• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:32
CEST 13:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!2Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? BGE Stara Zagora to be held again in June 2025 Weekly Cups (July 6 - 12): Protoss strike back Serral wins HomeStory Cup 29 Yamato Cup Series
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11902 users

[M] (2) Engines of War

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-28 16:34:23
March 07 2015 14:12 GMT
#1
[image loading]

Engines of War 1.0
140x136
by IeZaeL
ShoutCraft 2.0 Edition


[image loading]

Explanation

The map features 3 huge turrets , which can be found in the middle and in the corners of the map. You can take them by having a unit near them ( same as XelNaga towers). Once captured , you will be able to use them to attack the enemy. Beware though , they can be destroyed !

Turret stats
HP: 3000
Armor : 2
Damage : 150damage on 6sec cooldown
Range : 50 ( center turret can hit natural , others cannot)

And thats about it I think , Im gonna wait until i can make the custom stuff as smooth as a delphin. This is gonna be one of my Shoutcraft submissions , so please make sure to comment here if you want to see the map played.

Aesthetics
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Tileset
+ Show Spoiler +
Kaldir - Korhal platform - Skygeirr lab


Changelog
+ Show Spoiler +
1.0 Updated to support the shoutcraft version
Author of Coda and Eastwatch.
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-03-07 18:04:38
March 07 2015 17:49 GMT
#2
Neo Neo-Planet S :D

Edit: Wait, the center paths are blocked?
2ndEdit: Never mind. I am just blind -.-
Random is hard work dude...
lefix
Profile Joined February 2011
Germany1082 Posts
March 07 2015 18:50 GMT
#3
I think it turned out nicely. Good job as usual
Map of the Month | The Planetary Workshop | SC2Melee.net
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2015-03-07 19:31:28
March 07 2015 19:29 GMT
#4
It looks very nice good job! (btw it's not neo planet S at all :D)

The main is nice vs blink I think you make it possible but not OP and reaper can go in and out easily enough butnot too much I think it's great.

That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression?

Natural is cool although I like it better when there is just a bit more space between the mineral line and the cliff so dropping stuff is easier to do, but maybe that's just me?

Can't to wait to see it online or to have the analyser run on it to know the exact travelling time with and without the rocks and to compare the 2 pathes : through center vs to the side into the opponent's thrid...


edit : btw thanks for putting the 5th and 6th toward the center of the map
Dear INno and all the former STX boys.
algue
Profile Joined July 2011
France1436 Posts
March 07 2015 19:33 GMT
#5
On March 08 2015 04:29 Gwavajuice wrote:
That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression?


It's the image. This isn't a 90 degree angled overview.
rly ?
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 07 2015 19:57 GMT
#6
On March 08 2015 04:29 Gwavajuice wrote:
It looks very nice good job! (btw it's not neo planet S at all :D)

The main is nice vs blink I think you make it possible but not OP and reaper can go in and out easily enough butnot too much I think it's great.

That said isn't the upper right base spawning point easier to drop than the lower left one? it seems that you have a space between the base and the border of the map in upper right taht doesn't exist in the lower left, or is it just the image that give this impression?

Natural is cool although I like it better when there is just a bit more space between the mineral line and the cliff so dropping stuff is easier to do, but maybe that's just me?

Can't to wait to see it online or to have the analyser run on it to know the exact travelling time with and without the rocks and to compare the 2 pathes : through center vs to the side into the opponent's thrid...


edit : btw thanks for putting the 5th and 6th toward the center of the map

Thanks for the feedback. However , you gotta wait a bit for me to update the map thread as I rushed the entire map and im not overloaded with real life stuff. Everything should be updated in the next couple of days though.
Author of Coda and Eastwatch.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 07 2015 19:58 GMT
#7
Am I blind or is there no destructible plates at the bottom of the main's ramp?
Apart from that very sweet map, I hope it'll get some ladder love before LotV comes out.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 07 2015 20:16 GMT
#8
On March 08 2015 04:58 OtherWorld wrote:
Am I blind or is there no destructible plates at the bottom of the main's ramp?
Apart from that very sweet map, I hope it'll get some ladder love before LotV comes out.

Ah! Never added destructible plates in the main ramps :D
Author of Coda and Eastwatch.
Antares777
Profile Joined June 2010
United States1971 Posts
March 09 2015 17:58 GMT
#9
I really liked Neo Planet S and therefore I also like Edge of Insanity. You took NPS and increased its size and modified the middle. I love the destructible rock placement and the forward expansions. Honestly this map is a lot better than NPS in several ways.

IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-12 20:26:33
March 12 2015 20:18 GMT
#10
Map updated to support my first ShoutCraft 2.0 idea. Make sure to comment if you like it :D

EDIT : aaaaand one rock is missing in the middle. I fucking knew it yet i didnt do anything.
Author of Coda and Eastwatch.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
March 12 2015 22:20 GMT
#11
Letting them attack absolutely anywhere seems a bit much. What if they only controlled the area around them to a similar range as XNT? Maybe even further, but ideally not the entire map.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
NobleNyne
Profile Joined February 2015
Germany39 Posts
March 13 2015 13:31 GMT
#12
i agree with pontius. it`s easy to just hold one of these towers, especially with a few tanks. the turret`s range should be adjusted so that the main and nat are not hittable.
I love the idea tho, everything fresh is welcome.
i luv u
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 13 2015 15:59 GMT
#13
I'm not a fan of the 3 turrets approach, I consider that there should be beacons/generators in the corners instead of two other turrets, you control the generators and you get to control the turrent. In ZvP P would be at a disadvantage, but that can be more or less fixed by allowing zealots to get around the edges of the generator
+ Show Spoiler +
[image loading]


Other than that and maybe making the central rocks a tad stronger you have a pretty nice map in your hands Iez
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 13 2015 16:44 GMT
#14
You should put a delay timer on the availability of turret function. Like 3-4 minutes minimum gametime before they are accessible. Otherwise the game devolves into a silly worker fight. Either that or reduce the range so they can't hit the main.

I love the idea though, if the execution is smooth this will be super fun :D
Comprehensive strategic intention: DNE
Deathstar
Profile Blog Joined May 2010
9150 Posts
March 26 2015 19:22 GMT
#15
I love the idea of a controllable laser. So excited to see this map in action in shoutcraft
rip passion
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 27 2015 02:16 GMT
#16
For the turret I would say somewhere from 11-15 range. I would also suggest a range actor to make that distance visible to the players.
~ ~ <°)))><~ ~ ~
whrqh123
Profile Joined September 2014
Korea (South)63 Posts
March 27 2015 04:19 GMT
#17
That is cool map. I haven't seen this masterpiece map!! I'm glad to see it!
The Good Map making let Progamer dancing
FrozenProbe
Profile Joined March 2012
Italy276 Posts
March 27 2015 11:07 GMT
#18
Good map, and so much Blur
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 28 2015 14:55 GMT
#19
I'm not sure how Terran is supposed to lose on this map. If you take 2 of the turrets and scan any base twice it dies if it isn't a nexus/lair/hive.
IeZaeL
Profile Joined July 2012
Italy991 Posts
March 28 2015 16:34 GMT
#20
shoutcraft update!
Author of Coda and Eastwatch.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
09:00
KungFu Cup 2026 Week 14
CranKy Ducklings123
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko263
SortOf 141
DenverSC2 39
StarCraft: Brood War
Calm 7936
Sea 1917
Jaedong 558
Horang2 554
Bisu 489
Zeus 304
EffOrt 278
BeSt 270
Soma 211
Mini 202
[ Show more ]
Snow 149
actioN 144
Last 128
Light 125
Soulkey 121
ToSsGirL 66
Pusan 63
Larva 61
Rush 48
hero 40
Killer 36
sorry 33
Sharp 31
Sea.KH 25
JulyZerg 24
Bale 19
JYJ 17
Sacsri 17
Sexy 12
HiyA 12
Barracks 11
Yoon 10
ajuk12(nOOB) 9
Dota 2
Gorgc4331
XcaliburYe103
League of Legends
Doublelift2000
Other Games
singsing474
B2W.Neo333
crisheroes292
DeMusliM181
OGKoka 156
Sick136
XaKoH 134
Happy96
Organizations
Other Games
gamesdonequick2543
StarCraft: Brood War
Kim Chul Min (afreeca) 928
Other Games
BasetradeTV166
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP90
• StrangeGG 51
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2277
Upcoming Events
WardiTV Qualifier
28m
Replay Cast
21h 28m
CrankTV Team League
23h 28m
WardiTV Qualifier
1d
Epic.LAN
1d 1h
Replay Cast
1d 12h
RSL Revival
1d 21h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 22h
Epic.LAN
2 days
IPSL
2 days
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.