• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:09
CET 22:09
KST 06:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1646 users

LotV Patch 2.5.3 + Update Preview - July 13 - Page 11

Forum Index > Legacy of the Void
220 CommentsPost a Reply
Prev 1 9 10 11 12 Next All
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 15 2015 09:08 GMT
#201
On July 15 2015 17:56 Sapphire.lux wrote:
I dislike the direction the Liberator is taking. There is already the Banshee and BC as air to ground. To much overlapping now, like with the Factory and Cyclone-Tank-Thor. If Terran needs a stronger long range siege weapon, buff the Tank. This is not C&C where you have 10 units that do the same thing is slightly different ways, it Starcraft FFS


Isn't the tank buffed already? You can now have it perfectly blended in the bioball play.
Make DC listen!
IceBerrY
Profile Joined February 2012
Germany220 Posts
July 15 2015 09:16 GMT
#202
On July 15 2015 12:02 vesicular wrote:
Show nested quote +
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).


I do not understand this statement. If the game is harder for everybody, (and it is), then it simply means
that you AND the opponent will struggle. You seem to forget that everybody has to deal with the higher skill ceiling, that implies bronze will stay bronze as will diamond stay diamond. I actually really disliked the fact that
the first 5 minutes of the game were such a waste of times if you don´t to proxy shit, and thats why i enjoy much more
the LotV version. Not saying the current state is optimal, just much better for me personally as a player and
even more as a viewer. Of course everbody has a different opinion and that is why we are discussing.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-15 12:29:41
July 15 2015 09:43 GMT
#203
On July 15 2015 18:16 IceBerrY wrote:
Show nested quote +
On July 15 2015 12:02 vesicular wrote:
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).


I do not understand this statement. If the game is harder for everybody, (and it is), then it simply means
that you AND the opponent will struggle. You seem to forget that everybody has to deal with the higher skill ceiling, that implies bronze will stay bronze as will diamond stay diamond. I actually really disliked the fact that
the first 5 minutes of the game were such a waste of times if you don´t to proxy shit, and thats why i enjoy much more
the LotV version. Not saying the current state is optimal, just much better for me personally as a player and
even more as a viewer. Of course everbody has a different opinion and that is why we are discussing.

The thing with the "it's harder for everyone" line of thought is that this is plainly from a competitive point of view. But that doesnt make it more enjoyable or justifies playing starcraft. People are rather noobs in LoL than noobs in starcraft, because starcraft is too hard for noobs to feel like "playing". (and other reasons of course too)
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-07-15 16:03:57
July 15 2015 15:51 GMT
#204
OK I gave the game a chance and actually very few things should be required for the game to be playable as P.

1) Remove one of the range or damage nerf on the colossus. You can't rely on disruptors and storms solely against T.
2) Nerf adepts so that they don't dominate every mu early game (PvP and PvZ lol). They can stay as they are lategame.
3) Nerf lurkers (may not be needed if 1 is range).

I have no idea about design but the game would be playable with those slight tweaks.

I guess Z drops should be lair tech but maybe this is fine, I dunno. I would definitely make sieged tanks loadable but they would lose siege when dropped too, but that doesn't affect P too much I'd say.

Does anyone else feel mines trigger much easier than before with the indicator ? By the way I'm overwhelmed by all the indicators (mines, cyclones, tempests...) they should really make it customizable IMO.
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
July 15 2015 16:29 GMT
#205
On July 15 2015 17:34 opisska wrote:
Show nested quote +
On July 15 2015 12:31 BisuDagger wrote:
On July 15 2015 12:02 vesicular wrote:
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).

Why speak for gold level players? It is all speculation. I'd like to see vanilla and low teir players get their hands on the beta and truly see how they respond. It's kind of hard to say this will punish low level players when their opponent is also low level and has the same disadvantages. We have no data to make the assumptions in either direction.


I am platinum in HotS and consider myself pretty bad, yet I enjoy LotV. At the current state I enjoy LotV even more than HoTS, because it lacks what irritates me in HotS the most - highly refined all-ins. On one hand yes, this is going to change with time as people get better at this, on the other hand the 12-worker start makes it seem a little bit harder to do. If something is really unfriendly to casual players, it is these refined attacks that require a precise response, else you are dead.

Also, after getting back to HotS for a while, I noticed that a really big difference for me is the Lurker. In HotS there is not really unit "go-to" unit that I could get no matter what and have a good time with, I really need to watch the enemy vigorously and think about the right composition, everything has strong weaknesses. Not the Lurker, it just shreds everything on the ground beynd belief - that's probably a bad thing competitively, but for casual play, it really makes things so much easier to have this "if you don't know what to do, build some Lurkers".

The economy is not that different, really. If you suck at macro in HotS, you suck at LotV - in both games you get equally sucky oponents, so there is not that much difference. On the other hand, in LotV there is actually a bigger room to do better in macro and expanding and thus you have more space to defeat your oponent just by macroing better and amoving the units in their general direciton, which is much easier in my opinion that vigorously microing armies to get that small edge.


I am Gold league, and while I haven't gotten to play very much, I have definitely enjoyed LotV 1v1 waaaay more than HotS so far. I stopped playing 1v1 in HotS quite a while ago (because I suck), but LotV might just get me back into it. The big things for me are (1) the adept makes playing Protoss early game 100% more fun and far less stressful, (2) the econ changes seems to create more small-scale action out on the map, whether I win or lose, which is more fun for people who suck than the experience of slowly building up an army that's not quite good enough and then gets crushed completely in one engagement, ending the game. Having to expand a little earlier isn't a big deal for me, especially since at the level I play expansions don't seem to be as seriously contested as they are at higher levels. I guess if I were a turtle player who liked massing up BCs on two bases, then I might be more unhappy. But I dunno, even that is still possible, it's just a heck of a lot weaker.

Of course, some of this may have to do with people on the beta just being worse. But still, as a Gold leaguer, I'm happy so far.
Dies Irae venit. youtube.com/SnobbinsFilms
Lexender
Profile Joined September 2013
Mexico2654 Posts
July 15 2015 16:54 GMT
#206
I really dislike the current state of mech right now.

With split upgrades and the tanks still being shit mass cyclone/hellion is the only really good strat, the only use for the rest of the mech army is to stay alive unitl you have the economy and upgrades for mass cyclone.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-15 17:42:29
July 15 2015 17:41 GMT
#207
On July 16 2015 01:54 Lexender wrote:
I really dislike the current state of mech right now.

With split upgrades and the tanks still being shit mass cyclone/hellion is the only really good strat, the only use for the rest of the mech army is to stay alive unitl you have the economy and upgrades for mass cyclone.

Doesn't tank dropping still work? I saw Pomi use it on his stream once, absolutely massacred his opponent with it.

Have there been any concrete beta builds for T/Z yet? I might switch from Protoss to Random in the beta.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
hyperion2
Profile Joined April 2015
2 Posts
Last Edited: 2015-07-15 17:46:04
July 15 2015 17:45 GMT
#208
I really, really dislike how people complain about everything in this thread, I harrased a guy yesterday with adepts while expanding on the back so I Could afford a disruptor and practically won the game with the disruptor, this guy was standing there like a moron with his army like he would do on HOTS and obviusly he blamed on the OPNESS of the disruptor instead of being just standing in the map without movement, its like standing on tank radius why would you do that?, or fighting a tank push on your shoke with stalkers the game is fine, but some people want to produce just marines and win, and if they dont fill the forums, with shit FFS learn the game
A.Alm
Profile Joined September 2012
Sweden531 Posts
July 15 2015 23:11 GMT
#209
On July 15 2015 17:56 Sapphire.lux wrote:
I dislike the direction the Liberator is taking. There is already the Banshee and BC as air to ground. To much overlapping now, like with the Factory and Cyclone-Tank-Thor. If Terran needs a stronger long range siege weapon, buff the Tank. This is not C&C where you have 10 units that do the same thing is slightly different ways, it Starcraft FFS



well said
starslayer
Profile Joined August 2011
United States696 Posts
July 16 2015 00:38 GMT
#210
I thought they said they would combined the mech armor upgrades or was the just what there thinking about? also is it just me or should the liberator need a tech lab idk if its that good yet havent played enough games to know but being about to reactor them out is kinda silly for an anti air and ground unit. its not OP at least from the games ive played but idk if its ok without tech lab will play more and see. last NO more LAG for me atleast not every game I can finally play and ive had beta for a while.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Parcelleus
Profile Joined January 2011
Australia1662 Posts
July 16 2015 01:06 GMT
#211
Dear Blizzard,

The lag with LOTV beta is alot worse than HOTS connecting from Australia to US servers. If you could match the network performance (lag) of HOTS for LOTV beta I would actually play the beta.

Thanks for listening.
*burp*
starslayer
Profile Joined August 2011
United States696 Posts
July 16 2015 01:19 GMT
#212
anyone else really annoyed that you have to keep selecting ranked after each game?
i came here to kickass and chew bubblegum and i'm all out of bubble gum
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 16 2015 02:22 GMT
#213
We have ranked archon mode as welll? :D:D:D:D:D
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24233 Posts
July 16 2015 02:54 GMT
#214
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.
Zode
Profile Joined April 2011
Canada297 Posts
July 16 2015 03:33 GMT
#215
On July 16 2015 10:19 starslayer wrote:
anyone else really annoyed that you have to keep selecting ranked after each game?

Oh god this, Beat this GM twice, look and I was unranked for like 3 games, fuck.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 16 2015 06:21 GMT
#216
On July 16 2015 11:54 [PkF] Wire wrote:
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.


A couple of reapers may be a pain in the ass in the early game, but nonetheless the reaper's role is for scout which doesn't make much of a difference. No way could you blow up the entire enemy base with nothing but reapers and their anti-building grenades like it used to be in WoL.
Make DC listen!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 16 2015 08:56 GMT
#217
Maybe not the right thread: Why can´t I get higher then level 5 for each race? I see people with a profile level of 30+ and I´m stuck at 15. Is this a momentary bug, since yesterday I was level 16 XD
monchi | IdrA | Flash
[PkF] Wire
Profile Joined March 2013
France24233 Posts
July 16 2015 15:57 GMT
#218
On July 16 2015 15:21 TedCruz2016 wrote:
Show nested quote +
On July 16 2015 11:54 [PkF] Wire wrote:
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.


A couple of reapers may be a pain in the ass in the early game, but nonetheless the reaper's role is for scout which doesn't make much of a difference. No way could you blow up the entire enemy base with nothing but reapers and their anti-building grenades like it used to be in WoL.

I'm not saying it's OP or anything, just that the animation looks silly. You take a huge knockback and only 10 damage too, which doesn't seem really logical.

Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
July 16 2015 17:00 GMT
#219
I think the remove from control group function is good, but not done perfectly. I wish they had it as alt-# remove from group, alt-control-# remove and create group, alt-shift-# remove and add to group.
Just because I remove units from a group doesn't mean that I want to put it in a new group.

Any one else agree?
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Sogetsu
Profile Joined July 2011
514 Posts
July 16 2015 23:10 GMT
#220
Patch is now live guys...

http://us.battle.net/sc2/en/blog/19825246/legacy-of-the-void-beta-balance-update-july-16-2015-7-16-2015
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Prev 1 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Zoun vs Lambo
TriGGeR vs Gerald
ComeBackTV 868
UrsaTVCanada557
IndyStarCraft 286
CranKy Ducklings197
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 286
White-Ra 247
UpATreeSC 100
JuggernautJason66
Railgan 60
StarCraft: Brood War
Leta 173
sas.Sziky 70
Backho 51
League of Legends
Trikslyr57
Counter-Strike
pashabiceps1116
byalli305
Heroes of the Storm
Liquid`Hasu500
Other Games
Grubby4030
qojqva1191
Beastyqt696
fl0m504
shahzam453
Mlord442
tarik_tv393
B2W.Neo375
ToD134
C9.Mang097
QueenE72
ZombieGrub38
OptimusSC29
fpsfer 1
Organizations
Counter-Strike
PGL110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 60
• Dystopia_ 3
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 18
• 80smullet 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2452
• TFBlade1015
Other Games
• Shiphtur254
• tFFMrPink 13
Upcoming Events
Korean StarCraft League
5h 51m
CranKy Ducklings
12h 51m
IPSL
20h 51m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
20h 51m
BSL 21
22h 51m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 12h
WardiTV Korean Royale
1d 14h
IPSL
1d 20h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 20h
[ Show More ]
BSL 21
1d 22h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.