Mockingbird
by lefix
Size: 154x154
Available on all Servers
There's an inbase Nat with backdoor access through rocks.
Xel'Naga Tower in the center of the map is on low ground
Everything else is pretty normal
All spawns enabled.
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lefix
Germany1082 Posts
Mockingbird by lefix Size: 154x154 Available on all Servers There's an inbase Nat with backdoor access through rocks. Xel'Naga Tower in the center of the map is on low ground Everything else is pretty normal All spawns enabled. | ||
[PkF] Wire
France24192 Posts
1) I'm not a fan of those Nimbus-like main ramps with debris, but that has to be just me. 2) Close spawns are a tad too close to my taste, though really interesting ! On the whole I have to commend you for that one. Easy 3 bases I guess, but the overall setting and the general flow of the map are original enough to make the map really exciting. | ||
EatThePath
United States3943 Posts
Seems very swarmhosty to me, but so are a lot of maps. | ||
moskonia
Israel1448 Posts
Blink in general is going to be pretty strong on this map. In PvP being able to jump over the rocks is huge and will mean SG will probably be really weak on this map. The easiest solution to maintain normal PvP (if you want to of course), would be to put LOS blockers near the rocks, so you can't blink across without vision. Overall the map feels really good, I like the middle areas a lot, as I feel they will be pretty bad for SH's . Mid game aggression will also be really strong here, as there are basically 2 wide entrances to your base when you're on 2 bases, which is quite unusual. While things like 10pools will be weaker than normal, things like 1-1-1 or Roach Busts will be much stronger than usual, which is awesome, since they are pretty rare in today's meta. | ||
Quakecomm
United States344 Posts
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sTYleZerG-eX
Mexico473 Posts
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SatedSC2
England3012 Posts
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lefix
Germany1082 Posts
@Backdoor Nat: My goal was to break free from the usual main/nat setup, to find another working standard. In a way this setup is both safer but also more vulnerable to the usual setup. You're protected by the rocks at first, but you can't just macro away behind static defenses because there are 2 entrances to protect. So you are required to have enough units to defend. And I am not too concerned about the blink problem. There are MANY maps which don't have a ramp up to their natural. . Besides, ever since the MSC was introduced, it doesn't matter as much if there is a highground or not. | ||
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