Paper on Korean education and culture
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GTR
51282 Posts
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TameNaken
Australia361 Posts
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GTR
51282 Posts
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FuRong
New Zealand3089 Posts
In the interest of giving feedback from an academic viewpoint, my thoughts are as follows: - General statements like the very first sentence don't really need referencing - There were some parts where I think your explanations were lengthy and unnecessary, and other parts where there seemed to be great leaps in logic without much background explanation - Semi-awkward expressions like "lowering the innovation of students", "enforcing nationalism on the population", "while Korean music remains a cult following" (should be retains) etc - Some other grammar mistakes that probably could have been cleaned up with proofreading In terms of content: - I guess e-Sports can technically be included as part of Hallyu, but comparing it to k-pop is a bit of a stretch - Attributing the rise of suicide to academic competition without mentioning the 1997 financial crisis, attitudes to mental health, attitudes to LGBT youth, parent-child relationships etc seems to be overly simplifying the problem. Also, you don't differentiate between age groups. Korea does have a very high youth suicide rate, but suicide among the elderly is even higher, and obviously doesn't have anything to do with academic pressure. - The problems with the education system also have a lot to do with the need to appear "fair" through standardisation and a focus on standardised testing, which encourages rote-learning and a one-size-fits-all approach. The same criticisms are being leveled at the US's new common core standards. - Similarly, attributing the rise of internet cafes to the financial crisis ignores a lot of other factors such as the government's extensive investment in IT and broadband internet that made it possible. On a cultural level, you could argue that the oppressive atmosphere in a lot of schools made games more appealing to boys as an escape from studying, and they preferred to play at PC bangs rather than at home because it provided an excuse to get out of the house and away from nagging parents. - In terms of the cheating scandal, I think the link between "social and ethical skills" and match-fixing is pretty weak. It had more to do with the incentive provided by low salaries combined with the lucrative illegal gambling scene imo. | ||
HewTheTitan
Canada331 Posts
the lack of innovation and creativity which comes from the education system is apparent in the e-Sports industry. I disagree here: almost all the really significant meta shifts come from Korea. The top level talent there are some of the only ones who seem able to really make something of a good idea, really make it work. You see fewer new ideas, but the ideas that arise are very solid ones. Though some of the ideas are adopted from foreigners eg, Parting stealing NA ladder strats from his streaming in GSL CatZ and proxy hatches Snute/Stephano and swarm hosts | ||
GTR
51282 Posts
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