On April 28 2015 04:09 TheWinks wrote: The Reaper does not need an active ability
Why not? It doesn't do much besides in the first few minutes of a game right now.
If its role as a scout/harass is impacted do something to it to make it better at its role rather than just trying to shoehorn it in as a mainline army unit somehow.
That's a odd way to go about nerfing cyclone. I suppose it aims at encouraging air counter-play but that just punishes mech play. Same attack for air and ground will never work with a long range unit anyway.
Changes are overall nice, even as zerg I accept Ravager nerf, it is too strong now. Nice to see SH buff (finally!), hope smthing like this will be done to them already in HotS. Reaper tweaking sounds interesting, excited to see what it will bring. Splitting mech upgrades is long-awaited measure, mech is too strong now with single upgrade path for all stuff. Cyclone still needs tuning I guess, its brokenness isn't in AA damage, but in sick lock-on cooldown and auto-cast even in the unseen spaces. And WTB more bio buff, it is pretty dead as it is. ZvT(bio) is awesome to watch and demanding to play in HotS, want the same in LotV.
The biggest problems about the cyclone where always:
1) the range, too long that the unit locked-on died before counter micro was posible 2) the capacity to keep lock on without visión, again tacking away counter micro (not to mention its currently the only unit that can attack without visión)
I don't know how much attacking air was a problem, specially since nerfing it means that the cyclone becomes hard countered by air units, wich means there is no counter play, you are forced to get air units to fight ciclones, and we all now how bad that is for the game (like vikings vs colossus).
I don't know about another air unit. Air units are inherently less interesting because they don't care about terrain and there is no unit collision.
I wish they pushed ravager later. -50% dmg and -33% range is very severe. While terran mech against ground is as good as before. Cyclone nerf is most likely not enough. It's still ridiculous against anything ground. And with how good it is, getting fusion core is no problem.
I hope we will not get any closer to HotS, they seems to be scaling back on resource changes and warpgates.
At least they acknowledge that SH is currently useless. I wish they had realized that before changing HotS.
I pretty much don't like any of these changes tbh. At Blizzcon i was so hyped about LOTV, but now? In general i still think the ressource change could be a good change, but everything else is rather disappointing tbh (ok lurkers, disruptors and the new spell on the oracle are interesting)
On April 28 2015 04:00 OtherWorld wrote: Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game... And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard.
What are you talking about? There werent any pushing spells in any Warcraft game ...
I was thinking of the Tauren Chieftain's War Stomp, but upon verification it only stuns ennemies. My mistake. Edit : however a knockback spell would be fitting in a new WC RTS d:
Educate yourself in Tauren awesomeness, little Orc.
Interesting round of changes that at last begins to deal with the real problems : warpgate nerf, eco, cyclone and ravager. Still not enough, but that's better than the last update after which I thought all hope was lost.
When I read such chaotic ideas or the way they design a new unit (before even fixing the existing ones) or how they give a big finger to the community's work concerning the economy it seems like they don't have a clue about what to do with the game. I am not saying I know what to do either but the beta is pleasant to play right now. Unfortunately I have the feeling it will go downhill until they seriously consider hiring a new balance/development team.
On April 28 2015 04:00 OtherWorld wrote: Knockback? Like, really? I mean I'm all for a new WarCraft RTS, but please make it a totally different game... And yeah sick economic changes, 5/5. Proud to see you listening to the community, Blizzard.
What are you talking about? There werent any pushing spells in any Warcraft game ...
I was thinking of the Tauren Chieftain's War Stomp, but upon verification it only stuns ennemies. My mistake. Edit : however a knockback spell would be fitting in a new WC RTS d:
Can't wait to play this new Moba :3 . When I read what they are experimenting with as a new unit I thought they were talking about giving the Scout to Terran. Though I wouldn't mind a high attack speed mech unit, but they just have to remove the armored tag from the ground mode Viking and they got an awesome unit.
On April 28 2015 04:41 TheDwf wrote: There's some serious answer inflation in some of your polls, SGTK! Beware or there will be 27 different choices at the next BU preview.
People got mad last time cause I didn't have anough options. Now Ihave too many. this is horseshit!
On April 28 2015 03:16 Ramiz1989 wrote: I like the idea behind Terran having more independent units and tech paths, looking forward to see what will they do with Bio.
Reaper Love the idea, we don't know what will the damage be but with little tweaks it might get Reaper into great spot and they might become useful mid-late game units with this. Now, if only they would make Ghosts more useful but we will see.
Adept This should have been in the last update that didn't manage to get included. Probably a good change, pushing Adepts towards core units.
Cyclone It makes sense, but I don't think that it will solve the problems with the unit.
Ravager They should probably change them a little and make it feel like a different unit. In the last patch it felt like big Hydralisk, now it feels like big Roach.
Swarm Host Wow, didn't expect this. This might even make them broken to be honest. I would love to see these Swarm Hosts in action.
On April 28 2015 04:41 TheDwf wrote: There's some serious answer inflation in some of your polls, SGTK! Beware or there will be 27 different choices at the next BU preview.
People got mad last time cause I didn't have anough options. Now Ihave too many. this is horseshit!
Now you know how it feels to be a Blizzard employee
Wasn't the Cyclone meant to fight vs Air Units when a Terran goes Mech? I don't see the sense in removing its ability to fight air this will just end in another unit conjunction than hellion/cyclone is it? :O Pls if i forgot something point it out for me so i can understand if this nerf is good or bad :O
Seriously stop adding abilities to the SH in order to try to make it "good". Where I work it's called futile medical care, please just unplug the fucking unit already.
As for the rest I kinda like the direction, maybe the ravager nerf is a tad brutal and I still don't like the cyclone design idea, but overall it's all better. I'd like the reaper to be able to lay a smoke screen instead of doing dmg, so it becomes even more infuriating for Zerg to kill them with queens. But I like the idea to make it viable past 5 minutes/cheese. :D