On March 10 2015 06:03 Weavel wrote: Well DH is dead to me then....
But it's still going to be at DH France
I hope you are right man, I agree with the rest who won't watch a DH without SC2. The other games just don't have what it takes to make me want to watch.
It's a shame too, DH Bucharest was one of the most interesting DHs last year I thought. I think it had perhaps too many invited Koreans compared to the total number of players (there were like more than 16, crowding out quite a few EU/NA fan favorites I suspect), yet there were plenty of upsets like ToDs group and Zanster and such. Snute and Bunny made it to the quarterfinals at least. Ah well, we won't see that happening in Bucharest this year...
I honestly don't understand why people are so surprised. It is obvious that for dreamhack organizing a tournament is all about profitability and it's painstakingly obvious that in that aspect SC2 currently cannot compete with Counter Strike: Global Offensive, DOTA 2, League of Leagends, HearthStone etc.
On March 10 2015 06:22 SC2Towelie wrote: Letting Robert Ohlen go was that biggest fucking mistake Dreamhack could've possibly made...
Business wise it was a good decision. They have to feature the most popular games to get money. And these days even big SC2 tournaments getting less viewers than some guys streaming HS or Minecraft or even completely random game from their homes. SC2 went from top 3-5th most viewed game on twitch to like top 20-25 in the last 3-4 years. I remember when JD's or HerO's streams had like 5-6k viewers pretty much every time they streamed, last few times I saw those they were somewhere between 1 and 1.5k.
On March 10 2015 06:22 SC2Towelie wrote: Letting Robert Ohlen go was that biggest fucking mistake Dreamhack could've possibly made...
Business wise it was a good decision. They have to feature the most popular games to get money. And these days even big SC2 tournaments getting less viewers than some guy streaming HS or Minecraft from their homes. SC2 went from top 3-5th most viewed game on twitch to like top 20-25 in the last 3-4 years. I remember when JD's or HerO's streams had like 5-6k viewers pretty much every time they streamed, last few times I saw those they were somewhere between 1 and 1.5k.
one reason might be that they dropped to foreigner level in skill....
So in all these pages nobody figured out what the competition in minecraft is? How am I the only one who hears "minecraft is for kids" and thinks about how easy kids are to beat at video games? I want a big glass star that says MINECRAFT CHAMPION DREAMHACK
Dremhack Bucharest 2015 will include the most popular games of the moment: Counter Strike: Global Offensive (CS:GO), DOTA 2, League of Leagends, HearthStone, Minecraft and console games.
I understand Dreamhacks decision but it's partially their fault that their sc2 stream had relatively low viewership. I disliked their format (group stages 1 and 2 were a boring waste of time) and the tournament had way too many Koreans to be interesting for casual viewers.
On March 10 2015 03:41 Caladan wrote: It's sad SC2 is sort of "dying" (yeah, the wording sucks) not even 5 years after release (cf. decline of foreign scene, tournaments, general player-base, non-existant fun/arcade-scene, massive decline of korean viewership). This took Broodwar 12 years before you could say it was really dying (and BW was never even close as popular as SC2 ever, except Korea of course).
Even more sad as we haven't even seen the last SC2 expansion yet! I still hope, LotV will change so much for the better, but with every status update of Blizz my hopes are dwindeling. Hope Blizz recognizes that 2 or 3 new units just won't do it!
Anyway, it was great pleasure with DH for all the years. Many of my best tourney memories are of DH. Was always the coolest tourney and most fun to watch. Thanks so much and hope to see you once again in Starcraft universe!
I quit broodwar completely in 2006 and it had been pretty dead for a while lol, it carried on with a very small community but it was pretty much a dead game too, people overrate quite a bit how long SC:BW lasted
fwiw I think that if Bnet 2.0 didn't feel so much like a fucking ghosttown it would be better, I had a great time hanging out in channels in broodwar, on SC2 you feel so alone when you log on and you're not in a game, they should make the chat channels a priority or something that encourage communities to build
This is seriously off-topic so I will make it very short: If you did quit BW in 2006 you have QUITE A WHOLE LOT missed of BW's history. In fact it was more on the uprise in the following years than anything and still had a very lively community. Never as big as nowaday's games, but still alive, on fun level, casual level, pro level, clan level, nation wars, map making scene, .....
I honestly never played that much with koreans, a bit with nada and yellow but the language barrier made it really boring for me, and when I quit the foreign scene had thinned out soooo much since I had started playing that it felt incredibly dead, so yeah I suppose the pro scene in korea was probably very much alive but most non-koreans had stopped playing, at least everyone I knew, there were some new solid foreigners like Major I guess but the foreign scene had gotten pretty boring, at least to me.