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Starbow - Page 311

Forum Index > SC2 General
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Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 04 2014 10:26 GMT
#6201
Playlist with all the games in correct order:

https://www.youtube.com/playlist?list=PLyCGb0pwEr_Svkdai1Y3dPDhU1WfMOnqM

The final 4 games were just too epic.

I will cast ksw games tonight from replays that was not casted live on: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
O.P.
Profile Joined October 2007
Sweden109 Posts
August 04 2014 11:29 GMT
#6202
On August 03 2014 07:23 Wombat_NI wrote:
Sad that I don't have much time for gaming anymore as Starbow is looking more and more polished as time goes on. When did some of the alternate BW sounds get implemented? Pretty cool, sterling work boys!


Can still watch it. That's why I like SB; unlike SC2 it's exciting to watch.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
August 04 2014 16:26 GMT
#6203
--- Nuked ---
purakushi
Profile Joined August 2012
United States3303 Posts
August 04 2014 16:30 GMT
#6204
Whoa nice, ksw is from Korea? How's his English?
T P Z sagi
-Dustin-
Profile Blog Joined July 2011
United States718 Posts
August 04 2014 16:31 GMT
#6205
On August 05 2014 01:26 Laertes wrote:
Can you please tell me that we are doing top 10 instead of top 8 for this ladder cup?

I wish for Capris sake... but also no thanks to Beastyqt being back!

He already 2-0ed me this qualifier.
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 04 2014 18:44 GMT
#6206
Rest of ksw's games form qualifiers is live now: http://www.twitch.tv/sc2_starbow
aka KanBan85. Working on Starbow.
HeyImFinn
Profile Joined September 2011
United States250 Posts
August 07 2014 01:28 GMT
#6207
On August 03 2014 07:24 404AlphaSquad wrote:
Show nested quote +
On August 03 2014 07:23 Wombat_NI wrote:
Sad that I don't have much time for gaming anymore as Starbow is looking more and more polished as time goes on. When did some of the alternate BW sounds get implemented? Pretty cool, sterling work boys!

I believe last patch Franscar managed to implement BW sounds without making the modfile huge so props to him.

If Brood War sounds are all put in, they shouldn't replace the current sounds. They could happen randomly. Kind of like how the current ghost death is either "Never say die!" or "WAAAAAAAAAAAAAAAA!!!!!"
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
Last Edited: 2014-08-07 05:53:59
August 07 2014 05:53 GMT
#6208
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508
aka KanBan85. Working on Starbow.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 07 2014 09:08 GMT
#6209
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SmileZerg
Profile Joined March 2012
United States543 Posts
August 07 2014 10:20 GMT
#6210
On August 07 2014 18:08 Grumbels wrote:
Show nested quote +
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.


Agreed. If Ghost needs more mobility, I would just give it a flat move-speed buff, whether cloaked or not.
"Show me your teeth."
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
August 07 2014 10:54 GMT
#6211
We tested it earlier, and it is there to soft counter ht's (cloak a group and go "snipe" obs+ht's) and also more effective for nuke harass. It was quite fun, although a tad un-intuitive.
aka KanBan85. Working on Starbow.
ciox
Profile Joined March 2011
58 Posts
August 07 2014 11:10 GMT
#6212
On August 07 2014 18:08 Grumbels wrote:
Show nested quote +
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2014-08-07 15:02:09
August 07 2014 11:46 GMT
#6213
On August 07 2014 20:10 ciox wrote:
Show nested quote +
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less (com)motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 07 2014 14:15 GMT
#6214
On August 07 2014 20:46 Grumbels wrote:
Show nested quote +
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

I think it is just using Psionics to bend light. Affecting minds does not work as it would not work against pure mechanical units like Reavers or through cameras. Special units have detection devices that scan the area using more than a visible spectrum of humans, zergs, protoss and common devices that allow night vision.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
August 07 2014 14:27 GMT
#6215
On August 07 2014 20:46 Grumbels wrote:
Show nested quote +
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

Its the perfect opportunity to come up with something cool for dt now
SmileZerg
Profile Joined March 2012
United States543 Posts
August 07 2014 14:53 GMT
#6216
On August 07 2014 19:54 Xiphias wrote:
We tested it earlier, and it is there to soft counter ht's (cloak a group and go "snipe" obs+ht's) and also more effective for nuke harass. It was quite fun, although a tad un-intuitive.

I've said this a whole bunch of times in regards to starbow development and I'll say it again: unintuitive = very bad, particularly for a mod. It's just like the time that you guys tested having chrono'd photon cannons gain extra range. It doesn't make sense, and player's won't like that it doesn't make sense, and too many little things like that can cause them to dislike starbow as a whole. Things need to be logical and consistent. The cloak mechanic has already been ingrained in players minds - cloak means cannot be seen without detection, it has no connection with movement speed.

If this is something you want to look into for the Ghost, you should either make it a speed upgrade, or a separate ability. You really shouldn't tie it to cloaking. I already think the inconsistency between Ghost cloak and Banshee cloak (one has energy dependency, one has no energy requirement and a flat time limit) is bad.
"Show me your teeth."
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 07 2014 15:31 GMT
#6217
On August 07 2014 23:15 -Archangel- wrote:
Show nested quote +
On August 07 2014 20:46 Grumbels wrote:
On August 07 2014 20:10 ciox wrote:
On August 07 2014 18:08 Grumbels wrote:
On August 07 2014 14:53 Xiphias wrote:
Test map for next patch published on EU and NA under the name: sbow August patch test

Stuff we are testing and looking to patch:

http://starbowmod.com/forum/showthread.php?tid=582&pid=6508#pid6508

Units becoming faster cloaked makes no logical sense I have to say. In every game I ever played you become slower rather than faster when cloaking.

Ever played WC3? It's just like Wind Walk which shows up in various forms in Dota and other Mobas, no backstab tho.

Hush, I repressed memories of the blademaster.

Anyway, you can't use any spells or attacks without losing cloak in such scenarios though. And if you come up with the concept of backstab the speed boost is a gameplay necessity since otherwise you can avoid the damage too easily. But fair point.

For the lore, I thought that dark templar and ghosts used the same version of cloak, it being essentially a psionic version of a glamour spell which compels you to take no notice of the cloaking unit. The dark templar doesn't burn energy as it has higher native power, and the ghost needs a camouflage suit regardless. In those cases it helps if you allow the glamoured unit to suspend disbelief and don't force it to pay attention. That's also why you might move more slowly, simply to make less noise and to cause less motion. And it's why the dark templar deals high damage, it reaps its enemy in one clean hit allowing it to escape unnoticed.

I think it is just using Psionics to bend light. Affecting minds does not work as it would not work against pure mechanical units like Reavers or through cameras. Special units have detection devices that scan the area using more than a visible spectrum of humans, zergs, protoss and common devices that allow night vision.

Does anyone here know the WH 40k lore that dark templar and ghosts are likely derived from?

To be honest, it's fairly incompetent by at least the terrans for not all the units to have detection capabilities. Maybe they're using older tech from before they met protoss?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
GoldforGolden
Profile Joined September 2012
China102 Posts
August 07 2014 15:50 GMT
#6218
I believe we are going way too over designing.
The concept of fun right now is solely relying on a group of maximum 50 active players.
There is a reason why we can't retain any of the new comers and leading to the situation we have now.

You don't let the metagame to stay and develope, you try to make every unit "fun" and "microable".
your analysis is based upon a even fewer player from the already small player base.

at this rate we are just going to burn our wallet dry for the ladder cup, which the prize pool actually looks as if making no difference to the viewership number whatsoever.
majority of the viewership comes from axiom fans and basetrade tv fans.

I find it hard to see that the game will be much bigger than what we have now when it is released "officially"
We think too much, feel too little
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-08-07 18:59:06
August 07 2014 18:57 GMT
#6219
You forget there is no promotion or updates or ladder for Korean server at the moment. Starbow is more hardcore than Sc2 and koreans are the ones to prefer more hardcore.

Also the showmatches between pro players had couple of thousand viewers, so the interest is there but people always prefer higher level players. Also once the game stops being changed so much more people will come as people don't like to invest time into learning something that changes so much so often.
purakushi
Profile Joined August 2012
United States3303 Posts
August 07 2014 19:14 GMT
#6220
Susie should introduce Starbow to OGN Star'Hang'show

i.e. http://www.teamliquid.net/forum/starcraft-2/461533-star-hangshow-s4e4-balance-talk-with-flash

I think that'd be huge. Probably only when Starbow's design is completely finalised, though.
T P Z sagi
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