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LotV Balance Update Preview - April 27 - Page 3

Forum Index > Legacy of the Void
335 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
April 27 2015 18:39 GMT
#41
"Ravager early game all-ins that are very difficult to stop. While we don’t know with 100% certainty that this is actually a problem"

are they having a laugh. Did they really say dont know that hard to stop allins are a problem o_O
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Ramiz1989
Profile Joined July 2012
12124 Posts
April 27 2015 18:39 GMT
#42
On April 28 2015 03:36 NasusAndDraven wrote:
Show nested quote +
On April 28 2015 03:33 SetGuitarsToKill wrote:
POLLS ARE UP!!!!!!

Why no "what is damage point?" option for adept change?

I've posted what is damage point on the first page, near the end of the page.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
April 27 2015 18:39 GMT
#43
Interested to see how the reaper works out. Bio kinda looks dead in LotV - not seen any of it but maybe due to the strength of the Cyclone and siege tank pickup harass. Regardless of whether Mech works or not, if Bio is not viable then a large group of Terran players will be lost.

The ghost, please fix it. This is an iconic unit and I have not seen one in LotV despite watching many hours of Terran play.
TheDwf
Profile Joined November 2011
France19747 Posts
April 27 2015 18:42 GMT
#44
Thank you for the added poll, SGTK!
Kruxxen
Profile Joined April 2010
United States149 Posts
April 27 2015 18:45 GMT
#45
Cyclone change makes no sense. Cyclone should not be able to lock onto ground, but should keep it's regular ground attack.

Mech needs an anti-air unit, it doesn't need the cyclone to be a boring amove ground attack unit. Anyone that wants to play mech wants to build siege tanks against ground.

Currently protoss blind counter cyclones by going Stargate. With this change you will have no choice but to start 1. Rushing fusion core to get the upgrade to deal with protoss air 2. Mass vikings, thors are not viable anti-air against protoss.

This is absolutely the opposite of the change they should've made. I'd be more inclined to get the upgrade if it allowed you to lock onto ground, not air. I already didn't build them because they were boring, now I won't build them because they're boring AND useless

eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 27 2015 18:50 GMT
#46
I would like to see lock-on not give vision so that we can see some cute counter-micro with units abusing terrain to break out of lock-on. Maybe revert the anti-air nerf if they try that.
ㅇㅅㅌㅅ
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 27 2015 18:51 GMT
#47
Jesus christ, the warpgates just got even more problematic... Those things need a serious structural change.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
April 27 2015 18:55 GMT
#48
Avilo had mental breakdown
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 27 2015 18:58 GMT
#49
I think everyone is overlooking that broken reaper change, a aoe dmg ability on a unit that is cheap/massable and fast to get?
I will make Yogg Saron priest work...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 27 2015 18:58 GMT
#50
Reaper

- Could be interesting, need to see in action. Having a unit with knock back certainly sounds cool, dunno how useful it'll be.

Warp

- Not nearly enough, but I guess they're starting small. Why can't there simply be more diversity to Protoss production? Why can't gateways have more appeal in conjunction with warpgate?

Adept

- I like it. Moving in the right direction. I still think this unit needs an aoe upgrade rather than shields though.


Ravager

- At least they're doing something to the base attack to differentiate it more from roach/hydra. I still support removing it and compensating elsewhere though.

Swarm Host

- I'm just going to fucking say it, redesign Zerg AA and let these things spawn scourge for resources.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
purakushi
Profile Joined August 2012
United States3300 Posts
April 27 2015 18:58 GMT
#51
Allow the choice between flying versus ground locusts, please.
T P Z sagi
ElMeanYo
Profile Joined March 2011
United States1032 Posts
April 27 2015 19:00 GMT
#52
On April 28 2015 03:58 FrostedMiniWheats wrote:
Swarm Host

- I'm just going to fucking say it, redesign Zerg AA and let these things spawn scourge for resources.


Hmm. I like that idea... maybe make them weaker then BW scourges because they are you know... free.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
April 27 2015 19:00 GMT
#53
Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game...
And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2015-04-27 19:04:48
April 27 2015 19:04 GMT
#54
Not too significant, but

DK just posted:
http://www.reddit.com/r/starcraft/comments/3420ez/legacy_of_the_void_beta_balance_update_preview/cqqj5e0
T P Z sagi
BaronVonOwn
Profile Joined April 2011
299 Posts
Last Edited: 2015-04-27 19:07:31
April 27 2015 19:07 GMT
#55
Reaper - I don't understand the point of this. Reapers are harass/scout units. Wouldn't they be better served by a cloak upgrade?

Warp-in - I don't think warp-ins are the problem with protoss and I don't see that protoss all-in's need to be nerfed.

Minerals - There are so many ways to do this. You could have more patches, but less minerals in total. Either way I think it is good to encourage expanding and being active on the map, so long as you don't also make cheese go extinct.

Cyclone and terran - I wasn't aware terran needed counter-harass. They already have long-ranged vikings, thors, and siege tanks which are quite good at base defense. If anything, I feel Terran could use structure that can shoot ground, without eating up supply like bunkers do. Maybe like the automated bunkers from the WoL campaign?

Ravager - good unit, assuming protoss gets fixed.

virpi
Profile Blog Joined August 2009
Germany3598 Posts
April 27 2015 19:07 GMT
#56
On April 28 2015 04:04 purakushi wrote:
Not too significant, but

DK just posted:
http://www.reddit.com/r/starcraft/comments/3420ez/legacy_of_the_void_beta_balance_update_preview/cqqj5e0

Sounds a lot like the Valkyrie.

@topic: They seem to be kind of clueless when it comes to the whole warp gate problem. Maybe they should adjust the bunker build time instead.

The SH and reaper changes look interesting. Nerfing ravagers is fine, imho, the game isn't very stable atm anyway.
I need to play more terran to really say something useful about the Cyclone. It's very strong, and I actually like cyclone heavy TvT.
first we make expand, then we defense it.
404AlphaSquad
Profile Joined October 2011
839 Posts
April 27 2015 19:07 GMT
#57
On April 28 2015 04:00 OtherWorld wrote:
Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game...
And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard.

What are you talking about? There werent any pushing spells in any Warcraft game ...
aka Kalevi
TheWinks
Profile Joined July 2011
United States572 Posts
April 27 2015 19:09 GMT
#58
The Reaper does not need an active ability
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-04-27 19:16:06
April 27 2015 19:14 GMT
#59
On April 28 2015 04:07 404AlphaSquad wrote:
Show nested quote +
On April 28 2015 04:00 OtherWorld wrote:
Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game...
And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard.

What are you talking about? There werent any pushing spells in any Warcraft game ...

I was thinking of the Tauren Chieftain's War Stomp, but upon verification it only stuns ennemies. My mistake.
Edit : however a knockback spell would be fitting in a new WC RTS d:
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SoleSteeler
Profile Joined April 2003
Canada5442 Posts
April 27 2015 19:17 GMT
#60
On April 28 2015 04:09 TheWinks wrote:
The Reaper does not need an active ability


Why not? It doesn't do much besides in the first few minutes of a game right now.
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