YFW vs Prime.
SHOUTcraft Clan Wars - Season 2 - Official thread - Page 12
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TotalBiscuit
United Kingdom5437 Posts
YFW vs Prime. | ||
KingofdaHipHop
United States25602 Posts
On March 26 2015 10:27 TotalBiscuit wrote: We will kick off with an absolute barn-stormer. YFW vs Prime. Opening match of SPL 2015? Yeah, but nowhere near as exciting as opening match of Clans Wars 2015!!! | ||
TBone-
United States2309 Posts
O-o, I expected weird maps, but this sounds like its going to be bonkers. | ||
Dodgin
Canada39254 Posts
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Boucot
France15997 Posts
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KatatoniK
United Kingdom978 Posts
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Circumstance
United States11403 Posts
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Ej_
47656 Posts
looks sick without the lasers too | ||
SetGuitarsToKill
Canada28396 Posts
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Dodgin
Canada39254 Posts
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IeZaeL
Italy991 Posts
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Dodgin
Canada39254 Posts
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Ferisii
Denmark199 Posts
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TotalBiscuit
United Kingdom5437 Posts
We are in the process of putting the finishing touches to our brand new 1v1 map pool which contains a great mix of new, yet standard maps and by far some of the most innovative and crazy maps yet to be scene at a pro level. In the meantime, I'd like to introduce you to our brand new 3-map pool for 2v2. Each Clan War will contain 1 2v2 matchup and the map pool will rotate on a regular basis. Without further ado, please welcome our new 2v2 maps. -------------------------------------------------------------- Ice Realm Author: Scorp Overview: Ice Realm is a fairly standard 2v2 map with a new mechanic to shake things up: numerous gates throughout the map block vision and movement, and are periodically retracted. All gates open/close themselves every 2 minutes throughout the game, which adds an additional strategical dimension to the game. The map allows for a wide range of attack paths - some only available when gates are open. Screenshots -------------------------------------------------------------- Deck 16 Author: Ferisii Overview: Deck 16 is a map made in the spirit of New Polaris Rhapsody, but with a twist! Instead of being 1vs1, it is 2vs2, and instead of lava, there's now deadly acid! Starting at the 2 minute mark, an acid surge will appear every 4 minutes, which will disintegrate and therefore destroy any poor soul left standing on the lowest ground. A passage to the enemy main base can be found on this dangerous low level, but it is blocked until players destroy the hardened debris blocking it. The winning team will be determined by who can control the timings of the acid surge to their advantage! Credits: Ferisii - Main map idea and creation. Scorp - Acid texture and trigger help. Uvantak - Map layout adjustments and custom Toxic decal. Ishayu - Description checker. Screenshots -------------------------------------------------------------- Neo Sky Walker Author: LunaticSounds and IeZaeL Overview: An extremely aggressive 2 vs 2 map where the flow of the game can be heavily dictated by the players. The map features two entrances into each players main, however many of the attack paths can be blocked by tearing down the collapsible towers. This opens several viable strategies for players, collapse the towers to contain their opponents or to turtle behind cover, delay attacks etc. The players may also chose to aid each other or take responsibility for their side of the map, in essence playing two 1 vs 1. Lastly the opponents can chose to partake in dirty economic warfare by collapsing some towers over their opponents gold mineral bases. On this map the sky is the limit. Screenshots | ||
vult
United States9395 Posts
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Elentos
55456 Posts
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The_Templar
your Country52796 Posts
On March 27 2015 05:56 Elentos wrote: I approve of Icerealm's smileyface-mains. Great maps. Now everyone will see it. | ||
KingofdaHipHop
United States25602 Posts
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Dodgin
Canada39254 Posts
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Deathstar
9150 Posts
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