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United Kingdom3341 Posts
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Simberto
Germany11249 Posts
Specifically regarding the way we want this campaign to head, and how we can do that. I personally think it would be good for the game if we tried to stick to the genre a bit, but i really don't want to enforce that via Gm stuff, partially for technical reasons i will explain lateron, but mostly because i think of gaming as a cooperative storytelling experience based on some genre of fiction, and not of me forcing the players into a genre that they don't want to play, while they try to get out of it as far as they can. Now, genres are notoriously hard to define. In the case of our vampire campaign, some major tenants i think we should try to apply to the game is generally trying to put in some effort to stay out of sight from mainstream society (Also known as the silence of the blood in universe), except for extreme cases. Aggressive murdering of relevant people (Not random human #3) should not be the first approach to any problem, but instead something that is only applied on rare occasions when absolutely unavoidable. Preferably after reducing the fallout from Cainite society as much as possible. For these, there are some major in universe reasons that are really hard to bring into play. Vampires like to stay hidden because there are a lot more humans then they are, and thus a major witchhunt is incredibly dangerous. Older vampires tend to enforce this. Same for the other rules of cainite society. However, as a gm, this is hard to enforce. If i let you be hunted by people who you can kill, you just kill them and continue with the murderhoboing. If i let you be chased by competent elder vampires, they will find a way to murder you in your sleep, the game is over, and no fun is being had by anyone. Thus cooperation is needed for this. If you really want to, we can go with the classic murderhoboing route, where you kill a guy, than a bigger guy appears, than you kill that guy, than even more bigger guys appear, etc..., but i think the game would lose something if we go down that route. There are also some other pillars of the vampire genre that are not as crucial, but can still be fun, such as the inner conflict of the vampires between predator and humanity, the "darkness" of the WoD medieval world as a whole, and the whole immortality thing. A few more points that i am struggling with and/or think that are worthy of discussion: A problem i see is a general lack of positive relations with NPCs (I think only Isabel has those) as that allows for much more interesting stories than Party vs the World (specifically relationships that go beyond "That guy is useful"), but i see how that is partially my fault for not having very many likeable NPCs so far. I definitively need to come up with some more, and flesh them out a bit more. As i said after the game, i also really liked a bit of inner-party mistrust, but i can also see how that can very quickly get out of hand and not be enjoyable as a player, so it needs to be done very carefully. I have no idea how to handle NPCs with disciplines like dominate and/or large amounts of social skills. There is simply no way (that i can come up with) to use this stuff on a party and have the situation be fun, but on the other hand this means that you can simply ignore the strengths of such an NPC (which might even be major) and dickpunch him until he does what you want. I can try to play them smarter and more social, but that kinda forces me as a gm to be actually as socially capable as a 500 year old Lasombra, and i do not think i will be consistently be able to do that. I am struggling with a way to make feeding take less playing time in the session while still leading to the interesting situations when Isabel snaps and murders a bunch of dudes, while not devaluing the characters who invested in a herd (Another problem here is that i kinda accidentally gave Boldiszar an infinite herd in the Tremere chantry, that is kind of not ideal since he didn't actually invest any points into that, which is once again not quite fair for those who did invest in a herd) Now, for a more lighthearded part since we talked about failures as a player yesterday, too. As Jalazar that was probably the "genius" plan of stealing a transmission satellite. Which we never used. And than blew up. There was also the time in a Mage Oneshot where i accidentally let a demon eat New York. As a dm, there are so many things i would do differently nowadays, especially in the Fantasy Savage Worlds campaign (Like taking away the priests powers after he sinned against his religion, having an excruciatingly complicated murder mystery without any really good clues as the main plot, having magic be outlawed in a country when some of the party's skills were pretty much only magic. I think i might have been quite the douchebag gm, but i didn't know better!), but also in the CoC one and every other one afterwards. I think i can mark this as positive though, as it means that i am learning. Sadly these are not as good as character fails because i can't push the responsibility off to the character i played GM confession out. | ||
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Murgel
Sweden175 Posts
Yeah secret of the blood. That has been in the back of my mind the entire time, believe it or not, but it really sucks when you fail your sneak rolls or go frenzy. Secret of the blood is why we try so hard to silence (kill) people who shout monstrum and why dread gaze is kind of hard to justify using. It is hard to maintain when we need to feed and want to fight Tzmisce. I think I will maybe stop playing "near frenzy" every time I'm hungry if I succeed on the frenzy rolls. Maybe that mechanic is all there needs to be. On to other stuff. Maybe it's easier for me and Ted, with characters who can quite easily fit into a more socially focused campaign, but I'm fine with trying to not go full murder hobo. Key word is trying there perhaps, as the kill counter attests. It does feel like we refer to that not as a high score, but more of a name and shame kind of thing though. But I also feel like it would be a shame if Boldiszar doesn't get to throw fire balls every now and again and if celerity and claws were to sit entirely unused. That's why I don't think we should pick a hard line on "this is the direction we're taking". I would love more NPC relationships. I think most of us have some budding ones going on, not just Isabel. Arisztid has said hello to Mr Solek and presumebly talked to him a bit "off screen" during his wax on wax off session. (Shouldn't that be a montage of shirtless weight lifting btw, since he's learning potence?) Maybe you could come up with a topic of conversation they had during that and play that scene in the coming session to see if there is anything else to that relationship? It wouldn't be retconning, just a little flashback. Rupert has some plans for the Duke below and I guess we'll chat with him early next session to bring him paintings and pianos. We've got Florentine the Tremere grand magister whom both Boldiszar and I have befriended. I did say I would return to him the following night, which I still plan to. I might bring up the Malkavians with him, maybe we'll talk some about the Tzimisjgkjhgce. Maybe I'll ask this presumably wise old vampire about alternative ways to deal with them, to give you a heads up. Kanut hasn't bonded with anyone yet, but that seems to fit his character. Or it fits his character that he hasn't bonded with any of the ones we've met so far. Maybe there'll be some in the future. I will say that I love that you brought the Malkavian girl out to talk to me again and growing that relationship, and confusing me even more. What is Isabel supposed to do now that they're apparently providing some unwanted help? Is it help or just attempts to divide us? Damn lunatics. But yeah, keep prodding us in such directions, to talk to people rather than fight them. Loving that, and I also do not mind at all if other people have longer moments where I'm not involved where there's talking. This is more in response to the after session talk we had last time I guess, where you said you wanted to speed up the solo scenes. I in fact listen to podcasts and watch shows of people role playing in games I'm not even involved in, that's how much I enjoy scenes like those. Now, I do sometimes fast forward the combat parts, and I feel the same way here, if that's what's going on when my character is somewhere else, that can get a bit boring. But I don't think you ever plan for that to happen, and if it does, it'll probably be necessary. We shouldn't be allowed to abuse the split group moments and behave crazily just because we don't want a combat to occure. I think it's tricky to enact our plans of taking out count Vladislav or even the prince in a non violent way, as Lucas said, that requires some hardcore planning and step by step intriguing which in reality would take years. It would also require some sharp minds and powerful NPCs or factions of NPCs to manipulate and align against each other. In an RPG it will need to be condensed and might be easier to think about than to actually carry out elegantly. If we're too used to murder hoboing maybe we need some super obvious clues that could get us some part of the way. Maybe not. Maybe every vampire in the land is going to be at the wedding though, in which case we could actually show up there without murderous intent, as we would have a princely peace keeper or two, and I could actually just sing and play and not have a bunch of stakes hidden in my hurdy gurdy case. That is the comedy version of a plan I was thinking we would eventually come up with. We could talk to our enemies and find out some stuff. This wedding thing is interesting. Socially skilled dominators and presence NPC's, man I hadn't even considered that. I can see how that is a problem. It would be really imbalanced to have that section of their skills just be ignored, yet to be dominated would suck, I imagine. Insert glare at Arisztid here. Maybe we can just try it and see how it goes, I don't know. It's good to have warning at least. I don't know if you've seen when the Rollplay crew played Pendragon, or played it yourselves, but in that game there are a lot of mechanics built into the system where the player partially or entirely loses control over the actions of their character. Some players don't like that at all, but I haven't really played with it much. I guess I'm fine with trying it out if that's how we end up doing it, though it does kind of scare me. | ||
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Simberto
Germany11249 Posts
Just because NPCs have their own agendas does not mean that they are all just waiting for a chance to throw you under the bus, which i actually only realised is what you were saying you fear after we stopped talking. Cainites do have (and need) allies, tools, and all sorts of other characters, and usually they do not have a lot to gain by blowing up a neonate for no apparent reason. And i definitively don't want you to never fight. Just consider fighting to maybe be the second option, not the first, or plan your fights in a way that you can reasonably put the other party at fault for the fight. To expound on that a bit further, i really thought that your first plan regarding dealing with Kallidora (Provoking her into attacking you on your turf) was rather well thought-out, and would fit the genre a lot better (I am using this term way too much). But then you just kinda went there and threw fire at things until she was dead in true Murderhobo fashion I do not even think that nonviolence fits the vampire genre well. Vampires tend to be violent predators, and the murderous frenzy is a major part of the setting and fits it quite well. This is not what i was talking about in any way, even though i see how that might kind of look like a double standard. And so is killing other cainites. I definitively do not want the campaign to be pacificistic, there are too many factions with too many opposing goals for violence to not happen eventually. I find it hard to actually formulate what i want to say, and it always come back to "fitting the genre", which is incredibly unspecific and subjective. Basically, i would like for a game where violence is used sparely or secretly. Possible a good example is the Westeros court portion of the story of a song of ice and fire. It is definitively a violent story, but there are rules that the characters don't even believe can be broken, and when they are (rarely) broken that has an incredibly strong effect onto everyone (Think Red Wedding). And this makes it a lot more interesting compared to a story where everyone just murders people they don't like on first sight and with extreme prejudice, and just ignores all of the societal rules all the time. The societal rules that apply to Cainites are a bit different, but they still tend to be generally observed by most cainites most of the time. And when they are not observed, the Cainites try to very carefully hide that fact. Rules i would mention here are "Silence of the blood" "Do not obviously defy what the prince asked you to do". These rules can be broken on occasion when necessary, but for the average cainite it is just a much better idea to try to play within the rules, bend them, but not obviously break them. Now, Lucas justifiedly complained about information about what you are doing sometimes getting out too detailed and too quickly, and i will definitively consider this in the future and try to make it more consistent which NPC has access to which information when (But this is a gigantic load of brainwork, so there is a reasonable chance that there might be a few errors in my judgements.) We also discussed that we tend to be a not-too-serious group rather often, though i do think that with this campaign we are playing rather on the serious side of things. That does not mean that silly jokes need to stop or even be reduced in any way, but i think we should possibly try to keep them out of the game world. Domination, i do not think that this is a skill i will use versus PCs unless specifically asked to by the player, as i can simply not come up with any way for this to be fun. It is possible to kinda make it work as the player can spend a willpower point to ignore the domination for a turn (i think), but it still means that the player does what i tell him to do 95% of the time, which is not fun. I might use it as a lie detector possibly, but even that sounds rather annoying. One word commands might be usable, too. For social skills, i think i will just refer to using phrases like "She has a good point" "He is incredibly charming" for them, which still leaves the decision as to how you want to react to it to you, while making it clear that the character is more socially capable than i am. Edit: Why do these texts always become so long? I want to write just one single thing, and when i hit post and look back at it, it fills a whole page. | ||
Murgel
Sweden175 Posts
We chat in Rupert’s mansion, Isabel explains that she has had a bit of a think on the abbot, and now potentially wants to murder his face because he’s probably the one draining and murdering hobos. Kanut chats to Rupert’s prisoners and wants to hire some of their friends. Then Arisztid and Kanut goes to murder and bury Marvin, while the rest go to possibly murder the abbot. The abbot is asleep and his followers won’t let anyone talk to him, so instead we go lie under bridges in search of hobo murderers. A tile mysteriously falls on Rupert’s head. He goes on top of the house to investigate and falls through the roof. Inside the attic Rupert and Boldiszar find an occult laboratory, a book with latin greek, some leftover body parts and some of Arisztid’s spices. Kanut goes to see his guildmaster friend. Klaus says he is suspecting Arisztid of being the man backing Lennard the blue. We all meet up at spooky attic house and Kanut summons rats. They say two men sleep there during the day. Kanut asks Isabel to find his cheese lady under a guise of lies. Rupert pockets some body parts and then him and Kanut lay in wait. Boldiszar talks to his Grand Magister who tells him the spooky book is filled with nonsense and demonic summoning stuff. He won’t help us with Auspexing. In the ambush they fight a bit and are then surprised by a talking disgusting body part puzzle that talks. Apparently this demon was under control of the two dudes and now he is free. He wants to make deals for Kanut’s soul. Boldiszar receives the translation of hobo cultist scroll. It has bad things. The next night we go to the demon Zaebviozahl. Kanut wants power. Isabel wants to slay the temptrous demon, and so jumps at him while Boldiszar hurls a fireball. Everyone panics and runs out. The demon dies from flames and sword chops. Then the fire starts spreading, but Isabel heroically puts the fire out while everyone else fucks off somewhere else. Boldiszar shows the demon’s head to Florentine and talks to him about some schemes. Isabel finds out the woman she was looking for was haunted and harassed by someone, and assumes the worst about Kanut, since he really hasn’t given her any reason not to. Then she starts feeding on her source, and eventually, Kanut wanders by and finishes him off. Rupert tells the duke below we’ve taken care of his hobo murderer problems. Rupert chats to his prisoners and then to Arisztid. Arisztid had been biting them, and now there is a blood debt. Isabel shouts at Kanut for murdering and being evil, Boldiszar wants to frame Wladislav for various things to the prince, by dominating a peasant into telling him things. Boldiszar and Arisztid fail their first attempt, but then play chess with a tavern goer, dominates him and plants a memory of Tzimisce from the night of the Krakow fire, and then take him to the chantry for safe keeping. Isabel and Kanut manage to kidnap Madeleine and Heidi the handmaiden. They just arrived at Arisztid’s mansion with them. Heidi the handmaiden has exactly half her blood left (4), Madeleine is missing one point. My first action will be to make sure they are gagged and blindfolded. | ||
Simberto
Germany11249 Posts
For the NPCs that i looked up, anything less than a 1500 year old 6th gen will just die incredibly quickly to fire + holding them in place, and apparently they only get more than 6 willpower at ~1000 years of age. Which means that there will be fire thrown at them, than they get held in place by telekinesis, and they burn up in 3 rounds. And apparently there is no defense against this other than willpower (Also kind of circumventing the whole combat system.) Maybe i need to be much more careful with the situations that NPCs put themselves into, if that is a thing that happens in the universe a lot. But that suddenly means that i can't have an NPC running around without a 10 man escort, ever. Especially considering your tendency to murder anyone you dislike as soon as you notice any weakness. I would like to keep up the feeling that you are not the godlike biggest fish in the pond up, but i have no idea how to do that within the rules of the game. Basically, i don't want just keep on escalating the minmaxing game and make everyone stats bigger and bigger, and even doing that the whole limitation of 7 HP to anything that is even close to human means that if you can keep it in a fire for 3 rounds through whichever means, it is dead, because the fire damage is utterly impossible to avoid. I am pretty sure that the damage of fire in the book was set with a much higher difficulty of use in mind. 3 aggravated Dmg basically unsoakable per turn is a lot easier to justify if you need to be basically caught in a burning building. Being able to just throw that at people simply breaks the whole system, because suddenly your soak roll is irrelevant, thus everyone is just as squishy as a newborn childe. I guess i can just increase everyones willpower to 9-10 so they can actually have a chance of acting, but i am not that fond of that idea. Or i need to concentrate very hard on never putting an NPC in a situation where that could happen to them, but once again i really hate that idea, as it would feel incredibly annoying to never be able to only be able to deal with peoples servants because noone ever talks to anyone else in person, and they all just hide in the deepest basements because of the fear of getting set on fire. I could also try to figure out sneakier NPCs that never fight headon, but those are a) really hard to do, and b) i don't think you only want to meet those guys. There could also be people just running around dominating you guys, but i don't think that would be fun. Basically, Lucas has managed to home in on the most broken part of the rules as always, and i have no idea how to deal with it. I personally don't understand this desperate need to find the chips in any rulebook instead of just playing the game for the story, and it annoys me that this forces me to concentrate on rules over story that much, too. I'd much rather think about interesting people doing interesting things instead of figuring out how i can keep all NPCs no matter their strength from dying within 3 rounds. My baseline for something that is capable of fighting you head on is now something like Celerity >2; Potence >2; Willpower > 7, some way to fly, ~8-10 dmg dice. All combat rolls at least 8-10 dice. (Meaning all physical stats ~4, all combat abilities also ~4-5). Soak rolls at least 8 dice to deal with all of the non-boldiszar dmg. This is necessary because they need to be able to jump around out of fires and still do something that turn, as they can't rely on soaking any damage. And a single failure to dodge instantly loses the fight. And that is basically at least 1000 years old, 5th to 6th gen, and only focussed on combat according to the NPC stats i see. | ||
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United Kingdom3341 Posts
E: Couple ideas if it really bothers you. Make them heavier than ~100kg right now, maybe by wearing armour. Also, I am pretty sure there's some much more broken stuff I figured out within the bse rulebook than throwing fire. Which I said I wanted to do before I even read the book. I'm sorry if it bothers you, but I genuinely didn't do it because I thought it'd be the most broken thing. | ||
Xoronius
Germany6362 Posts
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Sugarfluff
Sweden132 Posts
On May 26 2015 23:40 Simberto wrote: I would like to keep up the feeling that you are not the godlike biggest fish in the pond Last session I literally spent 2 turns attacking a guy, accomplishing nothing more than scratching him, and then he just turned around and knocked me out in a single turn. I don't feel very godlike. | ||
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United Kingdom3341 Posts
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Murgel
Sweden175 Posts
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United Kingdom3341 Posts
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Sugarfluff
Sweden132 Posts
Kanut was grateful for Arisztids company in this place. He was a familiar face amongst many new ones. He was also much more familiar with the high brow lifestyle than Kanut was. He had also brought along Heidi, his own wife, which too was good. People of their stature were expected to engage in respectable marriages. Madeleine had provided the perfect match: noble, beautiful, strong-willed, yet thanks to Isabel so emotionally traumatized of outdoor walks that she would never leave the castle, minimizing the chances of her getting in trouble. Heidi would keep her company indoors, as she was likely equally traumatized. Briefly he wondered what happened to Isabel, she had disappeared shortly after giving her blessing of the marriage. Perhaps her troubled mind could no longer handle the guilt of her self invented sins. She was a strange one. Perhaps she had chosen to emulate the Abbot. Kanut remembered her being quite taken with the hobo messiah, before betraying him and eradicating his religion. The thought amused him, imagining Isabel feeding the impoverished masses, singing of better times, becoming queen of the hobos. Funny quirks of fate aside, she really ought to have come with Kanut instead: here is where important things would happen, where they all would be needed. Alas, she obviously did not agree, and neither did Rupert nor Boldiszar, both choosing to pursue other, less worthy, projects. No matter, they would come back eventually. They worked too hard to bring down the old count to throw away all that they gained by that success due to passing fancies. He pushed the thought from his mind, they would meet again, and right now Kanut had a castle to explore. | ||
Xoronius
Germany6362 Posts
First of all, when Arisztid gives up his mansion, I get the hobos to my place and let them start digging. That is also roughly the time, where I chain them together and tell them, that it will take a long time to get out of this basement again. If the prince allows it (which I hope he will, after I elped defending his down), I will ghoulify Harry and Freddy a few weeks/months later and install them as my overseers for the digging (With Charles being their boss). I'll treat all of the ghouls fairly well, as long as they don't try to betray me. In the year 1199 (roughly 18 months after we finish Vladislav) I decide, that it is enough labor and announce, that I will free them, so I put them on Arisztids ship and have them set free somewhere far away (Rupert at least thinks, that they are free, whether that is the case or not is Arisztids decision, but I suppose, it doesn't really matter). I will also try get a good connection to the Duke below again and to bond with him, although I can't help him in finding out, who attacked him (simply because Rupert has no reason to suspect Kanut). I'll try to gain a little bit of political power in Krakow, simply by hanging around with important poeple (probably a lot of "very important" vampires, that do not appear in the campaign at all) and trying to get known (and respected) within the Krakow society). I'll visit Kanut's castle from time to time, to give help with academic/scientific things (and renew the Arisztids bloodoath) and maybe have a drink or two, but my main point of operation is Krakow. In 1223 during one of my visits in the secret cappadocian congress, I get stuck in a blizzard, which delays my return for moths, since some mountains are not passable. In that time Arisztids bloodoath runs out, but I'm arriving just in time to keep my ghouls from aging. In the last years, before In the year 1239 there was the 50th anniversary of my first wifes death, which caused me to look for another, but I haven't been succesful yet. That's it for Rupert, but he's currently out of town for at least parts of this timeline, so I'll just ost the stuff for my new character here: Name: Jean-Pierre Boisselot Concept: Fanatic french Crusader on the way to Jerusalem, that got vampirified along the way. Clan: Malkavian Nature/Demeanor: Fanatic Road: Road of Heaven Attributes: Physical (3+5): 2 Strengh, 5 Dexterity (speciality: Swift) Social: (3+7): 5 Charisma (specialty: Commanding), 2 Manipulation, 3 Appearence Mental: (3+3): 1 Int, 3 Wits, 2 Peception Abilities: Skills (13): 2 Archery, 3 Ride, 2 Stealth, 2 Survival, 2 Melee, 2 Animal Ken Talents(9): 1 Athletics, 3 Dodge, 2 Alertness, 3 Leadership Knowledges(5): 1 Linguistics (French), 3 Law, 1 Seneschal Disciplines: 2 Auspex, 2 Dementation Background: 2 Ressources, 3 Retainers Virtues (3+7): 5 Courage, 3 Self-Control, 2 Conscience => Willpower 5, Via 5 Since it's late, I'm going to think about Freebee points tomorrow, but I'm probably getting True Faith, if Sven allows it. Also we should probably shortly speak about the retainers. | ||
Simberto
Germany11249 Posts
If you wish to be a knight in shining armor, you should probably invest a bit in ressources to be able to afford that shining armor and horse. I see no reason to be against True Faith, faith is fun Which crusade did you get turned on (How long have you been a Cainite), there does not seem to be a lack of those around this timeframe. I also seem to remember a bunch of creepy vampire knights in the book, but i can't find them now , are you involved with those guys? What are you generally doing, now that you are a cainite? Do you still take care of your old holdings somewhere in france? Are you just cruising around killing heathens? And if yes, what are you living off (A knight does have some expenses for his horse etc...) And i am very interested in what kind of retainers you wish Jean-Pierre to have. | ||
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United Kingdom3341 Posts
After checking on roll 20, I do have 88exp, with I believe 2 sessions missed, which would be another 5-10 exp max. However I didn't keep track of the other characters, I imagine it'd be around 70 though, if you assume 6 exp on average per play session, since everyone was here for all the sessions that lead to massive exp gains. As for Boldiszar, I'd like him to stay in Krakow for a few more years to coordinate the fortification of Arisztid's mansion as a worthy Tremere chantry. It'd probably be helpful to have the slayer of Count Vladislav the vile stand guard while a new group of Tremere settles in to bring the enlightenment of superior knowledge to all you philistines again. After a few years have passed with things settling into much of their normal rhythm Boldiszar decides that it's time to do what vampires of his kind do best (no not setting things on fire, that's only his second favourite) and thus sets off to further his thaumaturgical knowledge. To meet this end he travels to India through the Bosporus and Persia, having a look at Constantinople, a little detour to drink fermented yak milk with a mongol khan, brawl with a werewolf, all the good stuff. While there, I would like to vampirise a mortal or to, but tell them basically nothing about being a vampire, just travelling to another guru a couple villages over after telling them nothing but the barest basics necessary for them to survive. This faux pas might lead to a run in with the resident Ravnos, during which Boldiszar finds out that trying to see someone who's trying to remain hidden and then throw a fireball at them is significantly harder than hiding yourself and ambushing them with a fireball when they suspect nothing. (Basically my reason to learn obfuscate. :D) | ||
Xoronius
Germany6362 Posts
On June 22 2015 18:31 Simberto wrote: I would also say that you can spend a bunch of XP up to roughly what the lowest total in the group is at now. (I have no idea how many that are but i think Lucas kept track). You forgot to mention Stamina, but it fits at 1. If you wish to be a knight in shining armor, you should probably invest a bit in ressources to be able to afford that shining armor and horse. I see no reason to be against True Faith, faith is fun Which crusade did you get turned on (How long have you been a Cainite), there does not seem to be a lack of those around this timeframe. I also seem to remember a bunch of creepy vampire knights in the book, but i can't find them now , are you involved with those guys? What are you generally doing, now that you are a cainite? Do you still take care of your old holdings somewhere in france? Are you just cruising around killing heathens? And if yes, what are you living off (A knight does have some expenses for his horse etc...) And i am very interested in what kind of retainers you wish Jean-Pierre to have. I wouldn't call myself a knight in shining armor, more of a a soldier/scout (maybe a scout officer, given my high social attributes) being in the recruted troops of some knight. That knight got himself killed on the way (maybe by my sire, maybe he just fell of his horse and broke his neck), so that his troops were suddenly stranded somewhere in middle/eastern europe with nowhere to go and no founds to go back. In that period I got sired by some malkavian, who thought, that that would be a good idea. The troop kinda dissolved over the next few weeks/months, since noone was really sure, what to do. Some tried to get back to France to the west somehow, some are searching for another knight to serve (and get paid for), some without family just settled down in the area. A very small group of the force decides to try to get to the Holy City on their own, just a bunch of fundamentalists, that wants to defend/reclaim Jerusalem, whenever the next army arrives. I plan to be part of one of those radical splitter-groups, trying to make my way to the holy land and deal with both heathens and sinners on the way. My retainers in that case would be either parts of my old regiment or other parts of my former lords force, who I somehow convinced, that I am in fact not a demon, but rather a form of gods wrath to be unleashed on the sinners. So we are just vigilantes running around, protecting the poor christians and the helpless from the devil and crucifying everyone, who we think is a sinner/heathen. We are still set for the holy land, but since there apperently are a lot of sinners around, we are not getting far. I think, that troops at that time (prbably depending on which knight they serve) weren't that well trained, so my retainers wouldn't neccesarily have good combat stats. They would probably be armored at least a bit, though. + Show Spoiler + I probably don't have to mention it, but my retainers are obviously named Jean-Claude, Jean-Luc, Jean-Paul and Jean-Pascal (If I spend an additional freebie point). And yes, I am aware, that in their search to cleanse the world from all evil, a few of them might run into Kanut and not make it out. I currently don't have a horse, I used one, when I was still part of the troops, but that was property of my lord and got taken back to France with a bunch of other stuff of his (more horses, siege weapons, if he owned some). I'm not sure, part of which Crusade we were, since those tended to be a little earlier (and I don't want to have a bunch of 80 year old retainers). Maybe this one? (sorry to our non-german speakers, the article doesn't have an english version). If I'm from a nothern part of France, it could have been just a few Lords, that tried to circumvent the north part of the alpes, to than meet up with the main force later. They probably had to leave France a little earlier (which also gives me a few additional months as a cainite) and it being also just a small force can be the reason for the lack of someone to take over the troops of my deceased lord. Also leaving earlier explains, that they didn't get the message of having to marche to Marsaille/Aigues-Mortes instead of Brindisi. | ||
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