![[image loading]](http://s9.postimg.org/f7iuxg6i7/WCS_Gameheart_Mod.jpg)
Can any help me? When I try to stream with the WCS Gameheart Mod, I get those grey squares.
As UI I am using Gawliq_UI_1vs1_v4.2.SC2Interface
/Maximius
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TAWMaximus
Denmark1 Post
![]() Can any help me? When I try to stream with the WCS Gameheart Mod, I get those grey squares. As UI I am using Gawliq_UI_1vs1_v4.2.SC2Interface /Maximius | ||
chris97ong
Singapore9 Posts
On November 27 2014 20:06 Ahli wrote: Hi guys, I would like to gather feedback/bugs about a 2vs2 interface. The UI is not 100% polished, yet, but I would like to gather feedback before I make a proper release. Download 2vs2 interfaces are not compatible with 1vs1 matches.. For the 2v2 interface, there is a glitch that players who leave will have a mineral income of "146" (for the bottom UI) when he may have more than that income. | ||
chris97ong
Singapore9 Posts
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Ahli
Germany355 Posts
I'm currently working on an update. changes so far: v.2.1 (work in progress) - added Player Introduction panels which read data from Logos.SC2Mod similar to the WCS 2.0 Observer Interface (hotkeys: F1 / F2) - player introduction panels are disappearing when the bottom console is made visible again (ctrl + W). Suggested usage: ctrl+W; F1 & talk about the player; F2 & talk about the player; ctrl+W - Ctrl + Shift + Alt + W is now blocked. It used to be able to hide the minimap and unit info panel. Ctrl + W is the hotkey to do this. - improved look of Hotkey descriptions inside the message log window (F11) - removed tooltip of the mission timer - altered tooltip background images from green to the dark blue one (I've found a way to force an update) - reduced the size of buff/debuff icons by 17%, now they are only slightly larger than the original ones - improved the area of the tooltips on the bottom player bars. The tooltip will now always appear above the bar. - reversed the order of the ability buttons to become consistent with every other UI - fixed a bug with the match score being on the screen when the bottom UI should be invisible - changing hotkeys and startup-settings is now easier as all settings and hotkeys can now be found in "_CONTROLS" within the interface file - player colors in the UI are now adjustable (excluding worker deaths, upgrade notification, leaderpanel, player comparison panels) - 16x10 resolutions are now supported by the default version of this interface. - new hotkey (Ctrl + Shift + A) to hide the army supply in the bottom bar - life/shield/energy values are now slightly smaller (font size 18 -> 16) to make it look better on 16x10 Btw, do you have color preferences for the bottom right info panel UI? Right now, it is the Terran green, but I might alter its colors. | ||
Ahli
Germany355 Posts
Screenshot: ![]() Changelog: + Show Spoiler + v.2.1 - added Player Introduction panels which read data from Logos.SC2Mod similar to the WCS 2.0 Observer Interface (hotkeys: F1 / F2) - - player introduction panels are disappearing when the bottom console is made visible again (ctrl + W). Suggested usage: ctrl+W; F1 & talk about the player; F2 & talk about the player; ctrl+W - Ctrl + Shift + Alt + W is now blocked. It used to be able to hide the minimap and unit info panel. Ctrl + W is the hotkey to do this. - improved look of Hotkey descriptions inside the message log window (F11) - removed tooltip of the mission timer - altered tooltip background images from green to the dark blue one (I've found a way to force an update) - reduced the size of buff/debuff icons by 17%, now they are only slightly larger than the original ones - improved the area of the tooltips on the bottom player bars. The tooltip will now always appear above the bar. - reversed the order of the ability buttons to become consistent with every other UI - fixed a bug with the match score being on the screen when the bottom UI should be invisible - changing hotkeys and startup-settings is now easier as all settings and hotkeys can now be found in "_CONTROLS" within the interface file - player colors in the UI are now adjustable (excluding worker deaths, upgrade notification, leaderpanel, player comparison panels) - 16x10 resolutions are now supported by the default version of this interface. - - new hotkey (Ctrl + Shift + A) to hide the army supply in the bottom bar. Use this in 16x10 resolutions, if you run out of space due to the upgrade icons. - - life/shield/energy values are now slightly smaller (font size 18 -> 16) to make it look better on 16x10 v.2.0 - made the Unit Information Panel transparent, thanks to 2.1.4's additions - added support for WCS GameHeart extension mod. Now it displays workers lost and upgrade notifications v.1.9 - fixed clan tags and player names slightly overlapping. This issue was created by patch 2.1.4. v.1.8 - fixed problems sc2 patch 2.1.4 created. Now it is using Blizzard's new feature for the weapon/armor upgrades on the bottom bar instead of a weird workaround. v.1.7 - player comparison panels are now stylized (black instead of green) - Units Lost panel (shift + L) hides player comparison panels (control + R) - toolbar is now hidden by default v.1.62 - added pips to the upgrade icons. Special thanks to the MIT Game Lab who assisted us by creating a font. v.1.61 - fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers v.1.6 - added compatibility with 2.0.10's new features - removed chat's help label that appears when the first chat message in a game is displayed - polished vertical position of the speed label (replays) and the player's map score - fixed team color of gradient image behind the player name being able to be bugged (Blizzard fixed all other frames that were buggy before) - Units Lost panel is now displaying the units lost - added toggleable clan tags (Control + Shift + C) v.1.52 - fixed the vertical position of the harvester amount in the leader panel displaying the income - improved constant names in the code for the leader panel offsets (change if you want to alter the position) v.1.51 - fixed issues with the armor/weapon upgrade display on the bottom panel. It should work without errors in every resolution - fixed issues with map score labels not being displayed in several resolutions v.1.5 - altered tooltip colors - added control groups (initially hidden), moved observer tools above the control groups - ctrl + alt + w won't be able to hide the minimap and the unit info panel anymore (use ctrl+w instead) - changed worker's tooltip to display workers killed instead of workers lost - units lost panel won't throw error messages anymore, if more the player has more than 10 different unit types - removed rank information on units, removed "Unload" and "Cancel" prefix on button tooltips - added map score in front of the player names (ctrl + shift + S) - shift/ctrl + 1/2/3... will set the upper/lower player's score to 1/2/3... - ctrl + shift + 1/3/5... will set the image to best of 1/3/5... - added more constants for initial settings in the interface. You can alter them in the editor (-> UI module) to change your initial settings and hotkeys. But the texts in the F11 menu won't update automatically. - new look for the leaderpanel - the leaderpanel's pulldown button is now considered a part of the observer/replay toolbar will be hidden, too - long map names and player names don't bug the interface anymore - ctrl + shift + R can now hide/show the player race icons next to the names - general polish of the UI v.1.41 - fixed missing strings in the non-US locales v.1.4 - altered tooltip colors - added control groups (initially hidden) [hotkey: Ctrl + Shift + G] - removed "take command" button as SC2 forbids to take command with an observer UI - fixed the existence of an area around the replay progress slider that eats up mouse clicks onto the 3D world - observer tools are now at the top of the screen next to the leaderpanel's button - added tooltip to resources lost score that displays minerals and gas worth of lost army units per player - added tooltip to the APM values that displays average APM v.1.3 - fixed race icon of Terran and Protoss showing a wrong icon v.1.2 - fixed race icon always showing Protoss v.1.1 - fixed missing locales (-> fixed all non-enUS locales) v.1.0 - initial release More Information: To receive more information, head to this post earlier in this thread. If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter (AhliSC2). Enjoy! | ||
tomastaz
United States976 Posts
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dvorakftw
681 Posts
Also I seem to recall at one point there was an alternate victory screen before defaulting back to SC2s. That should emphasize the player name and team as well as the ingame color and minimize the race. And this may be beyond Gameheart but it would be nice if there was a view chat log so it is easy to bring up nice and large whatever players type right before they gg and it disappears. It wouldn't be used too often but it would be nice to have when players do say something at the end of a game. | ||
graNite
Germany4434 Posts
![]() It wasnt like that before. (I had v1.6 before) | ||
`dunedain
653 Posts
How do I learn from replays with timings and the need for rewinding and such? | ||
graNite
Germany4434 Posts
On February 16 2015 17:02 graNite wrote: Is it possible to have the replay interface on by default? I dont want to have to toggle it on every time ![]() It wasnt like that before. (I had v1.6 before) On February 16 2015 19:25 `dunedain wrote: Is there no timer option? How do I learn from replays with timings and the need for rewinding and such? This is exactly what happens when you dont have it on on default. dunedain, press F11 to learn the hotkeys. crtl+shift+o toggles the replay ui. | ||
`dunedain
653 Posts
On February 16 2015 19:30 graNite wrote: Show nested quote + On February 16 2015 17:02 graNite wrote: Is it possible to have the replay interface on by default? I dont want to have to toggle it on every time ![]() It wasnt like that before. (I had v1.6 before) Show nested quote + On February 16 2015 19:25 `dunedain wrote: Is there no timer option? How do I learn from replays with timings and the need for rewinding and such? This is exactly what happens when you dont have it on on default. dunedain, press F11 to learn the hotkeys. crtl+shift+o toggles the replay ui. Oh, kk. Thanks a lot man. I appreciate it. | ||
Ahli
Germany355 Posts
Both 1vs1 and 2vs2 have been updated! Just a small change in 1vs1 as the weapon/armor upgrade icons are now right-aligned on the bottom bar. This will ensure that 16x10-screen dimension users are able to get the most of the very recent version merge. The 2vs2 version is still fairly experimental. It does not contain anything to help with the problem of the players being in the wrong slots. But apart from that, the 2vs2 UI is now on the same level as the 1vs1 UI. >>> Download GameHeart 1vs1 Observer Interface v.2.2 <<< >>> Download GameHeart 2vs2 Observer Interface v.0.2 <<< Screenshot: ![]() Changelog: 1vs1 version: + Show Spoiler + v.2.2 - armor and weapon upgrades in the bottom bar are now right-aligned v.2.1 - added Player Introduction panels which read data from Logos.SC2Mod similar to the WCS 2.0 Observer Interface (hotkeys: F1 / F2) - - player introduction panels are disappearing when the bottom console is made visible again (ctrl + W). Suggested usage: ctrl+W; F1 & talk about the player; F2 & talk about the player; ctrl+W - Ctrl + Shift + Alt + W is now blocked. It used to be able to hide the minimap and unit info panel. Ctrl + W is the hotkey to do this. - improved look of Hotkey descriptions inside the message log window (F11) - removed tooltip of the mission timer - altered tooltip background images from green to the dark blue one (I've found a way to force an update) - reduced the size of buff/debuff icons by 17%, now they are only slightly larger than the original ones - improved the area of the tooltips on the bottom player bars. The tooltip will now always appear above the bar. - reversed the order of the ability buttons to become consistent with every other UI - fixed a bug with the match score being on the screen when the bottom UI should be invisible - changing hotkeys and startup-settings is now easier as all settings and hotkeys can now be found in "_CONTROLS" within the interface file - player colors in the UI are now adjustable (excluding worker deaths, upgrade notification, leaderpanel, player comparison panels) - 16x10 resolutions are now supported by the default version of this interface. - - new hotkey (Ctrl + Shift + A) to hide the army supply in the bottom bar. Use this in 16x10 resolutions, if you run out of space due to the upgrade icons. - - life/shield/energy values are now slightly smaller (font size 18 -> 16) to make it look better on 16x10 2vs2 version: + Show Spoiler + v.0.2: - updated to match the 1vs1 version 2.2 in terms of appearance and features - unfortunately, the extension mods don't show workers killed and upgrade notifications in a 2vs2, so these features are not working. The mods for this would require updates to add compatibility for non-1vs1 games. More Information: To receive more information, head to this post earlier in this thread. If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter (AhliSC2). Enjoy! | ||
cheeseheadlogic
United States322 Posts
Will be testing this out on cstarleague stream, Already looks good just messing around with it | ||
Ahli
Germany355 Posts
On February 17 2015 09:31 cheeseheadlogic wrote: O_o 2v2 UI. Will be testing this out on cstarleague stream, Already looks good just messing around with it Problems that I am aware of: - max supply can go over 200 AfaIk, there is no way to cap a value at 200 nor a score value with max supply that is capped at 200. update: fix is en route... thanks to Ryan Schutter. He told me that there is a new frame that was added along with his WCS UI that displays it properly. ![]() - first two players listed might not be teammates You might be able to work around this via having one team hosting the lobby and make sure that team is in the lobby before any other player joins the lobby. Once both teammates entered the lobby, they should invite the enemy and the observers. update: I've a horrible solution in my head which consists out of two hotkeys and two UI alternatives which you switch out... so, triple the code to make it work. =/ - Extension mod features: upgrade notifications & worker kills (WCS GameHeart / GameHeart extension mod) For some reason, the extension mods don't provide these features outside 1vs1 matches. Most likely this will not be fixed in the mods very soon. - Extension mod feature: production icons on structures having buggy texture with colors > 8 Problem in the extension mods. Can't fix. The mods were not created to support non-1vs1 features. - Colors not belonging to the first 8 slots is displayed as white in the UI Bug fix en route... I'm confident that my fix will work. I hope these problems can be resolved in future. At least for the second one, LotV will most likely give me new features that can fix the problem. edit: Oh, I just see on the Collegiate Starleague stream that the clan labels in the 2vs2 UI are "broken" aka not sc2 patch 2.1.4+ compatible. I will fix that. edit: I've found more problems. I've updated and extended the list above. | ||
jozafhelton
United States2 Posts
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jozafhelton
United States2 Posts
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hborrgg
United States888 Posts
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BasetradeTV
Canada1307 Posts
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Phoenix_
United States37 Posts
On February 19 2015 12:45 hborrgg wrote: Is it possible to have more than 1 tab open at a time, for instance the production tab and the units lost tab? I'm wondering it that would make casts more interesting to watch for more casual viewers. If you deselect the building/units you are selecting (ESC), it will show the secondary panel with income/units lost resources/apm, so you can see production + units lost resources. You can also Shift + L to open the units lost info panel at the same time to see which units were lost. | ||
Ahli
Germany355 Posts
On February 19 2015 15:17 BasetradeTV wrote: Is there a way to disable the F1 ugly thing that pops up? Edit the controls of the UI within the SC2 Editor right now. I hope to be able to add a way to make the panel not appear, if you don't have a Logos.SC2Mod entry selected for that player. Then you can't call it unless you've explicitly set it up in the lobby. | ||
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