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LotV Balance Update Preview - April 27 - Page 15

Forum Index > Legacy of the Void
335 CommentsPost a Reply
Prev 1 13 14 15 16 17 Next All
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 30 2015 05:01 GMT
#281
Carriers are super expensive and doesn't pop out by tens from eggs. its not op
AKMU / IU
StalkerFang
Profile Joined August 2013
Australia68 Posts
April 30 2015 05:19 GMT
#282
On April 30 2015 14:01 shin_toss wrote:
Carriers are super expensive and doesn't pop out by tens from eggs. its not op


Yeah as far as I can tell carriers are still weak when you've just got a few so it should be pretty easy to punish a player teching fast to carriers with the new LotV economy once build orders get more rigid.
Former member of the Anti-Traction League
ohmylanta1003
Profile Joined February 2015
United States128 Posts
April 30 2015 15:44 GMT
#283
On April 30 2015 14:19 StalkerFang wrote:
Show nested quote +
On April 30 2015 14:01 shin_toss wrote:
Carriers are super expensive and doesn't pop out by tens from eggs. its not op


Yeah as far as I can tell carriers are still weak when you've just got a few so it should be pretty easy to punish a player teching fast to carriers with the new LotV economy once build orders get more rigid.


But it's not like people will be teching fast to carriers that often. And as far as I can tell, the LOTV carrier is much better than its HOTS counterpart.
The_Masked_Shrimp
Profile Joined February 2012
425 Posts
Last Edited: 2015-04-30 17:29:29
April 30 2015 16:43 GMT
#284
I can see 5-10 reapears mid game permanently pushing back banelings while the rest of the bio kills them :o

hell even a bunch of them accompanying tanks and bumping back attacking enemies to let tanks have 1 more round of fire before getting hit (ultralisks pushed back lol)

Also about carriers, I don't know if you guys watched white-ra stream a few weaks ago but he had a very nice fast carrier build (in PvZ) with nice defense using 1-2 void ray + canons.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
April 30 2015 17:28 GMT
#285
On May 01 2015 01:43 The_Masked_Shrimp wrote:
I can see 5-10 reapears mid game permanently pushing back banelings while the rest of the bio kills them :o

hell even a bunch of them accompanying tanks and bumping back attacking enemies to let tanks have 1 more round of fire before getting hit (ultralisks pushed back lol)


I don't know for sure (obviously), but I feel like massive units won't be affected.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2015-04-30 17:33:42
April 30 2015 17:31 GMT
#286
What bafflez me is, why give terran this ability on reaper while not giving anything to zerg or protoss to compensate.


New Terran Unit

And here i thought, blizzard did not like the corsair/valkyrie vs mutas in broodwar. Therefore they made the phoenix instead.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2015-04-30 18:46:49
April 30 2015 18:28 GMT
#287
I'm worried about the protoss race, not because it is weak now, but because everybody knows it is the race that needs the most tweaks out of the 3.

It's been a month and 2 patchs now, and there is no big change in sight to the Protoss race, only minor stuff. When you look at the changes being made to Zerg and Terran, you start to wonder...

-Is part of Blizzard plan to only touch Protoss after all major Zerg and Terran changes, because they think it's gonna be easier to adress protoss problems later?

-Is Blizzard trying to fix Protoss by changing the other races, instead of changing Protoss?

-They still have no idea on how to start changing protoss? or they think the race doesn't need any big change?

I usually trust blizzard, so I hope they have their reasons for not touching protoss yet.
badog
BaronVonOwn
Profile Joined April 2011
299 Posts
Last Edited: 2015-04-30 18:51:18
April 30 2015 18:50 GMT
#288
On May 01 2015 03:28 rpgalon wrote:
I'm worried about the protoss race, not because it is weak now, but because everybody knows it is the race that needs the most tweaks out of the 3 races.

It's been a month and 2 patchs now, and there is no big change in sight to the Protoss race, only minor stuff. When you look at the changes being made to Zerg and Terran, you start to wonder...

-Is part of Blizzard plan to only touch Protoss after all major Zerg and Terran changes, because they think it's gonna be easier to adress protoss problems later?

-Is Blizzard trying to fix Protoss by changing the other races, instead of changing Protoss?

-They still have no idea on how to start changing protoss? or they think the race doesn't need any big change?

I usually trust blizzard, so I hope they have their reasons for not touching protoss yet.

They haven't even acknowledged that protoss has problems. They added some band-aid fixes for 4gate and BL/infestor madness, because it was ruining their esports scene. Then they finally nerfed swarm hosts, because it was a joke in the esports scene. Every other change, like adepts and oracles, have only added to protoss's cheesiness factor. It seems that this is what they want.

I used to trust Blizzard, but they haven't actually made a great game since WC3, 12 years ago. They make bucketloads of cash on HS and WoW and it's pretty clear where their priorities are.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 30 2015 20:02 GMT
#289
On May 01 2015 02:31 Foxxan wrote:
What bafflez me is, why give terran this ability on reaper while not giving anything to zerg or protoss to compensate.


Show nested quote +
New Terran Unit

And here i thought, blizzard did not like the corsair/valkyrie vs mutas in broodwar. Therefore they made the phoenix instead.

What is your basis for that thought? I always wondered why Blizzard didn't mimic BW's anti air since it seemed to work out okay. Didn't phoenixes use to have some sort of aoe attack too? They're adding two aoe aa units / abilities in lotv too.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-04-30 20:42:38
April 30 2015 20:42 GMT
#290
god would i love an actual schedule. when is this patch dropping? when are the beta waves going out? why is it so difficult to say, "this patch is planned to drop next tuesday during maintenance."? jeez...
"think for yourself, question authority"
Jwrath
Profile Joined April 2015
6 Posts
April 30 2015 20:53 GMT
#291
Fantastic idea's, blizzard.

I love the reaper grenade, something to make it actually useful to mix in a couple of reapers into a composition so that if you can separately hotkey them and launch a wave of knockback grenades to zone out ling baneling or to ruin the concave of roach/hydra or something like that, hell even killing workers and knocking others off the mineral line depending on how the knockback functions.

Protoss warp in is a little too strong in HotS, instant defense of any kind of drop or runby, but double nerfing is a little too much. 200% damage, but for a significantly shorter period of time seems fair to me, and i am the first to hate on protoss. I like that change.

Ravager rushes do seem a little too strong, maybe a cheap/fast upgrade to be able to use the corrosive bile on lair tech so that the siege/forcefield busting ability can't be used right off the bat?

Pretty much all the changes are in the right direction, although the problem with swarm hosts in HotS is that they were the backbone of the zerg army, and have been completely repurposed. Zerg army now has no backbone. How do you beat mass blink stalker? TIming attack on the third before they can get to +2 and blink. Fungal is okay, expensive though and very hit or miss. Ultras are garbage since they usually mix in a few immortals, and even blink stalkers can deal with ultras with good kiting, which is easy with blink. Zerg needs a primary army unit that can deal effectively on some level with a mass protoss stalker/sentry/immortal army. By the time they mix in tech units, templar or colossus or air, you're basically screwed. No locusts to fight the ground or to buffer for your army...

The new swarm host is fun, i like the fast moving hit and run unit that is vulnerable in between volleys. But now there is no good army choice vs mech or protoss. Counter attacks and base trades or extreme turtling with infestors and tons of static defense seem to be the only option vs mech or protoss.
crown77
Profile Joined February 2011
United States157 Posts
April 30 2015 21:55 GMT
#292
after playing 30 games with the latest changes I feel justified in saying they've turned what use to be a fun and quick expand style of mech into hots turtle mech in all three matchups.... so disappointed right now... the earliest you can get cyclones to "shoot up" as Fing ridiculous as that sounds... is 6 minutes.... 6 minutes, 2 unnecessary buildings, and 600 gas (not including the cost of the unit or the +3 range) just... to... shoot... up....
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 30 2015 22:04 GMT
#293
On May 01 2015 05:02 Grumbels wrote:
Show nested quote +
On May 01 2015 02:31 Foxxan wrote:
What bafflez me is, why give terran this ability on reaper while not giving anything to zerg or protoss to compensate.


New Terran Unit

And here i thought, blizzard did not like the corsair/valkyrie vs mutas in broodwar. Therefore they made the phoenix instead.

What is your basis for that thought? I always wondered why Blizzard didn't mimic BW's anti air since it seemed to work out okay. Didn't phoenixes use to have some sort of aoe attack too? They're adding two aoe aa units / abilities in lotv too.

Ye they used to have that in the aplha. You are right.
Not much basis, its just that i never rly liked the hardcounter of corsairs->mutas and thought that "hey, maybe blizzard didnt like it either and decided to try something which didnt hard counter"

But iam probably wrong, especially if we look at how they rly like hardcounters overall.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 30 2015 22:17 GMT
#294
On May 01 2015 06:55 crown77 wrote:
after playing 30 games with the latest changes I feel justified in saying they've turned what use to be a fun and quick expand style of mech into hots turtle mech in all three matchups.... so disappointed right now... the earliest you can get cyclones to "shoot up" as Fing ridiculous as that sounds... is 6 minutes.... 6 minutes, 2 unnecessary buildings, and 600 gas (not including the cost of the unit or the +3 range) just... to... shoot... up....

Theb make a thor? Cyclone still too strong as it is but with air was even worse. Shouldn't be able to hit air at all with its cutest damage output and how much health it's got .
When I think of something else, something will go here
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
April 30 2015 22:35 GMT
#295
On May 01 2015 05:42 fenix404 wrote:
god would i love an actual schedule. when is this patch dropping? when are the beta waves going out? why is it so difficult to say, "this patch is planned to drop next tuesday during maintenance."? jeez...


the patch is already out. beta wave is end of the week.

why is it so difficult for people to look for info instead of posting these sorts of things on forums? just drop by a stream lol
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
ohmylanta1003
Profile Joined February 2015
United States128 Posts
May 01 2015 03:29 GMT
#296
On May 01 2015 06:55 crown77 wrote:
after playing 30 games with the latest changes I feel justified in saying they've turned what use to be a fun and quick expand style of mech into hots turtle mech in all three matchups.... so disappointed right now... the earliest you can get cyclones to "shoot up" as Fing ridiculous as that sounds... is 6 minutes.... 6 minutes, 2 unnecessary buildings, and 600 gas (not including the cost of the unit or the +3 range) just... to... shoot... up....


Oh no!!! What a tragedy! It's not like Terran has the earliest (and most versatile) ground and air shooting unit in the whole game! Oh wait...
BronzeKnee
Profile Joined March 2011
United States5219 Posts
May 01 2015 04:08 GMT
#297
On May 01 2015 12:29 ohmylanta1003 wrote:
Show nested quote +
On May 01 2015 06:55 crown77 wrote:
after playing 30 games with the latest changes I feel justified in saying they've turned what use to be a fun and quick expand style of mech into hots turtle mech in all three matchups.... so disappointed right now... the earliest you can get cyclones to "shoot up" as Fing ridiculous as that sounds... is 6 minutes.... 6 minutes, 2 unnecessary buildings, and 600 gas (not including the cost of the unit or the +3 range) just... to... shoot... up....


Oh no!!! What a tragedy! It's not like Terran has the earliest (and most versatile) ground and air shooting unit in the whole game! Oh wait...


I love that Blizzard made Bio viable all game for Terran in SC2. I just wish they didn't kill the Siege Tank (and therefore Mech) while doing that.

It doesn't have to be that way.
purecarnagge
Profile Joined August 2010
719 Posts
Last Edited: 2015-05-01 06:22:05
May 01 2015 06:21 GMT
#298
so by the time protoss gets blink or col range, they will have mined out there main. How is this good for the game?
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
May 01 2015 09:10 GMT
#299
On May 01 2015 15:21 purecarnagge wrote:
so by the time protoss gets blink or col range, they will have mined out there main. How is this good for the game?

With the new patch it's a bit better than before at least. 150 more minerals = about 1:30 worth of mining.
ohmylanta1003
Profile Joined February 2015
United States128 Posts
May 01 2015 12:47 GMT
#300
On May 01 2015 15:21 purecarnagge wrote:
so by the time protoss gets blink or col range, they will have mined out there main. How is this good for the game?


How is two base turtletoss good for the game either? They are trying to find a balance.
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