• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:12
CEST 01:12
KST 08:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202522Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder3EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced38BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings EWC 2025 - Replay Pack #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Serral wins EWC 2025
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Shield Battery Server New Patch BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Recover Binance Asset - Lost Recovery Masters Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 621 users

LotV Patch 2.5.3 + Update Preview - July 13 - Page 11

Forum Index > Legacy of the Void
220 CommentsPost a Reply
Prev 1 9 10 11 12 Next All
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 15 2015 09:08 GMT
#201
On July 15 2015 17:56 Sapphire.lux wrote:
I dislike the direction the Liberator is taking. There is already the Banshee and BC as air to ground. To much overlapping now, like with the Factory and Cyclone-Tank-Thor. If Terran needs a stronger long range siege weapon, buff the Tank. This is not C&C where you have 10 units that do the same thing is slightly different ways, it Starcraft FFS


Isn't the tank buffed already? You can now have it perfectly blended in the bioball play.
Make DC listen!
IceBerrY
Profile Joined February 2012
Germany220 Posts
July 15 2015 09:16 GMT
#202
On July 15 2015 12:02 vesicular wrote:
Show nested quote +
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).


I do not understand this statement. If the game is harder for everybody, (and it is), then it simply means
that you AND the opponent will struggle. You seem to forget that everybody has to deal with the higher skill ceiling, that implies bronze will stay bronze as will diamond stay diamond. I actually really disliked the fact that
the first 5 minutes of the game were such a waste of times if you don´t to proxy shit, and thats why i enjoy much more
the LotV version. Not saying the current state is optimal, just much better for me personally as a player and
even more as a viewer. Of course everbody has a different opinion and that is why we are discussing.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-07-15 12:29:41
July 15 2015 09:43 GMT
#203
On July 15 2015 18:16 IceBerrY wrote:
Show nested quote +
On July 15 2015 12:02 vesicular wrote:
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).


I do not understand this statement. If the game is harder for everybody, (and it is), then it simply means
that you AND the opponent will struggle. You seem to forget that everybody has to deal with the higher skill ceiling, that implies bronze will stay bronze as will diamond stay diamond. I actually really disliked the fact that
the first 5 minutes of the game were such a waste of times if you don´t to proxy shit, and thats why i enjoy much more
the LotV version. Not saying the current state is optimal, just much better for me personally as a player and
even more as a viewer. Of course everbody has a different opinion and that is why we are discussing.

The thing with the "it's harder for everyone" line of thought is that this is plainly from a competitive point of view. But that doesnt make it more enjoyable or justifies playing starcraft. People are rather noobs in LoL than noobs in starcraft, because starcraft is too hard for noobs to feel like "playing". (and other reasons of course too)
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2015-07-15 16:03:57
July 15 2015 15:51 GMT
#204
OK I gave the game a chance and actually very few things should be required for the game to be playable as P.

1) Remove one of the range or damage nerf on the colossus. You can't rely on disruptors and storms solely against T.
2) Nerf adepts so that they don't dominate every mu early game (PvP and PvZ lol). They can stay as they are lategame.
3) Nerf lurkers (may not be needed if 1 is range).

I have no idea about design but the game would be playable with those slight tweaks.

I guess Z drops should be lair tech but maybe this is fine, I dunno. I would definitely make sieged tanks loadable but they would lose siege when dropped too, but that doesn't affect P too much I'd say.

Does anyone else feel mines trigger much easier than before with the indicator ? By the way I'm overwhelmed by all the indicators (mines, cyclones, tempests...) they should really make it customizable IMO.
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
July 15 2015 16:29 GMT
#205
On July 15 2015 17:34 opisska wrote:
Show nested quote +
On July 15 2015 12:31 BisuDagger wrote:
On July 15 2015 12:02 vesicular wrote:
On July 14 2015 17:04 SetGuitarsToKill wrote:
Okay, after trying the ladder out for myself, I have come to the conclusion that if this is the economy model they go with, I will not be buying LotV. It is WAY TOO FAST. All it does it punish players who aren't high level, and makes the game more stressful to play. I this it does increase the skill ceiling, but it also raises the skill floor significantly to the point where a HotS Plat player like me can barely keep up with LotV at all.


I said this before in prior beta threads. The new economy will kill Gold league and below, for the reasons you've stated. Low level players will not want to play this quickly. Since the majority of players are at the bottom, I'm worried the game will become too niche (ie, hardcore).

Why speak for gold level players? It is all speculation. I'd like to see vanilla and low teir players get their hands on the beta and truly see how they respond. It's kind of hard to say this will punish low level players when their opponent is also low level and has the same disadvantages. We have no data to make the assumptions in either direction.


I am platinum in HotS and consider myself pretty bad, yet I enjoy LotV. At the current state I enjoy LotV even more than HoTS, because it lacks what irritates me in HotS the most - highly refined all-ins. On one hand yes, this is going to change with time as people get better at this, on the other hand the 12-worker start makes it seem a little bit harder to do. If something is really unfriendly to casual players, it is these refined attacks that require a precise response, else you are dead.

Also, after getting back to HotS for a while, I noticed that a really big difference for me is the Lurker. In HotS there is not really unit "go-to" unit that I could get no matter what and have a good time with, I really need to watch the enemy vigorously and think about the right composition, everything has strong weaknesses. Not the Lurker, it just shreds everything on the ground beynd belief - that's probably a bad thing competitively, but for casual play, it really makes things so much easier to have this "if you don't know what to do, build some Lurkers".

The economy is not that different, really. If you suck at macro in HotS, you suck at LotV - in both games you get equally sucky oponents, so there is not that much difference. On the other hand, in LotV there is actually a bigger room to do better in macro and expanding and thus you have more space to defeat your oponent just by macroing better and amoving the units in their general direciton, which is much easier in my opinion that vigorously microing armies to get that small edge.


I am Gold league, and while I haven't gotten to play very much, I have definitely enjoyed LotV 1v1 waaaay more than HotS so far. I stopped playing 1v1 in HotS quite a while ago (because I suck), but LotV might just get me back into it. The big things for me are (1) the adept makes playing Protoss early game 100% more fun and far less stressful, (2) the econ changes seems to create more small-scale action out on the map, whether I win or lose, which is more fun for people who suck than the experience of slowly building up an army that's not quite good enough and then gets crushed completely in one engagement, ending the game. Having to expand a little earlier isn't a big deal for me, especially since at the level I play expansions don't seem to be as seriously contested as they are at higher levels. I guess if I were a turtle player who liked massing up BCs on two bases, then I might be more unhappy. But I dunno, even that is still possible, it's just a heck of a lot weaker.

Of course, some of this may have to do with people on the beta just being worse. But still, as a Gold leaguer, I'm happy so far.
Dies Irae venit. youtube.com/SnobbinsFilms
Lexender
Profile Joined September 2013
Mexico2647 Posts
July 15 2015 16:54 GMT
#206
I really dislike the current state of mech right now.

With split upgrades and the tanks still being shit mass cyclone/hellion is the only really good strat, the only use for the rest of the mech army is to stay alive unitl you have the economy and upgrades for mass cyclone.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-07-15 17:42:29
July 15 2015 17:41 GMT
#207
On July 16 2015 01:54 Lexender wrote:
I really dislike the current state of mech right now.

With split upgrades and the tanks still being shit mass cyclone/hellion is the only really good strat, the only use for the rest of the mech army is to stay alive unitl you have the economy and upgrades for mass cyclone.

Doesn't tank dropping still work? I saw Pomi use it on his stream once, absolutely massacred his opponent with it.

Have there been any concrete beta builds for T/Z yet? I might switch from Protoss to Random in the beta.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
hyperion2
Profile Joined April 2015
2 Posts
Last Edited: 2015-07-15 17:46:04
July 15 2015 17:45 GMT
#208
I really, really dislike how people complain about everything in this thread, I harrased a guy yesterday with adepts while expanding on the back so I Could afford a disruptor and practically won the game with the disruptor, this guy was standing there like a moron with his army like he would do on HOTS and obviusly he blamed on the OPNESS of the disruptor instead of being just standing in the map without movement, its like standing on tank radius why would you do that?, or fighting a tank push on your shoke with stalkers the game is fine, but some people want to produce just marines and win, and if they dont fill the forums, with shit FFS learn the game
A.Alm
Profile Joined September 2012
Sweden518 Posts
July 15 2015 23:11 GMT
#209
On July 15 2015 17:56 Sapphire.lux wrote:
I dislike the direction the Liberator is taking. There is already the Banshee and BC as air to ground. To much overlapping now, like with the Factory and Cyclone-Tank-Thor. If Terran needs a stronger long range siege weapon, buff the Tank. This is not C&C where you have 10 units that do the same thing is slightly different ways, it Starcraft FFS



well said
starslayer
Profile Joined August 2011
United States696 Posts
July 16 2015 00:38 GMT
#210
I thought they said they would combined the mech armor upgrades or was the just what there thinking about? also is it just me or should the liberator need a tech lab idk if its that good yet havent played enough games to know but being about to reactor them out is kinda silly for an anti air and ground unit. its not OP at least from the games ive played but idk if its ok without tech lab will play more and see. last NO more LAG for me atleast not every game I can finally play and ive had beta for a while.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Parcelleus
Profile Joined January 2011
Australia1662 Posts
July 16 2015 01:06 GMT
#211
Dear Blizzard,

The lag with LOTV beta is alot worse than HOTS connecting from Australia to US servers. If you could match the network performance (lag) of HOTS for LOTV beta I would actually play the beta.

Thanks for listening.
*burp*
starslayer
Profile Joined August 2011
United States696 Posts
July 16 2015 01:19 GMT
#212
anyone else really annoyed that you have to keep selecting ranked after each game?
i came here to kickass and chew bubblegum and i'm all out of bubble gum
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
July 16 2015 02:22 GMT
#213
We have ranked archon mode as welll? :D:D:D:D:D
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[PkF] Wire
Profile Joined March 2013
France24202 Posts
July 16 2015 02:54 GMT
#214
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.
Zode
Profile Joined April 2011
Canada297 Posts
July 16 2015 03:33 GMT
#215
On July 16 2015 10:19 starslayer wrote:
anyone else really annoyed that you have to keep selecting ranked after each game?

Oh god this, Beat this GM twice, look and I was unranked for like 3 games, fuck.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
July 16 2015 06:21 GMT
#216
On July 16 2015 11:54 [PkF] Wire wrote:
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.


A couple of reapers may be a pain in the ass in the early game, but nonetheless the reaper's role is for scout which doesn't make much of a difference. No way could you blow up the entire enemy base with nothing but reapers and their anti-building grenades like it used to be in WoL.
Make DC listen!
Big-t
Profile Joined January 2011
Austria1350 Posts
July 16 2015 08:56 GMT
#217
Maybe not the right thread: Why can´t I get higher then level 5 for each race? I see people with a profile level of 30+ and I´m stuck at 15. Is this a momentary bug, since yesterday I was level 16 XD
monchi | IdrA | Flash
[PkF] Wire
Profile Joined March 2013
France24202 Posts
July 16 2015 15:57 GMT
#218
On July 16 2015 15:21 TedCruz2016 wrote:
Show nested quote +
On July 16 2015 11:54 [PkF] Wire wrote:
Does anyone else feel like the reaper grenade ability really looks out of place ? The units jumping all over the place taking only very small damage seems so... strange.


A couple of reapers may be a pain in the ass in the early game, but nonetheless the reaper's role is for scout which doesn't make much of a difference. No way could you blow up the entire enemy base with nothing but reapers and their anti-building grenades like it used to be in WoL.

I'm not saying it's OP or anything, just that the animation looks silly. You take a huge knockback and only 10 damage too, which doesn't seem really logical.

Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
July 16 2015 17:00 GMT
#219
I think the remove from control group function is good, but not done perfectly. I wish they had it as alt-# remove from group, alt-control-# remove and create group, alt-shift-# remove and add to group.
Just because I remove units from a group doesn't mean that I want to put it in a new group.

Any one else agree?
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Sogetsu
Profile Joined July 2011
514 Posts
July 16 2015 23:10 GMT
#220
Patch is now live guys...

http://us.battle.net/sc2/en/blog/19825246/legacy-of-the-void-beta-balance-update-july-16-2015-7-16-2015
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Prev 1 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 187
Nathanias 136
Livibee 99
ForJumy 57
StarCraft: Brood War
Artosis 508
ggaemo 305
Aegong 77
NaDa 58
Dota 2
syndereN791
LuMiX1
League of Legends
Grubby4719
Counter-Strike
Stewie2K717
taco 389
Foxcn349
byalli296
Other Games
summit1g11091
shahzam759
Day[9].tv327
monkeys_forever211
C9.Mang0196
Maynarde125
ViBE110
Sick44
Trikslyr37
Organizations
Other Games
gamesdonequick948
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH147
• Hupsaiya 58
• musti20045 34
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix18
• Azhi_Dahaki17
• HerbMon 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22334
League of Legends
• Doublelift5626
• TFBlade587
Other Games
• imaqtpie1451
• Day9tv327
Upcoming Events
DaveTesta Events
1h 48m
davetesta72
The PondCast
10h 48m
Online Event
16h 48m
Korean StarCraft League
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
2 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs TBD
OSC
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.