LotV is doing the economy fix wrong - Page 3
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deathly rat
United Kingdom911 Posts
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JimmyJRaynor
Canada16271 Posts
when it comes to big budget RTS games Blizzard is the last game in town... Ensemble and EALA packed it in a long time ago.... and Victory Games never actually produced a game. | ||
deathly rat
United Kingdom911 Posts
On April 09 2015 09:51 JimmyJRaynor wrote: interesting blog. when it comes to big budget RTS games Blizzard is the last game in town... Ensemble and EALA packed it in a long time ago.... and Victory Games never actually produced a game. Yes, I am just happy they are still doing it. | ||
Jerubaal
United States7684 Posts
"Why can't Blizzard be a good e-sports company like Riot." | ||
Djzapz
Canada10681 Posts
On April 09 2015 09:50 deathly rat wrote: All your opinions on how SC2 should be stem from the fact that you think BW had everything perfect. So when you're trying to imagine how to make the game better you just resort to "make it more like BW". I think her approach is reasonable. Even if you don't play either game, you can understand why it would be cool to reward a player more for expanding more. I remember watching SCBW games and you knew when a player was on 6 bases that he was going to be pumping out a lot of unit and you'd get a lot of insane action for the next little while. Now you see a player on 6 bases and it's no more crazy than before. It just lasts longer. I think it's clear that I have my preferences but you can't deny, if you've ever watched BW, that there's something exciting about a zerg who's managed to expand very quickly and he gets to go into overdrive mode. Hell, in SCBW zerg couldn't easily even build ultralisks on 3 bases. It generally required 4+, and when it got there you knew shit was getting real. | ||
ninazerg
United States7291 Posts
On April 09 2015 09:50 deathly rat wrote: All your opinions on how SC2 should be stem from the fact that you think BW had everything perfect. So when you're trying to imagine how to make the game better you just resort to "make it more like BW". I didn't say that at all. Do you even know how to read!? On April 09 2015 09:54 Jerubaal wrote: "Blizzard ruined SC2 by making it too casual." "Why can't Blizzard be a good e-sports company like Riot." Riot sucks. | ||
opisska
Poland8852 Posts
On April 09 2015 07:00 ninazerg wrote: I apologize that everyone else isn't as smart as you are and that as consumers, we have expectations. We should just accept what our corporate overlords give us. I am not feeling enough sincerity from your apology. | ||
JimmyJRaynor
Canada16271 Posts
On April 09 2015 08:08 Jerubaal wrote: ninazerg is the Thomas Piketty of Starcraft. no, Thomas Piketty is the ninazerg of political philosophy. On April 09 2015 07:00 ninazerg wrote: I apologize that everyone else isn't as smart as you are and that as consumers, we have expectations. We should just accept what our corporate overlords give us. the term "whiney bitches" is inflammatory and not constructive often times in reading TL.Net i feel that Blizzard and the vocal segment of the SC2 community have a parent/child relationship. | ||
ahswtini
Northern Ireland22203 Posts
On April 09 2015 09:54 Jerubaal wrote: "Blizzard ruined SC2 by making it too casual." "Why can't Blizzard be a good e-sports company like Riot." if blizzard were like riot then sc2 would have no replays :D | ||
endy
Switzerland8970 Posts
On April 09 2015 00:02 JieXian wrote: I was joking hahahaha relax there's nothing to be butthurt about Depends, I randomly stumbled across this game this morning: http://www.teamliquid.net/tlpd/korean/games/11572_Iris_vs_Jaedong/vod I shed a tear watching the Dong microing two control groups of muta simultaneously. | ||
ninazerg
United States7291 Posts
On April 09 2015 21:24 JimmyJRaynor wrote: the term "whiney bitches" is inflammatory and not constructive often times in reading TL.Net i feel that Blizzard and the vocal segment of the SC2 community have a parent/child relationship. Are you triggered right now? Do you feel threatened by my cyberbullying? On April 09 2015 16:18 opisska wrote: I am not feeling enough sincerity from your apology. I don't care! | ||
HeeroFX
United States2704 Posts
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Jerubaal
United States7684 Posts
On April 09 2015 21:24 JimmyJRaynor wrote: no, Thomas Piketty is the ninazerg of political philosophy. . Look, I know this is a jocular thread, but this is just too ridiculous. | ||
Probemicro
3708 Posts
On April 10 2015 07:52 HeeroFX wrote: I feel like this is just a whiny post. Look if you and the community wanted blizzard to change don't buy the game, don't by it. Then the dev team gets fired and new people come in telling blizz fanbois not to buy their games. Despite all their complaining and whining, they will always be as rabid as ever over the next blizz releases and it was whining that got rid of jay wilson from D3. and even then D3 remains inferior to its predecessor and other ARPG like PoE | ||
ninazerg
United States7291 Posts
On April 10 2015 07:52 HeeroFX wrote: I feel like this is just a whiny post. Look if you and the community wanted blizzard to change don't buy the game, don't by it. Then the dev team gets fired and new people come in I'm just mad cuz I never made it past Bronze. You got me. | ||
JCoto
Spain574 Posts
BW econ doesn't really create much "defender" advantage, but "expander" advantage due to saturation (max efficiency) happening with 1 worker per patch. The defender advantage only really happens if the defending player is at least 1 base ahead spreading workers. If not, being contained or turtled means decreased efficiency on economy. Turtle players can be easily exploited by spreading workers on more expansions. Imagine the typical ZvP scenario where Protoss goes more or less turtle against Z. Zerg is usually 1 base ahead or even 2. Then Protoss would get more punished since the Zerg could have the same econ it can reach right now with less workers. Larva save is important for Zerg. Same applies for turtle Mech. Defensive turtling strategy? Okay, let' have 1.5 times income than the turtle with same workers. The problem with SC2 econ is that in order to gain advantage over a turtle player you have to expand AND build more workers than them to gain income advantage, so you cannot afford an equal army to the turtle player. Typical case of 90 worker Zerg vs mech. | ||
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