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LotV Balance Update Preview - April 27 - Page 14

Forum Index > Legacy of the Void
335 CommentsPost a Reply
Prev 1 12 13 14 15 16 17 Next All
Tenks
Profile Joined April 2010
United States3104 Posts
April 29 2015 15:35 GMT
#261
I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi
Wat
ohmylanta1003
Profile Joined February 2015
United States128 Posts
April 29 2015 15:45 GMT
#262
On April 30 2015 00:35 Tenks wrote:
I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi


I feel like it won't hit units up, will it? I don't think units will be able to go past buildings...
Tenks
Profile Joined April 2010
United States3104 Posts
April 29 2015 15:49 GMT
#263
Gifs on reddit show units being knocked over buildings
Wat
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 29 2015 16:05 GMT
#264
On April 30 2015 00:35 Tenks wrote:
I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi

That would be so sick though.
Moderatorshe/her
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 29 2015 16:06 GMT
#265
On April 30 2015 01:05 The_Templar wrote:
Show nested quote +
On April 30 2015 00:35 Tenks wrote:
I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi

That would be so sick though.


That scv-vulture pylon hop nostalgia.
Revolutionist fan
dust7
Profile Joined March 2010
199 Posts
April 29 2015 17:18 GMT
#266
On April 30 2015 00:21 ohmylanta1003 wrote:
Show nested quote +
On April 29 2015 19:38 dust7 wrote:
Blizzard is playing this too safe. They said the Beta would be long and a time of massive changes and experimentation, but all I see is minor tweaks. They have already entered the stage of trying to find the "correct place" for now predetermined units, their abilities, the economy and other major game aspects (like warpgate).

For example, there is zero chance for units that are in the beta right now being removed again. With the exception of the terran unit to come, they decided on the set of units before the beta (when they actually removed the herc).
SH, Tempest, Thor, etc. will stay.

There is also zero chance for community inspired changes to units and abilities at this point because those are not playing it safe enough. In years of reading TL I saw nobody suggesting another high range unit from the starport or more armor for the ultralisk. Community participation in the design of the new terran unit is an illusion.

There is zero chance for a redesign of warpgates and zero chance for any economic model that is much different from the current one.

It hurts so much to witness the last Starcraft there will ever be to become a pretty good game when it could have become a timeless classic.


Lol. You don't know that there is zero chance and frankly, you're talking out of your butthole.

I think putting an IMO in front of every post is redundant because it is implied.
Let's hope I will be wrong.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 29 2015 18:42 GMT
#267
Well, knockback is an example of a mechanic not used in SC2 which we know from other games to have ..interesting potential. On some level it's cool Blizzard is experimenting with it, but you can be worried it seems to have been inspired by MOBA games and might therefore naturally feel more at home with early game reaper interactions (which are kind of like MOBA micro) and not with mid-to-late-game engagements.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
dust7
Profile Joined March 2010
199 Posts
Last Edited: 2015-04-29 18:49:25
April 29 2015 18:49 GMT
#268
I hope you can knockback units into dead space or chasms, thus killing them. That would be so awesome.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 29 2015 18:53 GMT
#269
And also, why is Blizzard so quick about reverting one of the warpgate nerfs when there are almost no protoss players in the beta and apparently it survived six months of internal playtesting. You'd think that they'd wait until there'd actually exist protoss players in the beta so that they would have the opportunity to test this (significant, difficult to evaluate) change.

Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder.

By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-29 19:20:36
April 29 2015 18:56 GMT
#270
On April 30 2015 03:42 Grumbels wrote:
Well, knockback is an example of a mechanic not used in SC2 which we know from other games to have ..interesting potential. On some level it's cool Blizzard is experimenting with it, but you can be worried it seems to have been inspired by MOBA games and might therefore naturally feel more at home with early game reaper interactions (which are kind of like MOBA micro) and not with mid-to-late-game engagements.

I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it.
robopork
Profile Blog Joined May 2009
United States511 Posts
April 29 2015 19:59 GMT
#271
On April 30 2015 03:53 Grumbels wrote:
And also, why is Blizzard so quick about reverting one of the warpgate nerfs when there are almost no protoss players in the beta and apparently it survived six months of internal playtesting. You'd think that they'd wait until there'd actually exist protoss players in the beta so that they would have the opportunity to test this (significant, difficult to evaluate) change.

Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder.

By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well.


I agree, the warpgate and colossi nerfs represented a huge opportunity for them to address protoss' issues. Instead they pulled the bandage off, took one look at the infection, and just wrapped it up again. If they revert the colossi nerf I'm going to riot.

On April 30 2015 03:56 Big J wrote:
Show nested quote +
On April 30 2015 03:42 Grumbels wrote:
Well, knockback is an example of a mechanic not used in SC2 which we know from other games to have ..interesting potential. On some level it's cool Blizzard is experimenting with it, but you can be worried it seems to have been inspired by MOBA games and might therefore naturally feel more at home with early game reaper interactions (which are kind of like MOBA micro) and not with mid-to-late-game engagements.

I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it.


Exactly. I don't have any problem with new mechanics, bring them on, but the number of point-click smart cast spells in this game is getting ridiculous. Battle micro is going to devolve into wow-esque button rotations.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
CannonsNCarriers
Profile Joined April 2010
United States638 Posts
April 29 2015 20:04 GMT
#272
I also don't think Terran needs another unit with a spell to cast. Terran has enough of that already. If I have 5 unit spells to cast, but my APM is 120, I am only going to cast 2 spells at most or avoid comps that are spell dependent.

Couldn't they just put a minor knockback / snare into the Reaper's attack? Call it "Weighted Slugs" or something.
Dun tuch my cheezbrgr
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 29 2015 20:07 GMT
#273
On April 30 2015 03:56 Big J wrote:
Show nested quote +
On April 30 2015 03:42 Grumbels wrote:
Well, knockback is an example of a mechanic not used in SC2 which we know from other games to have ..interesting potential. On some level it's cool Blizzard is experimenting with it, but you can be worried it seems to have been inspired by MOBA games and might therefore naturally feel more at home with early game reaper interactions (which are kind of like MOBA micro) and not with mid-to-late-game engagements.

I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it.

I think the reaper is quite a sad unit because Blizzard placed it right at the point in the game where it was the most potentially broken. A unit with very high speed and with cliff walking and with health regeneration is naturally very powerful at the start of the game; for some reason Blizzard added all of those features to a T1 unit. And then of course they had to make the cost of the reaper prohibitive for use later in the game.

If Blizzard was ever in the mood for removing units they should have axed the reaper a long time ago because outside of its niche it doesn't do anything the medivac can't provide for terran. I think the cliff walking ability could be interesting on a slightly later tech protoss or zerg unit though, but stalkers already fulfill that role for protoss and roaches don't really need cliff-tunneling or whatever. I think zerglings being able to jump off cliffs would be funny, just as long as they couldn't jump up, they would be like lemmings. :p
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
robopork
Profile Blog Joined May 2009
United States511 Posts
April 29 2015 20:52 GMT
#274
On April 30 2015 03:42 Grumbels wrote:
I think zerglings being able to jump off cliffs would be funny, just as long as they couldn't jump up, they would be like lemmings. :p


Haha only if they take damage when they land so the wounded die on impact.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-04-29 21:11:21
April 29 2015 21:09 GMT
#275
On April 30 2015 03:53 Grumbels wrote:
And also, why is Blizzard so quick about reverting one of the warpgate nerfs when there are almost no protoss players in the beta and apparently it survived six months of internal playtesting. You'd think that they'd wait until there'd actually exist protoss players in the beta so that they would have the opportunity to test this (significant, difficult to evaluate) change.

Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder.

By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well.


Don't even try to compare internal playtesting to pro/community testers. From what we've saw in many years of Starcraft2, the "design team" seems to play at relatively low levels of play (I remember when long ago, Devs profiles could be accessed and they were Dia/low master). Everytime they bring out an "internal tested unit" is extremely broken or poorly designed, doesn't matter if it's tested for more than 6 months or not.

Good examples: Warhound, Cyclone, Ravager, Disruptor, and poor unit designs with bad stats or very improvable design (WM, MSC, SwarmHost)
WhenRaxFly
Profile Joined April 2015
45 Posts
April 29 2015 21:56 GMT
#276
Hopefully the reaper knockback works on disruptors so you can knock them back into the protoss army :D Otherwise the reaper will remain as a useless unit past 5 minutes.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 29 2015 22:23 GMT
#277
On April 30 2015 06:56 WhenRaxFly wrote:
Hopefully the reaper knockback works on disruptors so you can knock them back into the protoss army :D Otherwise the reaper will remain as a useless unit past 5 minutes.

Disruptors are invulnerable to everything and ignore pathing, so I don't think so.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 30 2015 02:56 GMT
#278
At the rate these new abilities come out I can't wait to see zerglings get an ability to fly or something in the early game .
When I think of something else, something will go here
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 30 2015 03:46 GMT
#279
Where is the carrier nerf blizzard? Carriers are still broken right now
[url]http://i.imgur.com/lw2yN.jpg[/url]
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 30 2015 04:32 GMT
#280
On April 28 2015 04:45 TheDwf wrote:
Show nested quote +
On April 28 2015 04:44 SetGuitarsToKill wrote:
On April 28 2015 04:41 TheDwf wrote:
There's some serious answer inflation in some of your polls, SGTK! Beware or there will be 27 different choices at the next BU preview.

People got mad last time cause I didn't have anough options. Now Ihave too many. this is horseshit!

Now you know how it feels to be a Blizzard employee

no if he was a blizzard employee he would say "do you really want polls?" and go golfing instead of implementing 12 year old features
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
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