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Just tried it on EU.
- Extractor can't be built on gasses at at least one 4th base (seems like a pathing issue) - Using F3-F5 for controlling the big guns is rude, since this is what a lot of people bind their camera keys to, at least I do. So when I control a gun, the corresponding camera key stops working (and I cant inject that base). Would prefer some other solution, maybe that it has to be hotkeyed manually to an army hot key as any unit?
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On March 29 2015 07:17 LoveTool wrote: Just tried it on EU.
- Extractor can't be built on gasses at at least one 4th base (seems like a pathing issue) - Using F3-F5 for controlling the big guns is rude, since this is what a lot of people bind their camera keys to, at least I do. So when I control a gun, the corresponding camera key stops working (and I cant inject that base). Would prefer some other solution, maybe that it has to be hotkeyed manually to an army hot key as any unit? Ups sorry didnt see the feedback. Question , have you tried the the shoutcraft version ? Im looking into them right now , but as far as i know , the system I use for the hero unit is hardcoded into sc2. I'll try to change it , not sure if it can be done though.
EDIT : aaaaand its fixed now.
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An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up.
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On April 19 2015 04:15 IeZaeL wrote: An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up. yeah it was amazing XD
btw is there a fix on that cannon default hotkey bug?
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On April 19 2015 04:20 argonautdice wrote:Show nested quote +On April 19 2015 04:15 IeZaeL wrote: An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up. yeah it was amazing XD btw is there a fix on that cannon default hotkey bug? Im looking into it right now.I think the bug is caused by me using the standard template blizzard used for the campaigns hero unit.I'm planning an update with graphic and gameplay fixes once TotalBiscuit agrees on it.
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On April 19 2015 04:30 IeZaeL wrote:Show nested quote +On April 19 2015 04:20 argonautdice wrote:On April 19 2015 04:15 IeZaeL wrote: An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up. yeah it was amazing XD btw is there a fix on that cannon default hotkey bug? Im looking into it right now.I think the bug is caused by me using the standard template blizzard used for the campaigns hero unit.I'm planning an update with graphic and gameplay fixes once TotalBiscuit agrees on it. ok thanks!
great work!
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Entertaining game. Suppy was really smart to go for that army comp given the situation.
Have you considered lowering the cannons' range slightly while also slightly increasing their firing rate? I think the range is a bit much atm but the cannons might be too inconsequential if you only reduce the range and don't buff the firing rate.
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I assume this will be fixed before Clan Wars participants catch on?
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haha that's pretty brilliant
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And thus the plan for Protoss domination was foiled...
That is one awesome bug though XD
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lolol... awesome. proxy nexus anyone?
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your Country52797 Posts
Haha, that's actually pretty funny
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I say keep it that way. It doesn't seem overly imbalanced.
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SHOUTCRAFT UPDATE 6/04/2015
Changelog -Drakken Cannon are now shown on the minimap with a special icon; -Drakken Cannon can no longer be captured by air units. -Clicking on a Drakken Cannon unit will now show the range on the minimap and on the terrain -Drakken Cannon is now treated as a structure instead of as a unit, preventing interactions such as recalls from mothership core. -Terran Vehicles upgrades no longer work on the Drakken Cannon. -Drakken Cannon range has been lowered to 45 ( from 50) -Drakken Cannon damage has been increased to 155 ( from 150) -Drakken Cannon weapon speed has been lowered to 5.5 ( from 6) -Drakken Cannon weapon name and icon has been changed. -New passive ability added to the Drakken Cannon, which informs the player that the cannon can be destroyed -New attack impact model for the Drakken Cannon. -Capturing range for the Drakken Cannons has been increased from 5 to 5.5 -Drakken Cannons model height has been slightly increased -Fixed various pathing issues
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On May 07 2015 04:19 IeZaeL wrote: SHOUTCRAFT UPDATE 6/04/2015
Changelog
-Drakken Cannon weapon speed has been lowered to 5.5 ( from 6)
shouldn't that be increased?
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On May 07 2015 04:45 Meavis wrote:Show nested quote +On May 07 2015 04:19 IeZaeL wrote: SHOUTCRAFT UPDATE 6/04/2015
Changelog
-Drakken Cannon weapon speed has been lowered to 5.5 ( from 6)
shouldn't that be increased? more drakken more gg
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There should be a separate ladder system for these sort of maps lool. It would make my year really if it happened.
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