A Discourse on the Definition of Normal Games - Page 8
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Ace
United States16096 Posts
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Palmar
Iceland22630 Posts
Cultist that changes people's alignment is one example. A lyncher that can immediately end the day is another. However, there are certain roles that are borderline non-normal in closed setups, while they're ok in open or semi-open. Bus Drivers, Janitors, Virgins and Death Millers come to mind as roles that are very difficult to deal with in closed, but if accounted for they're not a problem. | ||
Palmar
Iceland22630 Posts
On May 22 2012 17:15 Ace wrote: Palmar your game isn't balanced - Macho RoleCop + Busy Paramedic in that setup means the top 2 Town PRs can never interact in a low PR game Just make the Rolecop normal since the BP can't consecutively prot him anyway It's hardly unbalanced, but yeah, I changed the roleblocker to macho for an emphasis on it being an unusual role, it's not something like a finalized setup, just an example. | ||
Forumite
Sweden3280 Posts
On May 22 2012 20:01 Palmar wrote: Weird roles that are accounted for with other weird roles doesn´t make it a less weird game. It can still be balanced though. To clarify, my definition of a role that changes the flow of the game is anything that messes with the cycles, victory conditions, game rules etc. Cultist that changes people's alignment is one example. A lyncher that can immediately end the day is another. However, there are certain roles that are borderline non-normal in closed setups, while they're ok in open or semi-open. Bus Drivers, Janitors, Virgins and Death Millers come to mind as roles that are very difficult to deal with in closed, but if accounted for they're not a problem. | ||
Ace
United States16096 Posts
this thread was awesome | ||
Corazon
United States3230 Posts
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WaveofShadow
Canada31494 Posts
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Corazon
United States3230 Posts
On August 02 2013 04:15 WaveofShadow wrote: It seems to me that the rules set out last year are no longer followed---For example he says no paranoid variants for any role and yet we had LXI. Someone's mad | ||
HiroPro
United States2624 Posts
On August 02 2013 04:15 WaveofShadow wrote: It seems to me that the rules set out last year are no longer followed---For example he says no paranoid variants for any role and yet we had LXI. There are no set rules for normal games. No one was able to agree on criteria and the general consensus was to just leave it as is (host discretion). The ruleset that Foolishness brought up for discussion was never followed at any point. On August 01 2013 15:12 cDgCorazon wrote: I want to know what a dreamflower is... It's a compulsive vigilante (must shoot every night) that dies if they hit town. | ||
jrkirby
United States1510 Posts
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HiroPro
United States2624 Posts
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WaveofShadow
Canada31494 Posts
On August 02 2013 04:51 jrkirby wrote: What's a mad hatter? I've never heard of that role before. There was one in LX if you're interested in reading. | ||
Eden1892
United States5866 Posts
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Palmar
Iceland22630 Posts
On July 18 2014 17:51 Eden1892 wrote: Really sorry to bump an old thread, but this seems to be the most recent/clear resource for TL Mafia's definition of "normal" games/roles/etc. Is the list in the OP still the standard for normalcy in mafia games? Asking b/c most(/all?) of the games active right now are closed and at least one is normal, so I'm trying to get an idea for what roughly to expect if I sign up for it. There never became a standard, it is mostly for the host's discretion. If you're talking about storm mafia, that game (and the Storm series of games) is explicitly borderline normal/themed, as per my definitions of my own games in this thread. Most normal games are more normal than Storm Mafia, and most are not closed either. | ||
Eden1892
United States5866 Posts
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Palmar
Iceland22630 Posts
In practice, I guess the definition of a normal game would be something you can play without really thinking about it given that you know the rules of mafia. Things like multiple threads, abnormal cycles or lynching mechanics etc are all definitely not normal. The borderline is games that are 100% normal in structure, but may include roles you haven't encountered before. So yeah, we never enforced hosts to follow guidelines on what is normal, and instead we rely on the hosts and the balance committee to make sure things are ok. IF a game is called normal, you should not have to worry about mechanics. | ||
Wile E. Coyote
Mexico790 Posts
+ Show Spoiler + ergo, me (Alakaslam) always bugging Blazinghand and Foolishness, with an occasional poke at GreYMisT. + Show Spoiler + That being said I have a themed game in the works; see you in October... | ||
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