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[M] (2) Engines of War - Page 2

Forum Index > SC2 Maps & Custom Games
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LoveTool
Profile Joined April 2012
Sweden143 Posts
Last Edited: 2015-03-28 22:19:16
March 28 2015 22:17 GMT
#21
Just tried it on EU.

- Extractor can't be built on gasses at at least one 4th base (seems like a pathing issue)
- Using F3-F5 for controlling the big guns is rude, since this is what a lot of people bind their camera keys to, at least I do. So when I control a gun, the corresponding camera key stops working (and I cant inject that base). Would prefer some other solution, maybe that it has to be hotkeyed manually to an army hot key as any unit?
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-03-30 17:39:20
March 30 2015 17:22 GMT
#22
On March 29 2015 07:17 LoveTool wrote:
Just tried it on EU.

- Extractor can't be built on gasses at at least one 4th base (seems like a pathing issue)
- Using F3-F5 for controlling the big guns is rude, since this is what a lot of people bind their camera keys to, at least I do. So when I control a gun, the corresponding camera key stops working (and I cant inject that base). Would prefer some other solution, maybe that it has to be hotkeyed manually to an army hot key as any unit?

Ups sorry didnt see the feedback. Question , have you tried the the shoutcraft version ?
Im looking into them right now , but as far as i know , the system I use for the hero unit is hardcoded into sc2. I'll try to change it , not sure if it can be done though.

EDIT : aaaaand its fixed now.
Author of Coda and Eastwatch.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 18 2015 19:15 GMT
#23
An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up.
Author of Coda and Eastwatch.
argonautdice
Profile Joined January 2013
Canada2716 Posts
April 18 2015 19:20 GMT
#24
On April 19 2015 04:15 IeZaeL wrote:
An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up.

yeah it was amazing XD

btw is there a fix on that cannon default hotkey bug?
very illegal and very uncool
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 18 2015 19:30 GMT
#25
On April 19 2015 04:20 argonautdice wrote:
Show nested quote +
On April 19 2015 04:15 IeZaeL wrote:
An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up.

yeah it was amazing XD

btw is there a fix on that cannon default hotkey bug?

Im looking into it right now.I think the bug is caused by me using the standard template blizzard used for the campaigns hero unit.I'm planning an update with graphic and gameplay fixes once TotalBiscuit agrees on it.
Author of Coda and Eastwatch.
argonautdice
Profile Joined January 2013
Canada2716 Posts
April 18 2015 19:32 GMT
#26
On April 19 2015 04:30 IeZaeL wrote:
Show nested quote +
On April 19 2015 04:20 argonautdice wrote:
On April 19 2015 04:15 IeZaeL wrote:
An absolutely mind-blowing game just happened on the map on the ShoutCraft clan wars.Everyone gotta see it when the VOD comes up.

yeah it was amazing XD

btw is there a fix on that cannon default hotkey bug?

Im looking into it right now.I think the bug is caused by me using the standard template blizzard used for the campaigns hero unit.I'm planning an update with graphic and gameplay fixes once TotalBiscuit agrees on it.

ok thanks!

great work!
very illegal and very uncool
Fatam
Profile Joined June 2012
1986 Posts
April 18 2015 19:36 GMT
#27
Entertaining game. Suppy was really smart to go for that army comp given the situation.

Have you considered lowering the cannons' range slightly while also slightly increasing their firing rate? I think the range is a bit much atm but the cannons might be too inconsequential if you only reduce the range and don't buff the firing rate.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2015-05-03 19:47:09
May 03 2015 19:46 GMT
#28
MSC recall with canon ...

+ Show Spoiler +
[image loading]
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 03 2015 20:04 GMT
#29
ROFL
Author of Coda and Eastwatch.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 03 2015 20:08 GMT
#30
that's... interesting...

"Not you."
Spect8rCraft
Profile Joined December 2012
649 Posts
May 03 2015 22:32 GMT
#31
I assume this will be fixed before Clan Wars participants catch on?
Fatam
Profile Joined June 2012
1986 Posts
May 04 2015 05:41 GMT
#32
haha that's pretty brilliant
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Shkudde
Profile Joined February 2011
Netherlands709 Posts
May 04 2015 06:57 GMT
#33
And thus the plan for Protoss domination was foiled...

That is one awesome bug though XD
$O$ | herO[jOin] | Zest hwaiting!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 04 2015 17:00 GMT
#34
lolol... awesome. proxy nexus anyone?
Comprehensive strategic intention: DNE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 04 2015 17:04 GMT
#35
Haha, that's actually pretty funny
Moderatorshe/her
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
May 04 2015 17:13 GMT
#36
I say keep it that way. It doesn't seem overly imbalanced.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 06 2015 19:19 GMT
#37
SHOUTCRAFT UPDATE 6/04/2015

Changelog
-Drakken Cannon are now shown on the minimap with a special icon;
-Drakken Cannon can no longer be captured by air units.
-Clicking on a Drakken Cannon unit will now show the range on the minimap and on the terrain
-Drakken Cannon is now treated as a structure instead of as a unit, preventing interactions such as recalls from mothership core.
-Terran Vehicles upgrades no longer work on the Drakken Cannon.
-Drakken Cannon range has been lowered to 45 ( from 50)
-Drakken Cannon damage has been increased to 155 ( from 150)
-Drakken Cannon weapon speed has been lowered to 5.5 ( from 6)
-Drakken Cannon weapon name and icon has been changed.
-New passive ability added to the Drakken Cannon, which informs the player that the cannon can be destroyed
-New attack impact model for the Drakken Cannon.
-Capturing range for the Drakken Cannons has been increased from 5 to 5.5
-Drakken Cannons model height has been slightly increased
-Fixed various pathing issues
Author of Coda and Eastwatch.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
May 06 2015 19:45 GMT
#38
On May 07 2015 04:19 IeZaeL wrote:
SHOUTCRAFT UPDATE 6/04/2015

Changelog

-Drakken Cannon weapon speed has been lowered to 5.5 ( from 6)

shouldn't that be increased?
"Not you."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 06 2015 19:57 GMT
#39
On May 07 2015 04:45 Meavis wrote:
Show nested quote +
On May 07 2015 04:19 IeZaeL wrote:
SHOUTCRAFT UPDATE 6/04/2015

Changelog

-Drakken Cannon weapon speed has been lowered to 5.5 ( from 6)

shouldn't that be increased?

more drakken more gg
Comprehensive strategic intention: DNE
Rukis
Profile Joined April 2009
United States252 Posts
May 07 2015 05:56 GMT
#40
There should be a separate ladder system for these sort of maps lool. It would make my year really if it happened.
Flash was the Genius, Nada was the true god.
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