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Engines of War 1.0 140x136 by IeZaeL ShoutCraft 2.0 Edition
Explanation
The map features 3 huge turrets , which can be found in the middle and in the corners of the map. You can take them by having a unit near them ( same as XelNaga towers). Once captured , you will be able to use them to attack the enemy. Beware though , they can be destroyed !
Turret stats HP: 3000 Armor : 2 Damage : 150damage on 6sec cooldown Range : 50 ( center turret can hit natural , others cannot)
And thats about it I think , Im gonna wait until i can make the custom stuff as smooth as a delphin. This is gonna be one of my Shoutcraft submissions , so please make sure to comment here if you want to see the map played.
Aesthetics + Show Spoiler +
Tileset + Show Spoiler +Kaldir - Korhal platform - Skygeirr lab
Changelog + Show Spoiler +1.0 Updated to support the shoutcraft version
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Neo Neo-Planet S :D
Edit: Wait, the center paths are blocked? 2ndEdit: Never mind. I am just blind -.-
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I think it turned out nicely. Good job as usual
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It looks very nice good job! (btw it's not neo planet S at all :D)
The main is nice vs blink I think you make it possible but not OP and reaper can go in and out easily enough butnot too much I think it's great.
That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression?
Natural is cool although I like it better when there is just a bit more space between the mineral line and the cliff so dropping stuff is easier to do, but maybe that's just me?
Can't to wait to see it online or to have the analyser run on it to know the exact travelling time with and without the rocks and to compare the 2 pathes : through center vs to the side into the opponent's thrid...
edit : btw thanks for putting the 5th and 6th toward the center of the map
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On March 08 2015 04:29 Gwavajuice wrote: That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression?
It's the image. This isn't a 90 degree angled overview.
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On March 08 2015 04:29 Gwavajuice wrote:It looks very nice good job! (btw it's not neo planet S at all :D) The main is nice vs blink I think you make it possible but not OP and reaper can go in and out easily enough butnot too much I think it's great. That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression? Natural is cool although I like it better when there is just a bit more space between the mineral line and the cliff so dropping stuff is easier to do, but maybe that's just me? Can't to wait to see it online or to have the analyser run on it to know the exact travelling time with and without the rocks and to compare the 2 pathes : through center vs to the side into the opponent's thrid... edit : btw thanks for putting the 5th and 6th toward the center of the map Thanks for the feedback. However , you gotta wait a bit for me to update the map thread as I rushed the entire map and im not overloaded with real life stuff. Everything should be updated in the next couple of days though.
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Am I blind or is there no destructible plates at the bottom of the main's ramp? Apart from that very sweet map, I hope it'll get some ladder love before LotV comes out.
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On March 08 2015 04:58 OtherWorld wrote: Am I blind or is there no destructible plates at the bottom of the main's ramp? Apart from that very sweet map, I hope it'll get some ladder love before LotV comes out. Ah! Never added destructible plates in the main ramps :D
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I really liked Neo Planet S and therefore I also like Edge of Insanity. You took NPS and increased its size and modified the middle. I love the destructible rock placement and the forward expansions. Honestly this map is a lot better than NPS in several ways.
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Map updated to support my first ShoutCraft 2.0 idea. Make sure to comment if you like it :D
EDIT : aaaaand one rock is missing in the middle. I fucking knew it yet i didnt do anything.
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Letting them attack absolutely anywhere seems a bit much. What if they only controlled the area around them to a similar range as XNT? Maybe even further, but ideally not the entire map.
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i agree with pontius. it`s easy to just hold one of these towers, especially with a few tanks. the turret`s range should be adjusted so that the main and nat are not hittable. I love the idea tho, everything fresh is welcome.
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I'm not a fan of the 3 turrets approach, I consider that there should be beacons/generators in the corners instead of two other turrets, you control the generators and you get to control the turrent. In ZvP P would be at a disadvantage, but that can be more or less fixed by allowing zealots to get around the edges of the generator + Show Spoiler +
Other than that and maybe making the central rocks a tad stronger you have a pretty nice map in your hands Iez
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You should put a delay timer on the availability of turret function. Like 3-4 minutes minimum gametime before they are accessible. Otherwise the game devolves into a silly worker fight. Either that or reduce the range so they can't hit the main.
I love the idea though, if the execution is smooth this will be super fun :D
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I love the idea of a controllable laser. So excited to see this map in action in shoutcraft
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For the turret I would say somewhere from 11-15 range. I would also suggest a range actor to make that distance visible to the players.
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That is cool map. I haven't seen this masterpiece map!! I'm glad to see it!
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Good map, and so much Blur
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I'm not sure how Terran is supposed to lose on this map. If you take 2 of the turrets and scan any base twice it dies if it isn't a nexus/lair/hive.
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