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SHOUTcraft Clan Wars - Season 2 - Official thread - Page 10

Forum Index > StarCraft 2 Tournaments
840 CommentsPost a Reply
Prev 1 8 9 10 11 12 43 Next All
Elentos
Profile Blog Joined February 2015
55554 Posts
March 16 2015 09:23 GMT
#181
On March 16 2015 18:06 Alchemik wrote:
Show nested quote +
On March 16 2015 17:57 DinosaurJones wrote:
On March 16 2015 17:51 Circumstance wrote:
What I'm looking forward to is seeing what the 2v2 combinations will be. Some of them are obvious (EG, Axiom, ROOT), but who the hell knows what kind of 2v2 Prime's gonna bring to the table?


TerrOr and TANGTANG, masters of 2v2

is there something TANGTANG isn't good at

Beating anyone other than Zest <.<
Every 60 seconds in Africa, a minute passes.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 16 2015 09:49 GMT
#182
I posted it like 2 times already in this thread but i'm so glad TB is back !

This is going hard to follow this and SPL.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
pNRG
Profile Joined February 2012
United States333 Posts
March 16 2015 13:28 GMT
#183
Wow! TB, this looks super fun!

Any idea on broadcast times yet? I'd love to be able to catch them live...
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 16 2015 14:21 GMT
#184
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!
Author of Coda and Eastwatch.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
March 16 2015 14:35 GMT
#185
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 16 2015 14:38 GMT
#186
On March 16 2015 22:28 pNRG wrote:
Wow! TB, this looks super fun!

Any idea on broadcast times yet? I'd love to be able to catch them live...


In April we have 2 broadcast times.

8pm Eastern and 2pm Eastern. I've split the events evenly between the two timeslots to best accomodate the teams. Obviously Koreans dont wanna play at 3am, so I dont expect them to sign up for the 2pm Eastern events.

As usual with MLG.tv, the episode will be rerun for several days, so you can catch it anytime and spoiler-free vods will be available on the Youtube channel.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 16 2015 14:50 GMT
#187
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
noobPride
Profile Joined June 2013
Spain333 Posts
March 16 2015 14:50 GMT
#188
I'm actually very excited about this. Prime were happily announcing their participation in Clan Wars in their FB page. Well done TB for all this, it's great to see you in good shape.
\m/__dò.ób__\m/
Ej_
Profile Blog Joined January 2013
47656 Posts
March 16 2015 19:21 GMT
#189
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!

I'd just like to see a map with 7 mineral patches on nat and 3rd, instead of 8 :x
"Technically the dictionary has zero authority on the meaning or words" - Rodya
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 16 2015 19:28 GMT
#190
On March 16 2015 23:35 FFW_Rude wrote:
Show nested quote +
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.

This one's been done already d:
http://www.teamliquid.net/forum/sc2-maps/480155-2-crazy-clash
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Soke
Profile Joined September 2012
United States790 Posts
March 17 2015 00:06 GMT
#191
Hyped :D
Djsoke
JamesT
Profile Blog Joined October 2014
United States681 Posts
March 17 2015 01:24 GMT
#192
On March 16 2015 23:50 SetGuitarsToKill wrote:
Show nested quote +
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun

I know one of the maps back in season 1 had capturable neutral add-ons, and partially unrelated, at least one map in Brood War had an infestable neutral command center
How are you doing today?
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 17 2015 01:38 GMT
#193
On March 17 2015 10:24 JamesT wrote:
Show nested quote +
On March 16 2015 23:50 SetGuitarsToKill wrote:
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


You ever play C&C? In Red Alert 2 there were neutral captureable buildings on the map that gave the player who captured them big advantages, like additional income if they got a oil rig and access to new or upgraded versions of units for having tech buildings. That'd be very difficult to imimplent but I'd be very fun

I know one of the maps back in season 1 had capturable neutral add-ons, and partially unrelated, at least one map in Brood War had an infestable neutral command center

Not to mention, of course, that there were capturable minerals in the greatest map of all time.
The world is better when every background has a chance.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-03-17 09:05:23
March 17 2015 09:03 GMT
#194
On March 17 2015 04:28 OtherWorld wrote:
Show nested quote +
On March 16 2015 23:35 FFW_Rude wrote:
On March 16 2015 23:21 IeZaeL wrote:
Actually creating the maps for the tournament is harder than expected. Anyone got some cool mechanics you would like to see ? Maybe we can take some ideas!


Just this on top of my head with absolutly no knowledge of if it could be fun or how hard it could be to create.

- Activation / Deactivation of a no fly zone on the map. Basicly like the lava rising but could only prevent air units for crossing the map.

- Neutral units on the map that could be MC or maybe just moving accross the map randomly (it could confuse players on the minimap or fuck up some engagements). Not to many. Just something like criters migration or something.

- Rocks that rebuild themselves (an inversion of arkanoid if you will) but not with as many rocks as arkanoid. Just maybe backdoor rocks that can rebuild ?

- gaz/mineral pickups on the map ? Maybe under rocks so they are not accessible at the start ?

- Night/day cicle. Summer/winter

- Gold main base (no other gold on the map) with maybe less minerals on it ?

- Expansion choice for mineral only or maybe one gaz or two gaz expension choice ?

- neutral supply depot (that could be killed) blocking path with them lowering/rising every now and then (timer like the map with the bridges).

- Bridges that can open and close but instead of being a timer it could be activated by a unit or deactivated (so players could choose to open or close path). The activation would be only of one side of the bridge. Basicly two bridges with one activation on a side and the other bridge have the activation on the other side (is that even understandable ?).

- Circled minerals main/expension. A little like the center of fighting spirit where you have minerals left AND right of your CC/Hatch ect... could be fun since simcity would be different and saturation would be maybe harder to do ?

Hope it's not too stupid.

This one's been done already d:
http://www.teamliquid.net/forum/sc2-maps/480155-2-crazy-clash



Hahahaha that's awesome. Do the bridge controls respawn ?

This map would be awesome. Healing shrines hahahaha and the full bushes land. This looks really fun to watch :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 18 2015 18:15 GMT
#195
Team Acer.Dpix confirmed.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 18 2015 18:21 GMT
#196
Fantasy :D
rip passion
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 18 2015 20:08 GMT
#197
Maybe this will be Byun's redebut
Ej_
Profile Blog Joined January 2013
47656 Posts
March 18 2015 20:13 GMT
#198
Acer.Dpix actually looks like quite a scary team.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
TBone-
Profile Blog Joined November 2010
United States2309 Posts
Last Edited: 2015-03-19 05:11:40
March 19 2015 05:11 GMT
#199
I see that Ruff is on the Ascendancy roster on the Liquipedia page, is he still banned for this season?
Eve online FC, lover of all competition
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
March 19 2015 05:58 GMT
#200
On March 19 2015 14:11 TBone- wrote:
I see that Ruff is on the Ascendancy roster on the Liquipedia page, is he still banned for this season?

TB said something to the effect of "everyone deserves a second chance" when he rejoined IvD (shortly before they were acquired by Ascension).
The world is better when every background has a chance.
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