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Thanks! Great feedback btw. I will definitely look at doing what you suggest in the short term to avoid the nasty parameter value crap until the thing can be properly translated.
The issue you reported already existed, but I've updated it with your information as well. You can track it at:
https://github.com/benchmarker/benchmarker/issues/232
I thought some of the reset changes I made might have fixed this one but apparently not.
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Is there some way to set the APM-Tracker much lower? I am not 16 (twice that age) anymore and my APM is between 20 and 30 (enough for Platinum :-) and your map is beeping all the time.
I use "-a" instead of "gl hf" on this map now.
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On July 25 2014 01:02 NeoBlade wrote:Is there some way to set the APM-Tracker much lower? I am not 16 (twice that age) anymore and my APM is between 20 and 30 (enough for Platinum :-) and your map is beeping all the time. I use "-a" instead of "gl hf" on this map now.
Actually yes I almost mentioned it in my post based on watching your replay. You can click the alerts tab from the top of the main menu, and that will take you into an alert configuration menu where you can lower the APM or disable it entirely if you like. I have added this to the tips section since it seems other people have run into this as well.
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Ok, if I am blind I apologize.
Screenshots of all options might help. I would have looked in your first post. Like I did for "NeoMT":
But I will start to search it right away.
Suggestion:
"Once you have a build run-through that you are happy with, save it as a benchmark build."
=> >Once you have a build run-through that you are happy with, save it as a benchmark build. If you are Bronze you may choose to set your game speed to "Slower". Playing a perfect opening for 10 minutes is quite hard on "Faster". After you saved your build, set your game speed back to "Faster".<
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Those are both great suggestions. I will update the OP with screen shots of config options as well as the practice technique recommendation later this afternoon.
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Beta Patch #2 is now released. This patch includes:
- Major overhaul to the Production Idle and Upgrade Delayed alerts and timers. This should clear up most of the buggy behavior people have been experiencing with misfiring timers.
- Added new check for Upgrade Delayed alert not to fire if all eligible upgrading structures are currently busy.
- Refactored the build start and reset triggers to reduce lag and smooth gameplay
- Added debug timer windows to the “-debug” commands for easier debugging of erroneous alerts and failed build steps.
- Removed unnecessary language bundles until such time as the map becomes internationalized properly (thanks NeoBlade)
https://github.com/benchmarker/benchmarker/releases/tag/v0.3
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I will test ASAP.
First post:
"it yet./s] FIXED!"
=>
"it yet.[/s] FIXED!"
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On July 29 2014 01:29 NeoBlade wrote:
"it yet./s] FIXED!"
Hah, good catch! FIXED!
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I love this map! Thank you so much.
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Beta Patch #3 is now released! This patch includes:
- **Major overhaul to the benchmark build tracking functionality**
- Added "Cancel As Undo" which lets you cancel a step to remove it from your current build (this replaces the correction mechanic)
- Added a "Build Order Tolerance Window" that lets you complete steps out of order within a small window of time/steps
- Adding concurrency controls to prevent race conditions between simultaneous build order steps which fixes a large number of bugs.
- Revamped the multiple unit failure timer logic so that steps should not fail due to incorrect timer expiration
- Added tracking of first army unit step created
- Added tracking of first detector created
- Added the ability to disable performance feedback by hotkey (similar to hints)
- Added a new expandable debug window for more thorough debugging instead of using chat messages.
- Updated the Benchmark Menu to contain a new build preview window.
- Added a bank versioning feature to prevent version compatibility issues.
- Other minor bug fixes and assorted polish.
With this release the build order tracking and related features should be seamless and you should not notice any more odd behaviors with objective completion.
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Any chance to include an option to use LotV economy changes? New units are obviously not an option, but I'd love to try new economy with Benchmarker's easy way to reset builds.
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Once they go live with a public beta of LotV I will probably release a version for that which contains all of the changes.
At this point I'm really trying to get to the 1.0 release so that I can publish it on all of the dream pool maps and in the arcade. I've got a couple of other features queued up for it that I think people will be very excited about
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This is a great map and I've used it a lot. I am have a small issue with it though. When I try to set the options for the "end build at" settings I can't seem to modify the time settings with out the text boxes going nuts.
Whenever I select the contents the selection immediately cancels and I just have a cursor in the box. When I try to backspace over the existing values zeros pop up to replace the values. If I just type values they are replaced with zeros.
This happens with the minutes box and the seconds box. Every other number box on the menu works fine though.
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On December 15 2014 11:50 GuruOfReason wrote: This is a great map and I've used it a lot. I am have a small issue with it though. When I try to set the options for the "end build at" settings I can't seem to modify the time settings with out the text boxes going nuts.
Thanks!
That is a bug I've noticed that only happens on bnet (not in the map editor). The next patch will have a fix for that issue to prevent it from glitching out.
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this is so very, very cool.
wouldve been nice if i could enter the build myself somewhere and benchmark that still very nice tool
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Sorry, I did not see your remark Xtorn.
> wouldve been nice if i could enter the build myself somewhere and benchmark that
But you can ... play your ZvT-BO for about 10:30 and then klick "SAVE". If you start the map again, you click on ZvT and afterwards on
"Practise against save build order"
you will be able to play exactly your own BO.
@Solasce: I downloaded your map at
https://github.com/benchmarker/benchmarker
and will try to create a new map using your triggers. How should I publish it? Locked? Unlocked?
Best regards! Neo
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@NeoBlade I am currently almost finished with the Beta Patch #4 which has some good new stuff in it, but I was waiting to publish it until the new map pool comes out with season 2 so that I can port things over to the new "standard" map whatever the community thinks that is.
As far as publishing, I tend to publish locked, but that is intended to make sure people know and trust the quality. To be honest, I think an even better way for you would be to contribute to the benchmarker project itself via pull requests if you have ideas you want to see included in it (a build editor for example). However, if you're just looking to publish a slightly different map and try a few new ideas out experimentally, then it doesn't matter so much to me.
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Can you modify so that the player is able to select specific unit compositions from the start hy a certain time limit?
Like in 10 minutes Build 50 SCVs 8 hellions 2 banshes 16 marines 5 marauders
and measure the time it takes to get it? Maybe save the time and do a time trial the next time he plays the map`?
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@Zulu23
That is actually the first of the "Challenges" that I am looking to implement. However there is some pretty involved dialog editing to get that to work though in terms of defining the composition. So there are one or two big things I was trying to get pinned down first.
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