Starbow - Page 309
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Meavis
Netherlands1298 Posts
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Xiphias
Norway2222 Posts
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TMG26
Portugal2017 Posts
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Meavis
Netherlands1298 Posts
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404AlphaSquad
839 Posts
On July 27 2014 05:41 19Meavis93 wrote: bit later than planned as I was a bit busy, but map is now updated and uploaded as starbow 2v2 fallen empire, also fixed 2v2 spawns, enjoy. THANK YOU | ||
Xiphias
Norway2222 Posts
http://www.azubu.tv/artosis http://www.azubu.tv/tasteless | ||
Kireak
Sweden358 Posts
Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50% The reasoning is to make bio more sturdy. If deemed too strong it could have a physical object that creates it (like a pdd) and a damage threshold it can reduce before its destroyed. Could work on probably the ghost, but otherwise the science vessel. | ||
-Archangel-
Croatia7457 Posts
On July 28 2014 18:01 Kireak wrote: Think terran could benefit from having something like the Defensive matrix field from wings of liberty development: Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50% The reasoning is to make bio more sturdy. If deemed too strong it could have a physical object that creates it (like a pdd) and a damage threshold it can reduce before its destroyed. Could work on probably the ghost, but otherwise the science vessel. They do, you cast it from Science Vessel at a point on the ground and it reduces damage of those affected by 50% | ||
Kireak
Sweden358 Posts
On July 28 2014 18:41 -Archangel- wrote: They do, you cast it from Science Vessel at a point on the ground and it reduces damage of those affected by 50% The nerve jammer is more of an offensive tool as its cast on the opponet and not on your own army while the spell I talk about would be similar but be a bit more of area control, also if I remember it correctly nerve jammer doesnt work on abilities, which is what causes most of the aoe damage that makes bio just melt. | ||
Foxxan
Sweden3427 Posts
On July 28 2014 18:01 Kireak wrote: Think terran could benefit from having something like the Defensive matrix field from wings of liberty development: Defensive Matrix Field creates a damage suppression field at target location which reduces all incoming damage by 50% The reasoning is to make bio more sturdy. If deemed too strong it could have a physical object that creates it (like a pdd) and a damage threshold it can reduce before its destroyed. Could work on probably the ghost, but otherwise the science vessel. Would like to see this tested. Atleast have it as an backup incase lockdown doesnt work well. Instead of incoming damage i would like to see it be incoming spell damage purely. Must be worth tho to test it even so to see how it feels. What is fun with bioplay in general is when u can do alot of fights with multitasking and micro involved. As soon as the reaver or alot of hts come into play it becomes a waiting game for your hardcounter to pop in | ||
Xiphias
Norway2222 Posts
We've seen more multiplayer based games lately and everyone wanted the old BGH back | ||
Deleted User 97295
1137 Posts
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Hider
Denmark9324 Posts
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royalroadweed
United States8300 Posts
On July 29 2014 01:10 Hider wrote: Why not give it to Dropship in order to encourage more dropship vs protoss in the same proces? This means that terran bio play doesn't just become timing-based, but gets a stronger element of multitasking as well. So its gonna be like a guardian shield from the dropship? | ||
Foxxan
Sweden3427 Posts
On July 29 2014 01:10 Hider wrote: Why not give it to Dropship in order to encourage more dropship vs protoss in the same proces? This means that terran bio play doesn't just become timing-based, but gets a stronger element of multitasking as well. You dont think dropship come to late? | ||
Kireak
Sweden358 Posts
On July 29 2014 01:18 royalroadweed wrote: So its gonna be like a guardian shield from the dropship? How I invision it is to have the unit with the spell drop an object like a point defense drone. That object will then absorb say 50% of the damage in the area until it runs out of hitpoints and is destroyed. Might not be the best solution, but I like the area control element of it. | ||
Hider
Denmark9324 Posts
I don't think so. SV's definitely come too late, however dropships have a lower build time and no Fusion Core requirement. Getting out Starport tech also means Ghosts aren't neccesary as you can pick up the targetted bio units when Reaver shoots at. Vikings/banshee's can also deal with Reavers. Further, I think medic's could also get that addition to optic Flare where the casting range of enemy spellcasters are reduced. That's like a softer counter vs a lower number of HT's, and I think such an addition to Medic's w/ stim created a pretty cool decent interaction against HT's as well. So its gonna be like a guardian shield from the dropship? I think there are multiple ways to make this work. But I don't really wanna go into the more specific ways this spell could work. But I feel the primary intention of this ability isn't to create a cool interaction between the spell and the protoss army in it self, but rather to make bio viable in a more "fun" way vs protoss. | ||
Foxxan
Sweden3427 Posts
Marines/medics vs zealots/templar Was pretty cool, for sure there is something here | ||
Xiphias
Norway2222 Posts
Read more here and add suggestion(s): http://scdojo.com/forums/topic/scdojo-com-king-of-the-hill-suggestions-starbow/ | ||
SmileZerg
United States543 Posts
On July 30 2014 16:02 Xiphias wrote: Artosis announces Starbow King of the Hill Weekly. Read more here and add suggestion(s): http://scdojo.com/forums/topic/scdojo-com-king-of-the-hill-suggestions-starbow/ Ahh, awesome news! I hadn't heard anything about further Starbow games from Artosis or Tasteless in a few weeks, I started thinking they'd lost interest in the mod. This is encouraging! | ||
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