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SHOUTcraft Clan Wars - Season 2 - Official thread - Page 13

Forum Index > StarCraft 2 Tournaments
840 CommentsPost a Reply
Prev 1 11 12 13 14 15 43 Next All
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 26 2015 21:23 GMT
#241
Neo Sky Walker is just asking for movie puns.
The world is better when every background has a chance.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2015-03-26 21:55:43
March 26 2015 21:55 GMT
#242
Wow, these maps look absolutely amazing! I was a little worried about the 2v2s, after Sacred Path, but you've really outdone yourself, TB!
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 27 2015 02:13 GMT
#243
Wow. Those are some really cool maps.
lefix
Profile Joined February 2011
Germany1082 Posts
March 27 2015 10:15 GMT
#244
Now I am really looking forward to this
Map of the Month | The Planetary Workshop | SC2Melee.net
ClanWars
Profile Blog Joined February 2014
United States330 Posts
Last Edited: 2015-03-28 16:44:23
March 28 2015 14:32 GMT
#245
Introducing the most varied 1v1 map pool yet seen in Starcraft 2

In Season 1 of Clan Wars we proved that good games can be created by unusual maps. We had some failures like New Pompeii, where it became clear there was only one optimal strategy, but outside of that, we saw experimentation, adaptation and unusual games with our mix of standard and radically different community made maps. This time around we are doing exactly the same thing, with an all new refreshed map pool with even more interesting ideas. Our map-makers were told the sky was the limit and that's exactly what they took to heart.

Crazy Clash

Author - SidianTheBard

Overview - As the name would suggest, the map is as far from standard as it can get. Hostile Missile Turrets, Bridges, Gold Bases, A line of sight blocking "Forest" and Healing Shrines are some of the features this map has. The players spawn close by air to each other, however all early air aggression is stifled by the existence of hostile turrets in the flying zone between mains. The natural is fairly defensible due to the long rush distance and the abundance of chokes. The choice of 3rd bases is very interesting, there is a gold that is relatively far and vulnerable to high ground sieges, a much more defensible 3rd that is initially blocked by destructible rocks or by breaking down the bridge control, and a regular yield base that is also far from the nat and also more open.

As the games progress two locations in particular grow in importance, the first is the middle high ground platform, as it directs the flow of attacks by ground as well as overseeing a healing shrine and a gold base just south-east of it. The other key location is a high yield island base amidst the turrets. The base also has a Xel'Naga tower, guaranteeing control of the skies to whomever can claim it. By destroying the bridge control in your base you are able to move to this gold base extremely fast, yet now your main could be vulnerable to the enemy. After 15 ingame minutes, all bridges will automatically open up, allowing the crazy to begin.

Screenshots

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Peninsula

Author - Kantu

Overview - A extremely exotic two spawn map with several unique features. The first and most obvious feature is the hybrid mineral fields, basically half are normal yield and half are high yield for all bases. This will probably lead to an explosive early game economy and an emphasis on continual aggressive expansion in order to offset the quicker rate of mining out. The second feature is a wall of nearly depleted mineral patches, constricting movement along most paths and with the inclusion of several eggs in the walls that can be mineral walked. The eggs allow scouts (or cannon rushes) to get through, but not units. The map is relatively open in the center, but more choked towards the edges. Overall the features should promote very hectic and aggressive games on all fronts.

Screenshots

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Kylskada

Author - eTcetRa

Overview - A two spawn map that draws inspiration from King Sejong Station. While Kylskada has eliminated the air vulnerability of its counterpart it has added newer vulnerabilities. The mains are slightly more prone to blink and both natural gases are vulnerable to sieges. The two possible 3rds, while relatively far from the natural are fairly defensible. Later on the map features several valleys dominated by a huge winding high ground plateau. The narrow chokes and corridors are idea for zone control units to dominate, however the multitude of paths creates a clear tension between control and mobility that the players will need to juggle.

Screenshots

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Engines of War

Author - IeZaeL and triggers by Scorp

Overview - At first appearance a fairly standard two spawn map with relatively close and defendable 3rd options. The architecture of the center is reminiscent to Neo Planet S, presenting a low ground area surrounded by a high ground platform with more outlying bases. But don't be fooled, the map has one unique feature, 3 controlable extremely powerful cannons with extremely long range in the center, the north-west and the south east portions of the map. While not immediately consequential two of the cannons overlook the key outling bases and thus become vital as the game progresses. The center cannon proves strong control of that area and thus encourages use of the lateral paths.

Screenshots

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Orichalcum

Author - IeZaeL

Overview - A small two spawn map with a fairly linear architecture. The players have a choice between two 3rds, a relatively close but awkwardly placed regular yield base and a farther but slightly more tucked back gold base. Attackers should focus on trying to interpose their army on the ramp between the natural of the defender and the 3rd or, alternatively, breaking down the rocks to siege the 3rd from the back or strike at the gold. If the games stabilize in the mid game then the high ground platforms that the bases are situated on become far more important and it is possible to split the map by gaining firm control of the high grounds.

Screenshots

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Sun Cross

Author - Lefix

Overview - "A unique map where the players spawn on one of 3 possible far spawn locations and have access to what seems to be a fairly defensible natural and 3rd. However while the architecture of the main bases makes them safe against ground based attacks they are vulnerable to, blink and elevator plays and backdoor attacks. Later bases are harder to take due to players spreading out thin. The center bases are relatively close but vulnerable due to the orientation of the mineral patches. The center of the map is dominated by many narrow bridges, ideal for aoe units.

Credits:
Lefix - Main map idea and creation.
Destruction - Map description help."

Screenshots

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Neo Emerald Plaza

Author - IeZeaL

Overview - This is a two spawn position map that promotes multi-tasking and searching for new different avenues of attack. Initially only one fairly easy to defend attack path is open, but as the game progresses more attack paths can be opened up by eliminating the destructible rocks.The high ground platforms overlooking the central attack path both feature a base and dictate movement flow, guaranteeing that they will increase in importance as the games progress.

Screenshots

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--------------------------------------------------------

Thus concludes our preview of our exciting 1v1 map pool. These maps will be rotated and played in a variety of positions throughout the tournament, accompanied by a 2v2 map and a Legacy of the Void beta map in each Clan War. The season launches on April 8th so if you are looking for some innovative SC2 play with some of the best teams from around the world, look no further than http://www.mlg.tv on April 8th beginning at 20:00 Eastern.
SHOUTcraft Kings - Official account.
Meavis
Profile Blog Joined September 2011
Netherlands1297 Posts
Last Edited: 2015-03-28 14:42:08
March 28 2015 14:41 GMT
#246
am I just fucking up here or am I counting 6 maps?
edit: nvm seems to be fixed now
"Not you."
Boucot
Profile Blog Joined October 2011
France15997 Posts
March 28 2015 15:24 GMT
#247
Crazy Clash looks amazing, when I saw it on Reddit I was really hoping to see it picked by Clan Wars.
Former SC2 writer for Millenium - twitter.com/Boucot
Elentos
Profile Blog Joined February 2015
55352 Posts
March 28 2015 15:28 GMT
#248
The mapmaking community put out some awesome stuff here.
Every 60 seconds in Africa, a minute passes.
sc2pal
Profile Joined February 2011
Poland624 Posts
March 28 2015 15:29 GMT
#249
what a crazy map pool!
Shellshock
Profile Blog Joined March 2011
United States97130 Posts
March 28 2015 15:31 GMT
#250
love the map picks
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
March 28 2015 15:41 GMT
#251
I don't even... this looks awesome! \o/
LiquipediaLickyPiddy manager
Riquiz
Profile Joined June 2011
Netherlands390 Posts
March 28 2015 15:42 GMT
#252
Crazy maps lol, got high hopes for some good games :D
Swarmhosts enthusiast.
Locke-
Profile Joined December 2011
499 Posts
March 28 2015 15:44 GMT
#253
Penisula? LOL
tomastaz
Profile Joined January 2013
United States976 Posts
March 28 2015 15:47 GMT
#254
siiick!
No church in the wild --- @tzhang0126
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2015-03-28 16:03:50
March 28 2015 16:03 GMT
#255
Looking forward to seeing games on some of the crazier maps. Will be a blast!
Retired Mapmaker™
extinctosaurus
Profile Joined April 2014
101 Posts
March 28 2015 16:19 GMT
#256
Oh man this starts the day I move into a new house. I better set my stuff up quickly so I don't miss any of these crazy maps!! Can't wait!!
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 28 2015 16:21 GMT
#257
Bat shit crazy maps, lets go boys!
Eve online FC, lover of all competition
lefix
Profile Joined February 2011
Germany1082 Posts
March 28 2015 16:27 GMT
#258
Can't wait
Map of the Month | The Planetary Workshop | SC2Melee.net
Aquila-
Profile Blog Joined April 2011
516 Posts
March 28 2015 16:37 GMT
#259
PENISula? Really?
RingSC
Profile Joined December 2014
Sweden17 Posts
Last Edited: 2015-03-28 16:53:05
March 28 2015 16:46 GMT
#260
Crazy Clash is gonna be fun :D so much gold XD
Jin Air/Axiom. SexyBoi/$O$/Maru/ChinToss/SoOjwa/Alicia.
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