LotV Balance Update Preview - April 27 - Page 12
Forum Index > Legacy of the Void |
Tenks
United States3104 Posts
| ||
Hider
Denmark9376 Posts
On April 28 2015 22:43 Tenks wrote: Aye I've only played maybe 15 games of LotV but I like the economy. The first phase is pretty much about denying harassment on your 3 bases then after that phase it ramps into "I need 3 new bases" and the game changes from being everywhere on the map harassing every base you can find. I've actually enjoyed it. Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it. | ||
spoonmaster
United States347 Posts
| ||
Saya666
United States13 Posts
On April 28 2015 22:46 Hider wrote: Generally it seems that most people who play LOTV like the econ, and most people who hasn't, dislikes it. It's definitely fun, feels more like a map control game than an army game... if that makes sense. Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball. | ||
Tenks
United States3104 Posts
| ||
Tenks
United States3104 Posts
On April 28 2015 23:14 Saya666 wrote: Edit. I played a 50 minute (Real Time obv) PvZ Yesterday, every base was taken, got to the point where we were stealing each others bases to try and keep our economies going. kind of reminded me of a fast paced settlers of catan or risk, rather than a deathball vs deathball. This is what I really like about LotV even if I feel the game -- in it's current state -- is not as fun as HotS. I'm very, very rarely sitting around in my base building up army with the objective to go do something and deliver a crushing blow. Because in LotV it almost feels like crushing blows don't exist. Oh you took out my 3rd? I don't give a fuck I have two other expansions over here you didn't touch. Commiting a ton of army supply to one area seems like a complete non-starter in this game and I love it. I don't think I've been 200/200 for longer than a minute any game. Also what is funny is they talk about raising the skill ceiling in LotV -- and they have, don't mistake this -- but the Terran mechanics are actually easier because you're constantly trading supply. I've been missing depots less in LotV because I'm always losing supply. | ||
Saya666
United States13 Posts
| ||
Grumbels
Netherlands7031 Posts
| ||
Ramiz1989
12124 Posts
On April 28 2015 23:54 Grumbels wrote: My idea was air uppgrades'should be divided over bio and mech, like air attack added to bio weapons nd defense added to mech plating. That way it's not "part of mech" but it's still scales. So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive. | ||
Tenks
United States3104 Posts
| ||
Big J
Austria16289 Posts
On April 28 2015 23:24 Tenks wrote: This is what I really like about LotV even if I feel the game -- in it's current state -- is not as fun as HotS. I'm very, very rarely sitting around in my base building up army with the objective to go do something and deliver a crushing blow. Because in LotV it almost feels like crushing blows don't exist. Oh you took out my 3rd? I don't give a fuck I have two other expansions over here you didn't touch. Commiting a ton of army supply to one area seems like a complete non-starter in this game and I love it. I don't think I've been 200/200 for longer than a minute any game. This is the part I don't understand. I feel like this has nothing to do with 1500/750 mineral patches. You can do the exact same thing in HotS economy too, but you are going to die because your opponent kills you when you make those investments. Now in LotV, you don't magically have the freedom to expand more through the 1500/750 mineral change, as you don't get any short or midterm advantages out of expansions. I feel like this is plainly a result of: - increased worker start giving you more money early that is currently* just spent in faster expanding - new units being overpowered and all very gas heavy which leaves you with a lot of spare minerals currently* - timings and cheeses not being figured out well past the 5minute mark currently* *this will change with the game being figured out and balanced more. Too which degree is uncertain, but as we know the Koreans they will probably spend their extra money on extra production to hit everyone who builds a 4th CC before his main has mined out in the face with 3more barracks worth of production. And then your extra expansions becomes worthless because they will sit in your main base, wiping out your army and your tech and your production still having the same income because it is still 3base cap. This is the reason we are not seeing it in HotS, enemy timings kill you when you try it. You can't open with a fast 4th hatch against a blink/sentry opponent, because you can't afford to drone and protect that 4th. In LotV, these forms of standard aggression that dictate what the players can do and what they can't is far from figured out and cannot be figured out before a somewhat finalized balance is achieved. | ||
Grumbels
Netherlands7031 Posts
On April 28 2015 23:59 Ramiz1989 wrote: So you have to upgrade Bio weapon just for Air attack even if you are playing mech? I don't know, it seems bad and counter-intuitive. As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating. | ||
Ramiz1989
12124 Posts
On April 29 2015 00:26 Grumbels wrote: As opposed to upgrading mech things when you're playing bio though, either way someithng is off. And it worked like this in wc3 for air units, infantry attack and artillery plating. Oh come on, don't compare this to WC3. It's not like the game was completely different or something lol. WC3 also had a ton of stuff that didn't make much sense, from casters not getting the attack upgrades, to some units getting bonuses from melee upgrades when they are ranged and stuff like that. | ||
TheDwf
France19747 Posts
On April 29 2015 00:56 Ramiz1989 wrote: Oh come on, don't compare this to WC3. It's not like the game was completely different or something lol. WC3 also had a ton of stuff that didn't make much sense, from casters not getting the attack upgrades C'mon, Sorceresses were far too elegant to wear brutish swords. | ||
Lexender
Mexico2627 Posts
On April 29 2015 00:23 Big J wrote: This is the part I don't understand. I feel like this has nothing to do with 1500/750 mineral patches. You can do the exact same thing in HotS economy too, but you are going to die because your opponent kills you when you make those investments. Now in LotV, you don't magically have the freedom to expand more through the 1500/750 mineral change, as you don't get any short or midterm advantages out of expansions. I feel like this is plainly a result of: - increased worker start giving you more money early that is currently* just spent in faster expanding - new units being overpowered and all very gas heavy which leaves you with a lot of spare minerals currently* - timings and cheeses not being figured out well past the 5minute mark currently* *this will change with the game being figured out and balanced more. Too which degree is uncertain, but as we know the Koreans they will probably spend their extra money on extra production to hit everyone who builds a 4th CC before his main has mined out in the face with 3more barracks worth of production. And then your extra expansions becomes worthless because they will sit in your main base, wiping out your army and your tech and your production still having the same income because it is still 3base cap. This is the reason we are not seeing it in HotS, enemy timings kill you when you try it. You can't open with a fast 4th hatch against a blink/sentry opponent, because you can't afford to drone and protect that 4th. In LotV, these forms of standard aggression that dictate what the players can do and what they can't is far from figured out and cannot be figured out before a somewhat finalized balance is achieved. This is somethin I've realised watching LotV streams, the players haven't got a hang of how to macro, I see players floating a ton of minerals and making a lot of gas heavy units, but they don't seem to know how to macro well, they just aren't used to it yet. I think it once players get a hang of it it will just become HotS with bases that mine a bit faster. | ||
Ramiz1989
12124 Posts
On April 29 2015 01:10 TheDwf wrote: C'mon, Sorceresses were far too elegant to wear brutish swords. Yeah, but Shamans got Claws and Spirit Walkers got Axes. Didn't help either. | ||
Tenks
United States3104 Posts
| ||
My_Fake_Plastic_Luv
United States257 Posts
| ||
Ramiz1989
12124 Posts
On April 29 2015 01:52 My_Fake_Plastic_Luv wrote: The knock back animation is sort of ridiculous looking. Fix this, then reaper change = cool Where did you see the animation? | ||
TheDwf
France19747 Posts
Fool! Just Ensnare him, he has access to the Blizzard HQ! | ||
| ||