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Double Harvesting Team Liquid Open - Page 11

Forum Index > SC2 General
216 CommentsPost a Reply
Prev 1 9 10 11 All
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-05 13:01:59
May 05 2015 12:44 GMT
#201
On May 05 2015 21:35 Barrin wrote:
Finals didn't happen yet, did they? When will they be casted? xD


They did happen!
It was whisper-casted by Catz:

http://www.twitch.tv/rootcatz/v/4694054

- semi finals (LiquidMaNa vs Beastyqt) at 9:30
- semi finals (Arthur vs iaguz) at 59:04
- finals at 1:27:48

On May 05 2015 21:28 HonorZ wrote:
Any insight on how the tournament when and how economy changed with this model ? was it impactfull ? visible in the game ? did it produce better games ?

In my biased opinion: YES !!!
Some comments are lying around, just scroll up a couple of posts.
But I - and probably others involved in the mod - don't want to comment too much before actually watching all the replays. We are waiting for the replay pack to go online.
[MOD]Economy - Hot Mineral Harvesting
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 05 2015 18:17 GMT
#202
--- Nuked ---
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
May 05 2015 18:21 GMT
#203
Thanks again for hosting this and getting beyond theorycrafting alone. I humbly request you schedule the next one on a Friday, if possible
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
May 05 2015 18:37 GMT
#204
I've been super busy with real life stuff but it sounds like it went well! Very exciting :D

shoutout to blacklillium for fixing a bug in our mod which would mess up workers returning to mineral lines after shift queuing commands.

The new version is available as "Double Harvesting (3x3)", v 1.1 in all regions.



StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Skyblueone
Profile Joined June 2012
Belgium155 Posts
May 05 2015 18:56 GMT
#205
is there going to be another tournament with this mod soon?
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
May 05 2015 19:02 GMT
#206
On May 06 2015 03:37 ZeromuS wrote:
I've been super busy with real life stuff but it sounds like it went well! Very exciting :D

shoutout to blacklillium for fixing a bug in our mod which would mess up workers returning to mineral lines after shift queuing commands.

The new version is available as "Double Harvesting (3x3)", v 1.1 in all regions.





Oh that did turn out to be a bug? Glad to see it got fixed after it fucked me super hard in my matches :D
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
May 05 2015 19:07 GMT
#207
On May 06 2015 04:02 KatatoniK wrote:
Show nested quote +
On May 06 2015 03:37 ZeromuS wrote:
I've been super busy with real life stuff but it sounds like it went well! Very exciting :D

shoutout to blacklillium for fixing a bug in our mod which would mess up workers returning to mineral lines after shift queuing commands.

The new version is available as "Double Harvesting (3x3)", v 1.1 in all regions.





Oh that did turn out to be a bug? Glad to see it got fixed after it fucked me super hard in my matches :D


Yeah it was a bug, im not much of a map editor

Glad BL fixed it
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BlackLilium
Profile Joined April 2011
Poland426 Posts
May 05 2015 19:51 GMT
#208
On May 06 2015 04:02 KatatoniK wrote:
Oh that did turn out to be a bug? Glad to see it got fixed after it fucked me super hard in my matches :D

Not being able to queue orders to an SCV mining is obviously a bug and not a feature. Someone told you otherwise?
I was simply sloppy when creating the necessary triggers in the old version. There is a new condition now in place to make sure that no queued order becomes silently cancelled.

Sorry to hear it caused problems in your matches. It should be fixed... unless I messed something up again
After all - every program has bugs!
[MOD]Economy - Hot Mineral Harvesting
MaximilianKohler
Profile Joined August 2011
122 Posts
May 06 2015 11:44 GMT
#209
Have there been any changes since the Scarlett showmatches? If not, I think this model is inferior to the LOTV model. Because it's nowhere near drastic enough. Maybe if it changed the optimal saturation from 16 to 8 it could compete/beat the LOTV model.
masters zerg
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-06 12:52:16
May 06 2015 12:45 GMT
#210
Are you sure that "being drastic" the only measurement of being good or bad?
You do know what that statement entail?

P.S. How are the replays coming?
[MOD]Economy - Hot Mineral Harvesting
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
May 06 2015 15:29 GMT
#211
On May 06 2015 04:51 BlackLilium wrote:
Show nested quote +
On May 06 2015 04:02 KatatoniK wrote:
Oh that did turn out to be a bug? Glad to see it got fixed after it fucked me super hard in my matches :D

Not being able to queue orders to an SCV mining is obviously a bug and not a feature. Someone told you otherwise?
I was simply sloppy when creating the necessary triggers in the old version. There is a new condition now in place to make sure that no queued order becomes silently cancelled.

Sorry to hear it caused problems in your matches. It should be fixed... unless I messed something up again
After all - every program has bugs!


It could've been a classic case of problem exists between computer and chair. I've had my fair share of MKP level of what the actual hell moments

I respect that bugs happen, I tried to help the guys in the chat channel as much a possible after the matches. Even watched the replay back several times myself afterwards to check some stuff. Probably good it happened to a gold league scrub like me and not someone like MaNa to be fair
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-06 15:56:06
May 06 2015 15:55 GMT
#212
On May 07 2015 00:29 KatatoniK wrote:
I respect that bugs happen, I tried to help the guys in the chat channel as much a possible after the matches.

I was there in the chat and I remember you reporting the problem.
I thought I did acknowledge the existence of the bug there too...
anyway; now it is fixed and you can enjoy queueing SCVs as much as you want to
[MOD]Economy - Hot Mineral Harvesting
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
May 06 2015 19:04 GMT
#213
I forgot about replays! Here they are in all their glory.
@RealHeyoka | ESL / DreamHack StarCraft Lead
MaximilianKohler
Profile Joined August 2011
122 Posts
May 07 2015 00:04 GMT
#214
On May 06 2015 21:45 BlackLilium wrote:
Are you sure that "being drastic" the only measurement of being good or bad?
You do know what that statement entail?

P.S. How are the replays coming?

Because the current model is bad, and the DH model didn't seem to change it much at all.
masters zerg
BlackLilium
Profile Joined April 2011
Poland426 Posts
May 07 2015 05:38 GMT
#215
On May 07 2015 09:04 MaximilianKohler wrote:
Because the current model is bad, and the DH model didn't seem to change it much at all.


Oh, I am seeing changes. But you can play your standard 2-base or 3-base if you want.
Making it more drastic (in terms of the curve) buffs expanding but also buffs early all-ins.
[MOD]Economy - Hot Mineral Harvesting
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2015-05-07 16:39:22
May 07 2015 16:38 GMT
#216
On May 07 2015 09:04 MaximilianKohler wrote:
Show nested quote +
On May 06 2015 21:45 BlackLilium wrote:
Are you sure that "being drastic" the only measurement of being good or bad?
You do know what that statement entail?

P.S. How are the replays coming?

Because the current model is bad, and the DH model didn't seem to change it much at all.

I don't really understand this argument. If the current model is bad, then shouldn't you try to change it? DH is part of an effort to change the underlying fundamentals of the economy. LotV achieves this by lowering mineral patch values, but this could be combined with DH. FRB achieves this by lowering mineral patches per base, but this could be combined with DH. And so on.

The main point of DH is to give you a strategic option against passive players in the late-game by taking a few extra bases, there are some additional benefits but that's the main one.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BlackLilium
Profile Joined April 2011
Poland426 Posts
May 08 2015 08:50 GMT
#217
On May 07 2015 04:04 Heyoka wrote:
I forgot about replays! Here they are in all their glory.

I nearly finished watching all the replays... but
R7_ROOTiaguz_vs_Beastyqt_Game_5
is not a valid replay. It is a short one where players realize they are not playing with the mod. The real game 5 is missing.
[MOD]Economy - Hot Mineral Harvesting
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