Double Harvesting Team Liquid Open - Page 4
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Pino
1032 Posts
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zerge
Germany162 Posts
since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game. | ||
shin_toss
Philippines2589 Posts
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Musicus
Germany23570 Posts
On May 02 2015 19:41 zerge wrote: Hi, since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game. Great idea! | ||
Destructicon
4713 Posts
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blae000
Norway1640 Posts
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DSK
England1106 Posts
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Penev
28436 Posts
Tnx! | ||
xtorn
4060 Posts
On May 02 2015 15:17 SC2John wrote: It means that we've found a model we're very comfortable with that serves as an alternate to the LotV model. We're not looking necessarily to "showmatch" the mod the or show how it's revolutionary, but rather to give the mod a chance to be playtested on a large scale via a community contest. In addition, the games will provide lots of valuable replay data that will help convince Blizzard that this is a legitimate direction to go towards (since you know, they like numbers so much :p). are they actually considering this mod and taking a look at it? if i knew for sure that people at blizzard are interested in this mod and examining the suggested change, id sponsor some showmatches with the mod; at least for the way zerg plays this is is an important change that opens possibilities, so making the game better is worth investing in | ||
Beastyqt
Serbia516 Posts
Will be interesting to see the games though! | ||
virpi
Germany3598 Posts
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Cazimirbzh
334 Posts
On May 02 2015 19:41 zerge wrote: Hi, since this is for research purposes rather than entertainment i would be happy to see a more informative overlay for the streamed games. For example this one: New SC2 UI mod: Standard Enchanced. It's the same that snute uses and it displays the total resources collected during the game. more informative can be good, but the GUI you linked is f****** ugly^^ I think, for a tournament stream, nothing should be in the top of your GUI. In my opinion, to have all the intel on the bottom allows for a more immersive experience during the matches. | ||
Skyblueone
Belgium155 Posts
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docvoc
United States5491 Posts
On May 02 2015 23:52 Skyblueone wrote: Why is this tournament not in the top right calendar? And more importantly why is Teoita's custom image Saturn. | ||
TheDougler
Canada8300 Posts
On May 02 2015 18:32 Teoita wrote: TL Opens are pretty much always like that, only usually it's on weekends so it's less of an issue for NA players. Unfortunately this time it wasn't possible, but as plexa said we'll make up for it soon I'm intrigued! Can't wait to see how this turns out. | ||
MaximilianKohler
122 Posts
On May 02 2015 17:02 MaximilianKohler wrote: Is this going to be any different from the scarlett vs parting match? Because that match showed us that these changes are nowhere near drastic enough. IMO LOTV changes are more drastic than what we saw in that showmatch... plz respond | ||
SetGuitarsToKill
Canada28396 Posts
The problem with Scarlett vs Parting was that there was such a significant skill gab that it made it look like the changes didn't matter. Scarlett and Parting basically played a normal match and neither really used the extra economy to good effect, Parting didn't even try to take extra bases and just kept punishing Scarlett's. In the Pilipili showmatch it was a lot more clear that there was some decently large change that results from the model, such as zerg having a interesting timing window where their natural expansion is finished while the protoss's is just being build that allows for significant but not all-in pressure which was impossible before. The other thing is that no players are really used to the new model yet and it hasn't been figure out in the slightest. DH9 is not as drastic as people though it was gonna be, but it does change things up a bit. | ||
Randomaccount#77123
United States5003 Posts
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EsportsJohn
United States4883 Posts
On May 02 2015 21:08 xtorn wrote: are they actually considering this mod and taking a look at it? if i knew for sure that people at blizzard are interested in this mod and examining the suggested change, id sponsor some showmatches with the mod; at least for the way zerg plays this is is an important change that opens possibilities, so making the game better is worth investing in Blizzard will most likely never implement a mod into the game, and to be honest, DH is a hack job of us trying to make this work in the editor. Blizzard would have better tools to tweak the game and eliminate double harvesting. That said, Blizzard is working on a timer for LotV to make sure that it releases on time, and they can't afford to test out multiple economic models and get game data (or they feel like they can't). So for us to put together a tournament to collect that data as well as spending more time perfecting the system we have (DH10 -> DH9), we have a much higher chance of catching Blizzard's attention and convincing them to try something like this out in LotV. They may not implement the same exact system as we have, but we want to show that this is a healthier direction than the half patch model. | ||
Dapper_Cad
United Kingdom964 Posts
On May 03 2015 04:19 SC2John wrote: Blizzard will most likely never implement a mod into the game, and to be honest, DH is a hack job of us trying to make this work in the editor. Blizzard would have better tools to tweak the game and eliminate double harvesting. That said, Blizzard is working on a timer for LotV to make sure that it releases on time, and they can't afford to test out multiple economic models and get game data (or they feel like they can't). So for us to put together a tournament to collect that data as well as spending more time perfecting the system we have (DH10 -> DH9), we have a much higher chance of catching Blizzard's attention and convincing them to try something like this out in LotV. They may not implement the same exact system as we have, but we want to show that this is a healthier direction than the half patch model. There is something incredibly sad about that sentence. I've been a Blizzard fanboy for some time now, I remember getting a release date on D2 that was missed by 18 months, watching war3 showing up as a very strange RPG RTS hybrid before being split into WoW and the RTS we eventually got, waiting for starcraft: ghost and watching it get cancelled. The Blizzard mantra used to be "It's ready when it's ready", now it seems to be "Don't fuck up". There is nothing more chilling to the creative process than fear of failure and I think Blizzard, most especially when it comes to SC2, reeks of it. It's entirely understandable of course, imagine explaining what happened with DotA to any sane boss. "And then what happened?" "Well, then two other companies used the game as a blue print and now one has more players than WoW and the other one holds a 10m dollar tournament yearly" "And what did we get?" "Literally nothing." "OK, great, that's fine. Do it again and I'll kill you all with my bare hands." I'm just farting through a thought process here but looked at from that perspective you can imagine an aversion to risk creeping in as well as a desire to keep community hands out of the cookie jar. I think this project is amazing. It seems staggeringly obvious to me that income should increase when you maynard half the workers from a saturated base to a newly taken base. That 60 workers on 5 bases should yield more minerals than 60 workers on 3 bases seems to me like RTS design 101. I don't think it really matters what the game looks like as a result, the principle is simply too clearly correct not to be a starting point for further development. I wish you guys all the luck in the world. | ||
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