• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:47
CET 18:47
KST 02:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT13Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Ladder maps - how we can make blizz update them? BGH Auto Balance -> http://bghmmr.eu/ TvZ is the most complete match up Gypsy to Korea Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Nintendo Switch Thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2469 users

SHOUTcraft Clan Wars - Season 2 - Official thread - Page 10

Forum Index > StarCraft 2 Tournaments
840 CommentsPost a Reply
Prev 1 8 9 10 11 12 43 Next All
Elentos
Profile Blog Joined February 2015
55566 Posts
March 16 2015 09:23 GMT
#181
On March 16 2015 18:06 Alchemik wrote:
Show nested quote +
On March 16 2015 17:57 DinosaurJones wrote:
On March 16 2015 17:51 Circumstance wrote:
What I'm looking forward to is seeing what the 2v2 combinations will be. Some of them are obvious (EG, Axiom, ROOT), but who the hell knows what kind of 2v2 Prime's gonna bring to the table?


TerrOr and TANGTANG, masters of 2v2

is there something TANGTANG isn't good at

Beating anyone other than Zest <.<
Every 60 seconds in Africa, a minute passes.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 16 2015 09:49 GMT
#182
I posted it like 2 times already in this thread but i'm so glad TB is back !

This is going hard to follow this and SPL.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
pNRG
Profile Joined February 2012
United States333 Posts
March 16 2015 13:28 GMT
#183
Wow! TB, this looks super fun!

Any idea on broadcast times yet? I'd love to be able to catch them live...
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 16 2015 14:21 GMT
#184
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!
Author of Coda and Eastwatch.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 16 2015 14:35 GMT
#185
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 16 2015 14:38 GMT
#186
On March 16 2015 22:28 pNRG wrote:
Wow! TB, this looks super fun!

Any idea on broadcast times yet? I'd love to be able to catch them live...


In April we have 2 broadcast times.

8pm Eastern and 2pm Eastern. I've split the events evenly between the two timeslots to best accomodate the teams. Obviously Koreans dont wanna play at 3am, so I dont expect them to sign up for the 2pm Eastern events.

As usual with MLG.tv, the episode will be rerun for several days, so you can catch it anytime and spoiler-free vods will be available on the Youtube channel.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 16 2015 14:50 GMT
#187
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
noobPride
Profile Joined June 2013
Spain333 Posts
March 16 2015 14:50 GMT
#188
I'm actually very excited about this. Prime were happily announcing their participation in Clan Wars in their FB page. Well done TB for all this, it's great to see you in good shape.
\m/__dò.ób__\m/
Ej_
Profile Blog Joined January 2013
47656 Posts
March 16 2015 19:21 GMT
#189
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!

I'd just like to see a map with 7 mineral patches on nat and 3rd, instead of 8 :x
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 16 2015 19:28 GMT
#190
On March 16 2015 23:35 FFW_Rude wrote:
Show nested quote +
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.

This one's been done already d:
http://www.teamliquid.net/forum/sc2-maps/480155-2-crazy-clash
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Soke
Profile Joined September 2012
United States790 Posts
March 17 2015 00:06 GMT
#191
Hyped :D
Djsoke
JamesT
Profile Blog Joined October 2014
United States681 Posts
March 17 2015 01:24 GMT
#192
On March 16 2015 23:50 SetGuitarsToKill wrote:
Show nested quote +
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun

I know one of the maps back in season 1 had capturable neutral add-ons, and partially unrelated, at least one map in Brood War had an infestable neutral command center
How are you doing today?
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 17 2015 01:38 GMT
#193
On March 17 2015 10:24 JamesT wrote:
Show nested quote +
On March 16 2015 23:50 SetGuitarsToKill wrote:
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun

I know one of the maps back in season 1 had capturable neutral add-ons, and partially unrelated, at least one map in Brood War had an infestable neutral command center

Not to mention, of course, that there were capturable minerals in the greatest map of all time.
The world is better when every background has a chance.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-03-17 09:05:23
March 17 2015 09:03 GMT
#194
On March 17 2015 04:28 OtherWorld wrote:
Show nested quote +
On March 16 2015 23:35 FFW_Rude wrote:
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.

This one's been done already d:
http://www.teamliquid.net/forum/sc2-maps/480155-2-crazy-clash



Hahahaha that's awesome. Do the bridge controls respawn ?

This map would be awesome. Healing shrines hahahaha and the full bushes land. This looks really fun to watch :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 18 2015 18:15 GMT
#195
Team Acer.Dpix confirmed.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 18 2015 18:21 GMT
#196
Fantasy :D
rip passion
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 18 2015 20:08 GMT
#197
Maybe this will be Byun's redebut
Ej_
Profile Blog Joined January 2013
47656 Posts
March 18 2015 20:13 GMT
#198
Acer.Dpix actually looks like quite a scary team.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
TBone-
Profile Blog Joined November 2010
United States2309 Posts
Last Edited: 2015-03-19 05:11:40
March 19 2015 05:11 GMT
#199
I see that Ruff is on the Ascendancy roster on the Liquipedia page, is he still banned for this season?
Eve online FC, lover of all competition
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 19 2015 05:58 GMT
#200
On March 19 2015 14:11 TBone- wrote:
I see that Ruff is on the Ascendancy roster on the Liquipedia page, is he still banned for this season?

TB said something to the effect of "everyone deserves a second chance" when he rejoined IvD (shortly before they were acquired by Ascension).
The world is better when every background has a chance.
Prev 1 8 9 10 11 12 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 334
ProTech152
elazer 136
BRAT_OK 91
UpATreeSC 72
goblin 48
MindelVK 23
StarCraft: Brood War
Calm 2268
Horang2 755
Larva 362
firebathero 274
BeSt 209
Shuttle 187
Light 134
ggaemo 115
Rush 81
Mong 77
[ Show more ]
Dewaltoss 70
PianO 46
ZergMaN 31
JulyZerg 18
Dota 2
Gorgc6315
LuMiX0
League of Legends
C9.Mang043
Counter-Strike
fl0m3646
pashabiceps1290
Foxcn803
adren_tv43
Heroes of the Storm
Khaldor157
Other Games
Grubby2285
singsing2199
FrodaN1977
hiko696
Beastyqt640
ceh9366
DeMusliM283
Hui .219
Liquid`VortiX120
RotterdaM116
KnowMe74
QueenE67
Trikslyr57
Organizations
Counter-Strike
PGL52246
Other Games
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 27
• poizon28 24
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis7480
• TFBlade1072
Other Games
• Shiphtur354
• WagamamaTV132
Upcoming Events
Replay Cast
6h 13m
PiG Sty Festival
15h 13m
Maru vs Bunny
Classic vs SHIN
The PondCast
16h 13m
KCM Race Survival
16h 13m
WardiTV Winter Champion…
18h 13m
OSC
18h 13m
Replay Cast
1d 6h
PiG Sty Festival
1d 15h
Clem vs Percival
Zoun vs Solar
Escore
1d 16h
Epic.LAN
1d 18h
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.