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LotV Balance Update Preview - April 27 - Page 12

Forum Index > Legacy of the Void
335 CommentsPost a Reply
Prev 1 10 11 12 13 14 17 Next All
Tenks
Profile Joined April 2010
United States3104 Posts
April 28 2015 13:43 GMT
#221
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.
Wat
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
April 28 2015 13:46 GMT
#222
On April 28 2015 22:43 Tenks wrote:
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.


Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it.
spoonmaster
Profile Joined May 2012
United States347 Posts
April 28 2015 13:46 GMT
#223
Is update live yet? I'd like to play some tonight and test the new damage point on Adept.
Saya666
Profile Joined March 2015
United States13 Posts
Last Edited: 2015-04-28 14:20:23
April 28 2015 14:14 GMT
#224
On April 28 2015 22:46 Hider wrote:
Show nested quote +
On April 28 2015 22:43 Tenks wrote:
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.


Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it.


It's definitely fun, feels more like a map control game than an army game... if that makes sense.

Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball.
Tenks
Profile Joined April 2010
United States3104 Posts
April 28 2015 14:21 GMT
#225
With that said about the eco I'd still like them to just try out DH for a few patches. Just throw shit against the wall and see what sticks. Modifying patches from 50% to 60% is not the answer. Either have the frantic expansion pace we currently have or go a different direction, IMO.
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
April 28 2015 14:24 GMT
#226
On April 28 2015 23:14 Saya666 wrote:
Show nested quote +
On April 28 2015 22:46 Hider wrote:
On April 28 2015 22:43 Tenks wrote:
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.


Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it.


Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball.


This is what I really like about LotV even if I feel the game -- in it's current state -- is not as fun as HotS. I'm very, very rarely sitting around in my base building up army with the objective to go do something and deliver a crushing blow. Because in LotV it almost feels like crushing blows don't exist. Oh you took out my 3rd? I don't give a fuck I have two other expansions over here you didn't touch. Commiting a ton of army supply to one area seems like a complete non-starter in this game and I love it. I don't think I've been 200/200 for longer than a minute any game.

Also what is funny is they talk about raising the skill ceiling in LotV -- and they have, don't mistake this -- but the Terran mechanics are actually easier because you're constantly trading supply. I've been missing depots less in LotV because I'm always losing supply.
Wat
Saya666
Profile Joined March 2015
United States13 Posts
Last Edited: 2015-04-28 14:41:14
April 28 2015 14:28 GMT
#227
I agree. In the games I've played my 200/200 armies haven't put the nail in the coffin until I've successfully shut down his ability to expand. Map control >>>> Army size more so than ever before with the current system.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 28 2015 14:54 GMT
#228
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 28 2015 14:59 GMT
#229
On April 28 2015 23:54 Grumbels wrote:
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.

So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Tenks
Profile Joined April 2010
United States3104 Posts
April 28 2015 15:15 GMT
#230
They need to split factory and starport upgrades again. TvT especially is suffering from this unification.
Wat
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-28 15:25:48
April 28 2015 15:23 GMT
#231
On April 28 2015 23:24 Tenks wrote:
Show nested quote +
On April 28 2015 23:14 Saya666 wrote:
On April 28 2015 22:46 Hider wrote:
On April 28 2015 22:43 Tenks wrote:
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.


Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it.


Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball.


This is what I really like about LotV even if I feel the game -- in it's current state -- is not as fun as HotS. I'm very, very rarely sitting around in my base building up army with the objective to go do something and deliver a crushing blow. Because in LotV it almost feels like crushing blows don't exist. Oh you took out my 3rd? I don't give a fuck I have two other expansions over here you didn't touch. Commiting a ton of army supply to one area seems like a complete non-starter in this game and I love it. I don't think I've been 200/200 for longer than a minute any game.


This is the part I don't understand. I feel like this has nothing to do with 1500/750 mineral patches. You can do the exact same thing in HotS economy too, but you are going to die because your opponent kills you when you make those investments. Now in LotV, you don't magically have the freedom to expand more through the 1500/750 mineral change, as you don't get any short or midterm advantages out of expansions.
I feel like this is plainly a result of:
- increased worker start giving you more money early that is currently* just spent in faster expanding
- new units being overpowered and all very gas heavy which leaves you with a lot of spare minerals currently*
- timings and cheeses not being figured out well past the 5minute mark currently*

*this will change with the game being figured out and balanced more. Too which degree is uncertain, but as we know the Koreans they will probably spend their extra money on extra production to hit everyone who builds a 4th CC before his main has mined out in the face with 3more barracks worth of production. And then your extra expansions becomes worthless because they will sit in your main base, wiping out your army and your tech and your production still having the same income because it is still 3base cap.
This is the reason we are not seeing it in HotS, enemy timings kill you when you try it. You can't open with a fast 4th hatch against a blink/sentry opponent, because you can't afford to drone and protect that 4th. In LotV, these forms of standard aggression that dictate what the players can do and what they can't is far from figured out and cannot be figured out before a somewhat finalized balance is achieved.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 28 2015 15:26 GMT
#232
On April 28 2015 23:59 Ramiz1989 wrote:
Show nested quote +
On April 28 2015 23:54 Grumbels wrote:
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.

So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive.

As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 28 2015 15:56 GMT
#233
On April 29 2015 00:26 Grumbels wrote:
Show nested quote +
On April 28 2015 23:59 Ramiz1989 wrote:
On April 28 2015 23:54 Grumbels wrote:
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.

So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive.

As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating.

Oh come on, don't compare this to WC3. It's not like the game was completely different or something lol.

WC3 also had a ton of stuff that didn't make much sense, from casters not getting the attack upgrades, to some units getting bonuses from melee upgrades when they are ranged and stuff like that.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2015 16:10 GMT
#234
On April 29 2015 00:56 Ramiz1989 wrote:
Show nested quote +
On April 29 2015 00:26 Grumbels wrote:
On April 28 2015 23:59 Ramiz1989 wrote:
On April 28 2015 23:54 Grumbels wrote:
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.

So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive.

As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating.

Oh come on, don't compare this to WC3. It's not like the game was completely different or something lol.

WC3 also had a ton of stuff that didn't make much sense, from casters not getting the attack upgrades

C'mon, Sorceresses were far too elegant to wear brutish swords.
Lexender
Profile Joined September 2013
Mexico2662 Posts
April 28 2015 16:27 GMT
#235
On April 29 2015 00:23 Big J wrote:
Show nested quote +
On April 28 2015 23:24 Tenks wrote:
On April 28 2015 23:14 Saya666 wrote:
On April 28 2015 22:46 Hider wrote:
On April 28 2015 22:43 Tenks wrote:
Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it.


Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it.


Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball.


This is what I really like about LotV even if I feel the game -- in it's current state -- is not as fun as HotS. I'm very, very rarely sitting around in my base building up army with the objective to go do something and deliver a crushing blow. Because in LotV it almost feels like crushing blows don't exist. Oh you took out my 3rd? I don't give a fuck I have two other expansions over here you didn't touch. Commiting a ton of army supply to one area seems like a complete non-starter in this game and I love it. I don't think I've been 200/200 for longer than a minute any game.


This is the part I don't understand. I feel like this has nothing to do with 1500/750 mineral patches. You can do the exact same thing in HotS economy too, but you are going to die because your opponent kills you when you make those investments. Now in LotV, you don't magically have the freedom to expand more through the 1500/750 mineral change, as you don't get any short or midterm advantages out of expansions.
I feel like this is plainly a result of:
- increased worker start giving you more money early that is currently* just spent in faster expanding
- new units being overpowered and all very gas heavy which leaves you with a lot of spare minerals currently*
- timings and cheeses not being figured out well past the 5minute mark currently*

*this will change with the game being figured out and balanced more. Too which degree is uncertain, but as we know the Koreans they will probably spend their extra money on extra production to hit everyone who builds a 4th CC before his main has mined out in the face with 3more barracks worth of production. And then your extra expansions becomes worthless because they will sit in your main base, wiping out your army and your tech and your production still having the same income because it is still 3base cap.
This is the reason we are not seeing it in HotS, enemy timings kill you when you try it. You can't open with a fast 4th hatch against a blink/sentry opponent, because you can't afford to drone and protect that 4th. In LotV, these forms of standard aggression that dictate what the players can do and what they can't is far from figured out and cannot be figured out before a somewhat finalized balance is achieved.


This is somethin I've realised watching LotV streams, the players haven't got a hang of how to macro, I see players floating a ton of minerals and making a lot of gas heavy units, but they don't seem to know how to macro well, they just aren't used to it yet.

I think it once players get a hang of it it will just become HotS with bases that mine a bit faster.
Ramiz1989
Profile Joined July 2012
12124 Posts
April 28 2015 16:33 GMT
#236
On April 29 2015 01:10 TheDwf wrote:
Show nested quote +
On April 29 2015 00:56 Ramiz1989 wrote:
On April 29 2015 00:26 Grumbels wrote:
On April 28 2015 23:59 Ramiz1989 wrote:
On April 28 2015 23:54 Grumbels wrote:
My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales.

So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive.

As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating.

Oh come on, don't compare this to WC3. It's not like the game was completely different or something lol.

WC3 also had a ton of stuff that didn't make much sense, from casters not getting the attack upgrades

C'mon, Sorceresses were far too elegant to wear brutish swords.

Yeah, but Shamans got Claws and Spirit Walkers got Axes. Didn't help either.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Tenks
Profile Joined April 2010
United States3104 Posts
April 28 2015 16:40 GMT
#237
It isn't like SC2 is exempt from this. Workers don't get attack upgrades either.
Wat
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
April 28 2015 16:52 GMT
#238
The knock back animation is sort of ridiculous looking. Fix this, then reaper change = cool
Its going to be a glorious day, I feel my luck could change
Ramiz1989
Profile Joined July 2012
12124 Posts
April 28 2015 17:07 GMT
#239
On April 29 2015 01:52 My_Fake_Plastic_Luv wrote:
The knock back animation is sort of ridiculous looking. Fix this, then reaper change = cool

Where did you see the animation?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
TheDwf
Profile Joined November 2011
France19747 Posts
April 28 2015 17:18 GMT
#240
On April 29 2015 02:07 Ramiz1989 wrote:
Show nested quote +
On April 29 2015 01:52 My_Fake_Plastic_Luv wrote:
The knock back animation is sort of ridiculous looking. Fix this, then reaper change = cool

Where did you see the animation?

Fool! Just Ensnare him, he has access to the Blizzard HQ!
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