I scout a Terran, cross position on Fighting Spirit. He is at 4.5 and I am at 10.5. We are pretty even at first because he opens with a standard expansion and I 3 hatch. I don't think you have to pressure in these situations, because unlike ZvP, the ZvT matchup only threatens Overlords with Wraiths. Frankly the investment is too large and fast expansion Terran can't do it.
Vulture kills Zergling so initial investment looks like factory style, or so I persuade myself. I am really expecting marines still until something clicks and the Vulture fits into place. Wanted to face Fantasy style if facts, but haven't seen it yet on ladder. Since its cross start I got maximum opportunities to develop tech, but might as well open lurker standard here (because still expecting marines).
So here's lurker. SCV sneaks by, and I got a strong urge to kill it, but don't. Things will get a lot easier, now, since I've secured 3rd. Lotta tech options, I guess, but I just wanna make Queens. It's not an instinct worth revising, and plus how u gonna revise it? Just ensnare if bio, and spawn if fact. Easy enough to redress both these options.
Now I got the research starting. I take 12o'clock which should be pretty good, too. You can see I got an extra evo which is fine cuz I just won't build with it. Plenty of Queen are starting and Terran gonna push hard. Some Lurker here and there, regrettably. Some might say I've even entered "delusion" Zerg style b/c no hive and no defiler. But I've tried spawn strats before and got some good results... You'll see it don't happen here tho!
Well he's gonna move out! Yea, I just scouted him moments before w/ late speed. Should probably have moved to contain with lurkers. A lotta zerg will get paranoid, here! You gotta make some reasonable estimates, what's he gonna do? Haha, well your suspicions are the right one! This time he's just gonna attack, probably attack. Hope I got enough...
It's time to halt the advance. Terran is moving out uncharacteristically soon. He scan moves over some lurkers, and he won't even siege up... Time to pull all my resources and get some overlord sight range. A lot of players overlook overlord sight range for some reason against tech ran. Hmph, well it's already pretty bad, that's true. Maybe I can stall him out at the natural of course is the last hope.
My shot of the Queens got deleted somehow in the conversion process. There are a way bunch, bunch of queen hovering above the ramp, lol. They will probably gather energy for some time, but then it's time to strike... Sad to say he already has a siege position of some kind, and I have been in this position a few times. Yea, it looks completely over.
Time to take things seriously and micromanage well. The pressure is on as the natural hatch dies. It isn't dead yet but inside his head I know it's dead. Some fire is absorbed, but very few tanks die to splash. Actually no tanks die to splash. It's desperate enough now maybe, so let's send the hydra and spam out all the resources.
The queen will salvage this bad situation, that's the build. We got some kinda sanity here, and somehow macro has fallen ff. So let's use the moment like it should be used, snipe the tanks and repel the army.
Everything died! Haha, of course not literally everything... It's a damn shame there is no targeting computer. Especially with queens smart cast could be so great. Final destination train of wonder! The vultures are falling and goliaths and now the tank line erupts into flames.
Come on! The battle begins anew. Perhaps the Terran will be overcome, it's unthinkable of course. My bank is really heavy, so there's hope for sure. It may feel a long way off but I'll win, somehow I'll win. Terran takes a hidden 4th at bottom left (7.5). hehe
(not pictured, big vulture run-by kills buncha drones at main and 1.5).
result: i end up losing, but not gonna report on it, yet.