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The problem with the Ravager isn't the attack period or the weapon range. It's how overpowered Corrosive Bile is. Corrosive Bile offers an early game method for Zerg players to:
- Reliably all-in on one or two bases.
- Decimate structures and immobile units (i.e. Siege Tanks) through unavoidable and unpreventable damage, via Corrosive Bile.
- Bust forcefields; something which Terran and Protoss cannot do until they tech into Tier 3 units (i.e. Archons, Thors and Colossus)
In fact, some of the changes that have been made in Legacy of the Void so far have really weakened Protoss. Protoss are heavily reliant on forcefields to hold all-ins. This nerf to the Ravager won't change the fact that forcefields can easily be busted via this all in and a Roach/Ravager flood can straight-up instagib the defender.
Ravagers either need a redesign, a nerf to Corrosive Bile in the early game, or a nerf to the unit itself to move it up to Hive tech.
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On April 28 2015 03:24 SetGuitarsToKill wrote: BURROW
MOVE
SWARMHOSTS
HOLY FUCK Actually that's not even the biggest change, but giving them back the cost of 200/100/3 and removing the upgrade for flying locusts. Burrow move is just icing on the cake.
Impressive change to them nonetheless.
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Just get rid of the Swarm-Host Blizzard, stop trying to make this abomination work. It's just a silly unit and with the return of the Lurker (which you can tweak) Zerg now has a viable replacement that isn't just another free unit factory.
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Hosts got a buff, Ravagers a nerf. Not sure if Hosts buff will be enough to make people actually use them. They still take away from your core army and don't help with stopping the Mech/Protoss deathball.
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IF they move the Cyclone upgrade to the Armory as suggested, they HAVE to nerf that thing's rate of fire.
Person ally, I like it at the Fusion Core. Together with the Banshee upgrade, they're trying to make sure that there are no buildings in the game that lack relevance, and the only building that currently does in HotS is the Fusion Core. You can see any other structure built in a competitive series and not be surprised.
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I'd feel much better about their decisions if they would cite reasons why the community suggestions are bad (DH8/9/10 and new terran units). I like that they explain the changes to other facets of the game but I'd love it if they would address more of the community directly. We (the community) have already explained the advantages and disadvantages of the new LotV economy model...
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I like all the general directions they're heading with the game, but the changes are all pretty damn strange ones.
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Without it's anti air the Cyclone is Warhound 2.0.
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Three principles to evaluate any new Terran unit:
(1) If it's an air unit, bin it. (2) If it's a melee unit, bin it. (3) If it's beefier or more expensive than the Tank, bin it.
Ghosts, Reapers (seems they're looking at it, though it's far from being a priority!), Hellbats, Mines, Thors, Vikings, Banshees, Ravens all need to undergo mild to drastic changes in their roles and/or stats. There is already enough work to be done here, without making the burden heavier for dubious reasons. The idea of an autonomous Starport tech path is ridiculous. Splitting mech/air upgrades anew is most welcome though.
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This is what's cool about Beta. The entire game just changed and people are rolling with it. Wild changes can happen at the drop of a hat and people will experiment with them in all sorts of cool ways.
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at blizzard HQ atm
we only gave terran 1 new unit in HotS, fucking hell just add something so they wont be left out. Just such a shame they are now deciding to not do baracks unit again. With lurkers, 8 armor ultralisk, disruptors, pick up siege tanks and nerfed marauders, seems like going bio is not an option in any match up atm.
Also does that ravager change mean that they attack 2 times slower? As in half DPS with 2 lower range? If so this is by far the biggest nerf any unit has received in the history of SC2. Even bigger than the Mothership in WoL beta.
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swarm host burrow move? that is really interesting and I think can bring them back.
I'd be sad if they added ship weapons/armor again.
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On April 28 2015 03:25 Clbull wrote:The problem with the Ravager isn't the attack period or the weapon range. It's how overpowered Corrosive Bile is. Corrosive Bile offers an early game method for Zerg players to: - Reliably all-in on one or two bases.
- Decimate structures and immobile units (i.e. Siege Tanks) through unavoidable and unpreventable damage, via Corrosive Bile.
- Bust forcefields; something which Terran and Protoss cannot do until they tech into Tier 3 units (i.e. Archons, Thors and Colossus)
Ravagers either need a redesign, a nerf to Corrosive Bile in the early game, or a nerf to the unit itself to move it up to Hive tech. No, actually you hardly hit anything with Corrosive bile(not including buildings). You can't hit Siege Tanks if they have Medivac Support at all and a lot of Terran players open like that nowadays. Reason why Ravagers were too good is because you had to evade Corrosive Bile while Ravagers were dealing enormous damage with their auto-attacks as they have damage of the Roach with attack speed of Hydralisks. Ravager's dps was so high that Corrosive bile didn't matter in a lot of cases as it wasn't reliable.
Neither Protoss nor Terran has so much problems with Force Fields that Zerg has for 5 years already so it is pointless to compare Zergs to the rest in that regard.
Corrosive bile is strong and it should be, but it probably should be less spammable. Their stats however, need to be different from Roaches/Hydralisks in my opinion, they don't feel like different units, just big Hydras/Roaches with Corrosive Bile.
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sooooo what is this new terran unit that they speak of? Also wtf air upgrade for cyclone from fusion core!? That's so faaaaaaaaar away wtf.. I was looking forward to not having to build useless fucking thors against Muta harrasment but guess thats out the window now
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On April 28 2015 03:33 SetGuitarsToKill wrote: POLLS ARE UP!!!!!! Why no "what is damage point?" option for adept change?
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On April 28 2015 03:33 SetGuitarsToKill wrote: POLLS ARE UP!!!!!! “Are you pleased with the overall direction of the changes?” please
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On April 28 2015 03:12 Topin wrote: the cyclone upgrade is too far in the tech tree imo, it should be in the armory Should be removed completely. Balances out cyclone verse zerg better. Toss still fucked though.
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On April 28 2015 03:12 Topin wrote: the cyclone upgrade is too far in the tech tree imo, it should be in the armory
Ehh, the armory is almost too easy though (usually you could get in around the same time as any significant number of air units), especially since the upgrade is so cheap... and, it has the bonus of incentivizing BC play
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On April 28 2015 03:34 spirates wrote: sooooo what is this new terran unit that they speak of? Also wtf air upgrade for cyclone from fusion core!? That's so faaaaaaaaar away wtf.. I was looking forward to not having to build useless fucking thors against Muta harrasment but guess thats out the window now
Welcome to SC2: Legacy of the Harrasment. Blizzard wants you to suffer.
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