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On March 10 2015 03:41 Caladan wrote:It's sad SC2 is sort of "dying" (yeah, the wording sucks) not even 5 years after release (cf. decline of foreign scene, tournaments, general player-base, non-existant fun/arcade-scene, massive decline of korean viewership). This took Broodwar 12 years before you could say it was really dying (and BW was never even close as popular as SC2 ever, except Korea of course). Even more sad as we haven't even seen the last SC2 expansion yet! I still hope, LotV will change so much for the better, but with every status update of Blizz my hopes are dwindeling. Hope Blizz recognizes that 2 or 3 new units just won't do it! Anyway, it was great pleasure with DH for all the years. Many of my best tourney memories are of DH. ![](/mirror/smilies/smile.gif) Was always the coolest tourney and most fun to watch. Thanks so much and hope to see you once again in Starcraft universe! I quit broodwar completely in 2006 and it had been pretty dead for a while lol, it carried on with a very small community but it was pretty much a dead game too, people overrate quite a bit how long SC:BW lasted
fwiw I think that if Bnet 2.0 didn't feel so much like a fucking ghosttown it would be better, I had a great time hanging out in channels in broodwar, on SC2 you feel so alone when you log on and you're not in a game, they should make the chat channels a priority or something that encourage communities to build
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It´s simple, I won`t watch Dreamhack after Sc2 is dropped. :| Thanks for the good memories Dreamhack. <3
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On March 10 2015 04:07 ROOTFayth wrote:Show nested quote +On March 10 2015 03:41 Caladan wrote:It's sad SC2 is sort of "dying" (yeah, the wording sucks) not even 5 years after release (cf. decline of foreign scene, tournaments, general player-base, non-existant fun/arcade-scene, massive decline of korean viewership). This took Broodwar 12 years before you could say it was really dying (and BW was never even close as popular as SC2 ever, except Korea of course). Even more sad as we haven't even seen the last SC2 expansion yet! I still hope, LotV will change so much for the better, but with every status update of Blizz my hopes are dwindeling. Hope Blizz recognizes that 2 or 3 new units just won't do it! Anyway, it was great pleasure with DH for all the years. Many of my best tourney memories are of DH. ![](/mirror/smilies/smile.gif) Was always the coolest tourney and most fun to watch. Thanks so much and hope to see you once again in Starcraft universe! I quit broodwar completely in 2006 and it had been pretty dead for a while lol, it carried on with a very small community but it was pretty much a dead game too, people overrate quite a bit how long SC:BW lasted fwiw I think that if Bnet 2.0 didn't feel so much like a fucking ghosttown it would be better, I had a great time hanging out in channels in broodwar, on SC2 you feel so alone when you log on and you're not in a game, they should make the chat channels a priority or something that encourage communities to build
The player base in general was smaller than sc2 or other games nowadays. But it never was a dead game until 2010-2011. There were plenty of communities, clanleagues, clans, nationteams/wars and tournaments. In comparison there is no real clanleague around in sc2 (apart from proleague and some money "clanleagues"). As long as you have a good community a game is not dead. Actually something i felt sc2 never had, especially with the "ghosttown" bnet2.
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On March 10 2015 03:17 OtherWorld wrote:Show nested quote +On March 10 2015 03:12 Deathstar wrote: Yes we need RNG.
Using stim has 5% chance of killing the marine Protoss warp in has 20% chance of killing the unit outright because of psionic interference Zerg drones have 10% chance of dropping mineral when harvesting A zealot has 50% chances of fleeing the battle when he says "I cannot hold"A roach unburrowing with a hydra on top has 30% chances of creating a mighty hydraroach
hahahahaha
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If I recall correctly, I remember an interview with a DH exec of some sort who was saying things about how the would be changing the lineups for certain events based on the tastes of players in the region. So in Eastern europe/CIS, for example, they prefer DotA. in western EU it is more CS:GO, and maybe in the north/scandinavia Sc2 is still fairly big.
(this is from the perspective of an ignorant american pls no hate meh)
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I dont really know why this is news as DH announced months ago that sc2 was no longer their featured game and would not likely be at every dreamhack event in 2015. According to liquipedia its still scheduled for a few dreamhack events this year so its not like they are dropping it entirely. Other games bring in more money than starcraft, its that simple. Get mad all you want, make fun of minecraft all you want, it just makes us look that much more pathetic
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On March 10 2015 04:22 JieXian wrote:Show nested quote +On March 10 2015 03:17 OtherWorld wrote:On March 10 2015 03:12 Deathstar wrote: Yes we need RNG.
Using stim has 5% chance of killing the marine Protoss warp in has 20% chance of killing the unit outright because of psionic interference Zerg drones have 10% chance of dropping mineral when harvesting A zealot has 50% chances of fleeing the battle when he says "I cannot hold"A roach unburrowing with a hydra on top has 30% chances of creating a mighty hydraroach hahahahaha allow me to elaborate 5% chance of killing the marine but also a 10% chance to give it 50% extra attack speed and movement speed Protoss warp in has 20% chance of killing the unit outright because of psionic interference - and a 20% chance to warp a random gateway unit of any tech Zergling cocoons have a 5% chance to spawn into an ultralisk banelings have a 10% chance to detonate suddenly RAven missiles have a 15% chance to hit an ally unit psi storm does 2-30 dps I see SC2 becoming more interesting already hahaha
just give every projectile weapon actual physics and collision with a rng scatter pattern and call it a day. Also producing any zerg unit has a chance of a random mutation / upgrade amount. All research and upgrades removed from zerg. Makes perfect sense.
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Perhaps someone can enlighten me but is SC2 viewership really that bad? The numbers seem fairly consistent for the premier tournaments and even at this moment I can look to the sidebar and see about ~10k viewers for the group stage of a major tournament on a Monday.
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On March 10 2015 04:22 JieXian wrote:Show nested quote +On March 10 2015 03:17 OtherWorld wrote:On March 10 2015 03:12 Deathstar wrote: Yes we need RNG.
Using stim has 5% chance of killing the marine Protoss warp in has 20% chance of killing the unit outright because of psionic interference Zerg drones have 10% chance of dropping mineral when harvesting A zealot has 50% chances of fleeing the battle when he says "I cannot hold"A roach unburrowing with a hydra on top has 30% chances of creating a mighty hydraroach hahahahaha allow me to elaborate 5% chance of killing the marine but also a 10% chance to give it 50% extra attack speed and movement speed Protoss warp in has 20% chance of killing the unit outright because of psionic interference - and a 20% chance to warp a random gateway unit of any tech Zergling cocoons have a 5% chance to spawn into an ultralisk banelings have a 10% chance to detonate suddenly RAven missiles have a 15% chance to hit an ally unit psi storm does 2-30 dps I see SC2 becoming more interesting already hahaha
5% zerglings into ultra? Essentially guaranteed 5 ultras if you're playing ling/bling/muta, oh god. Needs nerf, 1%.
More fun RNG:
- All units have baseline 5% chance to critically strike, dealing 150% normal damage for high attack speed units and 200% damage for low attack speed units
- Forcefields have a chance to break before full duration - This chance is increased by the number of units touching the field
- Colossus have a 10% chance when overlapping with another Colossus to bump into each other and fall down, causing Bonk. - Bonk: unit is stunned for 3 seconds
- Marines have a 1% chance per tile to trip while moving - trips have a 10% chance to cause Broken Ankle, permanently slowing the unit
- Zerglings now act like the impetuous youth that they are, and now ignore 2% of all orders
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On March 10 2015 03:21 TurboMaN wrote:Show nested quote +On March 10 2015 02:30 GodZo wrote:On March 10 2015 01:53 SharkStarcraft wrote: WOW MINECRAFT REALLY rip esports seriously Blizzard killed eSports, with a SC2 that has not enough quality, how it should be, how SC and WC3 had in the past. Well, it's not just Blizzard who is messing it up. I agree, there is lots of room for improvement. Just look at all eSports functions and features that have been added in Dota2 and lately CS:GO. One can tranform lots of those into SC2 to make it a better game. The one thing which is really worrying me is that the young generation of players seem to like easy-to-learn casual games. Games like Call of Duty, League of Legends, Hearthstone or the newest in the line Heroes of the Storm are the most popular. I grew up with SC:BW and I still love it, but nowadays it seems that most people (= the mass market) don't like stressful games where you have to think and control lots of stuff at the same time. LotV won't save "eSports" or the RTS genre, it just lacks a lot of attention. It doesn't make RTS attractive for the mass. Dreamhack now kicking out SC2 makes me really sad. It reminds me of the World Cyber Games (WCG), once the best international tourney for SC:BW which has evolved to a shadow of it's old self.
its called generation console
is there anything really interesting news out? no koreans wining a foreigner tournement thats a good news or a bad news ?
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New Upgrade.
All terran units except SCVs are equipped with Nukes. Will detonate at death. 1% chance of randomly detonating.
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ultralisks have a 50% of ignoring your orders if you don't have a master league badge.
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Ultralisk leg upgrade: Ultralisks will have a 3% chance of pathfinding properly.
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On March 10 2015 04:37 Footler wrote: Perhaps someone can enlighten me but is SC2 viewership really that bad? The numbers seem fairly consistent for the premier tournaments and even at this moment I can look to the sidebar and see about ~10k viewers for the group stage of a major tournament on a Monday.
We just don't have that foreign hope that everyone either loves/hates. SC2 used to be top 3 or 4 on twitch but in my opinion over time, Koreans constantly winning WCS "NA" or "EU", along with other big foreign tournaments, really spelled the end of the profitability for these companies as it relates to SC2. It's not that we don't like Koreans (this season GSL might be my favorite, minus Life's royal road in 2012), it's just that foreigners can't win anything, and it's really hard to build a fanbase off the the notion "well i'm the best foreigner, come to the tournament and watch me get ro16!". In my mind, this is why Blizzard changed WCS this year. Still, even with the changes, Koreans will still probably win NA and EU. But hey, more foreigners are at least making the live show, so that's a start.
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DH removed from my watch list.
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On March 10 2015 05:12 Fran_ wrote: DH removed from my watch list. Because they removed SC2 from one single event? Yay, SC2 community so mature and respectful amirite
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To be honest, I found myself skipping like the first 1 1/2 to 2 days of the Dreamhacks anyway because there are so many matches I don't care about happening at the same time <.<
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On March 10 2015 04:07 ROOTFayth wrote:Show nested quote +On March 10 2015 03:41 Caladan wrote:It's sad SC2 is sort of "dying" (yeah, the wording sucks) not even 5 years after release (cf. decline of foreign scene, tournaments, general player-base, non-existant fun/arcade-scene, massive decline of korean viewership). This took Broodwar 12 years before you could say it was really dying (and BW was never even close as popular as SC2 ever, except Korea of course). Even more sad as we haven't even seen the last SC2 expansion yet! I still hope, LotV will change so much for the better, but with every status update of Blizz my hopes are dwindeling. Hope Blizz recognizes that 2 or 3 new units just won't do it! Anyway, it was great pleasure with DH for all the years. Many of my best tourney memories are of DH. ![](/mirror/smilies/smile.gif) Was always the coolest tourney and most fun to watch. Thanks so much and hope to see you once again in Starcraft universe! I quit broodwar completely in 2006 and it had been pretty dead for a while lol, it carried on with a very small community but it was pretty much a dead game too, people overrate quite a bit how long SC:BW lasted fwiw I think that if Bnet 2.0 didn't feel so much like a fucking ghosttown it would be better, I had a great time hanging out in channels in broodwar, on SC2 you feel so alone when you log on and you're not in a game, they should make the chat channels a priority or something that encourage communities to build
This is seriously off-topic so I will make it very short: If you did quit BW in 2006 you have QUITE A WHOLE LOT missed of BW's history. In fact it was more on the uprise in the following years than anything and still had a very lively community. Never as big as nowaday's games, but still alive, on fun level, casual level, pro level, clan level, nation wars, map making scene, .....
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On March 10 2015 05:15 OtherWorld wrote:Because they removed SC2 from one single event? Yay, SC2 community so mature and respectful amirite
Yes, I'm only interested in SC2, so please explain me why it's immature and not respectful to remove from my watch list an event that does not show it. I did not call any name.
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Poland3746 Posts
On March 09 2015 23:50 SetGuitarsToKill wrote:Show nested quote +On March 09 2015 23:48 insitelol wrote: I don't care that much tbh. Sc2 is all about korea It doesn't have to be though, it's a much more interesting scene when it's international To be honest I'm not sure it is. Sure there are upsides to that but scene centered in one place delivers much more coherent storyline.
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