LotV Balance Update Preview - April 27 - Page 14
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Tenks
United States3104 Posts
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ohmylanta1003
United States128 Posts
On April 30 2015 00:35 Tenks wrote: I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi I feel like it won't hit units up, will it? I don't think units will be able to go past buildings... | ||
Tenks
United States3104 Posts
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The_Templar
your Country52797 Posts
On April 30 2015 00:35 Tenks wrote: I wonder if the reaper knockback over supply depot walls will unlock any weird strategies where you can try and hop some hellions over a wall with a reaper to hit a pseudo hellion drop timing earlier since it won't require a port/medi That would be so sick though. | ||
Salteador Neo
Andorra5591 Posts
That scv-vulture pylon hop nostalgia. | ||
dust7
199 Posts
On April 30 2015 00:21 ohmylanta1003 wrote: Lol. You don't know that there is zero chance and frankly, you're talking out of your butthole. I think putting an IMO in front of every post is redundant because it is implied. Let's hope I will be wrong. | ||
Grumbels
Netherlands7028 Posts
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dust7
199 Posts
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Grumbels
Netherlands7028 Posts
Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder. By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well. | ||
Big J
Austria16289 Posts
On April 30 2015 03:42 Grumbels wrote: Well, knockback is an example of a mechanic not used in SC2 which we know from other games to have ..interesting potential. On some level it's cool Blizzard is experimenting with it, but you can be worried it seems to have been inspired by MOBA games and might therefore naturally feel more at home with early game reaper interactions (which are kind of like MOBA micro) and not with mid-to-late-game engagements. I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it. | ||
robopork
United States511 Posts
On April 30 2015 03:53 Grumbels wrote: And also, why is Blizzard so quick about reverting one of the warpgate nerfs when there are almost no protoss players in the beta and apparently it survived six months of internal playtesting. You'd think that they'd wait until there'd actually exist protoss players in the beta so that they would have the opportunity to test this (significant, difficult to evaluate) change. Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder. By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well. I agree, the warpgate and colossi nerfs represented a huge opportunity for them to address protoss' issues. Instead they pulled the bandage off, took one look at the infection, and just wrapped it up again. If they revert the colossi nerf I'm going to riot. On April 30 2015 03:56 Big J wrote: I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it. Exactly. I don't have any problem with new mechanics, bring them on, but the number of point-click smart cast spells in this game is getting ridiculous. Battle micro is going to devolve into wow-esque button rotations. | ||
CannonsNCarriers
United States638 Posts
Couldn't they just put a minor knockback / snare into the Reaper's attack? Call it "Weighted Slugs" or something. | ||
Grumbels
Netherlands7028 Posts
On April 30 2015 03:56 Big J wrote: I have no problems with these sorts of mechanics, but don't make it a fucking spell. Tabbing through armies is so boring and noone that just digs into the game will ever use it. I think the reaper is quite a sad unit because Blizzard placed it right at the point in the game where it was the most potentially broken. A unit with very high speed and with cliff walking and with health regeneration is naturally very powerful at the start of the game; for some reason Blizzard added all of those features to a T1 unit. And then of course they had to make the cost of the reaper prohibitive for use later in the game. If Blizzard was ever in the mood for removing units they should have axed the reaper a long time ago because outside of its niche it doesn't do anything the medivac can't provide for terran. I think the cliff walking ability could be interesting on a slightly later tech protoss or zerg unit though, but stalkers already fulfill that role for protoss and roaches don't really need cliff-tunneling or whatever. I think zerglings being able to jump off cliffs would be funny, just as long as they couldn't jump up, they would be like lemmings. :p | ||
robopork
United States511 Posts
On April 30 2015 03:42 Grumbels wrote: I think zerglings being able to jump off cliffs would be funny, just as long as they couldn't jump up, they would be like lemmings. :p Haha only if they take damage when they land so the wounded die on impact. | ||
JCoto
Spain574 Posts
On April 30 2015 03:53 Grumbels wrote: And also, why is Blizzard so quick about reverting one of the warpgate nerfs when there are almost no protoss players in the beta and apparently it survived six months of internal playtesting. You'd think that they'd wait until there'd actually exist protoss players in the beta so that they would have the opportunity to test this (significant, difficult to evaluate) change. Warpgate is problematic, that's why it being a bit hard to use was a potentially acceptable sacrifice. And I don't think being able to warp in units directly underneath enemy forces was gameplay worth preserving as an option. They just had to rebuild protoss with stronger gateway units and so on, the opportunity was there and they promised to have a lengthy beta period specifically so they could be bolder. By now I'm fully expecting the colossus to keep only its range nerf and have the damage nerf reverted as well. Don't even try to compare internal playtesting to pro/community testers. From what we've saw in many years of Starcraft2, the "design team" seems to play at relatively low levels of play (I remember when long ago, Devs profiles could be accessed and they were Dia/low master). Everytime they bring out an "internal tested unit" is extremely broken or poorly designed, doesn't matter if it's tested for more than 6 months or not. Good examples: Warhound, Cyclone, Ravager, Disruptor, and poor unit designs with bad stats or very improvable design (WM, MSC, SwarmHost) | ||
WhenRaxFly
45 Posts
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Grumbels
Netherlands7028 Posts
On April 30 2015 06:56 WhenRaxFly wrote: Hopefully the reaper knockback works on disruptors so you can knock them back into the protoss army :D Otherwise the reaper will remain as a useless unit past 5 minutes. Disruptors are invulnerable to everything and ignore pathing, so I don't think so. | ||
blade55555
United States17423 Posts
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Loccstana
United States833 Posts
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Endymion
United States3701 Posts
On April 28 2015 04:45 TheDwf wrote: Now you know how it feels to be a Blizzard employee no if he was a blizzard employee he would say "do you really want polls?" and go golfing instead of implementing 12 year old features | ||
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