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On November 04 2014 13:11 yurisan wrote: hi,
is it possible to have "take command" button in Gameheart interface UI ? I would like to have an option to recover the game from replay and i think this functionality was removed in version 1.4
thanks !! It is not possible to "take command" using an observer interface. Thus, I removed that non-functional UI element.
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1) i understand then that it is only possible using Default user interface ? 2) is there any version of gameheart obs UI that supports 2v2 matches ?
thanks !!
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Northern Ireland23096 Posts
Right folks could do with a hand here
The MIT gamelab additions, especially the ones for workers lost and upgrades finishing, how do I get them to work?
I'd assumed they were integrated into the observer interfaces that Blizzard added to the game, but haven't figured how to get them working yet.
Any help appreciated, sooner the better as I have a LAN to run tomorrow and I'd like things to look as slick as possible.
Thanks in advance
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Hello, it is possible to make it compatible with teamgames, or at least remove all those blank and glitched UI for team games? Also, as stated above the Take Command button is missing, it would be nice to see the new worker, upgrade, queue thumbnails things, and the text is of some weird blue color, dunno why, it's a bit uncomfortable. Also it would be nice that the infos are saved, like having show control group permanently turned on. Oh, and I still don't get how to draw arrows on the map as observer. Those are just some suggestions I wanted to give, hoping to see new updates soon: this is the BEST observer UI after the default observer UI, and it will truly be the BEST if those things are fixed. HFGL
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On November 14 2014 22:42 Wombat_NI wrote: The MIT gamelab additions, especially the ones for workers lost and upgrades finishing, how do I get them to work?
I'd assumed they were integrated into the observer interfaces that Blizzard added to the game, but haven't figured how to get them working yet.
Use an extension mod that uses the mods providing these features, for example the gameheart or wcs extension mod.
On November 21 2014 07:52 alfxItaly wrote: Hello, it is possible to make it compatible with teamgames, or at least remove all those blank and glitched UI for team games? 1vs1 UI does NOT work outside 1vs1 and cannot be made functional. Blizzard would need to add a feature that is capable of selecting different layout files depending on the game played to make such a thing work. I really would like to be able to put 1vs1 and a non-1vs1 UI into the same interface, but it just isn't possible at this point of time.
On November 21 2014 07:52 alfxItaly wrote: Also, as stated above the Take Command button is missing, it would be nice to see the new worker, upgrade, queue thumbnails things, and the text is of some weird blue color, dunno why, it's a bit uncomfortable. Take Command feature is not supported while using observer interfaces. Blizzard would need to keep track of the UI of the players to properly support that. But that takes a bit of performance and it would require development time, so forcing the players to not use observer UIs is the cheaper, easier and better performing option.
On November 21 2014 07:52 alfxItaly wrote: Also it would be nice that the infos are saved, like having show control group permanently turned on.
Not possible. But you could edit the interface using the editor to change the Constant I've put there controlling the visibility. To do that: 1. Open the Interface file in the editor. 2. Open the UI editor module. 3. Select the green file on the left side labeled "_controlGroups". 4. Change the constant in the code on the right side. Its name is "Control Groups initially hidden?" and you should replace "true" with "false". Then hit the green-white button labeled XML with a down-arrow. It's tooltip states that it commits XML changes. (hotkey: ctrl + alt + x) 5. Save the file. (hotkey: ctrl + s) 6. Use the interface ingame and check if it shows it immediately now.
You can change hotkeys and other settings with the editor, too. I've added quite a lot of constants.
On November 21 2014 07:52 alfxItaly wrote: Oh, and I still don't get how to draw arrows on the map as observer. Those are just some suggestions I wanted to give, hoping to see new updates soon: this is the BEST observer UI after the default observer UI, and it will truly be the BEST if those things are fixed. HFGL That was a feature in the old gameheart arcade maps. The extension mods don't have this feature as it is not possible as a real observer. In the arcade maps, players were real players (= not real observers) and could potentially interact with the units (there have been a few cases in the early versions that allowed that).
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Hi guys,
I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release.
Download
2vs2 interfaces are not compatible with 1vs1 matches..
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On November 27 2014 20:06 Ahli wrote:Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download2vs2 interfaces are not compatible with 1vs1 matches.. Nice to have a 2v2 UI!!
assuming some things like leader bar not working is just something temporary? (or something to do with using only AI players)
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On November 27 2014 20:33 y0su wrote:Show nested quote +On November 27 2014 20:06 Ahli wrote:Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download2vs2 interfaces are not compatible with 1vs1 matches.. Nice to have a 2v2 UI!! assuming some things like leader bar not working is just something temporary? (or something to do with using only AI players) Leaderpanel is working. I just hid the observer toolbar by default (ctrl + Shift + o), so the buttons aren't displayed by default. You just need to press the hotkey for each panel. If that is not the problem you are describing, please provide more information for me.
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i am still using the "old" gameheart interface. i find it more comfortable and you have a lot of informations in one command. but for some reason the "upgrade-part", where the completed attack/armor upgrades are located, is messed up.
anybody with the same problem?
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On November 27 2014 22:15 Terence Chill wrote: i am still using the "old" gameheart interface. i find it more comfortable and you have a lot of informations in one command. but for some reason the "upgrade-part", where the completed attack/armor upgrades are located, is messed up.
anybody with the same problem? Use the most recent version of the "old" gameheart interface? The recent sc2 patch made my previous implementation buggy, so I had to fix a few aspects, Luckily they added a comfortable feature to display weapon/armor upgrades (due to Blizzard's WCS GameHeart project with Ryan).
Follow the link in my signature to reach the post with my updated versions.
I'm currently looking into adding WCS Gameheart extension mod support, so expect updates soon-ish. :D
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On November 27 2014 21:45 Ahli wrote:Show nested quote +On November 27 2014 20:33 y0su wrote:On November 27 2014 20:06 Ahli wrote:Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download2vs2 interfaces are not compatible with 1vs1 matches.. Nice to have a 2v2 UI!! assuming some things like leader bar not working is just something temporary? (or something to do with using only AI players) Leaderpanel is working. I just hid the observer toolbar by default (ctrl + Shift + o), so the buttons aren't displayed by default. You just need to press the hotkey for each panel. If that is not the problem you are describing, please provide more information for me. I'm sorry - yes, leaderpanel is fine. The name/resource/supply at the bottom doesn't work (at least on a custom 2v2 with all AI players).
Edit - I remembered that I recently played some 2v2 and the replays of all human players works.
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On November 28 2014 02:13 y0su wrote:Show nested quote +On November 27 2014 21:45 Ahli wrote:On November 27 2014 20:33 y0su wrote:On November 27 2014 20:06 Ahli wrote:Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download2vs2 interfaces are not compatible with 1vs1 matches.. Nice to have a 2v2 UI!! assuming some things like leader bar not working is just something temporary? (or something to do with using only AI players) Leaderpanel is working. I just hid the observer toolbar by default (ctrl + Shift + o), so the buttons aren't displayed by default. You just need to press the hotkey for each panel. If that is not the problem you are describing, please provide more information for me. I'm sorry - yes, leaderpanel is fine. The name/resource/supply at the bottom doesn't work (at least on a custom 2v2 with all AI players). Edit - I remembered that I recently played some 2v2 and the replays of all human players works. That works for me... weird. I've overwritten the file that I've tested again. Does it work when you dl it again? If not, can you give me a screenshot?
Download
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On November 28 2014 02:31 Ahli wrote:Show nested quote +On November 28 2014 02:13 y0su wrote:On November 27 2014 21:45 Ahli wrote:On November 27 2014 20:33 y0su wrote:On November 27 2014 20:06 Ahli wrote:Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download2vs2 interfaces are not compatible with 1vs1 matches.. Nice to have a 2v2 UI!! assuming some things like leader bar not working is just something temporary? (or something to do with using only AI players) Leaderpanel is working. I just hid the observer toolbar by default (ctrl + Shift + o), so the buttons aren't displayed by default. You just need to press the hotkey for each panel. If that is not the problem you are describing, please provide more information for me. I'm sorry - yes, leaderpanel is fine. The name/resource/supply at the bottom doesn't work (at least on a custom 2v2 with all AI players). Edit - I remembered that I recently played some 2v2 and the replays of all human players works. That works for me... weird. I've overwritten the file that I've tested again. Does it work when you dl it again? If not, can you give me a screenshot? Download same with that download
(4 ai players with me as ref) again, I did find a "real 2v2" and that replay works!
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Updated GameHeart 1vs1 Observer Interface to version 2.0
>>> Download GameHeart 1vs1 Observer Interface v.2.0 <<<
Changes:
- Now supports WCS GameHeart and GameHeart Extension Mods
- Unit Information Panel is now transparent.
Screenshot:
Changelog: + Show Spoiler + v.2.0 - made the Unit Information Panel transparent, thanks to 2.1.4's additions - added support for WCS GameHeart extension mod. Now it displays workers lost and upgrade notifications
v.1.9 - fixed clan tags and player names slightly overlapping. This issue was created by patch 2.1.4.
v.1.8 - fixed problems sc2 patch 2.1.4 created. Now it is using Blizzard's new feature for the weapon/armor upgrades on the bottom bar instead of a weird workaround.
v.1.7 - player comparison panels are now stylized (black instead of green) - Units Lost panel (shift + L) hides player comparison panels (control + R) - toolbar is now hidden by default
v.1.62 - added pips to the upgrade icons. Special thanks to the MIT Game Lab who assisted us by creating a font.
v.1.61 - fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers
v.1.6 - added compatibility with 2.0.10's new features - removed chat's help label that appears when the first chat message in a game is displayed - polished vertical position of the speed label (replays) and the player's map score - fixed team color of gradient image behind the player name being able to be bugged (Blizzard fixed all other frames that were buggy before) - Units Lost panel is now displaying the units lost - added toggleable clan tags (Control + Shift + C)
v.1.52 - fixed the vertical position of the harvester amount in the leader panel displaying the income - improved constant names in the code for the leader panel offsets (change if you want to alter the position)
v.1.51 - fixed issues with the armor/weapon upgrade display on the bottom panel. It should work without errors in every resolution - fixed issues with map score labels not being displayed in several resolutions
v.1.5 - altered tooltip colors - added control groups (initially hidden), moved observer tools above the control groups - ctrl + alt + w won't be able to hide the minimap and the unit info panel anymore (use ctrl+w instead) - changed worker's tooltip to display workers killed instead of workers lost - units lost panel won't throw error messages anymore, if more the player has more than 10 different unit types - removed rank information on units, removed "Unload" and "Cancel" prefix on button tooltips - added map score in front of the player names (ctrl + shift + S) - shift/ctrl + 1/2/3... will set the upper/lower player's score to 1/2/3... - ctrl + shift + 1/3/5... will set the image to best of 1/3/5... - added more constants for initial settings in the interface. You can alter them in the editor (-> UI module) to change your initial settings and hotkeys. But the texts in the F11 menu won't update automatically. - new look for the leaderpanel - the leaderpanel's pulldown button is now considered a part of the observer/replay toolbar will be hidden, too - long map names and player names don't bug the interface anymore - ctrl + shift + R can now hide/show the player race icons next to the names - general polish of the UI
v.1.41 - fixed missing strings in the non-US locales
v.1.4 - altered tooltip colors - added control groups (initially hidden) [hotkey: Ctrl + Shift + G] - removed "take command" button as SC2 forbids to take command with an observer UI - fixed the existence of an area around the replay progress slider that eats up mouse clicks onto the 3D world - observer tools are now at the top of the screen next to the leaderpanel's button - added tooltip to resources lost score that displays minerals and gas worth of lost army units per player - added tooltip to the APM values that displays average APM
v.1.3 - fixed race icon of Terran and Protoss showing a wrong icon
v.1.2 - fixed race icon always showing Protoss
v.1.1 - fixed missing locales (-> fixed all non-enUS locales)
v.1.0 - initial release
16x10 Version:
Patch 2.1.4 added the technology that I could exploit to show/hide panels depending on the selection of a unit. Thus, now I can show a panel when no unit is selected.
Known problems: - Changing player vision can cause both panels in the bottom right corner of the screen to either be drawn. The problem is that the new features added in 2.1.4 does not properly update when player vision is changed. More information can be found here: http://us.battle.net/sc2/en/forum/topic/15355287168#1 If this is a problem for you, you can downgrade to v.1.9a which is v.1.9 with WCS GameHeart support. Download v.1.9a, Download v.1.9a 16x10
Enjoy!
~ Ahli (twitter: AhliSC2)
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nice work ahli! is there the option to have the replays tools "on" by default or do i have to toggle (ctrl+shift+o) it every replay i load?
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On November 29 2014 21:50 Terence Chill wrote: nice work ahli! is there the option to have the replays tools "on" by default or do i have to toggle (ctrl+shift+o) it every replay i load? I've added a constant for that, so you should be able to easily set it to true/false, if you open the interface in the editor. The green xml button compiles the code and then you need to save the file. The editor will throw a ton of messages at you after opening the UI module, but don't worry about those...
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really nice work ahli gjgj
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Is it possible to get a text file of all the hotkeys?
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On December 02 2014 20:58 Chaossy wrote: Is it possible to get a text file of all the hotkeys? isnt f11 enough?
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