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LotV Patch 2.5.3 + Update Preview - July 13 - Page 9

Forum Index > Legacy of the Void
220 CommentsPost a Reply
Prev 1 7 8 9 10 11 12 Next All
one-one-one
Profile Joined November 2011
Sweden551 Posts
July 14 2015 20:56 GMT
#161
On July 15 2015 05:43 EleanorRIgby wrote:
Show nested quote +
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.



http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 14 2015 21:30 GMT
#162
Damn my soul, that patch is huge ; takes ages to download completely with my slow French Internet.
KT_Elwood
Profile Joined July 2015
Germany1085 Posts
July 14 2015 21:36 GMT
#163
For me as Terran the "chaotic good" patching of Blizzard feels ..."Achhh".

They keep on adding "loose ends" instead of interesting stuff.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
July 14 2015 21:41 GMT
#164
Did the balance patch go through with the client UI patch? My cousin said he tried a custom game, and the ghost still had the armor ability
Clan: QQGC - wundertunge#1850
TL+ Member
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
July 14 2015 21:42 GMT
#165
On July 15 2015 05:56 one-one-one wrote:
Show nested quote +
On July 15 2015 05:43 EleanorRIgby wrote:
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.





i agree something needs to be done to the thor, its always been an underwhelming unit and mostly only used against mutas.

this patch overall seems pretty good. i think the adept should be nerfed and give the stalker some kind of a buff. protoss is good in the early game with adepts and in the later game with carriers but in between they are weak and slow.
savior did nothing wrong
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 14 2015 21:46 GMT
#166
On July 15 2015 05:56 one-one-one wrote:
Show nested quote +
On July 15 2015 05:43 EleanorRIgby wrote:
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.


the cyclone really should have used the diamondback WoL campaign, with the laser/electrical attack. the standard attack could be a short burst fire, and then the lock-on would be the continuous beam that the original used. this would both be more unique and also help differentiate the 2 modes of attack more clearly.
vibeo gane,
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 14 2015 21:48 GMT
#167
On July 15 2015 06:46 -NegativeZero- wrote:
Show nested quote +
On July 15 2015 05:56 one-one-one wrote:
On July 15 2015 05:43 EleanorRIgby wrote:
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.


the cyclone really should have used the diamondback WoL campaign, with the laser/electrical attack. the standard attack could be a short burst fire, and then the lock-on would be the continuous beam that the original used. this would both be more unique and also help differentiate the 2 modes of attack more clearly.

Yeah would have been far better than the current underwhelming skin.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 14 2015 21:51 GMT
#168
- The number of current Heroes of the Storm games will no longer appear in chat.

Such a relief
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 14 2015 22:02 GMT
#169
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !
one-one-one
Profile Joined November 2011
Sweden551 Posts
July 14 2015 22:18 GMT
#170
On July 15 2015 06:42 EleanorRIgby wrote:
Show nested quote +
On July 15 2015 05:56 one-one-one wrote:
On July 15 2015 05:43 EleanorRIgby wrote:
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.





i agree something needs to be done to the thor, its always been an underwhelming unit and mostly only used against mutas.

this patch overall seems pretty good. i think the adept should be nerfed and give the stalker some kind of a buff. protoss is good in the early game with adepts and in the later game with carriers but in between they are weak and slow.


I'm ok with a stalker buff as long as they nerf blink by increasing the time of the upgrade. The ability is a bit too strong in the opening stages of the game in the sense that it forces the terran to build a lot of bunkers. Bunkers synergize well with barracks and there you have a big reason as to why bio is the one and only viable strategy in SC2 vs protoss.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 14 2015 22:24 GMT
#171
On July 15 2015 07:02 [PkF] Wire wrote:
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !

Wait what's the map pool? Does it resemble the early WoL style maps?
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 14 2015 22:26 GMT
#172
On July 15 2015 07:24 IntoTheheart wrote:
Show nested quote +
On July 15 2015 07:02 [PkF] Wire wrote:
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !

Wait what's the map pool? Does it resemble the early WoL style maps?

Their bad LotV maps + Bridgehead/Terraform/Moonlight/Dash.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
July 14 2015 22:29 GMT
#173
On July 15 2015 07:26 [PkF] Wire wrote:
Show nested quote +
On July 15 2015 07:24 IntoTheheart wrote:
On July 15 2015 07:02 [PkF] Wire wrote:
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !

Wait what's the map pool? Does it resemble the early WoL style maps?

Their bad LotV maps + Bridgehead/Terraform/Moonlight/Dash.

Sounds like a lot of fun, but not very productive.
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24235 Posts
July 14 2015 22:31 GMT
#174
On July 15 2015 07:29 IntoTheheart wrote:
Show nested quote +
On July 15 2015 07:26 [PkF] Wire wrote:
On July 15 2015 07:24 IntoTheheart wrote:
On July 15 2015 07:02 [PkF] Wire wrote:
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !

Wait what's the map pool? Does it resemble the early WoL style maps?

Their bad LotV maps + Bridgehead/Terraform/Moonlight/Dash.

Sounds like a lot of fun, but not very productive.

I don't even know if that's fun, but that's not productive for sure. Why not play the beta on rock solid maps like Overgrowth, KSS, Echo...
one-one-one
Profile Joined November 2011
Sweden551 Posts
July 14 2015 23:05 GMT
#175
On July 15 2015 06:48 [PkF] Wire wrote:
Show nested quote +
On July 15 2015 06:46 -NegativeZero- wrote:
On July 15 2015 05:56 one-one-one wrote:
On July 15 2015 05:43 EleanorRIgby wrote:
On July 15 2015 05:33 one-one-one wrote:
I do not have a beta account, but I find it very sad that Terran streamers do not seem to even want to try out new units and strategies. Especially in TvP where it is the same old boring MMM bullshit that we have been seeing since Blizzard nerfed tanks in the WoL beta (!).




well after they split up the mech upgrades again and nerfed the cyclone to shit it is just not nearly as good as bio. cyclone needs to be able to hit air


Yeah I guess.
They should really remove the Thor from the game. It is such an awkward unit. Liberators can fill the AA splash damage role and cyclones can fill the air-to-ground attack role and also the high single target damage role to some extent.

Cyclones should really be balanced around the AA ability, but the Thor prevents this from being an option I fear.

Another thing I don't like is the attack animations of the Cyclone, Liberator and the Adept.
The Liberator attack doesn't give the impression that splash damage is being dealt. You want to have some kind of shrapnel, smoke or shockwave animation for that. The valkyrie in BW is a good example.

The attack of the cyclone is barely visible. I wanna see some kick-ass rockets being fired. I think the missile turret could be a model for this. But I also wanna see a big smoke trail like real AA rockets.

The adept seems to throw some kind of ball or whatever. It feels way to simplistic and not awesome enough. I think the old version of the locust also suffered from this problem.


the cyclone really should have used the diamondback WoL campaign, with the laser/electrical attack. the standard attack could be a short burst fire, and then the lock-on would be the continuous beam that the original used. this would both be more unique and also help differentiate the 2 modes of attack more clearly.

Yeah would have been far better than the current underwhelming skin.


I agree about the skin. It is really underwhelming. It feels like a C&C unit which is something you should not want. I still think it was a big mistake to hire the lead C&C developer to do Starcraft 2.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
[PkF] Wire
Profile Joined March 2013
France24235 Posts
Last Edited: 2015-07-15 00:17:42
July 15 2015 00:11 GMT
#176
Some problems I had when playing (played 5 placement games, lost 3, got silver, ragequitted) :

1) lag. Unbearable from EU.
2) is it a side effect of sight of range change, but when given an attack move command units run into mines without attacking them, even with detection.
3) "play again" (score screen) is unranked by default ; I wanted to chain ranked games, ended up playing more games than I needed.
4) F commands on menu screen to access campaign/matchmaking etc don't work.
5) The map pool is just... bad. I don't know how Blizz hopes to be able to assess something on such wanky maps, unless those are going to become the new standard, which would be worrying.

Sadly the lag already makes the game a really unpleasant experience. That combined to the overwhelming weakness of Protoss are enough to make me walk out of the beta... again. HotS is just far more interesting in its current state in my opinion, and it's playable. I'll probably come back to the beta during the offseason after Blizzcon though, hoping that the game will have improved in the meantime.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 15 2015 00:14 GMT
#177
On July 15 2015 07:31 [PkF] Wire wrote:
Show nested quote +
On July 15 2015 07:29 IntoTheheart wrote:
On July 15 2015 07:26 [PkF] Wire wrote:
On July 15 2015 07:24 IntoTheheart wrote:
On July 15 2015 07:02 [PkF] Wire wrote:
Wanted to play the beta, quite excited by the perspective of ranked ladder.

Saw the map pool.

Moved back to HotS !

Wait what's the map pool? Does it resemble the early WoL style maps?

Their bad LotV maps + Bridgehead/Terraform/Moonlight/Dash.

Sounds like a lot of fun, but not very productive.

I don't even know if that's fun, but that's not productive for sure. Why not play the beta on rock solid maps like Overgrowth, KSS, Echo...

I'd actually throw some bigger maps in there like Deadwing or even Alterzim as well... those bases are gonna mine out fast, need more bases.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
NyxNax
Profile Joined March 2014
United States227 Posts
July 15 2015 01:14 GMT
#178
On July 14 2015 10:36 Morbidius wrote:
Show nested quote +
On July 14 2015 06:43 NyxNax wrote:
I would like to throw out a change to the Disruptor, curious what you all think? I do not like the idea of Disruptors being invincible while activated, but losing a expensive supply eater instantly is not fun.. I also think this makes them a balancing nightmare. How do you find the right area of effect and damage vs cost/supply without being so detrimental if they just die? Will increasing the speed and lowering the AOE work?? I'm curious but very skeptical...

What if when activated their speed increases as usual, BUT they are Not invincible(maybe shield increase when activated?) and when they are killed they split into 2 smaller disruptors with less hp/shield and deal less damage. If killed while activated the 2 smaller ones would still be active and deal their damage as well as continue on their last command?.

Not only would this be pretty cool, well I think so anyway, but would increase the micro potential of both players(im sure David Kim would love) as well as give some sort of insurance for the protoss player that spent a bunch of resources and army supply. I also think this will be good for both pros and new players because right now it seems difficult for beginners but pros can out micro it. Speeding it up while being invincible so pros cant out micro it just seems harmful to the game..

If its a shit idea I'll own up to it, but it seems worth some experimenting

I suggest separating purification nova into two different abilities, making the temporary invulnerability a secondary disruptor skill. I think it would open up some great possibilities for protoss.


Ya know thats actually not a bad idea, or make it an upgrade or something. But I dont think making it faster when activated and its AOE smaller is going to fix it. Its still an expensive unit that takes a lot of supply. Like with a couple other units in SC2, I wonder if just making it smaller, cheaper, less damage would fix it. No matter how they try and balance the damage/AOE right now, its still gonna come down to if it does damage it was worth it, if it doesnt do damage your way behind, unless its just something you incorporate in the late game.

Random - Since it was revealed I've thought of the Disruptor as a controllable Reaver shot., and now I cant get the Reaver outta my head when thinkin about the Disruptor.. Wonder what it'd be like if the Reaver replaced it... Maybe make the Reaver shells able to be destroyed with an upgrade to increase their shields or the speed of the shot..
ZackAttack
Profile Joined June 2011
United States884 Posts
July 15 2015 01:15 GMT
#179
Does anybody know why this patch is so big?
It's better aerodynamics for space. - Artosis
HelpMeGetBetter
Profile Blog Joined November 2012
United States764 Posts
July 15 2015 01:23 GMT
#180
So I'm purposely not playing or paying any attention to LOTV until it gets closer to a final product. How far along are we would you say?
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eXTREMESLAND 2025
ESL Impact League Season 8
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