• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:11
CEST 23:11
KST 06:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1442 users

Starbow - Page 311

Forum Index > SC2 General
Post a Reply
Prev 1 309 310 311 312 313 346 Next
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 04 2014 10:26 GMT
#6201
Playlist with all the games in correct order:

https://www.youtube.com/playlist?list=PLyCGb0pwEr_Svkdai1Y3dPDhU1WfMOnqM

The final 4 games were just too epic.

I will cast ksw games tonight from replays that was not casted live on: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
O.P.
Profile Joined October 2007
Sweden109 Posts
August 04 2014 11:29 GMT
#6202
On August 03 2014 07:23 Wombat_NI wrote:
Sad that I don't have much time for gaming anymore as Starbow is looking more and more polished as time goes on. When did some of the alternate BW sounds get implemented? Pretty cool, sterling work boys!


Can still watch it. That's why I like SB; unlike SC2 it's exciting to watch.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
August 04 2014 16:26 GMT
#6203
--- Nuked ---
purakushi
Profile Joined August 2012
United States3301 Posts
August 04 2014 16:30 GMT
#6204
Whoa nice, ksw is from Korea? How's his English?
T P Z sagi
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
August 04 2014 16:31 GMT
#6205
On August 05 2014 01:26 Laertes wrote:
Can you please tell me that we are doing top 10 instead of top 8 for this ladder cup?

I wish for Capris sake... but also no thanks to Beastyqt being back!

He already 2-0ed me this qualifier.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 04 2014 18:44 GMT
#6206
Rest of ksw's games form qualifiers is live now: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
HeyImFinn
Profile Joined September 2011
United States250 Posts
August 07 2014 01:28 GMT
#6207
On August 03 2014 07:24 404AlphaSquad wrote:
Show nested quote +
On August 03 2014 07:23 Wombat_NI wrote:
Sad that I don't have much time for gaming anymore as Starbow is looking more and more polished as time goes on. When did some of the alternate BW sounds get implemented? Pretty cool, sterling work boys!

I believe last patch Franscar managed to implement BW sounds without making the modfile huge so props to him.

If Brood War sounds are all put in, they shouldn't replace the current sounds. They could happen randomly. Kind of like how the current ghost death is either "Never say die!" or "WAAAAAAAAAAAAAAAA!!!!!"
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-08-07 05:53:59
August 07 2014 05:53 GMT
#6208
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 07 2014 09:08 GMT
#6209
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SmileZerg
Profile Joined March 2012
United States543 Posts
August 07 2014 10:20 GMT
#6210
On August 07 2014 18:08 Grumbels wrote:
Show nested quote +
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.


Agreed. If Ghost needs more mobility, I would just give it a flat move-speed buff, whether cloaked or not.
"Show me your teeth."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 07 2014 10:54 GMT
#6211
We tested it earlier, and it is there to soft counter ht's (cloak a group and go "snipe" obs+ht's) and also more effective for nuke harass. It was quite fun, although a tad un-intuitive.
aka KanBan85. Working on Starbow.
ciox
Profile Joined March 2011
58 Posts
August 07 2014 11:10 GMT
#6212
On August 07 2014 18:08 Grumbels wrote:
Show nested quote +
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-08-07 15:02:09
August 07 2014 11:46 GMT
#6213
On August 07 2014 20:10 ciox wrote:
Show nested quote +
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less (com)motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 07 2014 14:15 GMT
#6214
On August 07 2014 20:46 Grumbels wrote:
Show nested quote +
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

I think it is just using Psionics to bend light. Affecting minds does not work as it would not work against pure mechanical units like Reavers or through cameras. Special units have detection devices that scan the area using more than a visible spectrum of humans, zergs, protoss and common devices that allow night vision.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 07 2014 14:27 GMT
#6215
On August 07 2014 20:46 Grumbels wrote:
Show nested quote +
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

Its the perfect opportunity to come up with something cool for dt now
SmileZerg
Profile Joined March 2012
United States543 Posts
August 07 2014 14:53 GMT
#6216
On August 07 2014 19:54 Xiphias wrote:
We tested it earlier, and it is there to soft counter ht's (cloak a group and go "snipe" obs+ht's) and also more effective for nuke harass. It was quite fun, although a tad un-intuitive.

I've said this a whole bunch of times in regards to starbow development and I'll say it again: unintuitive = very bad, particularly for a mod. It's just like the time that you guys tested having chrono'd photon cannons gain extra range. It doesn't make sense, and player's won't like that it doesn't make sense, and too many little things like that can cause them to dislike starbow as a whole. Things need to be logical and consistent. The cloak mechanic has already been ingrained in players minds - cloak means cannot be seen without detection, it has no connection with movement speed.

If this is something you want to look into for the Ghost, you should either make it a speed upgrade, or a separate ability. You really shouldn't tie it to cloaking. I already think the inconsistency between Ghost cloak and Banshee cloak (one has energy dependency, one has no energy requirement and a flat time limit) is bad.
"Show me your teeth."
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 07 2014 15:31 GMT
#6217
On August 07 2014 23:15 -Archangel- wrote:
Show nested quote +
On August 07 2014 20:46 Grumbels wrote:
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

I think it is just using Psionics to bend light. Affecting minds does not work as it would not work against pure mechanical units like Reavers or through cameras. Special units have detection devices that scan the area using more than a visible spectrum of humans, zergs, protoss and common devices that allow night vision.

Does anyone here know the WH 40k lore that dark templar and ghosts are likely derived from?

To be honest, it's fairly incompetent by at least the terrans for not all the units to have detection capabilities. Maybe they're using older tech from before they met protoss?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
GoldforGolden
Profile Joined September 2012
China102 Posts
August 07 2014 15:50 GMT
#6218
I believe we are going way too over designing.
The concept of fun right now is solely relying on a group of maximum 50 active players.
There is a reason why we can't retain any of the new comers and leading to the situation we have now.

You don't let the metagame to stay and develope, you try to make every unit "fun" and "microable".
your analysis is based upon a even fewer player from the already small player base.

at this rate we are just going to burn our wallet dry for the ladder cup, which the prize pool actually looks as if making no difference to the viewership number whatsoever.
majority of the viewership comes from axiom fans and basetrade tv fans.

I find it hard to see that the game will be much bigger than what we have now when it is released "officially"
We think too much, feel too little
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-08-07 18:59:06
August 07 2014 18:57 GMT
#6219
You forget there is no promotion or updates or ladder for Korean server at the moment. Starbow is more hardcore than Sc2 and koreans are the ones to prefer more hardcore.

Also the showmatches between pro players had couple of thousand viewers, so the interest is there but people always prefer higher level players. Also once the game stops being changed so much more people will come as people don't like to invest time into learning something that changes so much so often.
purakushi
Profile Joined August 2012
United States3301 Posts
August 07 2014 19:14 GMT
#6220
Susie should introduce Starbow to OGN Star'Hang'show

i.e. http://www.teamliquid.net/forum/starcraft-2/461533-star-hangshow-s4e4-balance-talk-with-flash

I think that'd be huge. Probably only when Starbow's design is completely finalised, though.
T P Z sagi
Prev 1 309 310 311 312 313 346 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech143
PiGStarcraft18
StarCraft: Brood War
Calm 3889
Mini 915
Horang2 548
EffOrt 401
BeSt 221
firebathero 192
actioN 144
Soulkey 138
hero 49
Backho 35
[ Show more ]
910 22
Dota 2
monkeys_forever206
capcasts80
Counter-Strike
fl0m1445
minikerr9
Super Smash Bros
C9.Mang0188
Other Games
summit1g6220
Grubby3258
FrodaN2039
Liquid`Hasu378
shahzam342
ZombieGrub158
ArmadaUGS156
Fuzer 144
KnowMe87
Dewaltoss50
ToD44
Organizations
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 55
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV988
Other Games
• imaqtpie1158
• Shiphtur192
Upcoming Events
Replay Cast
2h 49m
RSL Revival
12h 49m
Maru vs MaxPax
BSL
21h 49m
RSL Revival
1d 9h
Cure vs Rogue
uThermal 2v2 Circuit
1d 16h
BSL
1d 21h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.