightly point out that inject now spawn 3 rather than 4 larva, but your explanation about queuing then mentions 4 larva. I noticed this too =) | ||
KT_Elwood
499 Posts
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Cascade
Australia5405 Posts
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DERASTAT
Germany99 Posts
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Weerwolf
75 Posts
Warp gate warps work in 5 seconds except if it meets some weird condition. Liberator is a flying valkyrie/siege tank that can hit hard on a certain spot, but just not buildings (because.. no real reason, it just cant be balanced). Weird invulnerability modes on Battlecruiser and Nydus. Ravager gets Rapid Regeneration, just not while burrowed. It's like idea's get thrown into the game that actually don't work, but are put in anyway. | ||
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