• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:21
CEST 11:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Classic wins Code S Season 2 (2025)
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30249 users

GameHeart Overlay 2.0 - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 45 Next All
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2014-05-04 07:02:30
May 04 2014 06:59 GMT
#721
On May 04 2014 14:38 Penguinator wrote:
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/


Resume from replay has been used with GameHeart many many times in many tournaments. I do not know what their issue was today but I doubt it was GameHeart related. Especially since nobody contacted me on skype to ask for help with the problem, and they continued to use GameHeart after having whatever the issue was.

Just because someone says something was caused by GameHeart does not mean that it was.
Gameheart
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 04 2014 07:06 GMT
#722
Much easier to blame a third party mod than admit your admins don't know what they're doing
Administrator~ Spirit will set you free ~
GameHeart
Profile Blog Joined February 2012
286 Posts
Last Edited: 2014-05-04 09:05:21
May 04 2014 08:58 GMT
#723
Well to be clear, I do not THINK the problem was related to GameHeart. But who knows maybe they found a problem that dozens of other tournaments who have used resume from replay with GameHeart haven't. But I don't know exactly what was going on.

It isn't fair to turn around and throw them under the bus either when I cannot say for certain since I was not involved in the production whether they had an issue with my mod.

However this is not the first time a tournament has said resume from replay did not work with GameHeart, and both previous times they actually just did not know how to use the game recovery feature at all, and it did not matter whether they were using GameHeart... the result would be the same.

I just want people to take what they say while they are under the pressure of running a live event and tournament with a grain of salt.
Gameheart
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 04 2014 09:04 GMT
#724
To be fair their production hasn't been great on day one, so it wouldn't be too surprising if they did make a mistake with it.
Ahli
Profile Joined May 2012
Germany355 Posts
May 04 2014 20:00 GMT
#725
How about a proof (replay and/or description+screenshots)? I can't see anything here. Atm, it's nothing more than a myth. Most likely only the tournament organizers can deliver that after the tournament. It would be great if they do so.

Or was that on the stream and anyone can describe it or can link a video?

On May 04 2014 14:38 Penguinator wrote:
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/

Since resume from replay is a feature by Blizzard, I wonder if people should continue using Blizzard's products after the countless bugs I've found/caused in SC2 using the editor over the past 4 years (which were reported and mostly fixed so far)...

As far as I am aware, it's not possible to disable resume from replay unless you disable replay recording in your map/mod.

Did they try to use the "take command" feature while watching a replay with an observer interface selected in sc2's options instead of right clicking the replay entry? It's a stressfull situation, so human errors are natural to be made.

Btw, I've tested take command from a player point of view while writing this and it worked fine for me...
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Taor
Profile Joined March 2014
Chile1 Post
May 05 2014 06:05 GMT
#726
Goodnight Gameheart I like to use my logo in your mod as possible?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 05 2014 07:53 GMT
#727
On May 05 2014 05:00 Ahli wrote:
How about a proof (replay and/or description+screenshots)? I can't see anything here. Atm, it's nothing more than a myth. Most likely only the tournament organizers can deliver that after the tournament. It would be great if they do so.

Or was that on the stream and anyone can describe it or can link a video?

Show nested quote +
On May 04 2014 14:38 Penguinator wrote:
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/

Since resume from replay is a feature by Blizzard, I wonder if people should continue using Blizzard's products after the countless bugs I've found/caused in SC2 using the editor over the past 4 years (which were reported and mostly fixed so far)...

As far as I am aware, it's not possible to disable resume from replay unless you disable replay recording in your map/mod.

Did they try to use the "take command" feature while watching a replay with an observer interface selected in sc2's options instead of right clicking the replay entry? It's a stressfull situation, so human errors are natural to be made.

Btw, I've tested take command from a player point of view while writing this and it worked fine for me...

I can confirm resume from replay works with GH (happened in a tournament I was casting)
PylonBlock
Profile Joined February 2014
Poland3 Posts
Last Edited: 2014-05-14 15:10:15
May 14 2014 15:09 GMT
#728
Hello!

Is this normal? how to fix this?

screen

PB
-_-
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 14 2014 15:18 GMT
#729
On May 15 2014 00:09 PylonBlock wrote:
Hello!

Is this normal? how to fix this?

screen

PB


Increase your screen resolution.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
PylonBlock
Profile Joined February 2014
Poland3 Posts
Last Edited: 2014-05-14 15:28:58
May 14 2014 15:28 GMT
#730
i have 1680 x 1050. That's biggest resolution for my monitor unfortunately.
-_-
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
May 15 2014 04:08 GMT
#731
On May 15 2014 00:28 PylonBlock wrote:
i have 1680 x 1050. That's biggest resolution for my monitor unfortunately.


That issue isn't actually related to the size, it's the scale. The overlay uses 16 ratio because that's the most common monitor resolution ratio that people use - obviously you're like me, on 16:10 and because of that you'll get squishy icons down in the units panel.

There is another version of the GH interface somewhere here in this thread that is a 16:10 edition - alternatively you could change your SC2 resolution to a 16 scale.
Former SC2 commentator. youtube.com/duckvillelol
PylonBlock
Profile Joined February 2014
Poland3 Posts
May 16 2014 07:00 GMT
#732
i found this:

1 vs 1 v 1.62 1 vs 1 v 1.62

1 vs 1 16x10 - no army supply

i'am sad

thx 4 answers and help.
-_-
williab3
Profile Joined November 2012
4 Posts
May 27 2014 01:53 GMT
#733
On May 04 2014 14:41 Die4Ever wrote:
Show nested quote +
On May 04 2014 14:38 Penguinator wrote:
I wonder if GameHeart will continue to be used in tournaments after today... kind of a big deal to not be able to resume from replay :/


Show nested quote +
On May 04 2014 13:06 GameHeart wrote:
On May 04 2014 12:57 Talionis wrote:
On May 04 2014 12:56 ZeromuS wrote:
wait what happened, i left for a bit after game 2.

But, everyone is complaining about gameheart or something?

apparently you can't resume from replay if you use gameheart


Yes you can. Somebody probably just doesn't actually know how to use the game recover function and is just blaming it on GameHeart as has happened a few times in the past. If there is a real problem I will look into it but I honestly doubt it based on the previous times this has come up.




So confusion over the "resume replay' function is the reason GH isn't being used in WCS?
Is there a way to get that cool panoramic map preview back?
Roshambo786
Profile Joined May 2014
United States1 Post
Last Edited: 2014-05-28 13:23:02
May 28 2014 13:20 GMT
#734
For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy!

GameHeart 1v1 1.62r

P.S. This version also works perfectly well with 16 : 9 displays.
BetaStarcraft
Profile Joined June 2010
Taiwan32 Posts
Last Edited: 2014-06-04 16:37:34
June 04 2014 16:30 GMT
#735
On May 28 2014 22:20 Roshambo786 wrote:
For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy!

GameHeart 1v1 1.62r

P.S. This version also works perfectly well with 16 : 9 displays.


[image loading]

Team game has bugs on the bottom UI.
itsJames
Profile Joined December 2013
France23 Posts
June 04 2014 16:34 GMT
#736
On June 05 2014 01:30 BetaStarcraft wrote:
Show nested quote +
On May 28 2014 22:20 Roshambo786 wrote:
For all those suffering with 16:10 displays, I made a new version that fixes the overlapping upgrades problem without removing the army supply counter. Enjoy!

GameHeart 1v1 1.62r

P.S. This version also works perfectly well with 16 : 9 displays.


[image loading]

Team game has bugs on the bottom UI.


The file is called "GameHeart 1v1 1.62r" so it's not really surprising ...
Ahli
Profile Joined May 2012
Germany355 Posts
Last Edited: 2017-03-17 06:29:48
June 06 2014 02:11 GMT
#737
Since I can't edit my original post anymore, here is an updated one:

>>> Download GameHeart 1vs1 Observer Interface v.2.9 <<<

>>> Download GameHeart 2vs2 Observer Interface v.0.9 <<<


Features:
  • GameHeart map's UI looks and layout
  • Worker & army supply always on screen
  • Attack and armor upgrades always on screen
  • A panel that is visible when no unit is selected displaying income, resources lost and current APM
  • Toggleable observer and replay tools (Control + Shift + O)
  • Bottom area of the UI can be hidden (Control + W)
  • List of commands in the message log window (F11)
  • Bigger hitpoint, energy labels and bigger behavior icons
  • Units lost panel displaying which units a player lost with which quantity (Shift + L).
  • Possibility to replace a fully transparent file within the interface to display a sponsor above the bottom right stats area appearing when no unit is selected.
  • Toggleable Score Panel (Control + Shift + S) with player's score (Shift + 1,2,3,... for upper, Control + 1,2,3,... for lower value) and best of # (Control + Shift + 1,3,5,...)
  • Toggleable clan tag appearance in the player name on the bottom bar (Control + Shift + C)
  • Toggleable control groups (Control + Shift + G)
  • Toggleable player race icons (Control + Shift + R)
  • Supports WCS GameHeart and GameHeart Extension Mods
  • Supports Player Introductions from the SC2Logos.Mod (WCS GameHeart uses it). (hotkey: Control + W to hide the bottom UI and then hit F1 or F2. To return to the normal UI, hit Control + W again)
  • 16x10 screen dimension support. Hide the army supply, if necessary (Control + Shift + A)


Installation:
1. Put it into the Interface folder in your OS's documents folder like this one:
Windows: "C:\Users\yourUsername\Documents\StarCraft II\Interfaces"
For OSX, you might find it here: "~/Library/Application Support/Blizzard/Heroes of the Storm/Interfaces"

You might have to create the "Interfaces" folder.

If you have Legacy of the Void Beta, you you throw it into the "Interfaces" folder within your installation directory.

2. Pick the "GameHeart 1vs1" or "2vs2" interface in the gameplay options of SC2.

3. Observe a live match or watch a replay.

Controls:
  • F12 brings up the message log which contains all default hotkeys of this interface.

[image loading]


Please note:
  • The interface works/looks properly with a resolution of 1920x1080 or 1280x720. Other resolutions might look bad or have problems. You can hide the army supply (Control + Shift + A) to fix overlapping in 16x10 resolution dimensions. In addition to that, you can try hiding the race icon (Control + Shift + R) and hiding player's clan tags (Control + Shift + C).
  • The message log F11 contains information about the shortcuts the interface uses.
  • Resume from Replay is disabled as that feature does not work while an Observer Interface is used.



Tips:
  • Bind the deselection of units to the right mouse button. This allows you to easily switch back to the second score panel behind the unit info. SC2's default button for this is ESC. This does not interfere with your normal play, as this is an observer-only button.
  • Play maps with the WCS Extension mod for upgrade notifications, workers killed counters and production icons.



Screenshot:

[image loading]


Changelog:

1vs1 version:
+ Show Spoiler +

v.2.9 (19th February 2017)
- remapped hotkeys to toggle Income and Army Supply graphs from Numpad1/2 to Shift+I and Shift+A
- Graphs will now hide and be hidden by other panels appearing in the screen's center
- added description in Message Log's controls list for these new hotkeys
- fixed player intro panels not hiding Structures Lost Panel
- widened the Scores button in the observer toolbar to remove label abbreviation at 720p resolution

v.2.8 (28th August 2016)
- added workaround to fix non-English characters showing as ? in upgrade notifications
- added Scores to the observer toolbar

v.2.7 (31st March 2016)
- fixed game result dialog not appearing
- moved chat button into the observer toolbar
- added workaround to resolve the 0-Zerg-army-supply bug

v.2.6 (15th January 2016)
- fixed upgrade timer notifications being slightly transparent
- upgrade timer + workers killed notifications now slide in from the side of the screen
- fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap
- removed transparency from map score panel
- adjusted game time label to be placed better on 720p
- the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p.
- added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions

v.2.5 (8th January 2016)
- fixed display of international player names as"?"

v.2.4 (11th October 2015)
- fixed introduction panel not appearing
- fixed buff tooltips being empty
- showing the player comparison panels will now hide the "Units Lost" and "Structures Lost" panels
- added animation to the observer toolbar toggle
- replays will now show the observer toolbar at the start while live games will not
- deselecting units does not play a sound anymore
- minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm)
- fixed bugs concerning visibility of the bottom right stats panel
- fixed sponsors image (but I don't think anyone uses it)
- removed permanently visible hotkey labels on the command card

v.2.3 (14th April 2015)
- fixed colors for the color slots after 8 which are only accessible on maps that contain at least 8 spawn positions
- fixed a bug that made only 1 unit ability button appear
- raised the maximum amount of upgrade notification panels visible at once to 8
- fixed text cut-off problems in the player introduction panel
- added an option to override the rank's title via Logos.SC2Mod, default title is "WCS STANDINGS:"
- Player introductions (F1,F2) now only appear when there was an entry selected from Logos.SC2Mod
- added hotkey (Ctrl + Shift + L) to show a player's clan logo from Logos.SC2Mod (replaces race icons in the bottom panel). This is the new default setting as it will display the tinted race icon as its fallback icon.
- added hotkey (Alt + N) to show a player's name from Logos.SC2Mod (replaces the player names in the bottom panel). The fallback is the normal name with or without clan tag.
- added hotkey to show structures lost panel (Shift + K)

v.2.2
- armor and weapon upgrades in the bottom bar are now right-aligned

v.2.1
- added Player Introduction panels which read data from Logos.SC2Mod similar to the WCS 2.0 Observer Interface (hotkeys: F1 / F2)
- - player introduction panels are disappearing when the bottom console is made visible again (ctrl + W). Suggested usage: ctrl+W; F1 & talk about the player; F2 & talk about the player; ctrl+W
- Ctrl + Shift + Alt + W is now blocked. It used to be able to hide the minimap and unit info panel. Ctrl + W is the hotkey to do this.
- improved look of Hotkey descriptions inside the message log window (F11)
- removed tooltip of the mission timer
- altered tooltip background images from green to the dark blue one (I've found a way to force an update)
- reduced the size of buff/debuff icons by 17%, now they are only slightly larger than the original ones
- improved the area of the tooltips on the bottom player bars. The tooltip will now always appear above the bar.
- reversed the order of the ability buttons to become consistent with every other UI
- fixed a bug with the match score being on the screen when the bottom UI should be invisible
- changing hotkeys and startup-settings is now easier as all settings and hotkeys can now be found in "_CONTROLS" within the interface file
- player colors in the UI are now adjustable (excluding worker deaths, upgrade notification, leaderpanel, player comparison panels)
- 16x10 resolutions are now supported by the default version of this interface.
- - new hotkey (Ctrl + Shift + A) to hide the army supply in the bottom bar. Use this in 16x10 resolutions, if you run out of space due to the upgrade icons.
- - life/shield/energy values are now slightly smaller (font size 18 -> 16) to make it look better on 16x10

v.2.0
- made the Unit Information Panel transparent, thanks to 2.1.4's additions
- added support for WCS GameHeart extension mod. Now it displays workers lost and upgrade notifications

v.1.9
- fixed clan tags and player names slightly overlapping. This issue was created by patch 2.1.4.

v.1.8
- fixed problems sc2 patch 2.1.4 created. Now it is using Blizzard's new feature for the weapon/armor upgrades on the bottom bar instead of a weird workaround.

v.1.7
- player comparison panels are now stylized (black instead of green)
- Units Lost panel (shift + L) hides player comparison panels (control + R)
- toolbar is now hidden by default

v.1.62
- added pips to the upgrade icons. Special thanks to the MIT Game Lab who assisted us by creating a font.

v.1.61
- fixed the "Units lost" unit type count label not being able to properly display 3-digit long numbers

v.1.6
- added compatibility with 2.0.10's new features
- removed chat's help label that appears when the first chat message in a game is displayed
- polished vertical position of the speed label (replays) and the player's map score
- fixed team color of gradient image behind the player name being able to be bugged (Blizzard fixed all other frames that were buggy before)
- Units Lost panel is now displaying the units lost
- added toggleable clan tags (Control + Shift + C)

v.1.52
- fixed the vertical position of the harvester amount in the leader panel displaying the income
- improved constant names in the code for the leader panel offsets (change if you want to alter the position)

v.1.51
- fixed issues with the armor/weapon upgrade display on the bottom panel. It should work without errors in every resolution
- fixed issues with map score labels not being displayed in several resolutions

v.1.5
- altered tooltip colors
- added control groups (initially hidden), moved observer tools above the control groups
- ctrl + alt + w won't be able to hide the minimap and the unit info panel anymore (use ctrl+w instead)
- changed worker's tooltip to display workers killed instead of workers lost
- units lost panel won't throw error messages anymore, if more the player has more than 10 different unit types
- removed rank information on units, removed "Unload" and "Cancel" prefix on button tooltips
- added map score in front of the player names (ctrl + shift + S)
- shift/ctrl + 1/2/3... will set the upper/lower player's score to 1/2/3...
- ctrl + shift + 1/3/5... will set the image to best of 1/3/5...
- added more constants for initial settings in the interface. You can alter them in the editor (-> UI module) to change your initial settings and hotkeys. But the texts in the F11 menu won't update automatically.
- new look for the leaderpanel
- the leaderpanel's pulldown button is now considered a part of the observer/replay toolbar will be hidden, too
- long map names and player names don't bug the interface anymore
- ctrl + shift + R can now hide/show the player race icons next to the names
- general polish of the UI

v.1.41
- fixed missing strings in the non-US locales

v.1.4
- altered tooltip colors
- added control groups (initially hidden) [hotkey: Ctrl + Shift + G]
- removed "take command" button as SC2 forbids to take command with an observer UI
- fixed the existence of an area around the replay progress slider that eats up mouse clicks onto the 3D world
- observer tools are now at the top of the screen next to the leaderpanel's button
- added tooltip to resources lost score that displays minerals and gas worth of lost army units per player
- added tooltip to the APM values that displays average APM

v.1.3
- fixed race icon of Terran and Protoss showing a wrong icon

v.1.2
- fixed race icon always showing Protoss

v.1.1
- fixed missing locales (-> fixed all non-enUS locales)

v.1.0
- initial release




2vs2 version:
+ Show Spoiler +

v.0.9 (19th February 2017)
- fixed vertical position of social button in observer toolbar

v.0.8 (28th August 2016)
- added workaround to fix non-English characters showing as ? in upgrade notifications

v.0.7 (31st March 2016)
- fixed game result dialog not appearing
- moved chat button into the observer toolbar
- added workaround to resolve the 0-Zerg-army-supply bug

v.0.6 (15th January 2016)
- fixed upgrade timer notifications being slightly transparent
- upgrade timer + workers killed notifications now slide in from the side of the screen
- fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap
- removed transparency from map score panel
- adjusted game time label to be placed better on 720p
- the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p.
- added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions

v.0.5 (8th January 2016)
- fixed display of international player names as"?"

v.0.4 (11th October 2015)
- fixed introduction panel not appearing
- fixed buff tooltips being empty
- added animation to the observer toolbar toggle
- replays will now show the observer toolbar at the start while live games will not
- deselecting units does not play a sound anymore
- minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm)
- fixed bugs concerning visibility of the bottom right stats panel
- fixed supply label position
- removed permanently visible hotkey labels on the command card

v.0.3 (14th April 2015)
- fixed supply showing max supply values above 200 and not having a red limit indication
- fixed colors for the color slots after 8 which are only accessible on maps that contain at least 8 spawn positions
- fixed player clan tags overlapping with the name
- fixed a bug that made only 1 unit ability button appear
- raised the maximum amount of upgrade notification panels visible at once to 8
- improved the tooltip number's vertical positions and corrected the title of "Wokers Lost" tooltip (was labelled as "Workers Killed")
- fixed text cut-off problems in the player introduction panel
- added an option to override the rank's title via Logos.SC2Mod, default title is "WCS STANDINGS:"
- Player introductions (F1-F4) now only appear when there was an entry selected from Logos.SC2Mod
- added hotkey (Ctrl + Shift + L) to show a player's clan logo from Logos.SC2Mod (replaces race icons in the bottom panel). This is the new default setting as it will display the tinted race icon as its fallback icon.
- added hotkey (Alt + N) to show a player's name from Logos.SC2Mod (replaces the player names in the bottom panel). The fallback is the normal name with or without clan tag.
- added hotkey to show structures lost panel (Shift + K)

v.0.2
- updated to match the 1vs1 version 2.2 in terms of appearance and features
- unfortunately, the extension mods don't show workers killed and upgrade notifications in a 2vs2, so these features are not working. The mods for this would require updates to add compatibility for non-1vs1 games.

v.0.1
- initial release





Other Versions:
  • To download older versions, change the link. All versions are still in my Dropbox folder.


Known problems:
- none... Found a bug? Please tell me here on teamliquid.net or via twitter @AhliSC2.

Logos.SC2Mod - usage:
The player introduction panel and the bottom panel can display information from Logos.SC2Mod. More information: + Show Spoiler +


Logos.SC2Mod is a mod file that contains logo images and texts about a player. You can select entries in the game lobby to be associated with the player ingame. This allows tournaments to display player information within the ingame UI, if they've properly set up the Logos.SC2Mod before the tournament.

The following three lists are for reference, you might want to skip them.

Identical elements from WCS UI:
  • FrameLogoText: PlayerName - name of the player (e.g.: "dayvie")
  • FrameLogoText: PlayerRealName - real name of the player (e.g.: "David Kim")
  • FrameLogoText: PlayerRank - rank of the player (e.g.: "1")
  • FrameLogoText: PlayerScore - score value of the player (e.g.: "9001")
  • FrameLogoText: PlayerFlavorText - some information about the player (e.g.: "it's nurfin time")
  • FrameLogoImage: PortraitCutout - photo of the player (transparent)
  • FrameLogoImage: Trophies - image about achievements (transparent)
  • FrameLogoImage: Flag - country's flag of the player (transparent)
  • FrameLogoImage: LogoSmall - small logo of the team (transparent)
  • FrameLogoImage: LogoText - logo of the team displaying its name (transparent)
  • FrameLogoImage: Sponsors - sponsors (transparent)


New elements in this UI:
  • FrameLogoText: PlayerRankTitle - optional new title of the rank (default name is "WCS STANDINGS:" which is displayed if your logos mod does not contain this entry. This would be the case, if your mod was created for WCS 2.0 UI.)
  • FrameLogoText: PlayerScoreTitle - optional new title of the score (default name is "POINTS:" which is displayed if your logos mod does not contain this entry.)


Elements the GameHeart / WCS mod uses to display information on the ground in the game world:
  • FrameLogoImage: FrameLogoImage: Logo - Logo of the team (transparent)
  • PlayerLogoEntry: PrimaryLogo - image next to every base (transparent)
  • PlayerLogoEntry: SecondaryLogo - second image next to the starting base at the beginning of the map (transparent)
  • LeagueLogoEntry: PrimaryLogo - league logo placed on the map (transparent)
  • LeagueLogoEntry: SecondaryLogo - league logo placed on the map? (transparent)


Here is an example Logos.SC2Mod with 3 example entries:
https://dl.dropboxusercontent.com/u/4479839/gameheart published files/Logos.SC2Mod

Unfortunately, the file you need to edit isn't editable within the editor directly. So, you would save the mod as a "SC2 Component Folder" via File -> Save As -> file type: SC2 Component Folder.
In case you encounter an error saving, use another file name. The mod is saved uncompressed as a folder instead of compressed into a single mod file. This makes it easy for you to edit and add new images.

Within the folder, there is a text file "LogoConfig.xml". It contains the player entries with its texts and image references. I suggest that you copy an existing entry and edit it as you like.

To convert the folder back to a mod, you open up the contained "ComponentList.SC2Components" in the editor and save it as a SC2 Mod.

Usage:
The Logos.SC2Mod needs to be placed at:
Windows: "C:\Users\yourUsername\Documents\StarCraft II"
For OSC, you might find it here: "~/Library/Application Support/Blizzard/Heroes of the Storm"

If everything is fine (location of the mod + its content), then you will see additional dropdowns for each player in a lobby. They allow you to chose a player entry from the mod which will be used for that player. Only the observers need to do this, though. The selection is local on your computer only, so it's impossible to alter the game of the other players using this.

[image loading]
Logos.SC2Mod will add this dropdown with entries.


My interfaces are set up in a way that it won't display the mod's information when the information don't exist. So, it's optional to use the mod.

Also, it is possible to use entries only for some players. For example:

[image loading]

The race icon and the default player name will be displayed instead. The player introduction panel will simply not show up, if no entry was selected.

Further reading about Logos.SC2Mod: http://www.teamliquid.net/blogs/467658-gameheart-project-update-8-wcs-gameheart



Other UIs:
These UIs might be heavily outdated, full of bugs, etc...
  • HighTop - that's what dreamhack used for some time

  • Sports Elongated - experimental, only use it with English sc2 and proper resolution as it does unconventional modifications to move info labels on units around like "kills", "detector". Test it thoroughly before you consider using this...



Enjoy!
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 06 2014 03:48 GMT
#738
Thanks.
Is it possible to add scans to the minimap just like in GSL?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
feardragon
Profile Blog Joined October 2010
United States970 Posts
June 06 2014 15:38 GMT
#739
Thanks for the update! I especially appreciate being able to skip the ctr+shift+o at the start of every game!
Ok Starcraft 2 Commentator
Ahli
Profile Joined May 2012
Germany355 Posts
June 06 2014 21:04 GMT
#740
On June 06 2014 12:48 graNite wrote:
Thanks.
Is it possible to add scans to the minimap just like in GSL?

Elaborate please (e.g. post a video).

On June 07 2014 00:38 feardragon wrote:
Thanks for the update! I especially appreciate being able to skip the ctr+shift+o at the start of every game!

I've seen so many casters that don't know/learn the gameheart hotkeys having the ugly bar at the top visible at all times. So, I've decided to drop the noob compatibility (= menu button on screen by default). I hope everyone that uses an interface is aware of the F10 hotkey for the main menu.

Btw, i has always been possible to edit that and other settings using the editor. Just load up the interface, go into the UI module, select a green layout whose name seems correct (ignore the thousand warnings you might receive, the editor isn't smart). Then edit the constants as you please. You can define other hotkeys, too. To compile, click the green XML button at the top and save the file.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Prev 1 35 36 37 38 39 45 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Flash 810
TY 749
Killer 377
actioN 331
Jaedong 281
Stork 279
EffOrt 166
Leta 139
Zeus 134
JulyZerg 121
[ Show more ]
Soulkey 99
GoRush 30
Sharp 26
NaDa 25
sSak 23
Rush 22
yabsab 14
ajuk12(nOOB) 13
Movie 12
sorry 12
Free 7
ivOry 2
Dota 2
XcaliburYe270
Fuzer 235
League of Legends
JimRising 454
Counter-Strike
Stewie2K1069
shoxiejesuss625
Super Smash Bros
C9.Mang0422
Heroes of the Storm
Khaldor191
Trikslyr37
Other Games
ceh9700
Hui .104
SortOf70
Organizations
Other Games
gamesdonequick636
StarCraft: Brood War
Kim Chul Min (afreeca) 364
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH325
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV410
League of Legends
• Stunt675
Upcoming Events
The PondCast
39m
RSL Revival
39m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
2h 39m
ByuN vs Reynor
Clem vs MaxPax
OSC
3h 9m
Replay Cast
14h 39m
RSL Revival
1d
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 5h
SOOP
1d 23h
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.