are they having a laugh. Did they really say dont know that hard to stop allins are a problem o_O
LotV Balance Update Preview - April 27 - Page 3
Forum Index > Legacy of the Void |
Hadronsbecrazy
United Kingdom551 Posts
are they having a laugh. Did they really say dont know that hard to stop allins are a problem o_O | ||
Ramiz1989
12124 Posts
On April 28 2015 03:36 NasusAndDraven wrote: Why no "what is damage point?" option for adept change? I've posted what is damage point on the first page, near the end of the page. | ||
DeadByDawn
United Kingdom476 Posts
The ghost, please fix it. This is an iconic unit and I have not seen one in LotV despite watching many hours of Terran play. | ||
TheDwf
France19747 Posts
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Kruxxen
United States149 Posts
Mech needs an anti-air unit, it doesn't need the cyclone to be a boring amove ground attack unit. Anyone that wants to play mech wants to build siege tanks against ground. Currently protoss blind counter cyclones by going Stargate. With this change you will have no choice but to start 1. Rushing fusion core to get the upgrade to deal with protoss air 2. Mass vikings, thors are not viable anti-air against protoss. This is absolutely the opposite of the change they should've made. I'd be more inclined to get the upgrade if it allowed you to lock onto ground, not air. I already didn't build them because they were boring, now I won't build them because they're boring AND useless | ||
eviltomahawk
United States11133 Posts
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Pontius Pirate
United States1557 Posts
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Cheeseling
Ukraine132 Posts
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Ovid
United Kingdom948 Posts
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FrostedMiniWheats
United States30730 Posts
- Could be interesting, need to see in action. Having a unit with knock back certainly sounds cool, dunno how useful it'll be. Warp - Not nearly enough, but I guess they're starting small. Why can't there simply be more diversity to Protoss production? Why can't gateways have more appeal in conjunction with warpgate? Adept - I like it. Moving in the right direction. I still think this unit needs an aoe upgrade rather than shields though. Ravager - At least they're doing something to the base attack to differentiate it more from roach/hydra. I still support removing it and compensating elsewhere though. Swarm Host - I'm just going to fucking say it, redesign Zerg AA and let these things spawn scourge for resources. | ||
purakushi
United States3300 Posts
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ElMeanYo
United States1032 Posts
On April 28 2015 03:58 FrostedMiniWheats wrote: Swarm Host - I'm just going to fucking say it, redesign Zerg AA and let these things spawn scourge for resources. Hmm. I like that idea... maybe make them weaker then BW scourges because they are you know... free. | ||
OtherWorld
France17333 Posts
And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard. | ||
purakushi
United States3300 Posts
DK just posted: http://www.reddit.com/r/starcraft/comments/3420ez/legacy_of_the_void_beta_balance_update_preview/cqqj5e0 | ||
BaronVonOwn
299 Posts
Warp-in - I don't think warp-ins are the problem with protoss and I don't see that protoss all-in's need to be nerfed. Minerals - There are so many ways to do this. You could have more patches, but less minerals in total. Either way I think it is good to encourage expanding and being active on the map, so long as you don't also make cheese go extinct. Cyclone and terran - I wasn't aware terran needed counter-harass. They already have long-ranged vikings, thors, and siege tanks which are quite good at base defense. If anything, I feel Terran could use structure that can shoot ground, without eating up supply like bunkers do. Maybe like the automated bunkers from the WoL campaign? Ravager - good unit, assuming protoss gets fixed. | ||
virpi
Germany3598 Posts
On April 28 2015 04:04 purakushi wrote: Not too significant, but DK just posted: http://www.reddit.com/r/starcraft/comments/3420ez/legacy_of_the_void_beta_balance_update_preview/cqqj5e0 Sounds a lot like the Valkyrie. @topic: They seem to be kind of clueless when it comes to the whole warp gate problem. Maybe they should adjust the bunker build time instead. The SH and reaper changes look interesting. Nerfing ravagers is fine, imho, the game isn't very stable atm anyway. I need to play more terran to really say something useful about the Cyclone. It's very strong, and I actually like cyclone heavy TvT. | ||
404AlphaSquad
839 Posts
On April 28 2015 04:00 OtherWorld wrote: Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game... And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard. What are you talking about? There werent any pushing spells in any Warcraft game ... | ||
TheWinks
United States572 Posts
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OtherWorld
France17333 Posts
On April 28 2015 04:07 404AlphaSquad wrote: What are you talking about? There werent any pushing spells in any Warcraft game ... I was thinking of the Tauren Chieftain's War Stomp, but upon verification it only stuns ennemies. My mistake. Edit : however a knockback spell would be fitting in a new WC RTS d: | ||
SoleSteeler
Canada5384 Posts
On April 28 2015 04:09 TheWinks wrote: The Reaper does not need an active ability Why not? It doesn't do much besides in the first few minutes of a game right now. | ||
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