[HOT6 CUP] Ro16 - Group C - Page 16
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Tsubbi
Germany7967 Posts
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graNite
Germany4434 Posts
On November 20 2014 19:03 Gwavajuice wrote: Yeah go ahead, teach people how to speak their own language, you're not ridiculous at all... i am not teaching anyone anything. i just want a clear voice to cast. On November 20 2014 19:07 Tsubbi wrote: now that terrans build their first bunker miles away form the natural its almost impossible not to end up ahead as t as long as zergs still go for the hatch first after even scouting it.... why not pool hatch gas? | ||
KelsierSC
United Kingdom10443 Posts
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y0su
Finland7871 Posts
On November 20 2014 18:59 graNite wrote: may as well be. i dont. would you also like a caster with a lisp? There was one and it wasn't an issue (granted, he only did online events). | ||
The_Templar
your Country52797 Posts
On November 20 2014 19:05 The_Templar wrote: 1:00 2rax in the upper center of the map from sKyHigh. Soulkey goes hatchery first followed by a spawning pool. 2:00 Soulkey sees the 2rax instantly with an overlord. Bunker starts from Skyhigh right under an overlord. Soulkey pulls drones. 3:00 Zerglings finish. Drones go towards the barracks? 4:00 Zerglings aren't able to be effective due to kiting + bunkers. Spine finishes for Soulkey 5:00 Skyhigh building another bunker in Soulkey's natural. but now all of Soulkey's drones are trapped. Zerglings surround and kill the bunker and drones get home. Skyhigh continues to build marines at his proxy barracks. Soulkey getting another spine at home while killing off marines from the proxy. Skyhigh uses his barracks as a shield for his marines. CC and 2 refineries start at home. 7:00 Soulkey 28 vs sKyHigh 31 Third CC for Skyhigh. Soulkey is working on the depots of Skyhigh. Drones for Soulkey. Skyhigh getting a factory. Two more barracks being queued for Skyhigh. 8:00 Soulkey 43 vs sKyHigh 35 Soulkey spreading creep towards his third. Spines are repositioned. Skyhigh still has 8 marines poking around. 4 zerglings get into Skyhigh's natural. 9:00 Soulkey 52 vs sKyHigh 42 Zerglings work on a supply depot in the main of Skyhigh but get cleaned up by the first hellion. Zergling speed is finishing. Lair starts. Stim and +1/1 for Skyhigh. 10:00 Soulkey 60 vs sKyHigh 54 Baneling nest finishes for Soulkey. Skyhigh moving out with his hellions. Soulkey tries to get a surround with his zerglings but fails. Two evolution chambers for Soulkey. Soulkey has finished his third. Spire for Soulkey. | ||
graNite
Germany4434 Posts
On November 20 2014 19:08 y0su wrote: There was one and it wasn't an issue (granted, he only did online events). the point i was trying to make is: let people with a clear voice to the casting. you also dont want a blind person do be your bus driver, do yo? | ||
REyeM
2674 Posts
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Jono7272
United Kingdom6330 Posts
On November 20 2014 19:07 Tsubbi wrote: now that terrans build their first bunker miles away form the natural its almost impossible not to end up ahead as t When will we finally see a bunker build time change?!!! | ||
Big J
Austria16289 Posts
On November 20 2014 19:07 graNite wrote: as long as zergs still go for the hatch first after even scouting it.... why not pool hatch gas? hatch first is the best counter. Else you can't build spines. Gas is nice if you want to counterbust, but in tough 2rax situations as this one it kills you, so much less money for lings/spines! | ||
Lorning
Belgica34432 Posts
On November 20 2014 19:09 graNite wrote: the point i was trying to make is: let people with a clear voice to the casting. you also dont want a blind person do be your bus driver, do yo? Perfect analogy there | ||
graNite
Germany4434 Posts
On November 20 2014 19:09 Big J wrote: hatch first is the best counter. Else you can't build spines. Gas is nice if you want to counterbust, but in tough 2rax situations as this one it kills you, so much less money for lings/spines! what do you need the spines for if you have more lings than marines? | ||
Tsubbi
Germany7967 Posts
On November 20 2014 19:09 Jono7272 wrote: When will we finally see a bunker build time change?!!! blizzards elegant solution is to up the starting worker count to 12 | ||
The_Templar
your Country52797 Posts
On November 20 2014 19:09 The_Templar wrote: 7:00 Soulkey 28 vs sKyHigh 31 Third CC for Skyhigh. Soulkey is working on the depots of Skyhigh. Drones for Soulkey. Skyhigh getting a factory. Two more barracks being queued for Skyhigh. 8:00 Soulkey 43 vs sKyHigh 35 Soulkey spreading creep towards his third. Spines are repositioned. Skyhigh still has 8 marines poking around. 4 zerglings get into Skyhigh's natural. 9:00 Soulkey 52 vs sKyHigh 42 Zerglings work on a supply depot in the main of Skyhigh but get cleaned up by the first hellion. Zergling speed is finishing. Lair starts. Stim and +1/1 for Skyhigh. 10:00 Soulkey 60 vs sKyHigh 54 Baneling nest finishes for Soulkey. Skyhigh moving out with his hellions. Soulkey tries to get a surround with his zerglings but fails. Two evolution chambers for Soulkey. Soulkey has finished his third. Spire for Soulkey. 12:00 Soulkey 81 vs sKyHigh 80 +1/1 starts for Soulkey. Armory for Skyhigh. Soulkey working on Skyhigh's backdoor's backdoor rocks. Soulkey taking a fourth base. Turrets for Skyhigh. 13:00 Soulkey 105 vs sKyHigh 105 Soulkey getting 8 mutalisks. Viking goes after an overlord, killing it. Medivacs and marines for Skyhigh. Mutalisks finish. Baneling speed on the way. Soulkey working on Skyhigh's backdoor rocks now. Skyhigh moving across the map with hellbats and marines. Soulkey gets into the main and starts attacking a reactor. Banelings detonate on a lot of hellbats and Skyhigh is forced to retreat. Both medivacs fall to mutalisks. | ||
Keeemy
Finland7855 Posts
On November 20 2014 19:09 graNite wrote: the point i was trying to make is: let people with a clear voice to the casting. you also dont want a blind person do be your bus driver, do yo? Hahaha oh wow. So, you also hate ToD and Rotti? | ||
graNite
Germany4434 Posts
On November 20 2014 19:10 Tsubbi wrote: blizzards elegant solution is to up the starting worker count to 12 we terrans will invent the 13 13 13 :D | ||
Heartland
Sweden24578 Posts
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y0su
Finland7871 Posts
On November 20 2014 19:10 Tsubbi wrote: blizzards elegant solution is to up the starting worker count to 12 3 rax! | ||
Penev
28440 Posts
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Tsubbi
Germany7967 Posts
On November 20 2014 19:10 graNite wrote: what do you need the spines for if you have more lings than marines? the bunker is going to finish, lings dont help at all, which is why 14 gas 14 pool loses even harder to 2 rax | ||
Scarecrow
Korea (South)9172 Posts
On November 20 2014 19:12 Heartland wrote: It's not as if Moonglade has a thick accent... I think it's more about the listener. | ||
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