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On July 14 2015 20:59 Vanadiel wrote: Okay I found something amazing (for me), but their new way to set up groups for archon mod... also work in 1c1. So, in that way, we finally have a useful way to set up control groups, and remove units from them to split the army.
How it works, for example: you have 20 roach in your group 3, and you want to split these in two. In HoTS, you have to either shift click each units, which is long and not very intuitive, or recreate two separate groups, but like this you lose the eggs and the rally units. Now you can select the 10 roach you want, do alt+control+2 and it will create the group of 10 roach in CG 2 AND automatically remove these 10 roach from the group 3.
This is absolutely amazing and will have a real impact on the game, thanks for sharing .
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I really am loving the new chat, looks very good. Join the teamliquid chat make it populated
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On July 14 2015 22:53 Vanadiel wrote:Show nested quote +On July 14 2015 22:45 Yrr wrote:On July 14 2015 21:56 VisionFlare wrote: What do you think about the Ravager Change? Will anyone use this unit now? I just started playing LotV but when is going Ravager better than Hydra --> Lurker? Defending against protoss timing I would say, ravager attack break forcefield and are out faster, plus now with their range they are more interesting.
But beside the forcefields? Maybe if you are already maxed out you can transform some roaches into ravagers, or you can just trade your roaches and reinforce some new ones.
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On July 14 2015 17:04 SetGuitarsToKill wrote: Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.
Funny, thats the reason i stopped playing HotS.
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After reading the whiny posts of low skilled players saying that LOTV eco is too fast, I felt inspired to say that the way LOTV plays out has absolutely made me a better Starcraft player. It's harder, but it forces you to adjust to multiple base/army play.
It's amazing.
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On July 14 2015 20:59 Vanadiel wrote: Okay I found something amazing (for me), but their new way to set up groups for archon mod... also work in 1c1. So, in that way, we finally have a useful way to set up control groups, and remove units from them to split the army.
How it works, for example: you have 20 roach in your group 3, and you want to split these in two. In HoTS, you have to either shift click each units, which is long and not very intuitive, or recreate two separate groups, but like this you lose the eggs and the rally units. Now you can select the 10 roach you want, do alt+control+2 and it will create the group of 10 roach in CG 2 AND automatically remove these 10 roach from the group 3. Sexy. Can finally clone my HT's and MSC.
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On July 14 2015 03:12 BisuDagger wrote:Overall positive changes. Positives I really like. Toying with ravens and increasing auto turret damage. Working with what the ghost has already in its arsenal. Regarding the ghost, I'd like to see how nukes work there way back into the game too. Show nested quote +On July 14 2015 03:11 HmmmCookies wrote: Still no economy change? Come on Blizz get your...stuff...together! Blizzard is most certainly aware that there are people unhappy with the current economy. It's kind of tiring to hear people complain about. No point in beating a dead horse. I'd rather here how you feel about the current changes and what impact it could have on the game. What Economy problems again?
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On July 14 2015 04:25 blae000 wrote: I lose more and more interest for every post I read from blizz that does not include anything related to economy changes but does include "new ability"..
What's the consensus on the economy as far as the community is concerned?
Are most players enjoying it, hating it, indifferent?
I finally got into beta last week and even after my first game... my impression of the economy was "whoa... waaaay too fast". I'm not saying it would be impossible to adjust, I just had a far different impression when I heard the game would play out faster.
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On July 15 2015 00:55 Blizzkrieg wrote:Show nested quote +On July 14 2015 04:25 blae000 wrote: I lose more and more interest for every post I read from blizz that does not include anything related to economy changes but does include "new ability".. What's the consensus on the economy as far as the community is concerned? Are most players enjoying it, hating it, indifferent? I finally got into beta last week and even after my first game... my impression of the economy was "whoa... waaaay too fast". I still jump at how fast it takes until I hear "mineral field depleted", but I think we'll eventually come around to it. It took me like 3 months to get used to rallying workers to the minerals instead of between the nexus and mineral line like in BW.
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Czech Republic12125 Posts
On July 15 2015 00:55 Blizzkrieg wrote:Show nested quote +On July 14 2015 04:25 blae000 wrote: I lose more and more interest for every post I read from blizz that does not include anything related to economy changes but does include "new ability".. What's the consensus on the economy as far as the community is concerned? Are most players enjoying it, hating it, indifferent? I finally got into beta last week and even after my first game... my impression of the economy was "whoa... waaaay too fast". IMO Most players are not playing LOTV, because it lags, no proper ladder, it is not balanced(duh!)...
And there is no consensus - some say the economy is good, some that it is bad. In the end we will see few months after the release. I am one of those who thinks this will be fail because casuals will leave the game leaving there only the HC elitists. (Yes, I think the game is way too fast now)
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Im sad. The old replays dont work with the new patch. Incompability again.
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On July 15 2015 01:10 Marth93 wrote:Im sad. The old replays dont work with the new patch. Incompability again. How can they intentionally break a feature that has been working for 5 years?
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On July 15 2015 01:36 Morbidius wrote:Show nested quote +On July 15 2015 01:10 Marth93 wrote:Im sad. The old replays dont work with the new patch. Incompability again. How can they intentionally break a feature that has been working for 5 years?
There's been incompatibility with old replays after most patches it's just the system.
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Cool patch. Sad about the eco, but I don't have much hope for it anyways.
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Bisutopia19137 Posts
On July 15 2015 01:36 Morbidius wrote:Show nested quote +On July 15 2015 01:10 Marth93 wrote:Im sad. The old replays dont work with the new patch. Incompability again. How can they intentionally break a feature that has been working for 5 years? You are asking how a change in programming can break something else in the code? And yes, let's go ahead say the intentionally did it because "why not". This is why programmers get frustrated with people. Plus the replay feature has been constantly evolving over the past 5 years. It's not like the vanilla replay player is the one still being used today.
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I for one, love the economy we have now. The speed of macro is what makes this game fun. With the addition of a ladder I will be certainly playing LOTV from now on.
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It would be nice if snipe wasn't cancelled by spell damage so someone can't carpet storm you and cancel everything. <.<
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I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).
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On July 15 2015 05:33 one-one-one wrote: I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).
well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air
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