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On May 04 2014 14:38 Penguinator wrote: I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/
Resume from replay has been used with GameHeart many many times in many tournaments. I do not know what their issue was today but I doubt it was GameHeart related. Especially since nobody contacted me on skype to ask for help with the problem, and they continued to use GameHeart after having whatever the issue was.
Just because someone says something was caused by GameHeart does not mean that it was.
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Aotearoa39261 Posts
Much easier to blame a third party mod than admit your admins don't know what they're doing
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Well to be clear, I do not THINK the problem was related to GameHeart. But who knows maybe they found a problem that dozens of other tournaments who have used resume from replay with GameHeart haven't. But I don't know exactly what was going on.
It isn't fair to turn around and throw them under the bus either when I cannot say for certain since I was not involved in the production whether they had an issue with my mod.
However this is not the first time a tournament has said resume from replay did not work with GameHeart, and both previous times they actually just did not know how to use the game recovery feature at all, and it did not matter whether they were using GameHeart... the result would be the same.
I just want people to take what they say while they are under the pressure of running a live event and tournament with a grain of salt.
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To be fair their production hasn't been great on day one, so it wouldn't be too surprising if they did make a mistake with it.
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How about a proof (replay and/or description+screenshots)? I can't see anything here. Atm, it's nothing more than a myth. Most likely only the tournament organizers can deliver that after the tournament. It would be great if they do so.
Or was that on the stream and anyone can describe it or can link a video?
On May 04 2014 14:38 Penguinator wrote: I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/ Since resume from replay is a feature by Blizzard, I wonder if people should continue using Blizzard's products after the countless bugs I've found/caused in SC2 using the editor over the past 4 years (which were reported and mostly fixed so far)...
As far as I am aware, it's not possible to disable resume from replay unless you disable replay recording in your map/mod.
Did they try to use the "take command" feature while watching a replay with an observer interface selected in sc2's options instead of right clicking the replay entry? It's a stressfull situation, so human errors are natural to be made.
Btw, I've tested take command from a player point of view while writing this and it worked fine for me...
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Goodnight Gameheart I like to use my logo in your mod as possible?
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On May 05 2014 05:00 Ahli wrote:How about a proof (replay and/or description+screenshots)? I can't see anything here. Atm, it's nothing more than a myth. Most likely only the tournament organizers can deliver that after the tournament. It would be great if they do so. Or was that on the stream and anyone can describe it or can link a video? Show nested quote +On May 04 2014 14:38 Penguinator wrote: I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/ Since resume from replay is a feature by Blizzard, I wonder if people should continue using Blizzard's products after the countless bugs I've found/caused in SC2 using the editor over the past 4 years (which were reported and mostly fixed so far)... As far as I am aware, it's not possible to disable resume from replay unless you disable replay recording in your map/mod. Did they try to use the "take command" feature while watching a replay with an observer interface selected in sc2's options instead of right clicking the replay entry? It's a stressfull situation, so human errors are natural to be made. Btw, I've tested take command from a player point of view while writing this and it worked fine for me... I can confirm resume from replay works with GH (happened in a tournament I was casting)
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Hello!
Is this normal? how to fix this?
screen
PB
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United Kingdom1381 Posts
On May 15 2014 00:09 PylonBlock wrote:Hello! Is this normal? how to fix this? screenPB
Increase your screen resolution.
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i have 1680 x 1050. That's biggest resolution for my monitor unfortunately.
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On May 15 2014 00:28 PylonBlock wrote: i have 1680 x 1050. That's biggest resolution for my monitor unfortunately.
That issue isn't actually related to the size, it's the scale. The overlay uses 16 ratio because that's the most common monitor resolution ratio that people use - obviously you're like me, on 16:10 and because of that you'll get squishy icons down in the units panel.
There is another version of the GH interface somewhere here in this thread that is a 16:10 edition - alternatively you could change your SC2 resolution to a 16 scale.
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On May 04 2014 14:41 Die4Ever wrote:Show nested quote +On May 04 2014 14:38 Penguinator wrote: I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/ Show nested quote +On May 04 2014 13:06 GameHeart wrote:On May 04 2014 12:57 Talionis wrote:On May 04 2014 12:56 ZeromuS wrote: wait what happened, i left for a bit after game 2.
But, everyone is complaining about gameheart or something? apparently you can't resume from replay if you use gameheart Yes you can. Somebody probably just doesn't actually know how to use the game recover function and is just blaming it on GameHeart as has happened a few times in the past. If there is a real problem I will look into it but I honestly doubt it based on the previous times this has come up.
So confusion over the "resume replay' function is the reason GH isn't being used in WCS? Is there a way to get that cool panoramic map preview back?
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For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy!
GameHeart 1v1 1.62r
P.S. This version also works perfectly well with 16 : 9 displays.
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On May 28 2014 22:20 Roshambo786 wrote:For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy! GameHeart 1v1 1.62rP.S. This version also works perfectly well with 16 : 9 displays.
Team game has bugs on the bottom UI.
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On June 05 2014 01:30 BetaStarcraft wrote:Show nested quote +On May 28 2014 22:20 Roshambo786 wrote:For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy! GameHeart 1v1 1.62rP.S. This version also works perfectly well with 16 : 9 displays. Team game has bugs on the bottom UI.
The file is called "GameHeart 1v1 1.62r" so it's not really surprising ...
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Since I can't edit my original post anymore, here is an updated one:
>>> Download GameHeart 1vs1 Observer Interface v.2.9 <<<
>>> Download GameHeart 2vs2 Observer Interface v.0.9 <<<
Features:
- GameHeart map's UI looks and layout
- Worker & army supply always on screen
- Attack and armor upgrades always on screen
- A panel that is visible when no unit is selected displaying income, resources lost and current APM
- Toggleable observer and replay tools (Control + Shift + O)
- Bottom area of the UI can be hidden (Control + W)
- List of commands in the message log window (F11)
- Bigger hitpoint, energy labels and bigger behavior icons
- Units lost panel displaying which units a player lost with which quantity (Shift + L).
- Possibility to replace a fully transparent file within the interface to display a sponsor above the bottom right stats area appearing when no unit is selected.
- Toggleable Score Panel (Control + Shift + S) with player's score (Shift + 1,2,3,... for upper, Control + 1,2,3,... for lower value) and best of # (Control + Shift + 1,3,5,...)
- Toggleable clan tag appearance in the player name on the bottom bar (Control + Shift + C)
- Toggleable control groups (Control + Shift + G)
- Toggleable player race icons (Control + Shift + R)
- Supports WCS GameHeart and GameHeart Extension Mods
- Supports Player Introductions from the SC2Logos.Mod (WCS GameHeart uses it). (hotkey: Control + W to hide the bottom UI and then hit F1 or F2. To return to the normal UI, hit Control + W again)
- 16x10 screen dimension support. Hide the army supply, if necessary (Control + Shift + A)
Installation: 1. Put it into the Interface folder in your OS's documents folder like this one: Windows: "C:\Users\yourUsername\Documents\StarCraft II\Interfaces" For OSX, you might find it here: "~/Library/Application Support/Blizzard/Heroes of the Storm/Interfaces"
You might have to create the "Interfaces" folder.
If you have Legacy of the Void Beta, you you throw it into the "Interfaces" folder within your installation directory.
2. Pick the "GameHeart 1vs1" or "2vs2" interface in the gameplay options of SC2.
3. Observe a live match or watch a replay.
Controls:
- F12 brings up the message log which contains all default hotkeys of this interface.
Please note:
- The interface works/looks properly with a resolution of 1920x1080 or 1280x720. Other resolutions might look bad or have problems. You can hide the army supply (Control + Shift + A) to fix overlapping in 16x10 resolution dimensions. In addition to that, you can try hiding the race icon (Control + Shift + R) and hiding player's clan tags (Control + Shift + C).
- The message log F11 contains information about the shortcuts the interface uses.
- Resume from Replay is disabled as that feature does not work while an Observer Interface is used.
Tips:
- Bind the deselection of units to the right mouse button. This allows you to easily switch back to the second score panel behind the unit info. SC2's default button for this is ESC. This does not interfere with your normal play, as this is an observer-only button.
- Play maps with the WCS Extension mod for upgrade notifications, workers killed counters and production icons.
Screenshot:
Changelog:
1vs1 version: + Show Spoiler + v.2.9 (19th February 2017) - remapped hotkeys to toggle Income and Army Supply graphs from Numpad1/2 to Shift+I and Shift+A - Graphs will now hide and be hidden by other panels appearing in the screen's center - added description in Message Log's controls list for these new hotkeys - fixed player intro panels not hiding Structures Lost Panel - widened the Scores button in the observer toolbar to remove label abbreviation at 720p resolution
v.2.8 (28th August 2016) - added workaround to fix non-English characters showing as ? in upgrade notifications - added Scores to the observer toolbar
v.2.7 (31st March 2016) - fixed game result dialog not appearing - moved chat button into the observer toolbar - added workaround to resolve the 0-Zerg-army-supply bug
v.2.6 (15th January 2016) - fixed upgrade timer notifications being slightly transparent - upgrade timer + workers killed notifications now slide in from the side of the screen - fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap - removed transparency from map score panel - adjusted game time label to be placed better on 720p - the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p. - added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions
v.2.5 (8th January 2016) - fixed display of international player names as"?"
v.2.4 (11th October 2015) - fixed introduction panel not appearing - fixed buff tooltips being empty - showing the player comparison panels will now hide the "Units Lost" and "Structures Lost" panels - added animation to the observer toolbar toggle - replays will now show the observer toolbar at the start while live games will not - deselecting units does not play a sound anymore - minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm) - fixed bugs concerning visibility of the bottom right stats panel - fixed sponsors image (but I don't think anyone uses it) - removed permanently visible hotkey labels on the command card
v.2.3 (14th April 2015) - fixed colors for the color slots after 8 which are only accessible on maps that contain at least 8 spawn positions - fixed a bug that made only 1 unit ability button appear - raised the maximum amount of upgrade notification panels visible at once to 8 - fixed text cut-off problems in the player introduction panel - added an option to override the rank's title via Logos.SC2Mod, default title is "WCS STANDINGS:" - Player introductions (F1,F2) now only appear when there was an entry selected from Logos.SC2Mod - added hotkey (Ctrl + Shift + L) to show a player's clan logo from Logos.SC2Mod (replaces race icons in the bottom panel). This is the new default setting as it will display the tinted race icon as its fallback icon. - added hotkey (Alt + N) to show a player's name from Logos.SC2Mod (replaces the player names in the bottom panel). The fallback is the normal name with or without clan tag. - added hotkey to show structures lost panel (Shift + K)
v.2.2 - armor and weapon upgrades in the bottom bar are now right-aligned
v.2.1 - added Player Introduction panels which read data from Logos.SC2Mod similar to the WCS 2.0 Observer Interface (hotkeys: F1 / F2) - - player introduction panels are disappearing when the bottom console is made visible again (ctrl + W). Suggested usage: ctrl+W; F1 & talk about the player; F2 & talk about the player; ctrl+W - Ctrl + Shift + Alt + W is now blocked. It used to be able to hide the minimap and unit info panel. Ctrl + W is the hotkey to do this. - improved look of Hotkey descriptions inside the message log window (F11) - removed tooltip of the mission timer - altered tooltip background images from green to the dark blue one (I've found a way to force an update) - reduced the size of buff/debuff icons by 17%, now they are only slightly larger than the original ones - improved the area of the tooltips on the bottom player bars. The tooltip will now always appear above the bar. - reversed the order of the ability buttons to become consistent with every other UI - fixed a bug with the match score being on the screen when the bottom UI should be invisible - changing hotkeys and startup-settings is now easier as all settings and hotkeys can now be found in "_CONTROLS" within the interface file - player colors in the UI are now adjustable (excluding worker deaths, upgrade notification, leaderpanel, player comparison panels) - 16x10 resolutions are now supported by the default version of this interface. - - new hotkey (Ctrl + Shift + A) to hide the army supply in the bottom bar. Use this in 16x10 resolutions, if you run out of space due to the upgrade icons. - - life/shield/energy values are now slightly smaller (font size 18 -> 16) to make it look better on 16x10
v.2.0 - made the Unit Information Panel transparent, thanks to 2.1.4's additions - added support for WCS GameHeart extension mod. Now it displays workers lost and upgrade notifications
v.1.9 - fixed clan tags and player names slightly overlapping. This issue was created by patch 2.1.4.
v.1.8 - fixed problems sc2 patch 2.1.4 created. Now it is using Blizzard's new feature for the weapon/armor upgrades on the bottom bar instead of a weird workaround.
v.1.7 - player comparison panels are now stylized (black instead of green) - Units Lost panel (shift + L) hides player comparison panels (control + R) - toolbar is now hidden by default
v.1.62 - added pips to the upgrade icons. Special thanks to the MIT Game Lab who assisted us by creating a font.
v.1.61 - fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers
v.1.6 - added compatibility with 2.0.10's new features - removed chat's help label that appears when the first chat message in a game is displayed - polished vertical position of the speed label (replays) and the player's map score - fixed team color of gradient image behind the player name being able to be bugged (Blizzard fixed all other frames that were buggy before) - Units Lost panel is now displaying the units lost - added toggleable clan tags (Control + Shift + C)
v.1.52 - fixed the vertical position of the harvester amount in the leader panel displaying the income - improved constant names in the code for the leader panel offsets (change if you want to alter the position)
v.1.51 - fixed issues with the armor/weapon upgrade display on the bottom panel. It should work without errors in every resolution - fixed issues with map score labels not being displayed in several resolutions
v.1.5 - altered tooltip colors - added control groups (initially hidden), moved observer tools above the control groups - ctrl + alt + w won't be able to hide the minimap and the unit info panel anymore (use ctrl+w instead) - changed worker's tooltip to display workers killed instead of workers lost - units lost panel won't throw error messages anymore, if more the player has more than 10 different unit types - removed rank information on units, removed "Unload" and "Cancel" prefix on button tooltips - added map score in front of the player names (ctrl + shift + S) - shift/ctrl + 1/2/3... will set the upper/lower player's score to 1/2/3... - ctrl + shift + 1/3/5... will set the image to best of 1/3/5... - added more constants for initial settings in the interface. You can alter them in the editor (-> UI module) to change your initial settings and hotkeys. But the texts in the F11 menu won't update automatically. - new look for the leaderpanel - the leaderpanel's pulldown button is now considered a part of the observer/replay toolbar will be hidden, too - long map names and player names don't bug the interface anymore - ctrl + shift + R can now hide/show the player race icons next to the names - general polish of the UI
v.1.41 - fixed missing strings in the non-US locales
v.1.4 - altered tooltip colors - added control groups (initially hidden) [hotkey: Ctrl + Shift + G] - removed "take command" button as SC2 forbids to take command with an observer UI - fixed the existence of an area around the replay progress slider that eats up mouse clicks onto the 3D world - observer tools are now at the top of the screen next to the leaderpanel's button - added tooltip to resources lost score that displays minerals and gas worth of lost army units per player - added tooltip to the APM values that displays average APM
v.1.3 - fixed race icon of Terran and Protoss showing a wrong icon
v.1.2 - fixed race icon always showing Protoss
v.1.1 - fixed missing locales (-> fixed all non-enUS locales)
v.1.0 - initial release
2vs2 version: + Show Spoiler + v.0.9 (19th February 2017) - fixed vertical position of social button in observer toolbar
v.0.8 (28th August 2016) - added workaround to fix non-English characters showing as ? in upgrade notifications
v.0.7 (31st March 2016) - fixed game result dialog not appearing - moved chat button into the observer toolbar - added workaround to resolve the 0-Zerg-army-supply bug
v.0.6 (15th January 2016) - fixed upgrade timer notifications being slightly transparent - upgrade timer + workers killed notifications now slide in from the side of the screen - fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap - removed transparency from map score panel - adjusted game time label to be placed better on 720p - the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p. - added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions
v.0.5 (8th January 2016) - fixed display of international player names as"?"
v.0.4 (11th October 2015) - fixed introduction panel not appearing - fixed buff tooltips being empty - added animation to the observer toolbar toggle - replays will now show the observer toolbar at the start while live games will not - deselecting units does not play a sound anymore - minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm) - fixed bugs concerning visibility of the bottom right stats panel - fixed supply label position - removed permanently visible hotkey labels on the command card
v.0.3 (14th April 2015) - fixed supply showing max supply values above 200 and not having a red limit indication - fixed colors for the color slots after 8 which are only accessible on maps that contain at least 8 spawn positions - fixed player clan tags overlapping with the name - fixed a bug that made only 1 unit ability button appear - raised the maximum amount of upgrade notification panels visible at once to 8 - improved the tooltip number's vertical positions and corrected the title of "Wokers Lost" tooltip (was labelled as "Workers Killed") - fixed text cut-off problems in the player introduction panel - added an option to override the rank's title via Logos.SC2Mod, default title is "WCS STANDINGS:" - Player introductions (F1-F4) now only appear when there was an entry selected from Logos.SC2Mod - added hotkey (Ctrl + Shift + L) to show a player's clan logo from Logos.SC2Mod (replaces race icons in the bottom panel). This is the new default setting as it will display the tinted race icon as its fallback icon. - added hotkey (Alt + N) to show a player's name from Logos.SC2Mod (replaces the player names in the bottom panel). The fallback is the normal name with or without clan tag. - added hotkey to show structures lost panel (Shift + K)
v.0.2 - updated to match the 1vs1 version 2.2 in terms of appearance and features - unfortunately, the extension mods don't show workers killed and upgrade notifications in a 2vs2, so these features are not working. The mods for this would require updates to add compatibility for non-1vs1 games.
v.0.1 - initial release
Other Versions:
- To download older versions, change the link. All versions are still in my Dropbox folder.
Known problems: - none... Found a bug? Please tell me here on teamliquid.net or via twitter @AhliSC2.
Logos.SC2Mod - usage: The player introduction panel and the bottom panel can display information from Logos.SC2Mod. More information: + Show Spoiler +Logos.SC2Mod is a mod file that contains logo images and texts about a player. You can select entries in the game lobby to be associated with the player ingame. This allows tournaments to display player information within the ingame UI, if they've properly set up the Logos.SC2Mod before the tournament. The following three lists are for reference, you might want to skip them. Identical elements from WCS UI:- FrameLogoText: PlayerName - name of the player (e.g.: "dayvie")
- FrameLogoText: PlayerRealName - real name of the player (e.g.: "David Kim")
- FrameLogoText: PlayerRank - rank of the player (e.g.: "1")
- FrameLogoText: PlayerScore - score value of the player (e.g.: "9001")
- FrameLogoText: PlayerFlavorText - some information about the player (e.g.: "it's nurfin time")
- FrameLogoImage: PortraitCutout - photo of the player (transparent)
- FrameLogoImage: Trophies - image about achievements (transparent)
- FrameLogoImage: Flag - country's flag of the player (transparent)
- FrameLogoImage: LogoSmall - small logo of the team (transparent)
- FrameLogoImage: LogoText - logo of the team displaying its name (transparent)
- FrameLogoImage: Sponsors - sponsors (transparent)
New elements in this UI:- FrameLogoText: PlayerRankTitle - optional new title of the rank (default name is "WCS STANDINGS:" which is displayed if your logos mod does not contain this entry. This would be the case, if your mod was created for WCS 2.0 UI.)
- FrameLogoText: PlayerScoreTitle - optional new title of the score (default name is "POINTS:" which is displayed if your logos mod does not contain this entry.)
Elements the GameHeart / WCS mod uses to display information on the ground in the game world:- FrameLogoImage: FrameLogoImage: Logo - Logo of the team (transparent)
- PlayerLogoEntry: PrimaryLogo - image next to every base (transparent)
- PlayerLogoEntry: SecondaryLogo - second image next to the starting base at the beginning of the map (transparent)
- LeagueLogoEntry: PrimaryLogo - league logo placed on the map (transparent)
- LeagueLogoEntry: SecondaryLogo - league logo placed on the map? (transparent)
Here is an example Logos.SC2Mod with 3 example entries: https://dl.dropboxusercontent.com/u/4479839/gameheart published files/Logos.SC2ModUnfortunately, the file you need to edit isn't editable within the editor directly. So, you would save the mod as a "SC2 Component Folder" via File -> Save As -> file type: SC2 Component Folder. In case you encounter an error saving, use another file name. The mod is saved uncompressed as a folder instead of compressed into a single mod file. This makes it easy for you to edit and add new images. Within the folder, there is a text file "LogoConfig.xml". It contains the player entries with its texts and image references. I suggest that you copy an existing entry and edit it as you like. To convert the folder back to a mod, you open up the contained "ComponentList.SC2Components" in the editor and save it as a SC2 Mod. Usage:The Logos.SC2Mod needs to be placed at: Windows: "C:\Users\yourUsername\Documents\StarCraft II" For OSC, you might find it here: "~/Library/Application Support/Blizzard/Heroes of the Storm" If everything is fine (location of the mod + its content), then you will see additional dropdowns for each player in a lobby. They allow you to chose a player entry from the mod which will be used for that player. Only the observers need to do this, though. The selection is local on your computer only, so it's impossible to alter the game of the other players using this. Logos.SC2Mod will add this dropdown with entries.My interfaces are set up in a way that it won't display the mod's information when the information don't exist. So, it's optional to use the mod. Also, it is possible to use entries only for some players. For example: The race icon and the default player name will be displayed instead. The player introduction panel will simply not show up, if no entry was selected. Further reading about Logos.SC2Mod: http://www.teamliquid.net/blogs/467658-gameheart-project-update-8-wcs-gameheart
Other UIs: These UIs might be heavily outdated, full of bugs, etc...
Enjoy!
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Thanks. Is it possible to add scans to the minimap just like in GSL?
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Thanks for the update! I especially appreciate being able to skip the ctr+shift+o at the start of every game!
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On June 06 2014 12:48 graNite wrote: Thanks. Is it possible to add scans to the minimap just like in GSL? Elaborate please (e.g. post a video).
On June 07 2014 00:38 feardragon wrote: Thanks for the update! I especially appreciate being able to skip the ctr+shift+o at the start of every game! I've seen so many casters that don't know/learn the gameheart hotkeys having the ugly bar at the top visible at all times. So, I've decided to drop the noob compatibility (= menu button on screen by default). I hope everyone that uses an interface is aware of the F10 hotkey for the main menu.
Btw, i has always been possible to edit that and other settings using the editor. Just load up the interface, go into the UI module, select a green layout whose name seems correct (ignore the thousand warnings you might receive, the editor isn't smart). Then edit the constants as you please. You can define other hotkeys, too. To compile, click the green XML button at the top and save the file.
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